diff options
Diffstat (limited to 'modLoader')
-rw-r--r-- | modLoader/auxiliary.gsc | 119 | ||||
-rw-r--r-- | modLoader/main.gsc | 183 | ||||
-rw-r--r-- | modLoader/mods.gsc | 627 |
3 files changed, 398 insertions, 531 deletions
diff --git a/modLoader/auxiliary.gsc b/modLoader/auxiliary.gsc new file mode 100644 index 0000000..baac329 --- /dev/null +++ b/modLoader/auxiliary.gsc @@ -0,0 +1,119 @@ +/*
+ * Draws the counter in desired position
+ */
+drawCounter(counterVar, x, y, font, size)
+{
+ counterVar = createfontstring( font, size );
+ counterVar setpoint( "CENTER", "CENTER", x, y);
+ counterVar.alpha = 1;
+ counterVar.hidewheninmenu = 1;
+ counterVar.hidewhendead = 1;
+ return counterVar;
+}
+
+/*
+ * Checks if the player has entered afterlife
+ */
+checkAfterlife(p)
+{
+ if(isdefined(p.afterlife) && p.afterlife)
+ {
+ return 0.2;
+ }
+ return 1;
+}
+
+/*
+ * Function that gives the player all the perks if they are available in the current map
+ */
+giveAllPerks(p, l, animation)
+{
+ if (isDefined(l.zombiemode_using_juggernaut_perk) && l.zombiemode_using_juggernaut_perk)
+ p doGivePerk("specialty_armorvest", animation);
+ if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_nomotionsensor"]))
+ p doGivePerk("specialty_nomotionsensor", animation);
+ if (isDefined(l.zombiemode_using_doubletap_perk) && l.zombiemode_using_doubletap_perk)
+ p doGivePerk("specialty_rof", animation);
+ if (isDefined(l.zombiemode_using_marathon_perk) && l.zombiemode_using_marathon_perk)
+ p doGivePerk("specialty_longersprint", animation);
+ if (isDefined(l.zombiemode_using_sleightofhand_perk) && l.zombiemode_using_sleightofhand_perk)
+ p doGivePerk("specialty_fastreload", animation);
+ if(isDefined(l.zombiemode_using_additionalprimaryweapon_perk) && l.zombiemode_using_additionalprimaryweapon_perk)
+ p doGivePerk("specialty_additionalprimaryweapon", animation);
+ if (isDefined(l.zombiemode_using_revive_perk) && l.zombiemode_using_revive_perk)
+ p doGivePerk("specialty_quickrevive", animation);
+ if (isDefined(l.zombiemode_using_chugabud_perk) && l.zombiemode_using_chugabud_perk)
+ p doGivePerk("specialty_finalstand", animation);
+ if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_grenadepulldeath"]))
+ p doGivePerk("specialty_grenadepulldeath", animation);
+ if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_flakjacket"]) && (l.script != "zm_buried"))
+ p doGivePerk("specialty_flakjacket", animation);
+ if (isDefined(l.zombiemode_using_deadshot_perk) && l.zombiemode_using_deadshot_perk)
+ p doGivePerk("specialty_deadshot", animation);
+ if (isDefined(l.zombiemode_using_tombstone_perk) && l.zombiemode_using_tombstone_perk)
+ p doGivePerk("specialty_scavenger", animation);
+}
+
+/*
+ * Displays animation while giving perk
+ */
+doGivePerk(perk, animation)
+{
+ if ( animation )
+ {
+ self endon("perk_abort_drinking");
+ if (!(self hasperk(perk) || (self maps/mp/zombies/_zm_perks::has_perk_paused(perk))))
+ {
+ gun = self maps/mp/zombies/_zm_perks::perk_give_bottle_begin(perk);
+ evt = self waittill_any_return("fake_death", "death", "player_downed", "weapon_change_complete");
+ if (evt == "weapon_change_complete")
+ self thread maps/mp/zombies/_zm_perks::wait_give_perk(perk, 1);
+ self maps/mp/zombies/_zm_perks::perk_give_bottle_end(gun, perk);
+ if (self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined(self.intermission) && self.intermission)
+ return;
+ self notify("burp");
+ }
+ }
+ else
+ {
+ self give_perk(perk);
+ }
+}
+
+/*
+ * Displays crosshair for third person
+ */
+useCrosshairs(p)
+{
+ p.dot = drawCounter(p.dot, 0, 0, "default", 1.7);
+ p.dot.label = &"+";
+}
+
+/*
+ * Gives the player a custom weapon
+ */
+giveCustomWeapon(p, weapon)
+{
+ if ( IsDefined(weapon) )
+ {
+ p giveWeapon(weapon);
+ p switchtoweapon(weapon);
+ p givemaxammo(weapon);
+ }
+}
+
+
+/*
+ * Receive a pack a punched weapon
+ */
+givePaPWeapon(p, baseWeapon)
+{
+ weapon = get_upgrade_weapon(baseWeapon, 0 );
+
+ if ( IsDefined(weapon) )
+ {
+ p giveweapon(weapon, 0, p get_pack_a_punch_weapon_options(weapon));
+ p switchtoweapon(weapon);
+ p givemaxammo(weapon);
+ }
+}
diff --git a/modLoader/main.gsc b/modLoader/main.gsc index 4c228c0..a958b95 100644 --- a/modLoader/main.gsc +++ b/modLoader/main.gsc @@ -1,91 +1,92 @@ -#include common_scripts/utility; -#include maps/mp/gametypes_zm/_hud_util; -#include maps/mp/zombies/_zm; -#include maps/mp/zombies/_zm_utility; -#include maps/mp/zombies/_zm_perks; -#include maps/mp/zombies/_zm_afterlife; - -/* - * Function Responsible for Loading the Mods - * uncomment the // for the mods you want to enable - * and then compile with a gsc compiler. - */ -modLoader(p, l) -{ - // Preloads tombstone before black screen after loading the map - // activateTombstone(l); - - //////////////////////////////////////////////////////////////////////// - // Waits for the black preload screen to pass so it can load the mods // - // DO NOT TOUCH THIS LINE BELOW!! // - flag_wait( "initial_blackscreen_passed" ); // - //////////////////////////////////////////////////////////////////////// - - /* - * General Mods - */ - - // Player is invincible - // godMode(p); - - // Unlimited ammo - // thread unlimitedAmmo(p); - - // Set initial player points - // setPlayerPoints(p, 500); - - // Mod that sets the box price - // setBoxPrice(l, 950); - - // Mod sets a custom perk limit - // thread setPerkLimit(l, 12); - - // Sets the player camera to third person - // playThirdPerson(p, true); - - // Mod that adds a zombie counter to the bottom of the screen - // thread zombieCounter(p, l, 0, 190); - - // Mod that adds a health counter to the bottom of the screen - // thread healthCounter(p, 0, 190); - - // Mod that adds a zombie and health counters to the bottom of the screen - // thread healthCounter(p, -100, 190); - // thread zombieCounter(p, l, 100, 190); - - // Gives all the perks available in the map to the player - // thread perkaholic(p, l, true); - - /* - * MotD Mods - */ - - // Player has 9 lifes in afterlife - // catHas9Lifes(p, 9); -} - -init() -{ - level thread onPlayerConnect(); -} - -onPlayerConnect() -{ - while(1) - { - level waittill("connected", player); - player thread onPlayerSpawned(); - } -} - -onPlayerSpawned() -{ - self endon("disconnect"); - level endon("game_ended"); - while(1) - { - self waittill("spawned_player"); - modLoader(self, level); - } -} - +#include common_scripts/utility;
+#include maps/mp/gametypes_zm/_hud_util;
+#include maps/mp/zombies/_zm;
+#include maps/mp/zombies/_zm_utility;
+#include maps/mp/zombies/_zm_perks;
+#include maps/mp/zombies/_zm_afterlife;
+#include maps/mp/zombies/_zm_weapons;
+
+// Loads the mods once the player connects to the server
+onConnectMods(p, l)
+{
+ /*
+ * General Mods
+ */
+
+ // Player is invincible
+ // godMode(p);
+
+ // Unlimited ammo
+ // thread unlimitedAmmo(p);
+
+ // Set initial player points
+ // setPlayerPoints(p, 500);
+
+ // Mod that sets the box price
+ // setBoxPrice(l, 950);
+
+ // Mod sets a custom perk limit
+ // thread setPerkLimit(l, 9);
+
+ // Gives all the perks available in the map to the player
+ // thread perkaholic(p, l);
+
+ /*
+ * MotD Mods
+ */
+
+ // Player has 9 lifes in afterlife
+ // catHas9Lifes(p, 9);
+}
+
+// Loads the mods once the player spawns inside the game
+onSpawnMods(p, l)
+{
+ ////////////////////////////////////////////////////////////////////////
+ // Waits for the black preload screen to pass so it can load the mods //
+ // DO NOT TOUCH THIS LINE BELOW!! //
+ flag_wait( "initial_blackscreen_passed" ); //
+ ////////////////////////////////////////////////////////////////////////
+
+ // Gives joined players a submachine gun and some points
+ // thread joinedBonus(p, l);
+
+ // Sets the player camera to third person
+ // playThirdPerson(p, true);
+
+ // Mod that adds a zombie counter to the bottom of the screen
+ // thread zombieCounter(p, l, 0, 190);
+
+ // Mod that adds a health counter to the bottom of the screen
+ // thread healthCounter(p, 0, 190);
+
+ // Mod that adds a zombie and health counters to the bottom of the screen
+ // thread healthCounter(p, -100, 190);
+ // thread zombieCounter(p, l, 100, 190);
+}
+
+init()
+{
+ level thread onPlayerConnect();
+}
+
+onPlayerConnect()
+{
+ while(1)
+ {
+ level waittill("connected", player);
+ thread onConnectMods(player, level);
+ player thread onPlayerSpawned();
+ }
+}
+
+onPlayerSpawned()
+{
+ self endon("disconnect");
+ while(1)
+ {
+ self waittill("spawned_player");
+ onSpawnMods(self, level);
+ }
+}
+
diff --git a/modLoader/mods.gsc b/modLoader/mods.gsc index 489db9e..34f627a 100644 --- a/modLoader/mods.gsc +++ b/modLoader/mods.gsc @@ -1,440 +1,187 @@ -/* - * Function that update zombie perk limit - */ -setPerkLimit(l, numberOfPerks) -{ - l.perk_purchase_limit = numberOfPerks; -} - -/* - * Function that draws a zombie counter - */ -zombieCounter(p, l, x, y) -{ - p.zombiecounter = drawCounter(p.zombiecounter, x, y, "Objective", 1.7); - - while(1) - { - p.zombiecounter.alpha = checkAfterlife(p); - - zombies = l.zombie_total + get_current_zombie_count(); - if ( zombies > 0 ) - { - p.zombiecounter.label = &"Zombies: ^1"; - } - else - { - p.zombiecounter.label = &"Zombies: ^6"; - } - - p.zombiecounter setvalue(zombies); - wait 0.05; - } -} - -/* - * Function that draws a health counter - */ -healthCounter(p, x, y) -{ - p.healthcounter = drawCounter(p.healthcounter, x, y, "Objective", 1.7); - - while(1) - { - p.healthcounter.alpha = checkAfterlife(p); - - // Setting Counter Colors - health = p.health; - if( health <= 15 ) - { - p.healthcounter.label = &"Health: ^1"; - } - else if ( health <= 50 ) - { - p.healthcounter.label = &"Health: ^3"; - } - else - { - p.healthcounter.label = &"Health: ^2"; - } - - p.healthcounter setValue(health); - wait 0.05; - } -} - -/* - * Function that activates solo tombstone perk - */ -activateTombstone(l) -{ - if (isDefined(l.zombiemode_using_tombstone_perk) && l.zombiemode_using_tombstone_perk) - { - l thread perk_machine_spawn_init(); - thread solo_tombstone_removal(); - thread turn_tombstone_on(); - } -} - -/* - * Function that activates all the perks to the player at the beginning of the first round - */ -perkaholic(p, l, animation) -{ - if (l.round_number == 1) - { - l waittill("start_of_round"); - giveAllPerks(p, l, animation); - } -} - -/* - * Function that sets a custom box price - */ -setBoxPrice(l, price) -{ - for (i = 0; i < l.chests.size; i++) - { - level.chests[ i ].zombie_cost = price; - level.chests[ i ].old_cost = price; - } -} - -/* - * Function that sets the player initial points - */ -setPlayerPoints(p, points) -{ - if (l.round_number == 1) - { - l waittill("start_of_round"); - p.score = points; - } - -} - -/* - * Function that sets the player initial count of afterlife lives - */ -catHas9Lifes(p, lifes) -{ - if(isDefined(p.afterlife)) - { - p.lives = lifes; - } -} - -/* - * Function that sets the player camera to third person - */ -playThirdPerson(p, crosshair) -{ - p setClientThirdPerson(1); - - if (crosshair) - { - thread useCrosshairs(p); - } -} - -/* - * Function that toggles god mode on - */ -godMode(p) -{ - p enableInvulnerability(); -} - -/* - * Function that toggles unlimited ammo on - */ -unlimitedAmmo(p) -{ - for(;;) - { - wait 0.05; - - currentWeapon = p getcurrentweapon(); - if ( currentWeapon != "none" ) - { - p setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) ); - p givemaxammo( currentWeapon ); - } - - currentoffhand = p getcurrentoffhand(); - if ( currentoffhand != "none" ) - p givemaxammo( currentoffhand ); - } -} - -// Aux Functions -/* - * Draws the counter in desired position - */ -drawCounter(counterVar, x, y, font, size) -{ - counterVar = createfontstring( font, size ); - counterVar setpoint( "CENTER", "CENTER", x, y); - counterVar.alpha = 1; - counterVar.hidewheninmenu = 1; - counterVar.hidewhendead = 1; - return counterVar; -} - -/* - * Checks if the player has entered afterlife - */ -checkAfterlife(p) -{ - if(isdefined(p.afterlife) && p.afterlife) - { - return 0.2; - } - return 1; -} - -/* - * Initializes perk machine spawn and location - */ -perk_machine_spawn_init() -{ - match_string = ""; - location = level.scr_zm_map_start_location; - if ( location != "default" && location == "" && isDefined( level.default_start_location ) ) - { - location = level.default_start_location; - } - match_string = ( level.scr_zm_ui_gametype + "_perks_" ) + location; - pos = []; - if ( isDefined( level.override_perk_targetname ) ) - { - structs = getstructarray( level.override_perk_targetname, "targetname" ); - } - else - { - structs = getstructarray( "zm_perk_machine", "targetname" ); - } - _a3578 = structs; - _k3578 = getFirstArrayKey( _a3578 ); - while ( isDefined( _k3578 ) ) - { - struct = _a3578[ _k3578 ]; - if ( isDefined( struct.script_string ) ) - { - tokens = strtok( struct.script_string, " " ); - _a3583 = tokens; - _k3583 = getFirstArrayKey( _a3583 ); - while ( isDefined( _k3583 ) ) - { - token = _a3583[ _k3583 ]; - if ( token == match_string ) - { - pos[ pos.size ] = struct; - } - _k3583 = getNextArrayKey( _a3583, _k3583 ); - } - } - else pos[ pos.size ] = struct; - _k3578 = getNextArrayKey( _a3578, _k3578 ); - } - if ( !isDefined( pos ) || pos.size == 0 ) - { - return; - } - precachemodel( "zm_collision_perks1" ); - i = 0; - while ( i < pos.size ) - { - perk = pos[ i ].script_noteworthy; - if ( isDefined( perk ) && isDefined( pos[ i ].model ) ) - { - use_trigger = spawn( "trigger_radius_use", pos[ i ].origin + vectorScale( ( 0, -1, 0 ), 30 ), 0, 40, 70 ); - use_trigger.targetname = "zombie_vending"; - use_trigger.script_noteworthy = perk; - use_trigger triggerignoreteam(); - perk_machine = spawn( "script_model", pos[ i ].origin ); - perk_machine.angles = pos[ i ].angles; - perk_machine setmodel( pos[ i ].model ); - if ( isDefined( level._no_vending_machine_bump_trigs ) && level._no_vending_machine_bump_trigs ) - { - bump_trigger = undefined; - } - else - { - bump_trigger = spawn( "trigger_radius", pos[ i ].origin, 0, 35, 64 ); - bump_trigger.script_activated = 1; - bump_trigger.script_sound = "zmb_perks_bump_bottle"; - bump_trigger.targetname = "audio_bump_trigger"; - if ( perk != "specialty_weapupgrade" ) - { - bump_trigger thread thread_bump_trigger(); - } - } - collision = spawn( "script_model", pos[ i ].origin, 1 ); - collision.angles = pos[ i ].angles; - collision setmodel( "zm_collision_perks1" ); - collision.script_noteworthy = "clip"; - collision disconnectpaths(); - use_trigger.clip = collision; - use_trigger.machine = perk_machine; - use_trigger.bump = bump_trigger; - if ( isDefined( pos[ i ].blocker_model ) ) - { - use_trigger.blocker_model = pos[ i ].blocker_model; - } - if ( isDefined( pos[ i ].script_int ) ) - { - perk_machine.script_int = pos[ i ].script_int; - } - if ( isDefined( pos[ i ].turn_on_notify ) ) - { - perk_machine.turn_on_notify = pos[ i ].turn_on_notify; - } - if ( perk == "specialty_scavenger" || perk == "specialty_scavenger_upgrade" ) - { - use_trigger.script_sound = "mus_perks_tombstone_jingle"; - use_trigger.script_string = "tombstone_perk"; - use_trigger.script_label = "mus_perks_tombstone_sting"; - use_trigger.target = "vending_tombstone"; - perk_machine.script_string = "tombstone_perk"; - perk_machine.targetname = "vending_tombstone"; - if ( isDefined( bump_trigger ) ) - { - bump_trigger.script_string = "tombstone_perk"; - } - } - if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].perk_machine_set_kvps ) ) - { - [[ level._custom_perks[ perk ].perk_machine_set_kvps ]]( use_trigger, perk_machine, bump_trigger, collision ); - } - } - i++; - } -} - -/* - * Allows notifies of solo tombstone - */ -solo_tombstone_removal() -{ - notify( "tombstone_on" ); -} - -/* - * Turns tombstone on - */ -turn_tombstone_on() -{ - while ( 1 ) - { - machine = getentarray( "vending_tombstone", "targetname" ); - machine_triggers = getentarray( "vending_tombstone", "target" ); - i = 0; - while ( i < machine.size ) - { - machine[ i ] setmodel( level.machine_assets[ "tombstone" ].off_model ); - i++; - } - level thread do_initial_power_off_callback( machine, "tombstone" ); - array_thread( machine_triggers, ::set_power_on, 0 ); - level waittill( "tombstone_on" ); - i = 0; - while ( i < machine.size ) - { - machine[ i ] setmodel( level.machine_assets[ "tombstone" ].on_model ); - machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 ); - machine[ i ] playsound( "zmb_perks_power_on" ); - machine[ i ] thread perk_fx( "tombstone_light" ); - machine[ i ] thread play_loop_on_machine(); - i++; - } - level notify( "specialty_scavenger_power_on" ); - array_thread( machine_triggers, ::set_power_on, 1 ); - if ( isDefined( level.machine_assets[ "tombstone" ].power_on_callback ) ) - { - array_thread( machine, level.machine_assets[ "tombstone" ].power_on_callback ); - } - level waittill( "tombstone_off" ); - if ( isDefined( level.machine_assets[ "tombstone" ].power_off_callback ) ) - { - array_thread( machine, level.machine_assets[ "tombstone" ].power_off_callback ); - } - array_thread( machine, ::turn_perk_off ); - players = get_players(); - _a1718 = players; - _k1718 = getFirstArrayKey( _a1718 ); - while ( isDefined( _k1718 ) ) - { - player = _a1718[ _k1718 ]; - player.hasperkspecialtytombstone = undefined; - _k1718 = getNextArrayKey( _a1718, _k1718 ); - } - } -} - -/* - * Function that gives the player all the perks if they are available in the current map - */ -giveAllPerks(p, l, animation) -{ - if (isDefined(l.zombiemode_using_juggernaut_perk) && l.zombiemode_using_juggernaut_perk) - p doGivePerk("specialty_armorvest", animation); - if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_nomotionsensor"])) - p doGivePerk("specialty_nomotionsensor", animation); - if (isDefined(l.zombiemode_using_doubletap_perk) && l.zombiemode_using_doubletap_perk) - p doGivePerk("specialty_rof", animation); - if (isDefined(l.zombiemode_using_marathon_perk) && l.zombiemode_using_marathon_perk) - p doGivePerk("specialty_longersprint", animation); - if (isDefined(l.zombiemode_using_sleightofhand_perk) && l.zombiemode_using_sleightofhand_perk) - p doGivePerk("specialty_fastreload", animation); - if(isDefined(l.zombiemode_using_additionalprimaryweapon_perk) && l.zombiemode_using_additionalprimaryweapon_perk) - p doGivePerk("specialty_additionalprimaryweapon", animation); - if (isDefined(l.zombiemode_using_revive_perk) && l.zombiemode_using_revive_perk) - p doGivePerk("specialty_quickrevive", animation); - if (isDefined(l.zombiemode_using_chugabud_perk) && l.zombiemode_using_chugabud_perk) - p doGivePerk("specialty_finalstand", animation); - if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_grenadepulldeath"])) - p doGivePerk("specialty_grenadepulldeath", animation); - if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_flakjacket"]) && (l.script != "zm_buried")) - p doGivePerk("specialty_flakjacket", animation); - if (isDefined(l.zombiemode_using_deadshot_perk) && l.zombiemode_using_deadshot_perk) - p doGivePerk("specialty_deadshot", animation); - if (isDefined(l.zombiemode_using_tombstone_perk) && l.zombiemode_using_tombstone_perk) - p doGivePerk("specialty_scavenger", animation); -} - -/* - * Displays animation while giving perk - */ -doGivePerk(perk, animation) -{ - if ( animation ) - { - self endon("perk_abort_drinking"); - if (!(self hasperk(perk) || (self maps/mp/zombies/_zm_perks::has_perk_paused(perk)))) - { - gun = self maps/mp/zombies/_zm_perks::perk_give_bottle_begin(perk); - evt = self waittill_any_return("fake_death", "death", "player_downed", "weapon_change_complete"); - if (evt == "weapon_change_complete") - self thread maps/mp/zombies/_zm_perks::wait_give_perk(perk, 1); - self maps/mp/zombies/_zm_perks::perk_give_bottle_end(gun, perk); - if (self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined(self.intermission) && self.intermission) - return; - self notify("burp"); - } - } - else - { - give_perk(perk); - } -} - -/* - * Displays crosshair for third person - */ -useCrosshairs(p) -{ - p.dot = drawCounter(p.dot, 0, 0, "default", 1.7); - p.dot.label = &"+"; -} - +/*
+ * Sets the new buyable perks limit
+ */
+setPerkLimit(l, numberOfPerks)
+{
+ l.perk_purchase_limit = numberOfPerks;
+}
+
+/*
+ * Displays a zombie counter
+ */
+zombieCounter(p, l, x, y)
+{
+ p.zombiecounter = drawCounter(p.zombiecounter, x, y, "Objective", 1.7);
+
+ while(1)
+ {
+ p.zombiecounter.alpha = checkAfterlife(p);
+
+ zombies = l.zombie_total + get_current_zombie_count();
+ if ( zombies > 0 )
+ {
+ p.zombiecounter.label = &"Zombies: ^1";
+ }
+ else
+ {
+ p.zombiecounter.label = &"Zombies: ^6";
+ }
+
+ p.zombiecounter setvalue(zombies);
+ wait 0.05;
+ }
+}
+
+/*
+ * Displays a health counter
+ */
+healthCounter(p, x, y)
+{
+ p.healthcounter = drawCounter(p.healthcounter, x, y, "Objective", 1.7);
+
+ while(1)
+ {
+ p.healthcounter.alpha = checkAfterlife(p);
+
+ health = p.health;
+ if( health <= 15 )
+ {
+ p.healthcounter.label = &"Health: ^1";
+ }
+ else if ( health <= 50 )
+ {
+ p.healthcounter.label = &"Health: ^3";
+ }
+ else
+ {
+ p.healthcounter.label = &"Health: ^2";
+ }
+
+ p.healthcounter setValue(health);
+ wait 0.05;
+ }
+}
+
+/*
+ * Gives all the perks available to the player
+ */
+perkaholic(p, l)
+{
+ if (l.round_number == 1)
+ {
+ l waittill("start_of_round");
+ giveAllPerks(p, l, true);
+ }
+ else
+ {
+ l waittill("start_of_round");
+ giveAllPerks(p, l, false);
+ p notify("burp");
+ }
+}
+
+/*
+ * Sets a custom box price
+ */
+setBoxPrice(l, price)
+{
+ for (i = 0; i < l.chests.size; i++)
+ {
+ level.chests[ i ].zombie_cost = price;
+ level.chests[ i ].old_cost = price;
+ }
+}
+
+/*
+ * Sets the player initial points
+ */
+setPlayerPoints(p, points)
+{
+ p.score = points;
+}
+
+/*
+ * Sets the afterlife counter
+ */
+catHas9Lifes(p, lifes)
+{
+ if(isDefined(p.afterlife))
+ {
+ p.lives = lifes;
+ }
+}
+
+/*
+ * Play in third person
+ */
+playThirdPerson(p, crosshair)
+{
+ p setClientThirdPerson(1);
+
+ if (crosshair)
+ {
+ thread useCrosshairs(p);
+ }
+}
+
+/*
+ * Toggle god mode on
+ */
+godMode(p)
+{
+ p enableInvulnerability();
+}
+
+/*
+ * Toggle unlimited ammo on
+ */
+unlimitedAmmo(p)
+{
+ for(;;)
+ {
+ wait 0.05;
+
+ currentWeapon = p getcurrentweapon();
+ if ( currentWeapon != "none" )
+ {
+ p setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
+ p givemaxammo( currentWeapon );
+ }
+
+ currentoffhand = p getcurrentoffhand();
+ if ( currentoffhand != "none" )
+ p givemaxammo( currentoffhand );
+ }
+}
+
+/*
+ * Gives later joined players, some bonuses
+ */
+joinedBonus(p, l)
+{
+ l waittill("start_of_round");
+ if (l.round_number > 5 && l.round_number <= 15)
+ {
+ p.score += 2500;
+ if (l.script == "zm_tomb")
+ {
+ giveCustomWeapon(p, "mp40_zm");
+ }
+ else
+ {
+ giveCustomWeapon(p, "mp5k_zm");
+ }
+ }
+ else if (l.round_number > 15)
+ {
+ p.score += 7500;
+ if (l.script == "zm_tomb")
+ {
+ givePaPWeapon(p, "mp40_zm");
+ }
+ else
+ {
+ givePaPWeapon(p, "mp5k_zm");
+ }
+ }
+}
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