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/*
* Draws the counter in desired position
*/
drawCounter(counterVar, x, y, font, size)
{
counterVar = createfontstring( font, size );
counterVar setpoint( "CENTER", "CENTER", x, y);
counterVar.alpha = 1;
counterVar.hidewheninmenu = 1;
counterVar.hidewhendead = 1;
return counterVar;
}
/*
* Checks if the player has entered afterlife
*/
checkAfterlife(p)
{
if(isdefined(p.afterlife) && p.afterlife)
{
return 0.2;
}
return 1;
}
/*
* Function that gives the player all the perks if they are available in the current map
*/
giveAllPerks(p, l, animation)
{
if (isDefined(l.zombiemode_using_juggernaut_perk) && l.zombiemode_using_juggernaut_perk)
p doGivePerk("specialty_armorvest", animation);
if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_nomotionsensor"]))
p doGivePerk("specialty_nomotionsensor", animation);
if (isDefined(l.zombiemode_using_doubletap_perk) && l.zombiemode_using_doubletap_perk)
p doGivePerk("specialty_rof", animation);
if (isDefined(l.zombiemode_using_marathon_perk) && l.zombiemode_using_marathon_perk)
p doGivePerk("specialty_longersprint", animation);
if (isDefined(l.zombiemode_using_sleightofhand_perk) && l.zombiemode_using_sleightofhand_perk)
p doGivePerk("specialty_fastreload", animation);
if(isDefined(l.zombiemode_using_additionalprimaryweapon_perk) && l.zombiemode_using_additionalprimaryweapon_perk)
p doGivePerk("specialty_additionalprimaryweapon", animation);
if (isDefined(l.zombiemode_using_revive_perk) && l.zombiemode_using_revive_perk)
p doGivePerk("specialty_quickrevive", animation);
if (isDefined(l.zombiemode_using_chugabud_perk) && l.zombiemode_using_chugabud_perk)
p doGivePerk("specialty_finalstand", animation);
if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_grenadepulldeath"]))
p doGivePerk("specialty_grenadepulldeath", animation);
if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_flakjacket"]) && (l.script != "zm_buried"))
p doGivePerk("specialty_flakjacket", animation);
if (isDefined(l.zombiemode_using_deadshot_perk) && l.zombiemode_using_deadshot_perk)
p doGivePerk("specialty_deadshot", animation);
if (isDefined(l.zombiemode_using_tombstone_perk) && l.zombiemode_using_tombstone_perk)
p doGivePerk("specialty_scavenger", animation);
}
/*
* Displays animation while giving perk
*/
doGivePerk(perk, animation)
{
if ( animation )
{
self endon("perk_abort_drinking");
if (!(self hasperk(perk) || (self maps/mp/zombies/_zm_perks::has_perk_paused(perk))))
{
gun = self maps/mp/zombies/_zm_perks::perk_give_bottle_begin(perk);
evt = self waittill_any_return("fake_death", "death", "player_downed", "weapon_change_complete");
if (evt == "weapon_change_complete")
self thread maps/mp/zombies/_zm_perks::wait_give_perk(perk, 1);
self maps/mp/zombies/_zm_perks::perk_give_bottle_end(gun, perk);
if (self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined(self.intermission) && self.intermission)
return;
self notify("burp");
}
}
else
{
self give_perk(perk);
}
}
/*
* Displays crosshair for third person
*/
useCrosshairs(p)
{
p.dot = drawCounter(p.dot, 0, 0, "default", 1.7);
p.dot.label = &"+";
}
/*
* Gives the player a custom weapon
*/
giveCustomWeapon(p, weapon)
{
if ( IsDefined(weapon) )
{
p giveWeapon(weapon);
p switchtoweapon(weapon);
p givemaxammo(weapon);
}
}
/*
* Receive a pack a punched weapon
*/
givePaPWeapon(p, baseWeapon)
{
weapon = get_upgrade_weapon(baseWeapon, 0 );
if ( IsDefined(weapon) )
{
p giveweapon(weapon, 0, p get_pack_a_punch_weapon_options(weapon));
p switchtoweapon(weapon);
p givemaxammo(weapon);
}
}
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