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@@ -4,41 +4,13 @@ A bunch of mods for black ops 2 zombies
## Install
-### With Pre-Compiled Mod
-
-Download the mod binaries from the releases and drag and drop them into `%localappdata%\Plutonium\storage\t6\scripts\zm`, if this destination does not exist, then proceed to create it.
-
-### Manually Compiling the Mod
-
-1. You can write/download any GSC of your choice. If you are writing it from scratch/have the source code, note that you will need to compile it.
-
-2. If you want to write from scratch you can use the code below and given on the ![plutonium forum website](https://plutonium.pw/docs/modding/loading-mods/#t6)
-
-```
-init() // entry point
-{
- level thread onplayerconnect();
-}
-
-onplayerconnect()
-{
- for(;;)
- {
- level waittill("connected", player);
- player thread onplayerspawned();
- }
-}
-
-onplayerspawned()
-{
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- self iprintlnbold("^2GSC from %LocalAppdata%\\Plutonium\\storage\\t6\\scripts\\zm\\test.gsc ^1(Compiled)");
- }
-}
-```
+1. Download the AIO Script from the releases.
+
+2. Edit the script with your favourite text editor, and update the functions `onConnectMods` and `onSpawnMods` by uncommenting and changing up the parameters to your liking (*All the parameters that can be costumized, will be documented in the function call*).
+
+![Disabled Mod](images/disabled.png)
+
+![Enabled player initial points and set to 10000](images/enabled.png)
3. Using the GSC Compiler (from GSC Toolkit), simply drag and drop your raw GSC script ontop of Compiler.exe and it should spit out a compiled version.
@@ -52,17 +24,96 @@ onplayerspawned()
## Using
-When launching your server or a custom game, you will know if all has gone well or not if the console prints Custom script 'scripts/mp/yourScriptName' loaded.
+When launching your server or a custom game, you will know if all has gone well or not if the console prints `Custom script 'scripts/mp/yourScriptName' loaded`.
![Script Loaded](images/oVlCBnI.png)
## Available Mods
-* Zombie Counter;
-* Health Counter;
-* Tombstone in Solo;
-* Perkaholic(All perks in first round);
-* A Cat Has 9 Lifes(Custom amount of lives in Afterlife Mode);
-* Set Allowed Perk Count by Player;
-* Set Initial Player Perks;
-* Set Mystery Box Price; \ No newline at end of file
+* GodMode;
+* Infinte ammo;
+* Custom player Points;
+* Custom box Price;
+* Custom buyable Perk Limit;
+* Perkaholic;
+* Custom afterlife lifes;
+* Infinite time in afterlife;
+* Custom primary weapon;
+* Custom secondary weapon;
+* Late joined player bonus;
+* Zombies counter;
+* Health counter;
+
+## Weapons List
+
+[Source](https://github.com/Snakelegendary/BO2-Plutonium-Modding-Guide/wiki/Weapons-List)
+
+|Unpacked Name (in-game)|Unpacked Name (GSC-name)|Packed Name (in-game)|packed Name (GSC-name)|
+|--- |--- |--- |--- |
+|AK-47|ak47_zm|Reznov's Revenge|ak47_upgraded_zm|
+|AK74u|ak74u_zm, ak74u_extclip_zm (another version)|AK74fu2|ak74u_upgraded_zm, ak74u_extclip_upgraded_zm|
+|AN-94|an94_zm|Actuated Neutralizer 94000|an94_upgraded_zm|
+|B23R|beretta93r_zm, beretta93r_extclip_zm|B34R|beretta93r_upgraded_zm, beretta93r_extclip_upgraded_zm|
+|Ballista|ballista_zm|Infused Arbalest|ballista_upgraded_zm|
+|Ballistic Knife|knife_ballistic_zm, knife_ballistic_no_melee_zm, knife_ballistic_bowie_zm|The Krauss Refribrillator|knife_ballistic_upgraded_zm, knife_ballistic_no_melee_upgraded_zm, knife_ballistic_bowie_upgraded_zm|
+|Barrett M82A1|barretm82_zm|Macro Annihilator|barretm82_upgraded_zm|
+|Blundergat|blundergat_zm|The Sweeper|blundergat_upgraded_zm|
+|Acid Gat|blundersplat_zm, blundersplat_explosive_dart_zm (explosive used for pap'ed acid gat), blundersplat_bullet_zm|Vitriolic Withering|blundersplat_upgraded_zm|
+|Bowie Knife|bowie_knife_zm|N/A|N/A|
+|Chicom CQB|qcw05_zm|Chicom Cataclismic Quadruple Burst|qcw05_upgraded_zm, sf_qcw05_upgraded_zm (select fire)|
+|Claymore|claymore_zm|N/A|N/A|
+|Colt M16A1|m16_zm|Skullcrusher|m16_gl_upgraded_zm|
+|Death Machine|minigun_alcatraz_zm|Meat Grinder|minigun_alcatraz_upgraded_zm|
+|DSR 50|dsr50_zm|Dead Specimen Reactor 5000|dsr50_upgraded_zm|
+|Executioner|judge_zm|Voice of Justice|judge_upgraded_zm|
+|FAL|fnfal_zm|WN|fnfal_upgraded_zm|
+|Five-seven|fiveseven_zm|Ultra|fiveseven_upgraded_zm,|
+|Five-seven Dual Wield|fivesevendw_zm, fivesevenlh_zm|Ultra & Violet|fivesevendw_upgraded_zm, fivesevenlh_upgraded_zm|
+|Galil|galil_zm|Lemantation|galil_upgraded_zm|
+|Galvaknuckles|tazer_knuckles_zm|N/A|N/A|
+|EMP Grenade|emp_grenade_zm|N/A|N/A|
+|HAMR|hamr_zm|SLDG HAMR|hamr_upgraded_zm|
+|Hell's Retriever|bouncing_tomahawk_zm|Hell's Redeemer|upgraded_tomahawk_zm|
+|KAP-40|kard_zm|Karmic Atom Perforator-4000|kard_upgraded_zm|
+|KSG|ksg_zm|Mist Maker|ksg_upgraded_zm|
+|LSAT|lsat_zm|FSIRT|lsat_upgraded_zm|
+|M8A1|xm8_zm|Micro Aerator|xm8_upgraded_zm|
+|M14|m14_zm|Mnesia|m14_upgraded_zm|
+|M27|hk416_zm,|Mystifier|hk416_upgraded_zm|
+|M1216|srm1216_zm|Mesmerizer|srm1216_upgraded_zm|
+|M1911|m1911_zm|Mustang & Sally|m1911_upgraded_zm, m1911lh_upgraded_zm|
+|M1927|thompson_zm|Speakeasy|thompson_upgraded_zm|
+|Mauser C96|c96_zm|BOOMHILDA|c96_upgraded_zm|
+|MP-40|mp40_zm, mp40_stalker_zm (diff version,fast ads walk speed)|The Afterburner|mp40_upgraded_zm, mp40_stalker_upgraded_zm|
+|Monkey Bomb|cymbal_monkey_zm|N/A|N/A|
+|MP5|mp5k_zm|MP115 Kollider|mp5k_upgraded_zm|
+|MG08/15|mg08_zm|Magna Collider|mg08_upgraded_zm|
+|MTAR|tar21_zm|Malevolent Toxonomic Anodized Redeemer|tar21_upgraded_zm|
+|Olympia|rottweil72_zm|Hades|rottweil72_upgraded_zm|
+|Paralyzer|slowgun_zm|Petrifier|slowgun_upgraded_zm|
+|PDW-57|pdw57_zm|Predictive Death Wish 57000|pdw57_upgraded_zm|
+|Python|python_zm|Cobra|python_upgraded_zm|
+|RPD|rpd_zm|Relativistic Punishment Device|rpd_upgraded_zm|
+|RPG|usrpg_zm|Rocket Propelled Grievance|usrpg_upgraded_zm|
+|Ray Gun|ray_gun_zm|Porter's X2 Ray Gun|ray_gun_upgraded_zm|
+|Remington 870 MCS|870mcs_zm|Refitted-870 Mechanical Cranium Sequencer|870mcs_upgraded_zm|
+|Ray Gun Mark II|raygun_mark2_zm|Porter's Mark II Ray Gun|raygun_mark2_upgraded_zm|
+|Remington New Model Army|rnma_zm|SASSAFRAS|rnma_upgraded_zm|
+|Skorpion EVO|evoskorpion_zm|Evolved Death Stalker|evoskorpion_upgraded_zm|
+|S12|saiga12_zm|Synthetic Dozen|saiga12_upgraded_zm|
+|SMR|saritch_zm|SM1L3R|saritch_upgraded_zm, dualoptic_saritch_upgraded_zm|
+|Semtex|sticky_grenade_zm|N/A|N/A|
+|SCAR-H|scar_zm|ARGARTHAN REAPER|scar_upgraded_zm|
+|STG-44|mp44_zm|Spatz-447+|mp44_upgraded_zm|
+|SVU-AS|svu_zm|Shadowy Veil Utilizer|svu_upgraded_zm|
+|Time Bomb|time_bomb_zm, time_bomb_detonator_zm|N/A|N/A|
+|Type 25|type95_zm|Strain 25|type95_upgraded_zm|
+|Uzi|uzi_zm|Uncle Gal|uzi_upgraded_zm|
+|War Machine|m32_zm|Dystopic Demolisher|m32_upgraded_zm|
+|(no name)|electrocuted_hands_zm|N/A|N/A|
+|G-Strike|beacon_zm|N/A|N/A|
+|WEAPON_DEFAULTWEAPON|defaultweapon_mp|N/A|N/A|
+|Maxis Drone|equip_dieseldrone_zm|N/A|N/A|
+|Electric Trap|equip_electrictrap_zm|N/A|N/A|
+|Frag Grenade|frag_grenade_zm|N/A|N/A|
+|Jet Gun|jetgun_zm|(?)|jetgun_upgraded_zm (?)|