From f7027dd5e69ebe2ac073033e5328ba5c9bf51283 Mon Sep 17 00:00:00 2001 From: rafa_99 Date: Sun, 27 Feb 2022 17:11:24 +0000 Subject: Added automatic mods installer script and updated paths --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index a3c1c6e..05e79db 100644 --- a/README.md +++ b/README.md @@ -12,16 +12,14 @@ A bunch of mods for black ops 2 zombies ![Enabled player initial points and set to 10000](images/enabled.png) -3. Using the GSC Compiler (from GSC Toolkit), simply drag and drop your raw GSC script on top of Compiler.exe and it should spit out a compiled version. +3. Using the install script, simply drag and drop your raw GSC script on top of installMods.bast and it should automatically install the mods into the game mods folder. -![Compilation Process](images/OWtguHd.gif) +![Compilation Process](images/install.gif) *Note: If you get an error, make sure your script isn't already precompiled (open it, and if it looks like gibberish, it was already compiled)* ![Error](images/JgwqeCy.png) -4. Grab the compiled binary, and drag and drop it into `%localappdata%\Plutonium\storage\t6\scripts\zm`, if this destination does not exist, then proceed to create it. - ## Using When launching your server or a custom game, you will know if all has gone well or not if the console prints `Custom script 'scripts/mp/yourScriptName' loaded`. -- cgit v1.2.3