package com.dabomstew.pkrandom; /*----------------------------------------------------------------------------*/ /*-- SettingsUpdater.java - handles the process of updating a Settings file--*/ /*-- from an old randomizer version to use the --*/ /*-- correct binary format so it can be loaded by --*/ /*-- the current version. --*/ /*-- --*/ /*-- Part of "Universal Pokemon Randomizer ZX" by the UPR-ZX team --*/ /*-- Originally part of "Universal Pokemon Randomizer" by Dabomstew --*/ /*-- Pokemon and any associated names and the like are --*/ /*-- trademark and (C) Nintendo 1996-2020. --*/ /*-- --*/ /*-- The custom code written here is licensed under the terms of the GPL: --*/ /*-- --*/ /*-- This program is free software: you can redistribute it and/or modify --*/ /*-- it under the terms of the GNU General Public License as published by --*/ /*-- the Free Software Foundation, either version 3 of the License, or --*/ /*-- (at your option) any later version. --*/ /*-- --*/ /*-- This program is distributed in the hope that it will be useful, --*/ /*-- but WITHOUT ANY WARRANTY; without even the implied warranty of --*/ /*-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --*/ /*-- GNU General Public License for more details. --*/ /*-- --*/ /*-- You should have received a copy of the GNU General Public License --*/ /*-- along with this program. If not, see . --*/ /*----------------------------------------------------------------------------*/ import java.nio.ByteBuffer; import java.util.Base64; import java.util.zip.CRC32; public class SettingsUpdater { private byte[] dataBlock; private int actualDataLength; /** * Given a quicksettings config string from an old randomizer version, * update it to be compatible with the currently running randomizer version. * * @param oldVersion * The PRESET_FILE_VERSION used to generate the given string * @param configString * The outdated config string * @return The updated config string to be applied */ public String update(int oldVersion, String configString) { byte[] data = Base64.getDecoder().decode(configString); this.dataBlock = new byte[200]; this.actualDataLength = data.length; System.arraycopy(data, 0, this.dataBlock, 0, this.actualDataLength); // new field values here are written as bitwise ORs // this is slightly slower in execution, but it makes it clearer // just what values we actually want to set // bit fields 1 2 3 4 5 6 7 8 // are values 0x01 0x02 0x04 0x08 0x10 0x20 0x40 0x80 // versions prior to 120 didn't have quick settings file, // they're just included here for completeness' sake // versions < 102: add abilities set to unchanged if (oldVersion < 102) { dataBlock[1] |= 0x10; } // versions < 110: add move tutor byte (set both to unchanged) if (oldVersion < 110) { insertExtraByte(15, (byte) (0x04 | 0x10)); } // version 110-111 no change (only added trainer names/classes to preset // files, and some checkboxes which it is safe to leave as off) // 111-112 no change (another checkbox we leave as off) // 112-120 no change (only another checkbox) // 120-150 new features if (oldVersion < 150) { // trades and field items: both unchanged insertExtraByte(16, (byte) (0x40)); insertExtraByte(17, (byte) (0x04)); // add a fake checksum for nicknames at the very end of the data, // we can leave it at 0 actualDataLength += 4; } // 150-160 lots of re-org etc if (oldVersion < 160) { // byte 0: // copy "update moves" to "update legacy moves" // move the other 3 fields after it up one int firstByte = dataBlock[0] & 0xFF; int updateMoves = firstByte & 0x08; int laterFields = firstByte & (0x10 | 0x20 | 0x40); dataBlock[0] = (byte) ((firstByte & (0x01 | 0x02 | 0x04 | 0x08)) | (updateMoves << 1) | (laterFields << 1)); // byte 1: // leave as is (don't turn on exp standardization) // byte 2: // retrieve values of bw exp patch & held items // code tweaks keeps the same value as bw exp patch had // but turn held items off (it got replaced by pokelimit) int hasBWPatch = (dataBlock[2] & 0x08) >> 3; int hasHeldItems = (dataBlock[2] & 0x80) >> 7; dataBlock[2] &= (0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 | 0x40); // byte 3: // turn on starter held items if held items checkbox was on if (hasHeldItems > 0) { dataBlock[3] |= 0x10; } // byte 4-9 are starters // byte 10 adds "4 moves" but we leave it off // byte 11: // pull out value of WP no legendaries // replace it with TP no early shedinja // also get WP catch rate value int wpNoLegendaries = (dataBlock[11] & 0x80) >> 7; int tpNoEarlyShedinja = (dataBlock[13] & 0x10) >> 4; int wpCatchRate = (dataBlock[13] & 0x08) >> 3; dataBlock[11] = (byte) ((dataBlock[11] & (0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 | 0x40)) | (tpNoEarlyShedinja << 7)); // byte 12 unchanged // insert a new byte for "extra" WP stuff // include no legendaries & catch rate // also include WP held items if overall held items box was on // leave similar strength off, there's a bugfix a little later on... insertExtraByte(13, (byte) ((wpCatchRate) | (wpNoLegendaries << 1) | (hasHeldItems << 3))); // new byte 14 (was 13 in 150): // switch off bits 4 and 5 (were for catch rate & no early shedinja) dataBlock[14] &= 0x07; // the rest of the config bytes are unchanged // but we need to add the fields for pokemon limit & code tweaks // no pokemon limit insertIntField(19, 0); // only possible code tweak = bw exp insertIntField(23, hasBWPatch); } // 160 to 161: no change // the only changes were in implementation, which broke presets, but // leaves settings files the same // 161 to 162: // some added fields to tm/move tutors that we can leave blank // more crucially: a new general options byte @ offset 3 // set it to all off by default if (oldVersion < 162) { insertExtraByte(3, (byte) 0); } // no significant changes from 162 to 163 if (oldVersion < 170) { // 163 to 170: add move data/evolution randoms and 2nd TM byte insertExtraByte(17, (byte) 0); insertExtraByte(21, (byte) 0); insertExtraByte(22, (byte) 1); // Move some bits from general options to misc tweaks int oldTweaks = FileFunctions.readFullIntBigEndian(dataBlock, 27); if ((dataBlock[0] & 1) != 0) { oldTweaks |= MiscTweak.LOWER_CASE_POKEMON_NAMES.getValue(); } if ((dataBlock[0] & (1 << 1)) != 0) { oldTweaks |= MiscTweak.NATIONAL_DEX_AT_START.getValue(); } if ((dataBlock[0] & (1 << 5)) != 0) { oldTweaks |= MiscTweak.UPDATE_TYPE_EFFECTIVENESS.getValue(); } if ((dataBlock[2] & (1 << 5)) != 0) { oldTweaks |= MiscTweak.FORCE_CHALLENGE_MODE.getValue(); } FileFunctions.writeFullIntBigEndian(dataBlock, 27, oldTweaks); // Now remap the affected bytes dataBlock[0] = getRemappedByte(dataBlock[0], new int[] { 2, 3, 4, 6, 7 }); dataBlock[2] = getRemappedByte(dataBlock[2], new int[] { 0, 1, 2, 4, 6, 7 }); } if (oldVersion < 171) { // 170 to 171: base stats follow evolutions is now a checkbox // so if it's set in the settings file (byte 1 bit 0), turn on the // "random" radiobox (byte 1 bit 1) if ((dataBlock[1] & 1) != 0) { dataBlock[1] |= (1 << 1); } // shift around stuff to give abilities their own byte. // move byte 3 bit 0 to byte 0 bit 5 // (byte 0 got cleared out by things becoming Tweaks in 170) if ((dataBlock[3] & 1) != 0) { dataBlock[0] |= (1 << 5); } // move bits 4-6 from byte 1 to byte 3 dataBlock[3] = (byte) ((dataBlock[1] & 0x70) >> 4); // clean up byte 1 (keep bits 0-3, move bit 7 to 4, clear 5-7) dataBlock[1] = (byte) ((dataBlock[1] & 0x0F) | ((dataBlock[1] & 0x80) >> 3)); // empty byte for fully evolved trainer mon setting insertExtraByte(13, (byte) 30); // bytes for "good damaging moves" settings insertExtraByte(12, (byte) 0); insertExtraByte(20, (byte) 0); insertExtraByte(22, (byte) 0); } if(oldVersion < 172) { // 171 to 172: removed separate names files in favor of one unified file // so two of the trailing checksums are gone actualDataLength -= 8; // fix wild legendaries dataBlock[16] = (byte) (dataBlock[16] ^ (1 << 1)); // add space for the trainer level modifier insertExtraByte(35, (byte) 50); // 50 in the settings file = +0% after adjustment } if (oldVersion < 300) { // wild level modifier insertExtraByte(38, (byte) 50); // exp curve modifier insertExtraByte(39, (byte) 1); } if (oldVersion < 311) { // double battle mode + boss/important extra pokemon insertExtraByte(40, (byte) 0); // regular extra pokemon + aura mod insertExtraByte(41, (byte) 8); // Totem/Ally mod + totem items/alt formes insertExtraByte(42, (byte) 9); // totem level modifier insertExtraByte(43, (byte) 50); // base stat generation insertExtraByte(44, (byte) 0); // move generation insertExtraByte(45, (byte) 0); } if (oldVersion < 314) { // exp curve insertExtraByte(46, (byte) 0); // static level modifier insertExtraByte(47, (byte) 50); } if (oldVersion < 315) { // This tweak used to be "Randomize Hidden Hollows", which got moved to static Pokemon // randomization, so the misc tweak became unused in this version. It eventually *was* // used in a future version for something else, but don't get confused by the new name. int oldTweaks = FileFunctions.readFullIntBigEndian(dataBlock, 32); oldTweaks &= ~MiscTweak.FORCE_CHALLENGE_MODE.getValue(); FileFunctions.writeFullIntBigEndian(dataBlock, 32, oldTweaks); // Trainer Pokemon held items insertExtraByte(48, (byte) 0); } if (oldVersion < 317) { // Pickup items insertExtraByte(49, (byte) 0); // Clear "assoc" state from GenRestrictions as it doesn't exist any longer int genRestrictions = FileFunctions.readFullIntBigEndian(dataBlock, 28); genRestrictions &= 127; FileFunctions.writeFullIntBigEndian(dataBlock, 28, genRestrictions); } // fix checksum CRC32 checksum = new CRC32(); checksum.update(dataBlock, 0, actualDataLength - 8); // convert crc32 to int bytes byte[] crcBuf = ByteBuffer.allocate(4).putInt((int) checksum.getValue()).array(); System.arraycopy(crcBuf, 0, dataBlock, actualDataLength - 8, 4); // have to make a new byte array to convert to base64 byte[] finalConfigString = new byte[actualDataLength]; System.arraycopy(dataBlock, 0, finalConfigString, 0, actualDataLength); return Base64.getEncoder().encodeToString(finalConfigString); } private static byte getRemappedByte(byte old, int[] oldIndexes) { int newValue = 0; int oldValue = old & 0xFF; for (int i = 0; i < oldIndexes.length; i++) { if ((oldValue & (1 << oldIndexes[i])) != 0) { newValue |= (1 << i); } } return (byte) newValue; } /** * Insert a 4-byte int field in the data block at the given position. Shift * everything else up. Do nothing if there's no room left (should never * happen) * * @param position * The offset to add the field * @param value * The value to give to the field */ private void insertIntField(int position, int value) { if (actualDataLength + 4 > dataBlock.length) { // can't do return; } for (int j = actualDataLength; j > position + 3; j--) { dataBlock[j] = dataBlock[j - 4]; } byte[] valueBuf = ByteBuffer.allocate(4).putInt(value).array(); System.arraycopy(valueBuf, 0, dataBlock, position, 4); actualDataLength += 4; } /** * Insert a byte-field in the data block at the given position. Shift * everything else up. Do nothing if there's no room left (should never * happen) * * @param position * The offset to add the field * @param value * The value to give to the field */ private void insertExtraByte(int position, byte value) { if (actualDataLength == dataBlock.length) { // can't do return; } for (int j = actualDataLength; j > position; j--) { dataBlock[j] = dataBlock[j - 1]; } dataBlock[position] = value; actualDataLength++; } }