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#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/zombies/_zm_afterlife;
/*
* Function Responsible for Loading the Mods
* uncomment the // for the mods you want to enable
* and then compile with a gsc compiler.
*/
modLoader(p, l)
{
// Preloads tombstone before black screen after loading the map
// activateTombstone(l);
////////////////////////////////////////////////////////////////////////
// Waits for the black preload screen to pass so it can load the mods //
// DO NOT TOUCH THIS LINE BELOW!! //
flag_wait( "initial_blackscreen_passed" ); //
////////////////////////////////////////////////////////////////////////
// Player has 9 lifes in afterlife
// catHas9Lifes(p, 9);
// Player is invincible
// godMode(p);
// Unlimited ammo
// thread unlimitedAmmo(p);
// Sets the player camera to third person
// playThirdPerson(p, true);
// Set initial player points
// setPlayerPoints(p, 500);
// Mod sets a custom perk limit
// thread setPerkLimit(l, 12);
// Mod that sets the box price
// setBoxPrice(l, 950);
// Mod that adds a zombie counter to the bottom of the screen
// thread zombieCounter(p, l, 0, 190);
// Mod that adds a health counter to the bottom of the screen
// thread healthCounter(p, 0, 190);
// Mod that adds a zombie and health counters to the bottom of the screen
// thread healthCounter(p, -100, 190);
// thread zombieCounter(p, l, 100, 190);
// Gives all the perks available in the map to the player
// perkaholic(p, l, true);
}
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
while(1)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
self waittill("spawned_player");
modLoader(self, level);
}
}
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