diff options
-rw-r--r-- | README.md | 6 | ||||
-rw-r--r-- | images/OWtguHd.gif | bin | 64725 -> 0 bytes | |||
-rw-r--r-- | images/install.gif | bin | 0 -> 211324 bytes | |||
-rw-r--r-- | installer/Compiler.exe (renamed from compiler/Compiler.exe) | bin | 49664 -> 49664 bytes | |||
-rw-r--r-- | installer/Irony.dll (renamed from compiler/Irony.dll) | bin | 149504 -> 149504 bytes | |||
-rwxr-xr-x | installer/installMods.bat | 6 | ||||
-rw-r--r-- | mods/auxiliary.gsc (renamed from modLoader/auxiliary.gsc) | 0 | ||||
-rw-r--r-- | mods/main.gsc (renamed from modLoader/main.gsc) | 1 | ||||
-rw-r--r-- | mods/mods.gsc (renamed from modLoader/mods.gsc) | 0 |
9 files changed, 9 insertions, 4 deletions
@@ -12,16 +12,14 @@ A bunch of mods for black ops 2 zombies ![Enabled player initial points and set to 10000](images/enabled.png) -3. Using the GSC Compiler (from GSC Toolkit), simply drag and drop your raw GSC script on top of Compiler.exe and it should spit out a compiled version. +3. Using the install script, simply drag and drop your raw GSC script on top of installMods.bast and it should automatically install the mods into the game mods folder. -![Compilation Process](images/OWtguHd.gif) +![Compilation Process](images/install.gif) *Note: If you get an error, make sure your script isn't already precompiled (open it, and if it looks like gibberish, it was already compiled)* ![Error](images/JgwqeCy.png) -4. Grab the compiled binary, and drag and drop it into `%localappdata%\Plutonium\storage\t6\scripts\zm`, if this destination does not exist, then proceed to create it. - ## Using When launching your server or a custom game, you will know if all has gone well or not if the console prints `Custom script 'scripts/mp/yourScriptName' loaded`. diff --git a/images/OWtguHd.gif b/images/OWtguHd.gif Binary files differdeleted file mode 100644 index be6c186..0000000 --- a/images/OWtguHd.gif +++ /dev/null diff --git a/images/install.gif b/images/install.gif Binary files differnew file mode 100644 index 0000000..f8d061c --- /dev/null +++ b/images/install.gif diff --git a/compiler/Compiler.exe b/installer/Compiler.exe Binary files differindex 7f57215..7f57215 100644 --- a/compiler/Compiler.exe +++ b/installer/Compiler.exe diff --git a/compiler/Irony.dll b/installer/Irony.dll Binary files differindex ebb1fe5..ebb1fe5 100644 --- a/compiler/Irony.dll +++ b/installer/Irony.dll diff --git a/installer/installMods.bat b/installer/installMods.bat new file mode 100755 index 0000000..61a874d --- /dev/null +++ b/installer/installMods.bat @@ -0,0 +1,6 @@ +@echo off
+
+copy "%~1" mods.gsc
+Compiler.exe mods.gsc
+del mods.gsc
+move mods-compiled.gsc %LOCALAPPDATA%\Plutonium\storage\t6\scripts\zm\mods.gsc
\ No newline at end of file diff --git a/modLoader/auxiliary.gsc b/mods/auxiliary.gsc index 7b9da43..7b9da43 100644 --- a/modLoader/auxiliary.gsc +++ b/mods/auxiliary.gsc diff --git a/modLoader/main.gsc b/mods/main.gsc index b194407..daa4cd9 100644 --- a/modLoader/main.gsc +++ b/mods/main.gsc @@ -187,3 +187,4 @@ onPlayerSpawned() }
}
+
diff --git a/modLoader/mods.gsc b/mods/mods.gsc index 300b3b2..300b3b2 100644 --- a/modLoader/mods.gsc +++ b/mods/mods.gsc |