# Universal Pokemon Randomizer - Debloated ## Sources * https://github.com/Dabomstew/universal-pokemon-randomizer; * https://github.com/Ajarmar/universal-pokemon-randomizer-zx. ## Requirements * OpenJDK8/11 (Only tested SDK's, feel free to try other ones). ## Libraries Used * [thenewpoketext by loadingNOW for generation 4 text handling](http://pokeguide.filb.de); * [PPTXT by ProjectPokemon for generation 5 text handling](http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool); * [Code from ndstool for NDS file extraction/creation (under GPL)](http://sourceforge.net/p/devkitpro/ndstool); * [Code from CUE's Nintendo DS Compressors for arm9.bin (de)compressing (under GPL)](http://gbatemp.net/threads/nintendo-ds-gba-compressors.313278); * [DSDecmp for LZ10/11 decompression (under MIT)](https://github.com/Barubary/dsdecmp); * [Code from pokemon-reverse-engineering tools for Gen1/2 pic decompression](https://github.com/pret/pokemon-reverse-engineering-tools). ## Features * The Starter Pokemon choices * The Wild Pokemon you encounter in grass, caves and other places * The Pokemon that Trainers use against you. * The base stats which define the potential of each Pokemon * The elemental types of each Pokemon * The abilities of each Pokemon, in games where Pokemon have abilities * The Pokemon that each Pokemon evolves into, if it evolved to begin with. * The properties of each move, such as its power, accuracy and typing. * The moves that Pokemon learn by gaining levels * The contents of each TM which can be taught to Pokemon to give them additional moves (HM moves are not changed to make sure you can still beat the game) * The ability of each Pokemon to learn each TM or HM move * The "static" Pokemon which you either are given, fight on the overworld, or are sold. * The names of trainers & the classes they belong in * The moves that Move Tutors teach, in certain games where they are particularly significant. * The items that it is possible for Pokemon to hold in the wild, and in certain situations the items that Pokemon given to you are holding. * The Pokemon that are traded to you by in-game NPCs (as opposed to trades with real people) * The items you pick up off the ground, from either item balls or hidden spots. ## How To Use `java -jar pokeRando.jar` ### 3DS Roms You must have at least have more than 4GB of ram and run `java -Xmx4096M -jar pokeRando.jar` From there you can open a ROM (legally acquired), customize what you want to be randomized, then save the randomized ROM. ## Games/ROMs supported All Pokemon Games from Gen1 to Gen7. ## License This project and the majority of the libraries used are under the GNU GPL v3, attached as LICENSE.txt. Source code can be obtained from: https://github.com/Dabomstew/universal-pokemon-randomizer Other libraries used are under more liberal licenses, compatible with the GPL.