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authoraap <aap@papnet.eu>2020-11-16 22:43:35 +0100
committeraap <aap@papnet.eu>2020-11-16 22:43:35 +0100
commit46253fbf7d2a1b0cf9d2f0ab5f7e79035a997b44 (patch)
tree0ba07eade718824f6384d9baabf733f9752410ef
parent3564b85b4e354272cea8a8217f9e27827a043d7a (diff)
parenta802ad5c271f15fc9acaacdfa55fb6a318c1c893 (diff)
Merge branch 'master' of github.com:GTAmodding/re3
-rw-r--r--premake5.lua5
-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/control/PathFind.cpp16
-rw-r--r--src/core/Frontend.cpp12
-rw-r--r--src/core/main.cpp4
-rw-r--r--src/objects/Projectile.h2
-rw-r--r--src/skel/glfw/glfw.cpp15
7 files changed, 45 insertions, 11 deletions
diff --git a/premake5.lua b/premake5.lua
index 4e4417bf..51518a98 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -92,7 +92,10 @@ workspace "re3"
filter { "system:bsd" }
platforms {
- "bsd-amd64-librw_gl3_glfw-oal"
+ "bsd-x86-librw_gl3_glfw-oal",
+ "bsd-amd64-librw_gl3_glfw-oal",
+ "bsd-arm-librw_gl3_glfw-oal",
+ "bsd-arm64-librw_gl3_glfw-oal"
}
filter { "system:macosx" }
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 76ee47b0..627d7bad 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2692,7 +2692,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
float distance = 30.0f;
CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
if (pNearestFire) {
- if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){
+ if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index fb60250c..ecd2d0cb 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -542,6 +542,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
int done, cont;
int tileStart;
+#ifndef MASTER
+ for (i = 0; i < m_numMapObjects-1; i++)
+ for (j = i+1; j < m_numMapObjects; j++) {
+ CTreadable *obj1 = m_mapObjects[i];
+ CTreadable *obj2 = m_mapObjects[j];
+ if (obj1->GetModelIndex() == obj2->GetModelIndex() &&
+ obj1->GetPosition().x == obj2->GetPosition().x && obj1->GetPosition().y == obj2->GetPosition().y && obj1->GetPosition().z == obj2->GetPosition().z &&
+ obj1->GetRight().x == obj2->GetRight().x && obj1->GetForward().x == obj2->GetForward().x && obj1->GetUp().x == obj2->GetUp().x &&
+ obj1->GetRight().y == obj2->GetRight().y && obj1->GetForward().y == obj2->GetForward().y && obj1->GetUp().y == obj2->GetUp().y &&
+ obj1->GetRight().z == obj2->GetRight().z && obj1->GetForward().z == obj2->GetForward().z && obj1->GetUp().z == obj2->GetUp().z) {
+ printf("THIS IS VERY BAD INDEED. FIX IMMEDIATELY!!!\n");
+ printf("Double road objects at the following coors: %f %f %f\n", obj1->GetPosition().x, obj1->GetPosition().y, obj1->GetPosition().z);
+ }
+ }
+#endif // !MASTER
+
oldNumPathNodes = m_numPathNodes;
oldNumLinks = m_numConnections;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 4be23b77..b84b691d 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -5433,6 +5433,10 @@ CMenuManager::SetHelperText(int text)
void
CMenuManager::ShutdownJustMenu()
{
+ // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions.
+#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE)
+ glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+#endif
m_bMenuActive = false;
CTimer::EndUserPause();
}
@@ -5529,8 +5533,14 @@ CMenuManager::SwitchMenuOnAndOff()
gMusicPlaying = 0;
}
*/
- if (m_bMenuActive != menuWasActive)
+ if (m_bMenuActive != menuWasActive) {
m_bMenuStateChanged = true;
+
+ // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions.
+#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE)
+ glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
+#endif
+ }
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
diff --git a/src/core/main.cpp b/src/core/main.cpp
index cd234588..157776e0 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1090,9 +1090,9 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
-#ifdef GTA_PC
+ // This is from SA, but it's nice for windowed mode
+#if defined(GTA_PC) && !defined(RW_GL3)
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
- // This is from SA, but it's nice for windowed mode
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
pos.y = SCREEN_HEIGHT / 2.0f;
diff --git a/src/objects/Projectile.h b/src/objects/Projectile.h
index 2f2b541c..4b3eb4b8 100644
--- a/src/objects/Projectile.h
+++ b/src/objects/Projectile.h
@@ -1,7 +1,5 @@
#pragma once
-#pragma once
-
#include "Object.h"
class CProjectile : public CObject
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 4d41a900..982e8641 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -244,8 +244,10 @@ double
psTimer(void)
{
struct timespec start;
-#ifdef __linux__
+#if defined(CLOCK_MONOTONIC_RAW)
clock_gettime(CLOCK_MONOTONIC_RAW, &start);
+#elif defined(CLOCK_MONOTONIC_FAST)
+ clock_gettime(CLOCK_MONOTONIC_FAST, &start);
#else
clock_gettime(CLOCK_MONOTONIC, &start);
#endif
@@ -893,7 +895,7 @@ void psPostRWinit(void)
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
- glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
+ glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
@@ -1414,8 +1416,13 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
void
cursorCB(GLFWwindow* window, double xpos, double ypos) {
- FrontEndMenuManager.m_nMouseTempPosX = xpos;
- FrontEndMenuManager.m_nMouseTempPosY = ypos;
+ if (!FrontEndMenuManager.m_bMenuActive)
+ return;
+
+ int winw, winh;
+ glfwGetWindowSize(PSGLOBAL(window), &winw, &winh);
+ FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw);
+ FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh);
}
void