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authorrafa_99 <raroma09@gmail.com>2022-01-28 02:03:14 +0000
committerrafa_99 <raroma09@gmail.com>2022-01-28 02:03:14 +0000
commite404b780f9882089d1bc10d4f9471ca87b2e48ba (patch)
treee15248597577477d25c819a29fa8b09feb815fdc
parent21e14468b2f73bf27b2e87daa1768019400ed6d8 (diff)
Added Tombstone Solo mod
-rw-r--r--README.md13
-rwxr-xr-xall/modLoader.gsc141
-rwxr-xr-xcounters/bothCounters.gsc121
-rwxr-xr-xcounters/healthCounter.gsc91
-rwxr-xr-xmods/all/modLoader.gsc337
-rwxr-xr-xmods/counters/bothCounters.gsc121
-rwxr-xr-xmods/counters/healthCounter.gsc91
-rwxr-xr-xmods/counters/zombieCounter.gsc (renamed from counters/zombieCounter.gsc)46
-rwxr-xr-xmods/perks/noPerkLimit.gsc32
-rwxr-xr-xmods/perks/tombstoneSolo.gsc221
-rwxr-xr-xperks/noPerkLimit.gsc33
11 files changed, 836 insertions, 411 deletions
diff --git a/README.md b/README.md
index 356ea55..c6ef46d 100644
--- a/README.md
+++ b/README.md
@@ -2,11 +2,13 @@
A bunch of mods for black ops 2 zombies
-## Install Pre-Compiled Mod
+## Install
+
+### With Pre-Compiled Mod
Download the mod binaries from the releases and drag and drop them into `%localappdata%\Plutonium\storage\t6\scripts\zm`, if this destination does not exist, then proceed to create it.
-## Install with Compilation
+### Manually Compiling the Mod
1. You can write/download any GSC of your choice. If you are writing it from scratch/have the source code, note that you will need to compile it.
@@ -53,3 +55,10 @@ onplayerspawned()
When launching your server or a custom game, you will know if all has gone well or not if the console prints Custom script 'scripts/mp/yourScriptName' loaded.
![Script Loaded](images/oVlCBnI.png)
+
+## Available Mods
+
+* Zombie Counter;
+* Health Counter;
+* Unlimited Perks;
+* Tombstone in Solo;
diff --git a/all/modLoader.gsc b/all/modLoader.gsc
deleted file mode 100755
index 3a39651..0000000
--- a/all/modLoader.gsc
+++ /dev/null
@@ -1,141 +0,0 @@
-#include common_scripts/utility;
-#include maps/mp/gametypes_zm/_hud_util;
-#include maps/mp/zombies/_zm_utility;
-
-init()
-{
- level thread onPlayerConnect();
-}
-
-onPlayerConnect()
-{
- while(1)
- {
- level waittill("connected", player);
- player thread onPlayerSpawned();
- }
-}
-
-onPlayerSpawned()
-{
- self endon("disconnect");
- level endon("game_ended");
- while(1)
- {
- self waittill("spawned_player");
- modLoader(self, level);
- }
-}
-
-/*
- * Function Responsible for Loading the Mods
- * comment with // the mods you want to disable
- * and then compile with a gsc compiler.
- */
-modLoader(p, l)
-{
- // Waits for the black preload screen to pass so it can load the mods
- flag_wait( "initial_blackscreen_passed" );
-
- // Mod to Remove the Perk Limit
- thread removePerkLimit(l);
-
- // Mod that adds a zombie counter to the bottom of the screen
- p thread zombieCounter(p, l, 100, 190);
-
- // Mod that adds a health counter to the bottom of the screen
- p thread healthCounter(p, -100, 190);
-}
-
-/*
- * Function that removes zombie limit
- */
-removePerkLimit(l)
-{
- l.perk_purchase_limit = 12;
-}
-
-/*
- * Function that draws a zombie counter
- */
-zombieCounter(p, l, x, y)
-{
- p.zombiecounter = drawCounter(p.zombiecounter, x, y);
-
- while(1)
- {
- p.zombiecounter.alpha = checkAfterlife(p);
-
- zombies = l.zombie_total + get_current_zombie_count();
- if ( zombies > 0 )
- {
- p.zombiecounter.label = &"Zombies Left: ^1";
- }
- else
- {
- p.zombiecounter.label = &"Zombies Left: ^6";
- }
-
- p.zombiecounter setvalue(zombies);
- wait 0.05;
- }
-}
-
-/*
- * Function that draws a health counter
- */
-healthCounter(p, x, y)
-{
- p.healthcounter = drawCounter(p.healthcounter, x, y);
-
- while(1)
- {
- p.healthcounter.alpha = checkAfterlife(p);
-
- // Setting Counter Colors
- health = p.health;
- if( health <= 15 )
- {
- p.healthcounter.label = &"Health: ^1";
- }
- else if ( health <= 50 )
- {
- p.healthcounter.label = &"Health: ^3";
- }
- else
- {
- p.healthcounter.label = &"Health: ^2";
- }
-
- p.healthcounter setValue(health);
- wait 0.05;
- }
-}
-
-
-// Aux Functions
-
-/*
- * Draws the counter in desired position
- */
-drawCounter(counterVar, x, y)
-{
- counterVar = createfontstring( "Objective", 1.7 );
- counterVar setpoint( "CENTER", "CENTER", x, y);
- counterVar.alpha = 1;
- counterVar.hidewheninmenu = 1;
- counterVar.hidewhendead = 1;
- return counterVar;
-}
-
-/*
- * Checks if the player has entered afterlife
- */
-checkAfterlife(p)
-{
- if(isdefined(p.afterlife) && p.afterlife)
- {
- return 0.2;
- }
- return 1;
-}
diff --git a/counters/bothCounters.gsc b/counters/bothCounters.gsc
deleted file mode 100755
index a932355..0000000
--- a/counters/bothCounters.gsc
+++ /dev/null
@@ -1,121 +0,0 @@
-#include common_scripts/utility;
-#include maps/mp/gametypes_zm/_hud_util;
-#include maps/mp/zombies/_zm_utility;
-
-init()
-{
- level thread onPlayerConnect();
-}
-
-onPlayerConnect()
-{
- while(1)
- {
- level waittill("connected", player);
- player thread onPlayerSpawned();
- }
-}
-
-onPlayerSpawned()
-{
- self endon("disconnect");
- level endon("game_ended");
- while(1)
- {
- self waittill("spawned_player");
-
- // Waits for the black preload screen to pass so it can load the mods
- flag_wait( "initial_blackscreen_passed" );
-
- // Mod that adds a zombie counter to the bottom of the screen
- self thread zombieCounter(self, level, 100, 190);
-
- // Mod that adds a health counter to the bottom of the screen
- self thread healthCounter(self, -100, 190);
- }
-}
-
-/*
- * Function that draws a zombie counter
- */
-zombieCounter(p, l, x, y)
-{
- p.zombiecounter = drawCounter(p.zombiecounter, x, y);
-
- while(1)
- {
- p.zombiecounter.alpha = checkAfterlife(p);
-
- zombies = l.zombie_total + get_current_zombie_count();
- if ( zombies > 0 )
- {
- p.zombiecounter.label = &"Zombies Left: ^1";
- }
- else
- {
- p.zombiecounter.label = &"Zombies Left: ^6";
- }
-
- p.zombiecounter setvalue(zombies);
- wait 0.05;
- }
-}
-
-/*
- * Function that draws a health counter
- */
-healthCounter(p, x, y)
-{
- p.healthcounter = drawCounter(p.healthcounter, x, y);
-
- while(1)
- {
- p.healthcounter.alpha = checkAfterlife(p);
-
- // Setting Counter Colors
- health = p.health;
- if( health <= 15 )
- {
- p.healthcounter.label = &"Health: ^1";
- }
- else if ( health <= 50 )
- {
- p.healthcounter.label = &"Health: ^3";
- }
- else
- {
- p.healthcounter.label = &"Health: ^2";
- }
-
- p.healthcounter setValue(health);
- wait 0.05;
- }
-}
-
-
-// Aux Functions
-
-/*
- * Draws the counter in desired position
- */
-drawCounter(counterVar, x, y)
-{
- counterVar = createfontstring( "Objective", 1.7 );
- counterVar setpoint( "CENTER", "CENTER", x, y);
- counterVar.alpha = 1;
- counterVar.hidewheninmenu = 1;
- counterVar.hidewhendead = 1;
- return counterVar;
-}
-
-/*
- * Checks if the player has entered afterlife
- */
-checkAfterlife(p)
-{
- if(isdefined(p.afterlife) && p.afterlife)
- {
- return 0.2;
- }
- return 1;
-}
diff --git a/counters/healthCounter.gsc b/counters/healthCounter.gsc
deleted file mode 100755
index b93cb71..0000000
--- a/counters/healthCounter.gsc
+++ /dev/null
@@ -1,91 +0,0 @@
-#include common_scripts/utility;
-#include maps/mp/gametypes_zm/_hud_util;
-#include maps/mp/zombies/_zm_utility;
-
-init()
-{
- level thread onPlayerConnect();
-}
-
-onPlayerConnect()
-{
- while(1)
- {
- level waittill("connected", player);
- player thread onPlayerSpawned();
- }
-}
-
-onPlayerSpawned()
-{
- self endon("disconnect");
- level endon("game_ended");
- while(1)
- {
- self waittill("spawned_player");
-
- // Waits for the black preload screen to pass so it can load the mods
- flag_wait( "initial_blackscreen_passed" );
-
- // Mod that adds a health counter to the bottom of the screen
- self thread healthCounter(self, 0, 190);
- }
-}
-
-/*
- * Function that draws a health counter
- */
-healthCounter(p, x, y)
-{
- p.healthcounter = drawCounter(p.healthcounter, x, y);
-
- while(1)
- {
- p.healthcounter.alpha = checkAfterlife(p);
-
- // Setting Counter Colors
- health = p.health;
- if( health <= 15 )
- {
- p.healthcounter.label = &"Health: ^1";
- }
- else if ( health <= 50 )
- {
- p.healthcounter.label = &"Health: ^3";
- }
- else
- {
- p.healthcounter.label = &"Health: ^2";
- }
-
- p.healthcounter setValue(health);
- wait 0.05;
- }
-}
-
-// Aux Functions
-
-/*
- * Draws the counter in desired position
- */
-drawCounter(counterVar, x, y)
-{
- counterVar = createfontstring( "Objective", 1.7 );
- counterVar setpoint( "CENTER", "CENTER", x, y);
- counterVar.alpha = 1;
- counterVar.hidewheninmenu = 1;
- counterVar.hidewhendead = 1;
- return counterVar;
-}
-
-/*
- * Checks if the player has entered afterlife
- */
-checkAfterlife(p)
-{
- if(isdefined(p.afterlife) && p.afterlife)
- {
- return 0.2;
- }
- return 1;
-}
diff --git a/mods/all/modLoader.gsc b/mods/all/modLoader.gsc
new file mode 100755
index 0000000..060d6c1
--- /dev/null
+++ b/mods/all/modLoader.gsc
@@ -0,0 +1,337 @@
+#include common_scripts/utility;
+#include maps/mp/gametypes_zm/_hud_util;
+#include maps/mp/zombies/_zm_utility;
+#include maps/mp/zombies/_zm_perks;
+
+init()
+{
+ level thread onPlayerConnect();
+}
+
+onPlayerConnect()
+{
+ while(1)
+ {
+ level waittill("connected", player);
+ player thread onPlayerSpawned();
+ }
+}
+
+onPlayerSpawned()
+{
+ self endon("disconnect");
+ level endon("game_ended");
+ while(1)
+ {
+ self waittill("spawned_player");
+ modLoader(self, level);
+ }
+}
+
+/*
+ * Function Responsible for Loading the Mods
+ * comment with // the mods you want to disable
+ * and then compile with a gsc compiler.
+ */
+modLoader(p, l)
+{
+ // Preloads tombstone before black screen after loading the map
+ activateTombstone(level);
+
+ // Waits for the black preload screen to pass so it can load the mods
+ flag_wait( "initial_blackscreen_passed" );
+
+ // Mod to Remove the Perk Limit
+ thread removePerkLimit(l);
+
+ // Mod that adds a zombie counter to the bottom of the screen
+ p thread zombieCounter(p, l, 100, 190);
+
+ // Mod that adds a health counter to the bottom of the screen
+ p thread healthCounter(p, -100, 190);
+}
+
+/*
+ * Function that removes zombie limit
+ */
+removePerkLimit(l)
+{
+ l.perk_purchase_limit = 12;
+}
+
+/*
+ * Function that draws a zombie counter
+ */
+zombieCounter(p, l, x, y)
+{
+ p.zombiecounter = drawCounter(p.zombiecounter, x, y);
+
+ while(1)
+ {
+ p.zombiecounter.alpha = checkAfterlife(p);
+
+ zombies = l.zombie_total + get_current_zombie_count();
+ if ( zombies > 0 )
+ {
+ p.zombiecounter.label = &"Zombies Left: ^1";
+ }
+ else
+ {
+ p.zombiecounter.label = &"Zombies Left: ^6";
+ }
+
+ p.zombiecounter setvalue(zombies);
+ wait 0.05;
+ }
+}
+
+/*
+ * Function that draws a health counter
+ */
+healthCounter(p, x, y)
+{
+ p.healthcounter = drawCounter(p.healthcounter, x, y);
+
+ while(1)
+ {
+ p.healthcounter.alpha = checkAfterlife(p);
+
+ // Setting Counter Colors
+ health = p.health;
+ if( health <= 15 )
+ {
+ p.healthcounter.label = &"Health: ^1";
+ }
+ else if ( health <= 50 )
+ {
+ p.healthcounter.label = &"Health: ^3";
+ }
+ else
+ {
+ p.healthcounter.label = &"Health: ^2";
+ }
+
+ p.healthcounter setValue(health);
+ wait 0.05;
+ }
+}
+
+/*
+ * Function that activates solo tombstone perk
+ */
+activateTombstone(l)
+{
+ if (isDefined(l.zombiemode_using_tombstone_perk) && l.zombiemode_using_tombstone_perk)
+ {
+ l thread perk_machine_spawn_init();
+ thread solo_tombstone_removal();
+ thread turn_tombstone_on();
+ }
+}
+
+
+// Aux Functions
+
+/*
+ * Draws the counter in desired position
+ */
+drawCounter(counterVar, x, y)
+{
+ counterVar = createfontstring( "Objective", 1.7 );
+ counterVar setpoint( "CENTER", "CENTER", x, y);
+ counterVar.alpha = 1;
+ counterVar.hidewheninmenu = 1;
+ counterVar.hidewhendead = 1;
+ return counterVar;
+}
+
+/*
+ * Checks if the player has entered afterlife
+ */
+checkAfterlife(p)
+{
+ if(isdefined(p.afterlife) && p.afterlife)
+ {
+ return 0.2;
+ }
+ return 1;
+}
+
+/*
+ * Initializes perk machine spawn and location
+ */
+perk_machine_spawn_init()
+{
+ match_string = "";
+ location = level.scr_zm_map_start_location;
+ if ( location != "default" && location == "" && isDefined( level.default_start_location ) )
+ {
+ location = level.default_start_location;
+ }
+ match_string = ( level.scr_zm_ui_gametype + "_perks_" ) + location;
+ pos = [];
+ if ( isDefined( level.override_perk_targetname ) )
+ {
+ structs = getstructarray( level.override_perk_targetname, "targetname" );
+ }
+ else
+ {
+ structs = getstructarray( "zm_perk_machine", "targetname" );
+ }
+ _a3578 = structs;
+ _k3578 = getFirstArrayKey( _a3578 );
+ while ( isDefined( _k3578 ) )
+ {
+ struct = _a3578[ _k3578 ];
+ if ( isDefined( struct.script_string ) )
+ {
+ tokens = strtok( struct.script_string, " " );
+ _a3583 = tokens;
+ _k3583 = getFirstArrayKey( _a3583 );
+ while ( isDefined( _k3583 ) )
+ {
+ token = _a3583[ _k3583 ];
+ if ( token == match_string )
+ {
+ pos[ pos.size ] = struct;
+ }
+ _k3583 = getNextArrayKey( _a3583, _k3583 );
+ }
+ }
+ else pos[ pos.size ] = struct;
+ _k3578 = getNextArrayKey( _a3578, _k3578 );
+ }
+ if ( !isDefined( pos ) || pos.size == 0 )
+ {
+ return;
+ }
+ precachemodel( "zm_collision_perks1" );
+ i = 0;
+ while ( i < pos.size )
+ {
+ perk = pos[ i ].script_noteworthy;
+ if ( isDefined( perk ) && isDefined( pos[ i ].model ) )
+ {
+ use_trigger = spawn( "trigger_radius_use", pos[ i ].origin + vectorScale( ( 0, -1, 0 ), 30 ), 0, 40, 70 );
+ use_trigger.targetname = "zombie_vending";
+ use_trigger.script_noteworthy = perk;
+ use_trigger triggerignoreteam();
+ perk_machine = spawn( "script_model", pos[ i ].origin );
+ perk_machine.angles = pos[ i ].angles;
+ perk_machine setmodel( pos[ i ].model );
+ if ( isDefined( level._no_vending_machine_bump_trigs ) && level._no_vending_machine_bump_trigs )
+ {
+ bump_trigger = undefined;
+ }
+ else
+ {
+ bump_trigger = spawn( "trigger_radius", pos[ i ].origin, 0, 35, 64 );
+ bump_trigger.script_activated = 1;
+ bump_trigger.script_sound = "zmb_perks_bump_bottle";
+ bump_trigger.targetname = "audio_bump_trigger";
+ if ( perk != "specialty_weapupgrade" )
+ {
+ bump_trigger thread thread_bump_trigger();
+ }
+ }
+ collision = spawn( "script_model", pos[ i ].origin, 1 );
+ collision.angles = pos[ i ].angles;
+ collision setmodel( "zm_collision_perks1" );
+ collision.script_noteworthy = "clip";
+ collision disconnectpaths();
+ use_trigger.clip = collision;
+ use_trigger.machine = perk_machine;
+ use_trigger.bump = bump_trigger;
+ if ( isDefined( pos[ i ].blocker_model ) )
+ {
+ use_trigger.blocker_model = pos[ i ].blocker_model;
+ }
+ if ( isDefined( pos[ i ].script_int ) )
+ {
+ perk_machine.script_int = pos[ i ].script_int;
+ }
+ if ( isDefined( pos[ i ].turn_on_notify ) )
+ {
+ perk_machine.turn_on_notify = pos[ i ].turn_on_notify;
+ }
+ if ( perk == "specialty_scavenger" || perk == "specialty_scavenger_upgrade" )
+ {
+ use_trigger.script_sound = "mus_perks_tombstone_jingle";
+ use_trigger.script_string = "tombstone_perk";
+ use_trigger.script_label = "mus_perks_tombstone_sting";
+ use_trigger.target = "vending_tombstone";
+ perk_machine.script_string = "tombstone_perk";
+ perk_machine.targetname = "vending_tombstone";
+ if ( isDefined( bump_trigger ) )
+ {
+ bump_trigger.script_string = "tombstone_perk";
+ }
+ }
+ if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].perk_machine_set_kvps ) )
+ {
+ [[ level._custom_perks[ perk ].perk_machine_set_kvps ]]( use_trigger, perk_machine, bump_trigger, collision );
+ }
+ }
+ i++;
+ }
+}
+
+/*
+ * Allows notifies of solo tombstone
+ */
+solo_tombstone_removal()
+{
+ notify( "tombstone_on" );
+}
+
+/*
+ * Turns tombstone on
+ */
+turn_tombstone_on()
+{
+ while ( 1 )
+ {
+ machine = getentarray( "vending_tombstone", "targetname" );
+ machine_triggers = getentarray( "vending_tombstone", "target" );
+ i = 0;
+ while ( i < machine.size )
+ {
+ machine[ i ] setmodel( level.machine_assets[ "tombstone" ].off_model );
+ i++;
+ }
+ level thread do_initial_power_off_callback( machine, "tombstone" );
+ array_thread( machine_triggers, ::set_power_on, 0 );
+ level waittill( "tombstone_on" );
+ i = 0;
+ while ( i < machine.size )
+ {
+ machine[ i ] setmodel( level.machine_assets[ "tombstone" ].on_model );
+ machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 );
+ machine[ i ] playsound( "zmb_perks_power_on" );
+ machine[ i ] thread perk_fx( "tombstone_light" );
+ machine[ i ] thread play_loop_on_machine();
+ i++;
+ }
+ level notify( "specialty_scavenger_power_on" );
+ array_thread( machine_triggers, ::set_power_on, 1 );
+ if ( isDefined( level.machine_assets[ "tombstone" ].power_on_callback ) )
+ {
+ array_thread( machine, level.machine_assets[ "tombstone" ].power_on_callback );
+ }
+ level waittill( "tombstone_off" );
+ if ( isDefined( level.machine_assets[ "tombstone" ].power_off_callback ) )
+ {
+ array_thread( machine, level.machine_assets[ "tombstone" ].power_off_callback );
+ }
+ array_thread( machine, ::turn_perk_off );
+ players = get_players();
+ _a1718 = players;
+ _k1718 = getFirstArrayKey( _a1718 );
+ while ( isDefined( _k1718 ) )
+ {
+ player = _a1718[ _k1718 ];
+ player.hasperkspecialtytombstone = undefined;
+ _k1718 = getNextArrayKey( _a1718, _k1718 );
+ }
+ }
+}
diff --git a/mods/counters/bothCounters.gsc b/mods/counters/bothCounters.gsc
new file mode 100755
index 0000000..a2f944d
--- /dev/null
+++ b/mods/counters/bothCounters.gsc
@@ -0,0 +1,121 @@
+#include common_scripts/utility;
+#include maps/mp/gametypes_zm/_hud_util;
+#include maps/mp/zombies/_zm_utility;
+
+init()
+{
+ level thread onPlayerConnect();
+}
+
+onPlayerConnect()
+{
+ while(1)
+ {
+ level waittill("connected", player);
+ player thread onPlayerSpawned();
+ }
+}
+
+onPlayerSpawned()
+{
+ self endon("disconnect");
+ level endon("game_ended");
+ while(1)
+ {
+ self waittill("spawned_player");
+
+ // Waits for the black preload screen to pass so it can load the mods
+ flag_wait( "initial_blackscreen_passed" );
+
+ // Mod that adds a zombie counter to the bottom of the screen
+ self thread zombieCounter(self, level, 100, 190);
+
+ // Mod that adds a health counter to the bottom of the screen
+ self thread healthCounter(self, -100, 190);
+ }
+}
+
+/*
+ * Function that draws a zombie counter
+ */
+zombieCounter(p, l, x, y)
+{
+ p.zombiecounter = drawCounter(p.zombiecounter, x, y);
+
+ while(1)
+ {
+ p.zombiecounter.alpha = checkAfterlife(p);
+
+ zombies = l.zombie_total + get_current_zombie_count();
+ if ( zombies > 0 )
+ {
+ p.zombiecounter.label = &"Zombies Left: ^1";
+ }
+ else
+ {
+ p.zombiecounter.label = &"Zombies Left: ^6";
+ }
+
+ p.zombiecounter setvalue(zombies);
+ wait 0.05;
+ }
+}
+
+/*
+ * Function that draws a health counter
+ */
+healthCounter(p, x, y)
+{
+ p.healthcounter = drawCounter(p.healthcounter, x, y);
+
+ while(1)
+ {
+ p.healthcounter.alpha = checkAfterlife(p);
+
+ // Setting Counter Colors
+ health = p.health;
+ if( health <= 15 )
+ {
+ p.healthcounter.label = &"Health: ^1";
+ }
+ else if ( health <= 50 )
+ {
+ p.healthcounter.label = &"Health: ^3";
+ }
+ else
+ {
+ p.healthcounter.label = &"Health: ^2";
+ }
+
+ p.healthcounter setValue(health);
+ wait 0.05;
+ }
+}
+
+
+// Aux Functions
+
+/*
+ * Draws the counter in desired position
+ */
+drawCounter(counterVar, x, y)
+{
+ counterVar = createfontstring( "Objective", 1.7 );
+ counterVar setpoint( "CENTER", "CENTER", x, y);
+ counterVar.alpha = 1;
+ counterVar.hidewheninmenu = 1;
+ counterVar.hidewhendead = 1;
+ return counterVar;
+}
+
+/*
+ * Checks if the player has entered afterlife
+ */
+checkAfterlife(p)
+{
+ if(isdefined(p.afterlife) && p.afterlife)
+ {
+ return 0.2;
+ }
+ return 1;
+}
diff --git a/mods/counters/healthCounter.gsc b/mods/counters/healthCounter.gsc
new file mode 100755
index 0000000..5b8f490
--- /dev/null
+++ b/mods/counters/healthCounter.gsc
@@ -0,0 +1,91 @@
+#include common_scripts/utility;
+#include maps/mp/gametypes_zm/_hud_util;
+#include maps/mp/zombies/_zm_utility;
+
+init()
+{
+ level thread onPlayerConnect();
+}
+
+onPlayerConnect()
+{
+ while(1)
+ {
+ level waittill("connected", player);
+ player thread onPlayerSpawned();
+ }
+}
+
+onPlayerSpawned()
+{
+ self endon("disconnect");
+ level endon("game_ended");
+ while(1)
+ {
+ self waittill("spawned_player");
+
+ // Waits for the black preload screen to pass so it can load the mods
+ flag_wait( "initial_blackscreen_passed" );
+
+ // Mod that adds a health counter to the bottom of the screen
+ self thread healthCounter(self, 0, 190);
+ }
+}
+
+/*
+ * Function that draws a health counter
+ */
+healthCounter(p, x, y)
+{
+ p.healthcounter = drawCounter(p.healthcounter, x, y);
+
+ while(1)
+ {
+ p.healthcounter.alpha = checkAfterlife(p);
+
+ // Setting Counter Colors
+ health = p.health;
+ if( health <= 15 )
+ {
+ p.healthcounter.label = &"Health: ^1";
+ }
+ else if ( health <= 50 )
+ {
+ p.healthcounter.label = &"Health: ^3";
+ }
+ else
+ {
+ p.healthcounter.label = &"Health: ^2";
+ }
+
+ p.healthcounter setValue(health);
+ wait 0.05;
+ }
+}
+
+// Aux Functions
+
+/*
+ * Draws the counter in desired position
+ */
+drawCounter(counterVar, x, y)
+{
+ counterVar = createfontstring( "Objective", 1.7 );
+ counterVar setpoint( "CENTER", "CENTER", x, y);
+ counterVar.alpha = 1;
+ counterVar.hidewheninmenu = 1;
+ counterVar.hidewhendead = 1;
+ return counterVar;
+}
+
+/*
+ * Checks if the player has entered afterlife
+ */
+checkAfterlife(p)
+{
+ if(isdefined(p.afterlife) && p.afterlife)
+ {
+ return 0.2;
+ }
+ return 1;
+}
diff --git a/counters/zombieCounter.gsc b/mods/counters/zombieCounter.gsc
index a89a7b8..3ea7557 100755
--- a/counters/zombieCounter.gsc
+++ b/mods/counters/zombieCounter.gsc
@@ -4,32 +4,32 @@
init()
{
- level thread onPlayerConnect();
+ level thread onPlayerConnect();
}
onPlayerConnect()
{
- while(1)
- {
- level waittill("connected", player);
- player thread onPlayerSpawned();
- }
+ while(1)
+ {
+ level waittill("connected", player);
+ player thread onPlayerSpawned();
+ }
}
onPlayerSpawned()
{
- self endon("disconnect");
+ self endon("disconnect");
level endon("game_ended");
- while(1)
- {
- self waittill("spawned_player");
+ while(1)
+ {
+ self waittill("spawned_player");
- // Waits for the black preload screen to pass so it can load the mods
- flag_wait( "initial_blackscreen_passed" );
+ // Waits for the black preload screen to pass so it can load the mods
+ flag_wait( "initial_blackscreen_passed" );
- // Mod that adds a zombie counter to the bottom of the screen
- self thread zombieCounter(self, level, 0, 190);
- }
+ // Mod that adds a zombie counter to the bottom of the screen
+ self thread zombieCounter(self, level, 0, 190);
+ }
}
/*
@@ -53,9 +53,9 @@ zombieCounter(p, l, x, y)
p.zombiecounter.label = &"Zombies Left: ^6";
}
- p.zombiecounter setvalue(zombies);
- wait 0.05;
- }
+ p.zombiecounter setvalue(zombies);
+ wait 0.05;
+ }
}
@@ -79,9 +79,9 @@ drawCounter(counterVar, x, y)
*/
checkAfterlife(p)
{
- if(isdefined(p.afterlife) && p.afterlife)
- {
- return 0.2;
- }
- return 1;
+ if(isdefined(p.afterlife) && p.afterlife)
+ {
+ return 0.2;
+ }
+ return 1;
}
diff --git a/mods/perks/noPerkLimit.gsc b/mods/perks/noPerkLimit.gsc
new file mode 100755
index 0000000..b266218
--- /dev/null
+++ b/mods/perks/noPerkLimit.gsc
@@ -0,0 +1,32 @@
+#include common_scripts/utility;
+#include maps/mp/zombies/_zm_utility;
+
+init()
+{
+ level thread onPlayerConnect();
+}
+
+onPlayerConnect()
+{
+ while(1)
+ {
+ level waittill("connected", player);
+ player thread onPlayerSpawned();
+ }
+}
+
+onPlayerSpawned()
+{
+ self endon("disconnect");
+ level endon("game_ended");
+ while(1)
+ {
+ self waittill("spawned_player");
+
+ // Waits for the black preload screen to pass so it can load the mods
+ flag_wait( "initial_blackscreen_passed" );
+
+ // Mod to Remove the Perk Limit
+ level.perk_purchase_limit = 12;
+ }
+}
diff --git a/mods/perks/tombstoneSolo.gsc b/mods/perks/tombstoneSolo.gsc
new file mode 100755
index 0000000..544a035
--- /dev/null
+++ b/mods/perks/tombstoneSolo.gsc
@@ -0,0 +1,221 @@
+#include common_scripts/utility;
+#include maps/mp/zombies/_zm_utility;
+#include maps/mp/zombies/_zm_perks;
+
+init()
+{
+ level thread onPlayerConnect();
+}
+
+onPlayerConnect()
+{
+ while(1)
+ {
+ level waittill("connected", player);
+ player thread onPlayerSpawned();
+ }
+}
+
+onPlayerSpawned()
+{
+ self endon("disconnect");
+ level endon("game_ended");
+ while(1)
+ {
+ self waittill("spawned_player");
+
+ activateTombstone(level);
+
+ // Waits for the black preload screen to pass so it can load the mods
+ flag_wait( "initial_blackscreen_passed" );
+ }
+}
+
+activateTombstone(l)
+{
+ if (isDefined(l.zombiemode_using_tombstone_perk) && l.zombiemode_using_tombstone_perk)
+ {
+ l thread perk_machine_spawn_init();
+ thread solo_tombstone_removal();
+ thread turn_tombstone_on();
+ }
+}
+
+/*
+ * Initializes perk machine spawn and location
+ */
+perk_machine_spawn_init()
+{
+ match_string = "";
+ location = level.scr_zm_map_start_location;
+ if ( location != "default" && location == "" && isDefined( level.default_start_location ) )
+ {
+ location = level.default_start_location;
+ }
+ match_string = ( level.scr_zm_ui_gametype + "_perks_" ) + location;
+ pos = [];
+ if ( isDefined( level.override_perk_targetname ) )
+ {
+ structs = getstructarray( level.override_perk_targetname, "targetname" );
+ }
+ else
+ {
+ structs = getstructarray( "zm_perk_machine", "targetname" );
+ }
+ _a3578 = structs;
+ _k3578 = getFirstArrayKey( _a3578 );
+ while ( isDefined( _k3578 ) )
+ {
+ struct = _a3578[ _k3578 ];
+ if ( isDefined( struct.script_string ) )
+ {
+ tokens = strtok( struct.script_string, " " );
+ _a3583 = tokens;
+ _k3583 = getFirstArrayKey( _a3583 );
+ while ( isDefined( _k3583 ) )
+ {
+ token = _a3583[ _k3583 ];
+ if ( token == match_string )
+ {
+ pos[ pos.size ] = struct;
+ }
+ _k3583 = getNextArrayKey( _a3583, _k3583 );
+ }
+ }
+ else pos[ pos.size ] = struct;
+ _k3578 = getNextArrayKey( _a3578, _k3578 );
+ }
+ if ( !isDefined( pos ) || pos.size == 0 )
+ {
+ return;
+ }
+ precachemodel( "zm_collision_perks1" );
+ i = 0;
+ while ( i < pos.size )
+ {
+ perk = pos[ i ].script_noteworthy;
+ if ( isDefined( perk ) && isDefined( pos[ i ].model ) )
+ {
+ use_trigger = spawn( "trigger_radius_use", pos[ i ].origin + vectorScale( ( 0, -1, 0 ), 30 ), 0, 40, 70 );
+ use_trigger.targetname = "zombie_vending";
+ use_trigger.script_noteworthy = perk;
+ use_trigger triggerignoreteam();
+ perk_machine = spawn( "script_model", pos[ i ].origin );
+ perk_machine.angles = pos[ i ].angles;
+ perk_machine setmodel( pos[ i ].model );
+ if ( isDefined( level._no_vending_machine_bump_trigs ) && level._no_vending_machine_bump_trigs )
+ {
+ bump_trigger = undefined;
+ }
+ else
+ {
+ bump_trigger = spawn( "trigger_radius", pos[ i ].origin, 0, 35, 64 );
+ bump_trigger.script_activated = 1;
+ bump_trigger.script_sound = "zmb_perks_bump_bottle";
+ bump_trigger.targetname = "audio_bump_trigger";
+ if ( perk != "specialty_weapupgrade" )
+ {
+ bump_trigger thread thread_bump_trigger();
+ }
+ }
+ collision = spawn( "script_model", pos[ i ].origin, 1 );
+ collision.angles = pos[ i ].angles;
+ collision setmodel( "zm_collision_perks1" );
+ collision.script_noteworthy = "clip";
+ collision disconnectpaths();
+ use_trigger.clip = collision;
+ use_trigger.machine = perk_machine;
+ use_trigger.bump = bump_trigger;
+ if ( isDefined( pos[ i ].blocker_model ) )
+ {
+ use_trigger.blocker_model = pos[ i ].blocker_model;
+ }
+ if ( isDefined( pos[ i ].script_int ) )
+ {
+ perk_machine.script_int = pos[ i ].script_int;
+ }
+ if ( isDefined( pos[ i ].turn_on_notify ) )
+ {
+ perk_machine.turn_on_notify = pos[ i ].turn_on_notify;
+ }
+ if ( perk == "specialty_scavenger" || perk == "specialty_scavenger_upgrade" )
+ {
+ use_trigger.script_sound = "mus_perks_tombstone_jingle";
+ use_trigger.script_string = "tombstone_perk";
+ use_trigger.script_label = "mus_perks_tombstone_sting";
+ use_trigger.target = "vending_tombstone";
+ perk_machine.script_string = "tombstone_perk";
+ perk_machine.targetname = "vending_tombstone";
+ if ( isDefined( bump_trigger ) )
+ {
+ bump_trigger.script_string = "tombstone_perk";
+ }
+ }
+ if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].perk_machine_set_kvps ) )
+ {
+ [[ level._custom_perks[ perk ].perk_machine_set_kvps ]]( use_trigger, perk_machine, bump_trigger, collision );
+ }
+ }
+ i++;
+ }
+}
+
+/*
+ * Allows notifies of solo tombstone
+ */
+solo_tombstone_removal()
+{
+ notify( "tombstone_on" );
+}
+
+/*
+ * Turns tombstone on
+ */
+turn_tombstone_on()
+{
+ while ( 1 )
+ {
+ machine = getentarray( "vending_tombstone", "targetname" );
+ machine_triggers = getentarray( "vending_tombstone", "target" );
+ i = 0;
+ while ( i < machine.size )
+ {
+ machine[ i ] setmodel( level.machine_assets[ "tombstone" ].off_model );
+ i++;
+ }
+ level thread do_initial_power_off_callback( machine, "tombstone" );
+ array_thread( machine_triggers, ::set_power_on, 0 );
+ level waittill( "tombstone_on" );
+ i = 0;
+ while ( i < machine.size )
+ {
+ machine[ i ] setmodel( level.machine_assets[ "tombstone" ].on_model );
+ machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 );
+ machine[ i ] playsound( "zmb_perks_power_on" );
+ machine[ i ] thread perk_fx( "tombstone_light" );
+ machine[ i ] thread play_loop_on_machine();
+ i++;
+ }
+ level notify( "specialty_scavenger_power_on" );
+ array_thread( machine_triggers, ::set_power_on, 1 );
+ if ( isDefined( level.machine_assets[ "tombstone" ].power_on_callback ) )
+ {
+ array_thread( machine, level.machine_assets[ "tombstone" ].power_on_callback );
+ }
+ level waittill( "tombstone_off" );
+ if ( isDefined( level.machine_assets[ "tombstone" ].power_off_callback ) )
+ {
+ array_thread( machine, level.machine_assets[ "tombstone" ].power_off_callback );
+ }
+ array_thread( machine, ::turn_perk_off );
+ players = get_players();
+ _a1718 = players;
+ _k1718 = getFirstArrayKey( _a1718 );
+ while ( isDefined( _k1718 ) )
+ {
+ player = _a1718[ _k1718 ];
+ player.hasperkspecialtytombstone = undefined;
+ _k1718 = getNextArrayKey( _a1718, _k1718 );
+ }
+ }
+}
diff --git a/perks/noPerkLimit.gsc b/perks/noPerkLimit.gsc
deleted file mode 100755
index ac3cce0..0000000
--- a/perks/noPerkLimit.gsc
+++ /dev/null
@@ -1,33 +0,0 @@
-#include common_scripts/utility;
-#include maps/mp/gametypes_zm/_hud_util;
-#include maps/mp/zombies/_zm_utility;
-
-init()
-{
- level thread onPlayerConnect();
-}
-
-onPlayerConnect()
-{
- while(1)
- {
- level waittill("connected", player);
- player thread onPlayerSpawned();
- }
-}
-
-onPlayerSpawned()
-{
- self endon("disconnect");
- level endon("game_ended");
- while(1)
- {
- self waittill("spawned_player");
-
- // Waits for the black preload screen to pass so it can load the mods
- flag_wait( "initial_blackscreen_passed" );
-
- // Mod to Remove the Perk Limit
- level.perk_purchase_limit = 12;
- }
-}