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#include common_scripts/utility;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/zombies/_zm_perks;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
while(1)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
self waittill("spawned_player");
// Waits for the black preload screen to pass so it can load the mods
flag_wait( "initial_blackscreen_passed" );
// Gives all the perks available in the map to the player
perkaholic(self, level);
}
}
/*
* Function that gives the player all the perks available
*/
perkaholic(p, l)
{
level waittill("start_of_round");
if (isDefined(l.zombiemode_using_juggernaut_perk) && l.zombiemode_using_juggernaut_perk)
p doGivePerk("specialty_armorvest");
if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_nomotionsensor"]))
p doGivePerk("specialty_nomotionsensor");
if (isDefined(l.zombiemode_using_doubletap_perk) && l.zombiemode_using_doubletap_perk)
p doGivePerk("specialty_rof");
if (isDefined(l.zombiemode_using_marathon_perk) && l.zombiemode_using_marathon_perk)
p doGivePerk("specialty_longersprint");
if (isDefined(l.zombiemode_using_sleightofhand_perk) && l.zombiemode_using_sleightofhand_perk)
p doGivePerk("specialty_fastreload");
if(isDefined(l.zombiemode_using_additionalprimaryweapon_perk) && l.zombiemode_using_additionalprimaryweapon_perk)
p doGivePerk("specialty_additionalprimaryweapon");
if (isDefined(l.zombiemode_using_revive_perk) && l.zombiemode_using_revive_perk)
p doGivePerk("specialty_quickrevive");
if (isDefined(l.zombiemode_using_chugabud_perk) && l.zombiemode_using_chugabud_perk)
p doGivePerk("specialty_finalstand");
if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_grenadepulldeath"]))
p doGivePerk("specialty_grenadepulldeath");
if (isDefined(l._custom_perks) && isDefined(l._custom_perks["specialty_flakjacket"]) && (l.script != "zm_buried"))
p doGivePerk("specialty_flakjacket");
if (isDefined(l.zombiemode_using_deadshot_perk) && l.zombiemode_using_deadshot_perk)
p doGivePerk("specialty_deadshot");
if (isDefined(l.zombiemode_using_tombstone_perk) && l.zombiemode_using_tombstone_perk)
p doGivePerk("specialty_scavenger");
}
/*
* Displays animation while giving perk
*/
doGivePerk(perk)
{
self endon("perk_abort_drinking");
if (!(self hasperk(perk) || (self maps/mp/zombies/_zm_perks::has_perk_paused(perk))))
{
gun = self maps/mp/zombies/_zm_perks::perk_give_bottle_begin(perk);
evt = self waittill_any_return("fake_death", "death", "player_downed", "weapon_change_complete");
if (evt == "weapon_change_complete")
self thread maps/mp/zombies/_zm_perks::wait_give_perk(perk, 1);
self maps/mp/zombies/_zm_perks::perk_give_bottle_end(gun, perk);
if (self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined(self.intermission) && self.intermission)
return;
self notify("burp");
}
}
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