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#include common_scripts/utility;
#include maps/mp/zombies/_zm_utility;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
while(1)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
self waittill("spawned_player");
// Waits for the black preload screen to pass so it can load the mods
flag_wait( "initial_blackscreen_passed" );
// Mod that sets the box price
setBoxPrice(l, 950);
}
}
/*
* Function that sets a custom box price
*/
setBoxPrice(l, price)
{
for (i = 0; i < l.chests.size; i++)
{
level.chests[ i ].zombie_cost = price;
level.chests[ i ].old_cost = price;
}
}
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