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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-18 18:37:10 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-18 18:37:10 +0300 |
commit | 01c70dfb76558baded969964e4a57f4f27f2337b (patch) | |
tree | 7e1983c26babe0b0a9a3d9f29b39cdaeb9aa8413 | |
parent | 597802ff2ed096ca72ba3cc6bee095b54180d927 (diff) |
Fix acceleration sound playing when exiting the vehicle
-rw-r--r-- | src/audio/AudioLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 04df506d..9b8e278b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -282,7 +282,7 @@ cAudioManager::ProcessSpecial() } CPlayerPed *playerPed = FindPlayerPed(); if (playerPed) { - if(playerPed->EnteringCar() && !playerPed->bInVehicle) + if(!playerPed->EnteringCar() && !playerPed->bInVehicle) SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } |