diff options
Diffstat (limited to 'mm/page_alloc.c')
-rw-r--r-- | mm/page_alloc.c | 32 |
1 files changed, 25 insertions, 7 deletions
diff --git a/mm/page_alloc.c b/mm/page_alloc.c index d0a240fbb8bf..d8ac01474563 100644 --- a/mm/page_alloc.c +++ b/mm/page_alloc.c @@ -263,24 +263,39 @@ void prep_compound_page(struct page *page, unsigned long order) { int i; int nr_pages = 1 << order; + + set_compound_page_dtor(page, free_compound_page); + set_compound_order(page, order); + __SetPageHead(page); + for (i = 1; i < nr_pages; i++) { + struct page *p = page + i; + + __SetPageTail(p); + p->first_page = page; + } +} + +#ifdef CONFIG_HUGETLBFS +void prep_compound_gigantic_page(struct page *page, unsigned long order) +{ + int i; + int nr_pages = 1 << order; struct page *p = page + 1; set_compound_page_dtor(page, free_compound_page); set_compound_order(page, order); __SetPageHead(page); - for (i = 1; i < nr_pages; i++, p++) { - if (unlikely((i & (MAX_ORDER_NR_PAGES - 1)) == 0)) - p = pfn_to_page(page_to_pfn(page) + i); + for (i = 1; i < nr_pages; i++, p = mem_map_next(p, page, i)) { __SetPageTail(p); p->first_page = page; } } +#endif static void destroy_compound_page(struct page *page, unsigned long order) { int i; int nr_pages = 1 << order; - struct page *p = page + 1; if (unlikely(compound_order(page) != order)) bad_page(page); @@ -288,9 +303,8 @@ static void destroy_compound_page(struct page *page, unsigned long order) if (unlikely(!PageHead(page))) bad_page(page); __ClearPageHead(page); - for (i = 1; i < nr_pages; i++, p++) { - if (unlikely((i & (MAX_ORDER_NR_PAGES - 1)) == 0)) - p = pfn_to_page(page_to_pfn(page) + i); + for (i = 1; i < nr_pages; i++) { + struct page *p = page + i; if (unlikely(!PageTail(p) | (p->first_page != page))) @@ -1547,6 +1561,10 @@ nofail_alloc: /* We now go into synchronous reclaim */ cpuset_memory_pressure_bump(); + /* + * The task's cpuset might have expanded its set of allowable nodes + */ + cpuset_update_task_memory_state(); p->flags |= PF_MEMALLOC; reclaim_state.reclaimed_slab = 0; p->reclaim_state = &reclaim_state; |