diff options
author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-11-29 19:19:50 +0300 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-02 14:21:46 +0300 |
commit | bd8b907d131ac9e5b471a0a31928849b95f5d1f0 (patch) | |
tree | ab3102ea352daf603903342baf4aa696d6cacf56 | |
parent | 8cb3c071510e7675e35d59c73fc0c86ca30d51a9 (diff) |
PlayerPed and "Redefine controls" menu done, fixes
-rw-r--r-- | src/control/RoadBlocks.cpp | 6 | ||||
-rw-r--r-- | src/core/Camera.cpp | 7 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 647 | ||||
-rw-r--r-- | src/core/Frontend.h | 33 | ||||
-rw-r--r-- | src/core/Stats.cpp | 256 | ||||
-rw-r--r-- | src/core/Stats.h | 2 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 13 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 11 | ||||
-rw-r--r-- | src/peds/Ped.h | 8 | ||||
-rw-r--r-- | src/peds/PedAI.cpp | 75 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 658 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 20 | ||||
-rw-r--r-- | src/render/Font.cpp | 18 | ||||
-rw-r--r-- | src/render/Font.h | 1 | ||||
-rw-r--r-- | src/weapons/WeaponEffects.cpp | 4 |
15 files changed, 1048 insertions, 711 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index dee2cbe3..260978b3 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -97,11 +97,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType pCopPed->m_nRoadblockVeh->RegisterReference((CEntity**)&pCopPed->m_nRoadblockVeh); pCopPed->bCrouchWhenShooting = roadBlockType == 2 ? false : true; if (pEntityToAttack) { - if (pCopPed->m_pPointGunAt) - pCopPed->m_pPointGunAt->CleanUpOldReference(&pCopPed->m_pPointGunAt); - pCopPed->m_pPointGunAt = pEntityToAttack; - if (pEntityToAttack) - pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt); + pCopPed->SetWeaponLockOnTarget(pEntityToAttack); pCopPed->SetAttack(pEntityToAttack); } pCopPed->m_pMyVehicle = pVehicle; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 68771f64..e8e4a28b 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -1011,14 +1011,15 @@ CCamera::CamControl(void) if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() && (!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam() #ifdef FREE_CAM - && !CCamera::bFreeCam + && (!CCamera::bFreeCam || m_bEnable1rstPersonCamCntrlsScript) #endif ){ // See if we want to enter first person mode if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){ m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds(); m_bFirstPersonBeingUsed = true; - }else if(m_bFirstPersonBeingUsed){ + } + if(m_bFirstPersonBeingUsed){ // Or if we want to go back to 3rd person if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() || CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() || @@ -1701,7 +1702,7 @@ CCamera::CamControl(void) StartTransitionWhenNotFinishedInter(ReqMode); pTargetEntity->RegisterReference(&pTargetEntity); Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); - }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){ + }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT || jumpCutTo1stPrs){ m_uiTransitionState = 0; m_vecDoingSpecialInterPolation = false; if(m_bEnable1rstPersonCamCntrlsScript && ReqMode == CCam::MODE_1STPERSON) diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 04d7a8a2..929991f3 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -87,11 +87,6 @@ CVector2D mapCrosshair; bool CMenuManager::m_PrefsCutsceneBorders = true; #endif -const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // TODO(Miami): is this still here? - -float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; -float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; - bool holdingScrollBar; // *(bool*)0x7039B9; // not original name CMenuManager FrontEndMenuManager; @@ -158,27 +153,43 @@ bool CMenuManager::m_bSaveWasSuccessful = false; wchar* CMenuManager::m_pDialogText = nil; #endif -#define PREPARE_MENU_HEADER \ +#define SET_FONT_FOR_MENU_HEADER \ CFont::SetRightJustifyOn(); \ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ CFont::SetDropShadowPosition(0); -#define ProcessSlider(value, y, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ +#define RESET_FONT_FOR_NEW_PAGE \ + CFont::SetBackgroundOff(); \ + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \ + CFont::SetPropOn(); \ + CFont::SetCentreOff(); \ + CFont::SetJustifyOn(); \ + CFont::SetRightJustifyOff(); \ + CFont::SetBackGroundOnlyTextOn(); \ + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN)); \ + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN)); + +#define ProcessSlider(value, y, increaseAction, decreaseAction, hoverEndX, onlyWhenHoveringRow) \ do { \ lastActiveBarX = DisplaySlider(MENU_X_LEFT_ALIGNED(MENUSLIDER_X), MENU_Y(y), MENU_Y(MENUSLIDER_SMALLEST_BAR), MENU_Y(MENUSLIDER_BIGGEST_BAR), MENU_X(MENUSLIDER_UNK), value, MENU_X(3.0f)); \ if (i != m_nCurrOption || !itemsAreSelectable) \ break; \ \ - if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \ + if (CheckHover(0, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \ m_nHoverOption = decreaseAction; \ - \ - if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \ break; \ - \ + } \ + if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \ + m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ + break; \ + } \ m_nHoverOption = increaseAction; \ if (m_nMousePosX < MENU_X_LEFT_ALIGNED(MENUSLIDER_X)) \ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ + \ + if (onlyWhenHoveringRow && (m_nMousePosY < MENU_Y(y) || m_nMousePosY > MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \ + m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) // --- Functions not in the game/inlined starts @@ -275,7 +286,7 @@ CMenuManager::ThingsToDoBeforeLeavingPage() } } -int8 +inline int8 CMenuManager::GetPreviousPageOption() { return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry : @@ -410,7 +421,7 @@ CMenuManager::Initialise(void) DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); m_AllowNavigation = false; - m_menuTransitionProgress = -50; // to start from black + m_firstStartCounter = -50; // to start from black m_nMenuFadeAlpha = 0; m_nCurrOption = 0; m_nOptionHighlightTransitionBlend = 0; @@ -442,37 +453,6 @@ CMenuManager::Initialise(void) } void -CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2) -{ - if (!text) - return; - -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese() && stat2) - if (itsFloat) - sprintf(gString2, " %.2f/%.2f", *(float*)stat, *(float*)stat2); - else - sprintf(gString2, " %d/%d", *(int*)stat, *(int*)stat2); - else -#endif - if (stat2) { - if (itsFloat) - sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); - else - sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2); - } else if (stat) { - if (itsFloat) - sprintf(gString2, " %.2f", *(float*)stat); - else - sprintf(gString2, " %d", *(int*)stat); - } else - gString2[0] = '\0'; - - UnicodeStrcpy(gUString, TheText.Get(text)); - AsciiToUnicode(gString2, gUString2); -} - -void CMenuManager::CentreMousePointer() { if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) { @@ -759,6 +739,7 @@ CMenuManager::DoSettingsBeforeStartingAGame() DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } +// --MIAMI: Done void CMenuManager::DrawStandardMenus(bool activeScreen) { @@ -772,7 +753,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen) CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN)); +#ifdef ASPECT_RATIO_SCALE CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); +#else + CFont::SetCentreSize(SCREEN_WIDTH); +#endif switch (m_nCurrScreen) { case MENUPAGE_CHOOSE_LOAD_SLOT: @@ -797,7 +782,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen) // Page name if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { - PREPARE_MENU_HEADER + SET_FONT_FOR_MENU_HEADER CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); @@ -1168,9 +1153,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen) if (CFont::Details.centre) { leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f); rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); + } else if (!CFont::Details.rightJustify) { leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); + } else { leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth); rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; @@ -1189,13 +1176,12 @@ CMenuManager::DrawStandardMenus(bool activeScreen) int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y; int topYMax = y; uint32 bottomYMin = y + 22; - int transition = m_nOptionHighlightTransitionBlend; // Actually bottomRight and bottomLeft should be exchanged here(although this is original code). // So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes. - if (transition == 0) { - if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { + if (m_nOptionHighlightTransitionBlend == 0) { + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), @@ -1212,9 +1198,10 @@ CMenuManager::DrawStandardMenus(bool activeScreen) menuOptionHighlight.bottomRight_y = bottomYMin + CGeneral::GetRandomNumber() % 7; menuOptionHighlight.UpdateMultipliers(); menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); - } else if (transition < 255) { + + } else if (m_nOptionHighlightTransitionBlend < 255) { menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); - if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), @@ -1223,7 +1210,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen) } else { m_nOptionHighlightTransitionBlend = 255; menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); - if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), @@ -1247,8 +1234,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen) } } - if (section != 0) { - + if (section == 1) { if (leftText) { CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y), leftText); } @@ -1306,27 +1292,30 @@ CMenuManager::DrawStandardMenus(bool activeScreen) } #endif - // TODO(Miami): check // Sliders int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { - case MENUACTION_BRIGHTNESS: - ProcessSlider(m_PrefsBrightness / 384.0f, 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_DRAWDIST: - ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_MUSICVOLUME: - if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) - ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_SFXVOLUME: - if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) - ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_MOUSESENS: - ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, 170.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH); - break; + case MENUACTION_BRIGHTNESS: + ProcessSlider(m_PrefsBrightness / 384.0f, 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true); + break; + case MENUACTION_DRAWDIST: + ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true); + break; + case MENUACTION_MUSICVOLUME: + if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) + ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, SCREEN_WIDTH, true); + break; + case MENUACTION_SFXVOLUME: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) + ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, SCREEN_WIDTH, true); + break; + case MENUACTION_MOUSESENS: + ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, 170.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, SCREEN_WIDTH, false); + break; + case MENUACTION_MP3VOLUMEBOOST: + if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER && DMAudio.IsMP3RadioChannelAvailable()) + ProcessSlider(m_PrefsMP3BoostVolume / 64.f, 128.0f, HOVEROPTION_INCREASE_MP3BOOST, HOVEROPTION_DECREASE_MP3BOOST, SCREEN_WIDTH, true); + break; } // Not just unused, but also collides with the bug fix in Font.cpp. Yikes. @@ -1395,12 +1384,14 @@ CMenuManager::GetNumOptionsCntrlConfigScreens(void) return number; } +// --MIAMI: Done void CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column) { int controllerAction = PED_FIREWEAPON; // GetStartOptionsCntrlConfigScreens(); int numOptions = GetNumOptionsCntrlConfigScreens(); + int nextY = MENU_Y(yStart); int bindingMargin = MENU_X(3.0f); float rowHeight; switch (m_ControlMethod) { @@ -1414,11 +1405,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 break; } - // MENU_Y(rowHeight * 0.0f + yStart); - for (int optionIdx = 0, nextY = MENU_Y(yStart); optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { + for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { int nextX = xStart; int bindingsForThisOpt = 0; - CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255))); + int contSetOrder = SETORDER_1; + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); if (column == CONTSETUP_PED_COLUMN) { switch (optionIdx) { @@ -1456,10 +1447,10 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 11: case 12: case 16: - case 18: - case 19: case 20: case 21: + case 22: + case 23: controllerAction = -1; break; case 13: @@ -1474,34 +1465,40 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 17: controllerAction = PED_LOCK_TARGET; break; - case 22: + case 18: + controllerAction = PED_DUCK; + break; + case 19: + controllerAction = PED_ANSWER_PHONE; + break; + case 24: controllerAction = PED_LOOKBEHIND; break; - case 23: + case 25: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_LEFT; break; - case 24: + case 26: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_RIGHT; break; - case 25: + case 27: controllerAction = PED_1RST_PERSON_LOOK_UP; break; - case 26: + case 28: controllerAction = PED_1RST_PERSON_LOOK_DOWN; break; - case 27: + case 29: controllerAction = PED_CYCLE_TARGET_LEFT; break; - case 28: + case 30: controllerAction = PED_CYCLE_TARGET_RIGHT; break; - case 29: + case 31: controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER; break; default: @@ -1523,11 +1520,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 14: case 15: case 17: - case 25: - case 26: + case 18: + case 19: case 27: case 28: case 29: + case 30: + case 31: controllerAction = -1; break; case 3: @@ -1560,32 +1559,31 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 16: controllerAction = VEHICLE_HANDBRAKE; break; - case 18: + case 20: controllerAction = VEHICLE_TURRETLEFT; break; - case 19: + case 21: controllerAction = VEHICLE_TURRETRIGHT; break; - case 20: + case 22: controllerAction = VEHICLE_TURRETUP; break; - case 21: + case 23: controllerAction = VEHICLE_TURRETDOWN; break; - case 22: + case 24: controllerAction = -2; break; - case 23: + case 25: controllerAction = VEHICLE_LOOKLEFT; break; - case 24: + case 26: controllerAction = VEHICLE_LOOKRIGHT; break; default: break; } } - int bindingWhite = 155; // Highlight selected column(and make its text black) if (m_nSelectedListRow == optionIdx) { @@ -1594,58 +1592,38 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) { #ifdef FIX_BUGS - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); - } else { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); - } + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #else - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), - MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); - } else { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), - MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); - } + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), + CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #endif - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - bindingWhite = 0; + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); } else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { #ifdef FIX_BUGS - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); - } else { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); - } + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #else - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150))); - } else { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210))); - } + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), + CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #endif - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - bindingWhite = 0; + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); } } } // Print bindings, including seperator (-) between them CFont::SetScale(MENU_X(0.25f), MENU_Y(0.6f)); - for (int contSetOrder = SETORDER_1; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { + for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder); if (settingText) { ++bindingsForThisOpt; if (bindingsForThisOpt > 1) { wchar *seperator = TheText.Get("FEC_IBT"); - CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, seperator); - CFont::SetColor(CRGBA(bindingWhite, bindingWhite, bindingWhite, FadeIn(255))); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } CFont::PrintString(nextX, nextY, settingText); @@ -1658,23 +1636,27 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } } if (controllerAction == -1) { - CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used + } else if (controllerAction == -2) { - CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r + } else if (bindingsForThisOpt == 0) { + m_NoEmptyBinding = false; if (m_nSelectedListRow != optionIdx) { - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound + } else if (m_bWaitingForNewKeyBind) { if (column != m_nSelectedContSetupColumn) { - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } } else { if (column != m_nSelectedContSetupColumn) { - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); } CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } @@ -1698,44 +1680,32 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode(); } if (showWaitingText) { - CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???" } - CFont::SetCentreOn(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); - if (m_bKeyChangeNotProcessed) { - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE - } else { - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL - } - + if (m_bKeyChangeNotProcessed) + DisplayHelperText("FET_CIG"); + else + DisplayHelperText("FET_RIG"); + CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); m_bKeyIsOK = true; } else { - CFont::SetCentreOn(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE + DisplayHelperText("FET_CIG"); CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + m_bKeyIsOK = false; m_bKeyChangeNotProcessed = false; } } else if (optionIdx == m_nSelectedListRow) { - CFont::SetCentreOn(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION + DisplayHelperText("FET_EIG"); CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); } } @@ -1799,6 +1769,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig } } +// --MIAMI: Done void CMenuManager::DrawControllerSetupScreen() { @@ -1813,39 +1784,25 @@ CMenuManager::DrawControllerSetupScreen() default: break; } - CFont::SetBackgroundOff(); - CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN)); - CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN)); - PREPARE_MENU_HEADER + RESET_FONT_FOR_NEW_PAGE + SET_FONT_FOR_MENU_HEADER - switch (m_ControlMethod) { - case CONTROL_STANDARD: - CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); - CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), - TheText.Get("FET_STI")); + // Shadow + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); - CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); - CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), - TheText.Get("FET_STI")); - break; - case CONTROL_CLASSIC: - CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); - CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), - TheText.Get("FET_CTI")); + if (m_ControlMethod == CONTROL_STANDARD) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI")); + else if (m_ControlMethod == CONTROL_CLASSIC) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI")); + + // Real header + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); + + if (m_ControlMethod == CONTROL_STANDARD) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI")); + else if (m_ControlMethod == CONTROL_CLASSIC) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); - CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); - CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), - TheText.Get("FET_CTI")); - break; - default: - break; - } wchar *actionTexts[33]; actionTexts[0] = TheText.Get("FEC_FIR"); actionTexts[1] = TheText.Get("FEC_NWE"); @@ -1892,43 +1849,46 @@ CMenuManager::DrawControllerSetupScreen() actionTexts[27] = nil; } - // Gray panel background + // Blue panel background CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)), - CRGBA(200, 200, 50, FadeIn(50))); + CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); if (m_nCurrExLayer == HOVEROPTION_LIST) - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); else - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); // List header CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOff(); - CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC")); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR")); + CFont::SetDropShadowPosition(0); CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + int yStart; if (m_ControlMethod == CONTROL_CLASSIC) - yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29; + yStart = CONTSETUP_LIST_TOP + 18; else - yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34; + yStart = CONTSETUP_LIST_TOP + 21; + float optionYBottom = yStart + rowHeight; for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) { wchar *actionText = actionTexts[i]; if (!actionText) break; if (!m_bWaitingForNewKeyBind) { - if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { - float curOptY = i * rowHeight + yStart; - if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) { + if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) { m_nOptionMouseHovering = i; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrExLayer = HOVEROPTION_LIST; @@ -1968,10 +1928,10 @@ CMenuManager::DrawControllerSetupScreen() CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOff(); - if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21) - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21 || i == 22 || i == 23)) + CFont::SetScale(MENU_X(0.32f), MENU_Y(0.6f)); else - CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f)); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText); } @@ -1979,15 +1939,15 @@ CMenuManager::DrawControllerSetupScreen() DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN); if (!m_bWaitingForNewKeyBind) { - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) { m_nHoverOption = HOVEROPTION_BACK; - } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) - && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) { + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) + && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP - 10.0f) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)) { m_nHoverOption = HOVEROPTION_LIST; } else { @@ -1997,20 +1957,16 @@ CMenuManager::DrawControllerSetupScreen() // Back button and it's shadow CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); CFont::SetRightJustifyOn(); - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); - for (int i = 0; i < 2; i++) { - CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i), - SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB")); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); - if (m_nHoverOption == HOVEROPTION_BACK) - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); - else - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); - } + CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f), TheText.Get("FEDS_TB")); } +// --MIAMI: Done void CMenuManager::DrawFrontEnd() { @@ -2031,13 +1987,13 @@ CMenuManager::DrawFrontEnd() if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; - if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255) + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255) bMenuChangeOngoing = false; DrawBackground(false); } -// --MIAMI: Done except commented things +// --MIAMI: Done void CMenuManager::DrawBackground(bool transitionCall) { @@ -2046,7 +2002,7 @@ CMenuManager::DrawBackground(bool transitionCall) SetFrontEndRenderStates(); - if (m_menuTransitionProgress < 255) { + if (m_firstStartCounter < 255) { CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } @@ -2077,7 +2033,7 @@ CMenuManager::DrawBackground(bool transitionCall) SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); } else { m_nMenuFadeAlpha = 255; - m_menuTransitionProgress = 255; + m_firstStartCounter = 255; m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); if (m_nCurrScreen == MENUPAGE_MAP) PrintMap(); @@ -2161,30 +2117,30 @@ CMenuManager::DrawBackground(bool transitionCall) } menuBg.UpdateMultipliers(); - if (m_menuTransitionProgress == 255) + if (m_firstStartCounter == 255) m_nOptionHighlightTransitionBlend = 0; } static PauseModeTime LastFade = 0; - static uint8 forceFadeInCounter = 0; - if (m_nMenuFadeAlpha >= 255) { - if (m_nMenuFadeAlpha > 255) - m_nMenuFadeAlpha = 255; - } else { + if (m_nMenuFadeAlpha < 255) { + static uint8 forceFadeInCounter = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 #ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack || forceFadeInCounter > 30 #endif ) { m_nMenuFadeAlpha += 20; - m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255); + if (m_firstStartCounter < 255) { + m_firstStartCounter = Min(m_firstStartCounter + 20, 255); + } LastFade = CTimer::GetTimeInMillisecondsPauseMode(); } forceFadeInCounter++; - } + } else if (m_nMenuFadeAlpha > 255) + m_nMenuFadeAlpha = 255; - if (!transitionCall && m_menuTransitionProgress == 255) { + if (!transitionCall && m_firstStartCounter == 255) { int actualAlpha = m_nMenuFadeAlpha; if (actualAlpha < 255) { int actualScreen = m_nCurrScreen; @@ -2218,7 +2174,7 @@ CMenuManager::DrawBackground(bool transitionCall) DrawControllerSetupScreen(); break; case MENUPAGE_OUTRO: - CMenuManager::DrawQuitGameScreen(); + DrawQuitGameScreen(); break; default: DrawStandardMenus(true); @@ -2229,7 +2185,7 @@ CMenuManager::DrawBackground(bool transitionCall) SetFrontEndRenderStates(); if (m_nCurrScreen != MENUPAGE_OUTRO) - if (m_menuTransitionProgress == 255) { + if (m_firstStartCounter == 255) { m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); } else { m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); @@ -2251,8 +2207,8 @@ CMenuManager::DrawBackground(bool transitionCall) } if (m_bShowMouse) { - CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(55.0f), MENU_Y(43.0f)); + CRect mouse(0.0f, 0.0f, MENU_X(35.0f), MENU_Y(35.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(45.0f), MENU_Y(38.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); @@ -2265,15 +2221,7 @@ CMenuManager::DrawBackground(bool transitionCall) void CMenuManager::DrawPlayerSetupScreen(bool activeScreen) { - CFont::SetBackgroundOff(); - CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN)); - CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN)); + RESET_FONT_FOR_NEW_PAGE // lstrcpy's changed with strcpy if (!m_bSkinsEnumerated) { @@ -2360,7 +2308,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen) CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); - PREPARE_MENU_HEADER + SET_FONT_FOR_MENU_HEADER CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS")); @@ -2668,24 +2616,6 @@ CMenuManager::FadeIn(int alpha) return Min(m_nMenuFadeAlpha, alpha); } -void -CMenuManager::FilterOutColorMarkersFromString(wchar *str) -{ - int newIdx = 0; - wchar copy[256], *c; - UnicodeStrcpy(copy, str); - - for (c = copy; *c != '\0'; c++) { - if (*c == '~') { - c++; - while (*c != '~') c++; - } else { - str[newIdx++] = *c; - } - } - str[newIdx] = '\0'; -} - // --MIAMI: Done int CMenuManager::GetStartOptionsCntrlConfigScreens() @@ -3077,7 +3007,7 @@ CMenuManager::SmallMessageScreen(const char* text) CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text)); } -// --MIAMI: Done, but FilterOutColorMarkersFromString is actually in CFont +// --MIAMI: Done void CMenuManager::PrintBriefs() { @@ -3101,7 +3031,7 @@ CMenuManager::PrintBriefs() brief.m_nNumber[4], brief.m_nNumber[5], gUString); CMessages::InsertStringInString(gUString, brief.m_pString); CMessages::InsertPlayerControlKeysInString(gUString); - FilterOutColorMarkersFromString(gUString); + CFont::FilterOutTokensFromString(gUString); nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING; CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString); @@ -3116,7 +3046,7 @@ CMenuManager::PrintStats() static uint8 pirateCheck = 0; static float scrollY = 0; - int rowNum = ConstructStatLine(99999); + int rowNum = CStats::ConstructStatLine(99999); CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f), MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f), MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f), @@ -3170,7 +3100,7 @@ CMenuManager::PrintStats() // If it's still on screen if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) { - ConstructStatLine(row); + CStats::ConstructStatLine(row); // But about to dim from bottom if (y < MENU_Y(STATS_BOTTOM_Y)) { @@ -3482,7 +3412,6 @@ CMenuManager::AdditionalOptionInput(bool &goBack) } } -// TODO(Miami): FrontEndMenuManager.ConstructStatLine -> CStats::ConstructStatLine // Not original name void CMenuManager::ExportStats() @@ -3494,7 +3423,7 @@ CMenuManager::ExportStats() FILE *txtFile = fopen("stats.txt", "w"); if (txtFile) { - int statLines = FrontEndMenuManager.ConstructStatLine(99999); + int statLines = CStats::ConstructStatLine(99999); fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n"); fprintf(txtFile, "\t\t\tGTA VICE CITY %s\n", UnicodeToAscii(TheText.Get("FEH_STA"))); fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n\n"); @@ -3506,7 +3435,7 @@ CMenuManager::ExportStats() UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); fprintf(txtFile, "%s (%d)\n\n\n", UnicodeToAscii(gUString), CStats::FindCriminalRatingNumber()); for (int i = 0; i < statLines; ++i) { - FrontEndMenuManager.ConstructStatLine(i); + CStats::ConstructStatLine(i); char *statKey = UnicodeToAscii(gUString); if (statKey[0] != '\0') fprintf(txtFile, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n%s\n", statKey); @@ -3514,7 +3443,7 @@ CMenuManager::ExportStats() char *statValue = UnicodeToAscii(gUString2); for (int j = 0; statValue[j] != '\0'; ++j) { if (statValue[j] == '_') - statValue[j] = 'º'; + statValue[j] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation } if (statValue) fprintf(txtFile, "%s\n\n", statValue); @@ -3524,7 +3453,7 @@ CMenuManager::ExportStats() fclose(txtFile); FILE *htmlFile = fopen("stats.html", "w"); if (htmlFile) { - int statLines = FrontEndMenuManager.ConstructStatLine(99999); + int statLines = CStats::ConstructStatLine(99999); fprintf(htmlFile, "<title>Grand Theft Auto Vice City Stats</title>\n"); fprintf(htmlFile, "<body bgcolor=\"#FF00CC\" leftmargin=\"10\" topmargin=\"10\" marginwidth=\"10\" marginheight=\"10\">\n"); fprintf(htmlFile, "<table width=\"560\" align=\"center\" border=\"0\" cellpadding=\"5\" cellspacing=\"0\">\n"); @@ -3556,7 +3485,7 @@ CMenuManager::ExportStats() "2\"></td> </tr>\n", statKey, rating); for (int k = 0; k < statLines; ++k) { - FrontEndMenuManager.ConstructStatLine(k); + CStats::ConstructStatLine(k); statKey = UnicodeToAscii(gUString); if (statKey[0] != '\0') fprintf(htmlFile, "</font></strong></div></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"10" @@ -3576,7 +3505,7 @@ CMenuManager::ExportStats() char *statValue = UnicodeToAscii(gUString2); for (int l = 0; statValue[l] != '\0'; ++l) { if (statValue[l] == '_') - statValue[l] = 'º'; + statValue[l] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation } if (statValue) fprintf(htmlFile, "%s", statValue); @@ -3704,15 +3633,6 @@ CMenuManager::PrintRadioSelector(void) m_aFrontEndSprites[second + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); - // Middle one(third) is colored differently whether on transition or not. - if (m_ScrollRadioBy != 0) { - m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), - CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); - } else { - m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f), - CRGBA(255, 255, 255, FadeIn(255))); - } - // Fourth m_aFrontEndSprites[fourth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); @@ -3722,6 +3642,16 @@ CMenuManager::PrintRadioSelector(void) m_aFrontEndSprites[fifth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } + + // Middle one(third) is colored differently depending on if it's in transition. + // If not in transition then this icon indicates selected radio, and should be on top of all icons. thus drawn last + if (m_ScrollRadioBy != 0) { + m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else { + m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f), + CRGBA(255, 255, 255, FadeIn(255))); + } #endif static bool radioChangeRequested = false; @@ -3787,7 +3717,8 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack) m_nTotalListRow = m_nSkinsTotal; } if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; + // GetNumOptionsCntrlConfigScreens would have been a better choice + m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 32 : 27; if (m_nSelectedListRow > m_nTotalListRow) m_nSelectedListRow = m_nTotalListRow - 1; } @@ -4015,7 +3946,7 @@ CMenuManager::UserInput(void) bool goDown = false; int8 changeValueBy; - if (!m_AllowNavigation && m_menuTransitionProgress == 255) + if (!m_AllowNavigation && m_firstStartCounter == 255) m_AllowNavigation = true; if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { m_bShowMouse = true; @@ -5434,162 +5365,6 @@ CMenuManager::PrintMap(void) DisplayHelperText("FEH_MPH"); } -// rowIdx 99999 returns total numbers of rows. otherwise it returns 0. -int -CMenuManager::ConstructStatLine(int rowIdx) -{ -#define STAT_LINE(str, left, isFloat, right) \ - do { \ - if(counter == rowIdx){ \ - BuildStatLine(str, left, isFloat, right); \ - return 0; \ - } counter++; \ - } while(0) - - int counter = 0, nTemp; - - STAT_LINE("PL_STAT", nil, false, nil); - - int percentCompleted = CStats::GetPercentageProgress(); - - STAT_LINE("PER_COM", &percentCompleted, false, nil); - STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil); - STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions); - if (CGame::nastyGame) { - STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies); - } - - CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; - float packagesPercent = 0.0f; - if (player.m_nTotalPackages != 0) - packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; - - int nPackagesPercent = packagesPercent; - STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100)); - STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps); - STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil); - if (CGame::nastyGame) { - STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil); - STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil); - } - STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil); - STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil); - STAT_LINE("TM_DED", &CStats::TimesDied, false, nil); - STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil); - STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil); - STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil); - STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil); - - if (CStats::HighestScores[0] > 0) { - STAT_LINE("FEST_BB", nil, false, nil); - STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil); - } - if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) { - STAT_LINE("FEST_GC", nil, false, nil); - } - if (CStats::HighestScores[1] > 0) { - STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil); - } - if (CStats::HighestScores[2] > 0) { - STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil); - } - if (CStats::HighestScores[3] > 0) { - STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil); - } - if (CStats::HighestScores[4] > 0) { - STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil); - } - - switch (m_PrefsLanguage) { - case LANGUAGE_AMERICAN: -#ifndef USE_MEASUREMENTS_IN_METERS - float fTemp; - STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil); - STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledByCar * MILES_IN_METER), true, nil); - STAT_LINE("DISTBIK", &(fTemp = CStats::DistanceTravelledByBike * MILES_IN_METER), true, nil); - STAT_LINE("DISTBOA", &(fTemp = CStats::DistanceTravelledByBoat * MILES_IN_METER), true, nil); - STAT_LINE("DISTGOL", &(fTemp = CStats::DistanceTravelledByGolfCart * MILES_IN_METER), true, nil); - STAT_LINE("DISTHEL", &(fTemp = CStats::DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil); - STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil); - STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil); - break; -#endif - case LANGUAGE_FRENCH: - case LANGUAGE_GERMAN: - case LANGUAGE_ITALIAN: - case LANGUAGE_SPANISH: -#ifdef MORE_LANGUAGES - case LANGUAGE_POLISH: - case LANGUAGE_RUSSIAN: - case LANGUAGE_JAPANESE: -#endif - STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil); - STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, true, nil); - STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, true, nil); - STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, true, nil); - STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, true, nil); - STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, true, nil); - STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil); - STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil); - break; - default: - break; - } - - STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil); - STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil); - STAT_LINE("BSTSTU", nil, false, nil); - - if (counter == rowIdx) { - gUString[0] = '\0'; - switch (CStats::BestStuntJump) { - case 1: - UnicodeStrcpy(gUString2, TheText.Get("INSTUN")); - return 0; - case 2: - UnicodeStrcpy(gUString2, TheText.Get("PRINST")); - return 0; - case 3: - UnicodeStrcpy(gUString2, TheText.Get("DBINST")); - return 0; - case 4: - UnicodeStrcpy(gUString2, TheText.Get("DBPINS")); - return 0; - case 5: - UnicodeStrcpy(gUString2, TheText.Get("TRINST")); - return 0; - case 6: - UnicodeStrcpy(gUString2, TheText.Get("PRTRST")); - return 0; - case 7: - UnicodeStrcpy(gUString2, TheText.Get("QUINST")); - return 0; - case 8: - UnicodeStrcpy(gUString2, TheText.Get("PQUINS")); - return 0; - default: - UnicodeStrcpy(gUString2, TheText.Get("NOSTUC")); - return 0; - } - } - counter++; - STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil); - STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil); - STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil); - STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil); - STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil); - STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil); - STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil); - //TODO(MIAMI): move this function to the CStats and add reading of Stat lines tied with "MEDIA" for the "CHASESTAT" cheatcode - return counter; - -#undef STAT_LINE -} - void CMenuManager::ChangeRadioStation(int8 increaseBy) { diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 0e898796..01eb1c2e 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -85,16 +85,15 @@ #define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f #define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10 #define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f -#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f -#define CONTSETUP_LIST_TOP 28.0f +#define CONTSETUP_LIST_TOP 58.0f #define CONTSETUP_LIST_RIGHT 18.0f -#define CONTSETUP_LIST_BOTTOM 120.0f -#define CONTSETUP_LIST_LEFT 18.0f +#define CONTSETUP_LIST_BOTTOM 78.0f +#define CONTSETUP_LIST_LEFT 30.0f #define CONTSETUP_COLUMN_1_X 40.0f #define CONTSETUP_COLUMN_2_X 210.0f #define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f) #define CONTSETUP_BACK_RIGHT 35.0f -#define CONTSETUP_BACK_BOTTOM 122.0f +#define CONTSETUP_BACK_BOTTOM 82.0f #define CONTSETUP_BACK_HEIGHT 25.0f enum @@ -310,21 +309,6 @@ enum eCheckHover HOVEROPTION_USESKIN, // also layer in controller setup and skin menu HOVEROPTION_NEXT_RADIO, HOVEROPTION_PREV_RADIO, - - // Below is TODO(Miami) - - // those are unused in VC - HOVEROPTION_RADIO_0 = HOVEROPTION_NEXT_RADIO, - HOVEROPTION_RADIO_1, - HOVEROPTION_RADIO_2, - HOVEROPTION_RADIO_3, - HOVEROPTION_RADIO_4, - HOVEROPTION_RADIO_5, - HOVEROPTION_RADIO_6, - HOVEROPTION_RADIO_7, - HOVEROPTION_RADIO_8, - HOVEROPTION_RADIO_9, - HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, HOVEROPTION_INCREASE_DRAWDIST, @@ -359,7 +343,7 @@ enum eControlMethod enum ControllerSetupColumn { CONTSETUP_PED_COLUMN = 0, - CONTSETUP_VEHICLE_COLUMN = 14, + CONTSETUP_VEHICLE_COLUMN = 16, }; struct tSkinInfo @@ -485,7 +469,7 @@ public: int8 m_PrefsShowSubtitles; int8 m_PrefsShowLegends; int8 m_PrefsUseWideScreen; - int8 m_PrefsVsync; // TODO(Miami): Are we sure? + int8 m_PrefsVsync; int8 m_PrefsVsyncDisp; int8 m_PrefsFrameLimiter; int8 m_nPrefsAudio3DProviderIndex; @@ -526,7 +510,7 @@ public: uint8 field_74[4]; int32 *pControlEdit; bool m_OnlySaveMenu; - int32 m_menuTransitionProgress; + int32 m_firstStartCounter; CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES]; bool m_bSpritesLoaded; int32 m_LeftMostRadioX; @@ -662,7 +646,6 @@ public: void Initialise(); void PrintMap(); void SetFrontEndRenderStates(); - static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2); static void CentreMousePointer(); void CheckCodesForControls(int); bool CheckHover(int x1, int x2, int y1, int y2); @@ -679,7 +662,6 @@ public: void DrawBackground(bool transitionCall); void DrawPlayerSetupScreen(bool); int FadeIn(int alpha); - void FilterOutColorMarkersFromString(wchar*); int GetStartOptionsCntrlConfigScreens(); void InitialiseChangedLanguageSettings(); void LoadAllTextures(); @@ -707,7 +689,6 @@ public: void UnloadTextures(); void WaitForUserCD(); int GetNumOptionsCntrlConfigScreens(); - int ConstructStatLine(int); void SwitchToNewScreen(int8); void AdditionalOptionInput(bool &goBack); void ExportStats(void); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index e078e6d0..1bc5f14a 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -5,6 +5,9 @@ #include "World.h" #include "Pad.h" #include "DMAudio.h" +#include "main.h" +#include "Font.h" +#include "Frontend.h" #include <climits> @@ -773,4 +776,255 @@ CStats::PopulateFavoriteRadioStationList() float* pListenTimeArray = DMAudio.GetListenTimeArray(); for (int i = 0; i < NUM_RADIOS; i++) FavoriteRadioStationList[i] = pListenTimeArray[i]; -}
\ No newline at end of file +} + +void +CStats::BuildStatLine(Const char *text, void *stat, int displayType, void *stat2, int isTime) +{ +#define STAT_D *(int*)stat +#define STAT_F *(float*)stat +#define STAT2_D *(int*)stat2 +#define STAT2_F *(float*)stat2 + if (!text) + return; + + gString2[0] = '\0'; + if (isTime == 1) { + if (*((int*)stat2) >= 10) + sprintf(gString2, " %d:%d", STAT_D, STAT2_D); + else + sprintf(gString2, " %d:0%d", STAT_D, STAT2_D); + + } else if (stat2) { +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) { + switch (displayType) { + case 0: + case 4: + sprintf(gString2, " %d/%d", STAT_D, STAT2_D); + break; + case 1: + sprintf(gString2, " %.2f/%.2f", STAT_F, STAT2_F); + break; + case 2: + sprintf(gString2, " %d%%/%d%%", STAT_D, STAT2_D); + break; + case 3: + sprintf(gString2, " $%.2f/$%.2f", STAT_F, STAT2_F); + break; + default: + break; + } + } else +#endif + { + switch (displayType) { + case 0: + sprintf(gString2, " %d %s %d", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D); + break; + case 1: + sprintf(gString2, " %.2f %s %.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F); + break; + case 2: + sprintf(gString2, " %d%% %s %d%%", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D); + break; + case 3: + sprintf(gString2, " $%.2f %s $%.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F); + break; + case 4: + sprintf(gString2, " %d_ %s %d_", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D); + break; + default: + break; + } + } + } else if (stat) { + switch (displayType) { + case 0: + sprintf(gString2, "%d", STAT_D); + break; + case 1: + sprintf(gString2, "%.2f", STAT_F); + break; + case 2: + sprintf(gString2, "%d%%", STAT_D); + break; + case 3: + sprintf(gString2, "$%.2f", STAT_F); + break; + case 4: +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + sprintf(gString2, "%d", STAT_D); + else +#endif + sprintf(gString2, "%d_", STAT_D); + break; + default: + break; + } + } + UnicodeStrcpy(gUString, TheText.Get(text)); + CFont::FilterOutTokensFromString(gUString); + AsciiToUnicode(gString2, gUString2); +#undef STAT_D +#undef STAT_F +#undef STAT2_D +#undef STAT2_F +} + +// TODO(Miami) +// rowIdx 99999 returns total numbers of rows. otherwise it returns 0. +int +CStats::ConstructStatLine(int rowIdx) +{ +#define STAT_LINE(str, left, isFloat, right) \ + do { \ + if(counter == rowIdx){ \ + BuildStatLine(str, left, isFloat ? 1 : 0, right, 0); \ + return 0; \ + } counter++; \ + } while(0) + + int counter = 0, nTemp; + + STAT_LINE("PL_STAT", nil, false, nil); + + int percentCompleted = GetPercentageProgress(); + + STAT_LINE("PER_COM", &percentCompleted, false, nil); + STAT_LINE("NMISON", &MissionsGiven, false, nil); + STAT_LINE("FEST_MP", &MissionsPassed, false, &TotalNumberMissions); + if (CGame::nastyGame) { + STAT_LINE("FEST_RP", &NumberKillFrenziesPassed, false, &TotalNumberKillFrenzies); + } + + CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; + float packagesPercent = 0.0f; + if (player.m_nTotalPackages != 0) + packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; + + int nPackagesPercent = packagesPercent; + STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100)); + STAT_LINE("NOUNIF", &NumberOfUniqueJumpsFound, false, &TotalNumberOfUniqueJumps); + STAT_LINE("DAYSPS", &DaysPassed, false, nil); + if (CGame::nastyGame) { + STAT_LINE("PE_WAST", &PeopleKilledByPlayer, false, nil); + STAT_LINE("PE_WSOT", &PeopleKilledByOthers, false, nil); + } + STAT_LINE("CAR_EXP", &CarsExploded, false, nil); + STAT_LINE("TM_BUST", &TimesArrested, false, nil); + STAT_LINE("TM_DED", &TimesDied, false, nil); + STAT_LINE("GNG_WST", &(nTemp = PedsKilledOfThisType[PEDTYPE_GANG9] + PedsKilledOfThisType[PEDTYPE_GANG8] + + PedsKilledOfThisType[PEDTYPE_GANG7] + PedsKilledOfThisType[PEDTYPE_GANG6] + + PedsKilledOfThisType[PEDTYPE_GANG5] + PedsKilledOfThisType[PEDTYPE_GANG4] + + PedsKilledOfThisType[PEDTYPE_GANG3] + PedsKilledOfThisType[PEDTYPE_GANG2] + + PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil); + STAT_LINE("DED_CRI", &(nTemp = PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil); + STAT_LINE("HEL_DST", &HelisDestroyed, false, nil); + STAT_LINE("KGS_EXP", &KgsOfExplosivesUsed, false, nil); + + if (HighestScores[0] > 0) { + STAT_LINE("FEST_BB", nil, false, nil); + STAT_LINE("FEST_H0", &HighestScores[0], false, nil); + } + if (HighestScores[4] + HighestScores[3] + HighestScores[2] + HighestScores[1] > 0) { + STAT_LINE("FEST_GC", nil, false, nil); + } + if (HighestScores[1] > 0) { + STAT_LINE("FEST_H1", &HighestScores[1], false, nil); + } + if (HighestScores[2] > 0) { + STAT_LINE("FEST_H2", &HighestScores[2], false, nil); + } + if (HighestScores[3] > 0) { + STAT_LINE("FEST_H3", &HighestScores[3], false, nil); + } + if (HighestScores[4] > 0) { + STAT_LINE("FEST_H4", &HighestScores[4], false, nil); + } + + switch (FrontEndMenuManager.m_PrefsLanguage) { + case CMenuManager::LANGUAGE_AMERICAN: +#ifndef USE_MEASUREMENTS_IN_METERS + float fTemp; + STAT_LINE("FEST_DF", &(fTemp = DistanceTravelledOnFoot * MILES_IN_METER), true, nil); + STAT_LINE("FEST_DC", &(fTemp = DistanceTravelledByCar * MILES_IN_METER), true, nil); + STAT_LINE("DISTBIK", &(fTemp = DistanceTravelledByBike * MILES_IN_METER), true, nil); + STAT_LINE("DISTBOA", &(fTemp = DistanceTravelledByBoat * MILES_IN_METER), true, nil); + STAT_LINE("DISTGOL", &(fTemp = DistanceTravelledByGolfCart * MILES_IN_METER), true, nil); + STAT_LINE("DISTHEL", &(fTemp = DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil); + STAT_LINE("MXCARD", &(fTemp = MaximumJumpDistance * FEET_IN_METER), true, nil); + STAT_LINE("MXCARJ", &(fTemp = MaximumJumpHeight * FEET_IN_METER), true, nil); + break; +#endif + case CMenuManager::LANGUAGE_FRENCH: + case CMenuManager::LANGUAGE_GERMAN: + case CMenuManager::LANGUAGE_ITALIAN: + case CMenuManager::LANGUAGE_SPANISH: +#ifdef MORE_LANGUAGES + case CMenuManager::LANGUAGE_POLISH: + case CMenuManager::LANGUAGE_RUSSIAN: + case CMenuManager::LANGUAGE_JAPANESE: +#endif + STAT_LINE("FESTDFM", &DistanceTravelledOnFoot, true, nil); + STAT_LINE("FESTDCM", &DistanceTravelledByCar, true, nil); + STAT_LINE("DISTBIM", &DistanceTravelledByBike, true, nil); + STAT_LINE("DISTBOM", &DistanceTravelledByBoat, true, nil); + STAT_LINE("DISTGOM", &DistanceTravelledByGolfCart, true, nil); + STAT_LINE("DISTHEM", &DistanceTravelledByHelicoptor, true, nil); + STAT_LINE("MXCARDM", &MaximumJumpDistance, true, nil); + STAT_LINE("MXCARJM", &MaximumJumpHeight, true, nil); + break; + default: + break; + } + + STAT_LINE("MXFLIP", &MaximumJumpFlips, false, nil); + STAT_LINE("MXJUMP", &MaximumJumpSpins, false, nil); + STAT_LINE("BSTSTU", nil, false, nil); + + if (counter == rowIdx) { + gUString[0] = '\0'; + switch (BestStuntJump) { + case 1: + UnicodeStrcpy(gUString2, TheText.Get("INSTUN")); + return 0; + case 2: + UnicodeStrcpy(gUString2, TheText.Get("PRINST")); + return 0; + case 3: + UnicodeStrcpy(gUString2, TheText.Get("DBINST")); + return 0; + case 4: + UnicodeStrcpy(gUString2, TheText.Get("DBPINS")); + return 0; + case 5: + UnicodeStrcpy(gUString2, TheText.Get("TRINST")); + return 0; + case 6: + UnicodeStrcpy(gUString2, TheText.Get("PRTRST")); + return 0; + case 7: + UnicodeStrcpy(gUString2, TheText.Get("QUINST")); + return 0; + case 8: + UnicodeStrcpy(gUString2, TheText.Get("PQUINS")); + return 0; + default: + UnicodeStrcpy(gUString2, TheText.Get("NOSTUC")); + return 0; + } + } + counter++; + STAT_LINE("PASDRO", &PassengersDroppedOffWithTaxi, false, nil); + STAT_LINE("MONTAX", &MoneyMadeWithTaxi, false, nil); + STAT_LINE("FEST_LS", &LivesSavedWithAmbulance, false, nil); + STAT_LINE("FEST_HA", &HighestLevelAmbulanceMission, false, nil); + STAT_LINE("FEST_CC", &CriminalsCaught, false, nil); + STAT_LINE("FEST_FE", &FiresExtinguished, false, nil); + STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil); + return counter; + +#undef STAT_LINE +} diff --git a/src/core/Stats.h b/src/core/Stats.h index 49f84657..69b3d492 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -147,4 +147,6 @@ public: static void AddPropertyAsOwned(int32); static void PopulateFavoriteRadioStationList(); static float GetFavoriteRadioStationList(int32); + static void BuildStatLine(Const char *, void *, int, void *, int); + static int ConstructStatLine(int); }; diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 10490a69..33b44d3e 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -96,9 +96,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) field_61C = 0; field_624 = 0; m_pStinger = new CStinger; - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); } CCopPed::~CCopPed() @@ -493,12 +491,7 @@ CCopPed::CopAI(void) false, true, false, false, true, false, false) || foundEnt && foundEnt == playerOrHisVeh) { - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference((CEntity**) &m_pPointGunAt); - m_pPointGunAt = playerOrHisVeh; - if (playerOrHisVeh) - playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt); - + SetWeaponLockOnTarget(playerOrHisVeh); SetAttack(playerOrHisVeh); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); } @@ -880,4 +873,4 @@ CCopPed::ProcessStingerCop(void) } else { ClearPursuit(); } -}
\ No newline at end of file +} diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index acf219b4..cefb3df1 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -9770,6 +9770,17 @@ CPed::Say(uint16 audio, int32 time) } } +void +CPed::SetWeaponLockOnTarget(CEntity *target) +{ + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + + m_pPointGunAt = (CPed*)target; + if (target) + ((CEntity*)target)->RegisterReference(&m_pPointGunAt); +} + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index c6c4fcee..2af6dccd 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -866,6 +866,7 @@ public: void PositionAttachedPed(); bool CanUseTorsoWhenLooking(); void ScanForDelayedResponseThreats(); + void SetWeaponLockOnTarget(CEntity*); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -1067,6 +1068,13 @@ public: else return (AnimationId)0; } + + static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) { + if (!!weapon->m_bPartialAttack) + return ANIM_MELEE_ATTACK_START; + else + return (AnimationId)0; + } // -- // My additions, because there were many, many instances of that. diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 8c7847a7..1f61118f 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -324,11 +324,7 @@ CPed::SetObjective(eObjective newObj, void *entity) break; case OBJECTIVE_DESTROY_OBJECT: - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - m_pPointGunAt = (CPed*)entity; - if (entity) - ((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt); + SetWeaponLockOnTarget((CEntity*)entity); break; case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: @@ -698,11 +694,7 @@ CPed::UpdateFromLeader(void) m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) { - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - m_pPointGunAt = m_threatEntity; - if (m_threatEntity) - m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt); + SetWeaponLockOnTarget(m_threatEntity); SetAttack(m_threatEntity); } } @@ -1353,12 +1345,7 @@ CPed::ProcessObjective(void) CWorld::bIncludeDeadPeds = false; if (foundEnt == m_carInObjective) { SetAttack(m_carInObjective); - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference((CEntity**)&m_pPointGunAt); - m_pPointGunAt = m_carInObjective; - if (m_pPointGunAt) - m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(m_carInObjective); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) { SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); @@ -6477,13 +6464,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) { SetAttack(vehOfTarget); - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - - m_pPointGunAt = vehOfTarget; - if (vehOfTarget) - vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(vehOfTarget); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); CVector2D dirVehGoing = vehOfTarget->m_vecMoveSpeed; @@ -6620,13 +6601,7 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith } bObstacleShowedUpDuringKillObjective = false; SetAttack(m_pedInObjective); - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - - m_pPointGunAt = m_pedInObjective; - if (m_pedInObjective) - m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt); - + SetWeaponLockOnTarget(m_pedInObjective); SetShootTimer(CGeneral::GetRandomNumberInRange(600.0f, 1500.0f)); int time; @@ -6756,34 +6731,34 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith // Already calculated at the start // float distWithTargetSc = distWithTarget.Magnitude(); - float wepRange = 0.3f; - float wepRangeAdjusted = wepInfo->m_fRange / 2.f; + float maxDistToKeep = 0.3f; + float wepRange = wepInfo->m_fRange / 2.f; if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) - wepRangeAdjusted -= 0.3f; + wepRange -= 0.3f; - if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bDrunkVisualsWearOff) { - - if (m_pedInObjective->EnteringCar() && wepRangeAdjusted > 2.f) { + if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bNoPosForMeleeAttack) { + + if (m_pedInObjective->EnteringCar() && wepRange > 2.f) { m_vecSeekPos = m_pedInObjective->GetPosition(); - wepRangeAdjusted = 1.0f; - wepRange = 0.5f; + wepRange = 1.0f; + maxDistToKeep = 0.5f; } else { int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack); if (attackDir == -1) { m_vecSeekPos = victimPlayer->GetPosition(); - wepRange = 4.0f; + maxDistToKeep = 4.0f; } else { - victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRangeAdjusted); + victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRange); distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude(); canReachVictim = true; } } } else { m_vecSeekPos = m_pedInObjective->GetPosition(); - wepRange = Max(0.8f, 0.9f * wepRangeAdjusted); - wepRangeAdjusted = 1.1f * wepRangeAdjusted; - if (victimPlayer && victimPlayer->m_bDrunkVisualsWearOff) + maxDistToKeep = Max(0.8f, 0.9f * wepRange); + wepRange *= 1.1f; + if (victimPlayer && victimPlayer->m_bNoPosForMeleeAttack) victimPlayer = nil; } @@ -6851,7 +6826,7 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith } } - if (distWithTargetSc > wepRange && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK && + if (distWithTargetSc > maxDistToKeep && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK && (m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) { bool goForward = false; @@ -6859,10 +6834,10 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_nPedState == PED_FIGHT) { if (canReachVictim) { CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition(); - CVector victimFarness = attackAndVictimDist / wepRangeAdjusted; + CVector victimFarness = attackAndVictimDist / wepRange; CVector distVec = GetPosition() - m_pedInObjective->GetPosition(); float distSqr = distVec.MagnitudeSqr(); - if (sq(wepRangeAdjusted) > distSqr && distSqr > 0.05f) { + if (sq(wepRange) > distSqr && distSqr > 0.05f) { distVec.Normalise(); if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f))) goForward = true; @@ -6888,15 +6863,15 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); } else { if (canReachVictim) - SetSeek(m_vecSeekPos, wepRange); + SetSeek(m_vecSeekPos, maxDistToKeep); else - SetSeek(m_pedInObjective, wepRange); + SetSeek(m_pedInObjective, maxDistToKeep); } return ATTACK_IN_PROGRESS; } if (m_attackTimer < CTimer::GetTimeInMilliseconds() - && distWithTargetSc < wepRangeAdjusted && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { if (bIsDucking) { CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); @@ -6951,4 +6926,4 @@ bool CPed::CanBeDamagedByThisGangMember(CPed* who) { return m_gangFlags & (1 << (who->m_nPedType - PEDTYPE_GANG1)); -}
\ No newline at end of file +} diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 76599777..101d342e 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -18,9 +18,15 @@ #include "CarCtrl.h" #include "MBlur.h" #include "Streaming.h" +#include "Population.h" +#include "Script.h" +#include "Replay.h" +#include "PedPlacement.h" #define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f +bool CPlayerPed::bDontAllowWeaponChange; + const uint32 CPlayerPed::nSaveStructSize = #ifdef COMPATIBLE_SAVES 1752; @@ -30,6 +36,12 @@ const uint32 CPlayerPed::nSaveStructSize = int32 idleAnimBlockIndex; +CPad* +GetPadFromPlayer(CPlayerPed*) +{ + return CPad::GetPad(0); +} + CPlayerPed::~CPlayerPed() { delete m_pWanted; @@ -52,10 +64,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_nSelectedWepSlot = 0; m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; - - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); SetPedState(PED_IDLE); #ifndef FIX_BUGS m_fCurrentStamina = m_fMaxStamina = 150.0f; @@ -68,7 +77,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_bHaveTargetSelected = false; m_bHasLockOnTarget = false; m_bCanBeDamaged = true; - m_bDrunkVisualsWearOff = false; + m_bNoPosForMeleeAttack = false; m_fWalkAngle = 0.0f; m_fFPSMoveHeading = 0.0f; m_pMinigunTopAtomic = nil; @@ -76,13 +85,13 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_fGunSpinAngle = 0.0; m_nPadDownPressedInMilliseconds = 0; m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; - unused1 = false; + unk1 = false; for (int i = 0; i < 6; i++) { m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); m_pPedAtSafePos[i] = nil; m_pMeleeList[i] = nil; } - m_nCheckPlayersIndex = 0; + m_nAttackDirToCheck = 0; m_nLastBusFareCollected = 0; idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles"); } @@ -92,28 +101,28 @@ void CPlayerPed::ClearWeaponTarget() { if (m_nPedType == PEDTYPE_PLAYER1) { - if (m_pPointGunAt) - m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); - - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); TheCamera.ClearPlayerWeaponMode(); CWeaponEffects::ClearCrossHair(); } ClearPointGunAt(); } +// --MIAMI: Done void CPlayerPed::SetWantedLevel(int32 level) { m_pWanted->SetWantedLevel(level); } +// --MIAMI: Done void CPlayerPed::SetWantedLevelNoDrop(int32 level) { m_pWanted->SetWantedLevelNoDrop(level); } +// --MIAMI: Done void CPlayerPed::MakeObjectTargettable(int32 handle) { @@ -125,23 +134,21 @@ CPlayerPed::MakeObjectTargettable(int32 handle) } } +// --MIAMI: Done // I don't know the actual purpose of parameter void CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) { if (m_pedStats->m_temper < 52) { m_pedStats->m_temper++; - } else { - if (annoyedByPassingEntity) { - if (m_pedStats->m_temper < 55) { - m_pedStats->m_temper++; - } else { - m_pedStats->m_temper = 46; - } - } + } else if (annoyedByPassingEntity && m_pedStats->m_temper < 55) { + m_pedStats->m_temper++; + } else if (annoyedByPassingEntity) { + m_pedStats->m_temper = 46; } } +// --MIAMI: Done void CPlayerPed::ClearAdrenaline(void) { @@ -151,6 +158,7 @@ CPlayerPed::ClearAdrenaline(void) } } +// --MIAMI: Done CPlayerInfo * CPlayerPed::GetPlayerInfoForThisPlayerPed() { @@ -160,6 +168,7 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed() return nil; } +// --MIAMI: Done void CPlayerPed::SetupPlayerPed(int32 index) { @@ -175,18 +184,21 @@ CPlayerPed::SetupPlayerPed(int32 index) player->m_wepAccuracy = 100; } +// --MIAMI: Done void CPlayerPed::DeactivatePlayerPed(int32 index) { CWorld::Remove(CWorld::Players[index].m_pPed); } +// --MIAMI: Done void CPlayerPed::ReactivatePlayerPed(int32 index) { CWorld::Add(CWorld::Players[index].m_pPed); } +// --MIAMI: Done void CPlayerPed::UseSprintEnergy(void) { @@ -203,7 +215,7 @@ CPlayerPed::UseSprintEnergy(void) } } -// --MIAMI: Use that on everywhere except ProcessPlayerWeapon +// --MIAMI: Done void CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon) { @@ -228,7 +240,7 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon) TheCamera.ClearPlayerWeaponMode(); } -// --MIAMI: Done, but this should be only called from ProcessPlayerWeapon +// --MIAMI: Done void CPlayerPed::MakeChangesForNewWeapon(int32 slot) { @@ -236,6 +248,7 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot) MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType); } +// --MIAMI: Done void CPlayerPed::ReApplyMoveAnims(void) { @@ -244,7 +257,7 @@ CPlayerPed::ReApplyMoveAnims(void) for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) { CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]); if (curMoveAssoc) { - if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) { + if (CGeneral::faststrcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name)) { CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]); newMoveAssoc->blendDelta = curMoveAssoc->blendDelta; newMoveAssoc->blendAmount = curMoveAssoc->blendAmount; @@ -278,7 +291,6 @@ CPlayerPed::SetInitialState(void) ClearLookFlag(); bIsPointingGunAt = false; bRenderPedInCar = true; - if (m_pFire) m_pFire->Extinguish(); @@ -303,6 +315,7 @@ CPlayerPed::SetInitialState(void) m_attachWepAmmo = 0; } +// --MIAMI: Done void CPlayerPed::SetRealMoveAnim(void) { @@ -330,7 +343,7 @@ CPlayerPed::SetRealMoveAnim(void) if (!curIdleAssoc) curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); - if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) { + if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) { if (curRunStopAssoc) { @@ -382,8 +395,8 @@ CPlayerPed::SetRealMoveAnim(void) CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); } } - m_nMoveState = PEDMOVE_STILL; + } else { if (curIdleAssoc) { if (curWalkStartAssoc) { @@ -439,6 +452,7 @@ CPlayerPed::SetRealMoveAnim(void) } if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) { + // Stop sprinting in various conditions if (curSprintAssoc->blendAmount == 0.0f) { curSprintAssoc->blendDelta = -1000.0f; curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -462,8 +476,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->blendAmount = 0.0f; curRunAssoc->blendDelta = 0.0f; - } else if (curSprintAssoc->blendDelta >= 0.0f) { + } else if (curSprintAssoc->blendDelta >= 0.0f) { // Stop sprinting when tired curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; curSprintAssoc->blendDelta = -1.0f; @@ -473,7 +487,9 @@ CPlayerPed::SetRealMoveAnim(void) curSprintAssoc->blendDelta = -8.0f; curRunAssoc->blendDelta = 8.0f; } + } else if (curWalkStartAssoc) { + // Walk start and walk/run shouldn't run at the same time curWalkAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->flags &= ~ASSOC_RUNNING; curWalkAssoc->blendAmount = 0.0f; @@ -481,11 +497,13 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_nMoveState == PEDMOVE_SPRINT) { if (curSprintAssoc) { + // We have anim, do it if (curSprintAssoc->blendDelta < 0.0f) { curSprintAssoc->blendDelta = 2.0f; curRunAssoc->blendDelta = -2.0f; } } else { + // Transition between run-sprint curWalkAssoc->blendAmount = 0.0f; curRunAssoc->blendAmount = 1.0f; curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f); @@ -505,6 +523,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->blendAmount = 1.0f; m_nMoveState = PEDMOVE_RUN; } + curWalkAssoc->blendDelta = 0.0f; + curRunAssoc->blendDelta = 0.0f; } } } @@ -531,9 +551,15 @@ CPlayerPed::SetRealMoveAnim(void) if (curSprintAssoc) curSprintAssoc->speed = 2.0f; } + } else if (curSprintAssoc) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED) { + curSprintAssoc->speed = 0.7f; + } else + curSprintAssoc->speed = 1.0f; } } +// --MIAMI: Done void CPlayerPed::RestoreSprintEnergy(float restoreSpeed) { @@ -541,21 +567,57 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed) m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f; } - -// TODO(Miami) -bool +// --MIAMI: Done +float CPlayerPed::DoWeaponSmoothSpray(void) { if (m_nPedState == PED_ATTACK && !m_pPointGunAt) { - eWeaponType weapon = GetWeapon()->m_eWeaponType; - if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || - weapon == WEAPONTYPE_TEC9 || weapon == WEAPONTYPE_SILENCED_INGRAM || weapon == WEAPONTYPE_MP5 || - weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_RUGER || weapon == WEAPONTYPE_M4 || weapon == WEAPONTYPE_HELICANNON) - return true; - } - return false; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + switch (GetWeapon()->m_eWeaponType) { + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_BASEBALLBAT: + if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false))) + return PI / 176.f; + else + return -1.0f; + + case WEAPONTYPE_CHAINSAW: + if (GetMeleeStartAnim(weaponInfo) && RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(weaponInfo))) + return PI / 128.0f; + else if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false))) + return PI / 176.f; + else + return PI / 80.f; + + case WEAPONTYPE_PYTHON: + return PI / 112.f; + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + return PI / 112.f; + case WEAPONTYPE_UZI: + case WEAPONTYPE_MP5: + return PI / 112.f; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + return PI / 112.f; + case WEAPONTYPE_FLAMETHROWER: + return PI / 80.f; + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: + return PI / 176.f; + default: + return -1.0f; + } + } else if (bIsDucking) + return PI / 112.f; + else + return -1.0f; } +// --MIAMI: Done void CPlayerPed::DoStuffToGoOnFire(void) { @@ -563,6 +625,7 @@ CPlayerPed::DoStuffToGoOnFire(void) TheCamera.ClearPlayerWeaponMode(); } +// --MIAMI: Done bool CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) { @@ -571,18 +634,10 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange) return true; -/* - if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_RUGER) - return false; - - distVec.Normalise(); - - if (DotProduct(distVec,GetForward()) < 0.4f) - return true; -*/ return false; } +// --MIAMI: Done // Cancels landing anim while running & jumping? I think void CPlayerPed::RunningLand(CPad *padUsed) @@ -601,9 +656,13 @@ CPlayerPed::RunningLand(CPad *padUsed) } } +// --MIAMI: Done bool -CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect) +CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect) { + if (!suspect->bIsPlayerFriend) + return true; + if (suspect->m_pPointGunAt == this) return true; @@ -617,7 +676,7 @@ CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect) default: break; } - return false; + return suspect->m_nPedState == PED_ABSEIL; } // --MIAMI: Done @@ -638,6 +697,7 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed) if (!padUsed->GetTarget() && !m_attachedTo) { RestorePreviousState(); TheCamera.ClearPlayerWeaponMode(); + return; } int firingRate = GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE ? 333 : 266; @@ -656,7 +716,7 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed) GetWeapon()->Update(m_audioEntityId, nil); } -// --MIAMI: Done except commented thing +// --MIAMI: Done // I think R* also used goto in here. void CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) @@ -664,8 +724,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) if (CDarkel::FrenzyOnGoing() || m_attachedTo) goto switchDetectDone; - // TODO(Miami): byte_A10B57 - if (!m_pPointGunAt && /* !byte_A10B57 && */ GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) { + if (!m_pPointGunAt && !bDontAllowWeaponChange && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) { if (padUsed->CycleWeaponRightJustDown()) { if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON @@ -759,7 +818,7 @@ CPlayerPed::PlayerControlM16(CPad *padUsed) bCrouchWhenShooting = false; } - if (!padUsed->GetTarget()) { + if (!padUsed->GetTarget() && !m_attachedTo) { RestorePreviousState(); TheCamera.ClearPlayerWeaponMode(); } @@ -816,14 +875,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) float padMove = CVector2D(leftRight, upDown).Magnitude(); float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE; if (padMoveInGameUnit > 0.0f) { -#ifdef FREE_CAM - if (!CCamera::bFreeCam) - m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); - else - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; -#else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); -#endif m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; @@ -831,8 +883,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O @@ -849,15 +900,15 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) return; } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { + if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); - if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && + padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { + ClearAttack(); ClearWeaponTarget(); if (m_nEvadeAmount != 0 && m_pEvadingFrom) { @@ -868,15 +919,22 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) SetJump(); } } + + // FIX: Fact that PlayIdleAnimations only called through PlayerControlZelda was making it visible to only Classic control players. This isn't fair! +#ifdef FIX_BUGS + if (m_nPedState != PED_FIGHT) + PlayIdleAnimations(padUsed); +#endif } +// --MIAMI: Done void CPlayerPed::KeepAreaAroundPlayerClear(void) { BuildPedLists(); for (int i = 0; i < m_numNearPeds; ++i) { CPed *nearPed = m_nearPeds[i]; - if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) { + if (nearPed->CharCreatedBy == RANDOM_CHAR && nearPed->m_nPedState != PED_DRIVING && !nearPed->DyingOrDead()) { if (nearPed->GetIsOnScreen()) { if (nearPed->m_objective == OBJECTIVE_NONE) { nearPed->SetFindPathAndFlee(this, 5000, true); @@ -919,18 +977,17 @@ CPlayerPed::KeepAreaAroundPlayerClear(void) } } +// --MIAMI: Done void -CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft) +CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft, bool priority) { + // priority param is unused CVector distVec = candidate->GetPosition() - GetPosition(); if (distVec.Magnitude2D() <= distLimit) { if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) { -#ifdef VC_PED_PORTS float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x, - candidate->GetPosition().y - TheCamera.GetPosition().y); -#else - float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y); -#endif + candidate->GetPosition().y - TheCamera.GetPosition().y); + angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset); float closeness; if (lookToLeft) { @@ -947,6 +1004,7 @@ CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, } } +// --MIAMI: Done void CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority) { @@ -959,7 +1017,7 @@ CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastC float closeness = -dist - 5.0f * Abs(angleBetweenUs); if (priority) { - closeness += 5.0f; + closeness += 30.0f; } if (closeness > *lastCloseness) { @@ -971,45 +1029,80 @@ CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastC } bool +CPlayerPed::CanIKReachThisTarget(CVector target, CWeapon* weapon, bool zRotImportant) +{ + float angleToFace = CGeneral::GetRadianAngleBetweenPoints(target.x, target.y, GetPosition().x, GetPosition().y); + float angleDiff = CGeneral::LimitRadianAngle(angleToFace - m_fRotationCur); + + return (!zRotImportant || CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_bCanAimWithArm || Abs(angleDiff) <= HALFPI) && + (CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_bCanAimWithArm || Abs(target.z - GetPosition().z) <= (target - GetPosition()).Magnitude2D()); +} + +void +CPlayerPed::RotatePlayerToTrackTarget(void) +{ + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) + return; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + m_pPointGunAt->GetPosition().x, m_pPointGunAt->GetPosition().y, + GetPosition().x, GetPosition().y); + + float angleDiff = CGeneral::LimitRadianAngle(m_fRotationCur - angleToFace); + if (angleDiff < -DEGTORAD(25.0f)) { + m_fRotationCur -= angleDiff + DEGTORAD(25.0f); + m_fRotationDest -= angleDiff + DEGTORAD(25.0f); + + } else if (angleDiff > DEGTORAD(25.0f)) { + m_fRotationCur -= angleDiff - DEGTORAD(25.0f); + m_fRotationDest -= angleDiff - DEGTORAD(25.0f); + } +} + +// --MIAMI: Done +bool CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) { CEntity *nextTarget = nil; float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; - // unused - // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused CVector distVec = previousTarget->GetPosition() - GetPosition(); float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y); for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h); if (pedToCheck) { - if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) { - if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle - && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) { + if (pedToCheck != this && pedToCheck != previousTarget) { + if (!pedToCheck->DyingOrDead() +#ifndef AIMING_VEHICLE_OCCUPANTS // Mobile thing + && (!pedToCheck->bInVehicle || (pedToCheck->m_pMyVehicle && pedToCheck->m_pMyVehicle->IsBike())) +#endif + && pedToCheck->m_leader != this && !pedToCheck->bNeverEverTargetThisPed + && OurPedCanSeeThisOne(pedToCheck) && CanIKReachThisTarget(pedToCheck->GetPosition(), GetWeapon(), true)) { EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness, - weaponRange, referenceBeta, lookToLeft); + weaponRange, referenceBeta, lookToLeft, IsThisPedAnAimingPriority(pedToCheck)); } } } } for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]); - if (obj) - EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft); + if (obj && !obj->bHasBeenDamaged && CanIKReachThisTarget(obj->GetPosition(), GetWeapon(), true)) + EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft, true); } if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); + bDontAllowWeaponChange = true; SetPointGunAt(nextTarget); return true; } +// --MIAMI: Done bool CPlayerPed::FindWeaponLockOnTarget(void) { @@ -1019,40 +1112,43 @@ CPlayerPed::FindWeaponLockOnTarget(void) if (m_pPointGunAt) { CVector distVec = m_pPointGunAt->GetPosition() - GetPosition(); if (distVec.Magnitude2D() > weaponRange) { - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); return false; } else { return true; } } - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h); if (pedToCheck) { - if (pedToCheck != FindPlayerPed()) { - if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle - && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) { + if (pedToCheck != this) { + if (!pedToCheck->DyingOrDead() +#ifndef AIMING_VEHICLE_OCCUPANTS // Mobile thing + && (!pedToCheck->bInVehicle || (pedToCheck->m_pMyVehicle && pedToCheck->m_pMyVehicle->IsBike())) +#endif + && pedToCheck->m_leader != this && !pedToCheck->bNeverEverTargetThisPed + && OurPedCanSeeThisOne(pedToCheck) && CanIKReachThisTarget(pedToCheck->GetPosition(), GetWeapon(), true)) { EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness, - weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck)); + weaponRange, referenceBeta, IsThisPedAnAimingPriority(pedToCheck)); } } } } for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]); - if (obj) - EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false); + if (obj && !obj->bHasBeenDamaged && CanIKReachThisTarget(obj->GetPosition(), GetWeapon(), true)) + EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, true); } if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); + bDontAllowWeaponChange = true; SetPointGunAt(nextTarget); Say(SOUND_PED_AIMING); return true; @@ -1131,7 +1227,6 @@ CPlayerPed::ProcessAnimGroups(void) } } -// TODO(Miami) void CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) { @@ -1199,12 +1294,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } else { m_fAttackButtonCounter = 0.0f; } -#ifdef FREE_CAM - if (CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f) - StartFightAttack(padUsed->GetWeapon()); - else -#endif - SetAttack(m_pPointGunAt); + SetAttack(m_pPointGunAt); } else { if (m_nPedState == PED_ATTACK) { if (padUsed->WeaponJustDown()) { @@ -1221,8 +1311,8 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE || padUsed->WeaponJustDown()) - SetAttack(nil); + } else if (padUsed->WeaponJustDown()) { if (m_fMoveSpeed < 1.0f || m_nPedState == PED_FIGHT) StartFightAttack(padUsed->GetWeapon()); @@ -1255,15 +1345,14 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) // On this one we can rotate arm. if (weaponInfo->m_bCanAimWithArm) { if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately! - SetPointGunAt(nil); + SetWeaponLockOnTarget(nil); bIsPointingGunAt = false; // to not stop after attack } SetLookFlag(limitedCam, true); SetAimFlag(limitedCam); -#ifdef VC_PED_PORTS SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs. -#endif + } else { m_fRotationDest = limitedCam; changedHeadingRate = 2; @@ -1283,7 +1372,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; } } - } else if (weaponInfo->m_bCanAimWithArm) + } else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK) ClearPointGunAt(); } } @@ -1307,19 +1396,23 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) return; } - CPed *gunPointed = (CPed*)m_pPointGunAt; - if (gunPointed && gunPointed->IsPed() && - ((gunPointed->bInVehicle && (!gunPointed->m_pMyVehicle || !gunPointed->m_pMyVehicle->IsBike())) || !CGame::nastyGame && gunPointed->DyingOrDead())) { + if (m_pPointGunAt->IsPed() && ( +#ifndef AIMING_VEHICLE_OCCUPANTS + (((CPed*)m_pPointGunAt)->bInVehicle && (!((CPed*)m_pPointGunAt)->m_pMyVehicle || !((CPed*)m_pPointGunAt)->m_pMyVehicle->IsBike())) || +#endif + !CGame::nastyGame && ((CPed*)m_pPointGunAt)->DyingOrDead())) { ClearWeaponTarget(); return; } if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon()) || - (!bCanPointGunAtTarget && !weaponInfo->m_bCanAimWithArm)) { + (!bCanPointGunAtTarget && !weaponInfo->m_bCanAimWithArm)) { // this line isn't on Mobile, idk why ClearWeaponTarget(); return; } - // TODO(Miami): RotatePlayerToTrackTarget + if (m_pPointGunAt) { + RotatePlayerToTrackTarget(); + } if (m_pPointGunAt) { if (padUsed->ShiftTargetLeftJustDown()) @@ -1329,12 +1422,8 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0); TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition()); - } -#ifdef FREE_CAM - else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || !CCamera::m_bUseMouse3rdPerson) { -#else - else if (!CCamera::m_bUseMouse3rdPerson) { -#endif + + } else if (!CCamera::m_bUseMouse3rdPerson) { if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) FindWeaponLockOnTarget(); } @@ -1343,16 +1432,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } if (m_pPointGunAt) { -#ifndef VC_PED_PORTS - CVector markPos = m_pPointGunAt->GetPosition(); -#else CVector markPos; if (m_pPointGunAt->IsPed()) { ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&markPos, PED_MID); } else { markPos = m_pPointGunAt->GetPosition(); } -#endif if (bCanPointGunAtTarget) { CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f); } else { @@ -1362,17 +1447,29 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_bHasLockOnTarget = m_pPointGunAt != nil; } +bool +CPlayerPed::MovementDisabledBecauseOfTargeting(void) +{ + return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm; +} + +// --MIAMI: Done void CPlayerPed::PlayerControlZelda(CPad *padUsed) { - bool doSmoothSpray = DoWeaponSmoothSpray(); + float smoothSprayRate = DoWeaponSmoothSpray(); float camOrientation = TheCamera.Orientation; float leftRight = padUsed->GetPedWalkLeftRight(); float upDown = padUsed->GetPedWalkUpDown(); float padMoveInGameUnit; bool smoothSprayWithoutMove = false; - if (doSmoothSpray && upDown > 0.0f) { + if (MovementDisabledBecauseOfTargeting()) { + upDown = 0.0f; + leftRight = 0.0f; + } + + if (smoothSprayRate > 0.0f && upDown > 0.0f) { padMoveInGameUnit = 0.0f; smoothSprayWithoutMove = true; } else { @@ -1382,12 +1479,8 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (padMoveInGameUnit > 0.0f || smoothSprayWithoutMove) { float padHeading = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation); - if (doSmoothSpray) { - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45 - || CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) - m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 80.0f) * CTimer::GetTimeStep(); - else - m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 128.0f) * CTimer::GetTimeStep(); + if (smoothSprayRate > 0.0f) { + m_fRotationDest = m_fRotationCur - leftRight / 128.0f * smoothSprayRate * CTimer::GetTimeStep(); } else { m_fRotationDest = neededTurn; } @@ -1419,12 +1512,11 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) return; } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { - - if (!m_pCurrentPhysSurface || !m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08) + if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { + if (!m_pCurrentPhysSurface || (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) m_nMoveState = PEDMOVE_SPRINT; } + if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); @@ -1443,32 +1535,165 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) PlayIdleAnimations(padUsed); } +// Finds nice positions for peds to duck and shoot player. And it's inside PlayerPed, this is treachery! +void +CPlayerPed::FindNewAttackPoints(void) +{ + for (int i=0; i<ARRAY_SIZE(m_pPedAtSafePos); i++) { + CPed *safeNeighbour = m_pPedAtSafePos[i]; + if (safeNeighbour) { + if (safeNeighbour->m_nPedState == PED_DEAD || safeNeighbour->m_pedInObjective != this) { + m_vecSafePos[i].x = 0.0f; + m_vecSafePos[i].y = 0.0f; + m_vecSafePos[i].z = 0.0f; + m_pPedAtSafePos[i] = nil; + } + } else { + m_vecSafePos[i].x = 0.0f; + m_vecSafePos[i].y = 0.0f; + m_vecSafePos[i].z = 0.0f; + } + } + CEntity *entities[6]; + int16 numEnts; + float rightMult, fwdMult; + CWorld::FindObjectsInRange(GetPosition(), 18.0f, true, &numEnts, 6, entities, true, false, false, true, false); + for (int i = 0; i < numEnts; ++i) { + CEntity *ent = entities[i]; + int16 mi = ent->GetModelIndex(); + if (!ent->IsObject() || ((CObject*)ent)->m_nSpecialCollisionResponseCases == COLLRESPONSE_FENCEPART) + if (!IsTreeModel(mi)) + continue; + + if (mi == MI_TRAFFICLIGHTS) { + rightMult = 2.957f; + fwdMult = 0.147f; + + } else if (mi == MI_SINGLESTREETLIGHTS1) { + rightMult = 0.744f; + fwdMult = 0.0f; + + } else if (mi == MI_SINGLESTREETLIGHTS2) { + rightMult = 0.043f; + fwdMult = 0.0f; + + } else if (mi == MI_SINGLESTREETLIGHTS3) { + rightMult = 1.143f; + fwdMult = 0.145f; + + } else if (mi == MI_DOUBLESTREETLIGHTS) { + rightMult = 0.744f; + fwdMult = 0.0f; + + } else if (mi == MI_LAMPPOST1) { + rightMult = 0.744f; + fwdMult = 0.0f; + + } else if (mi == MI_TRAFFICLIGHT01) { + rightMult = 2.957f; + fwdMult = 0.147f; + + } else if (mi == MI_LITTLEHA_POLICE) { + rightMult = 0.0f; + fwdMult = 0.0f; + + } else if (mi == MI_PARKBENCH) { + rightMult = 0.0f; + fwdMult = 0.0f; + + } else if (IsTreeModel(mi)) { + rightMult = 0.0f; + fwdMult = 0.0f; + } else + continue; + + CVector entAttackPoint(rightMult * ent->GetRight().x + fwdMult * ent->GetForward().x + ent->GetPosition().x, + rightMult * ent->GetRight().y + fwdMult * ent->GetForward().y + ent->GetPosition().y, + ent->GetPosition().z); + CVector attackerPos = GetPosition() - entAttackPoint; // for now it's dist, not attackerPos + CVector dirTowardsUs = attackerPos; + dirTowardsUs.Normalise(); + dirTowardsUs *= 2.0f; + attackerPos = entAttackPoint - dirTowardsUs; // to make cop farther from us + CPedPlacement::FindZCoorForPed(&attackerPos); + if (CPedPlacement::IsPositionClearForPed(attackerPos)) + m_vecSafePos[i] = attackerPos; + } +} + void CPlayerPed::ProcessControl(void) { + // Mobile has some debug/abandoned cheat thing in here: "gbFrankenTommy" + if (m_nEvadeAmount != 0) --m_nEvadeAmount; if (m_nEvadeAmount == 0) m_pEvadingFrom = nil; + if (m_pWanted->m_nWantedLevel > 0) + FindNewAttackPoints(); + + UpdateMeleeAttackers(); + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) { bTryingToReachDryLand = true; + } else if (!(((uint8)CTimer::GetFrameCounter() + m_randomSeed) & 0xF)) { - CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(GetPosition(), 7.0f, nil, - false, true, false, false, false, false); + CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(GetPosition(), 7.0f, nil, false, true, false, false, false, false); if (nearVeh && nearVeh->IsBoat()) bTryingToReachDryLand = true; else bTryingToReachDryLand = false; } + + if (m_nFadeDrunkenness) { + if (m_nDrunkenness - 1 > 0) { + --m_nDrunkenness; + } else { + m_nDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + m_nFadeDrunkenness = 0; + } + } + if (m_nDrunkenness != 0) { + CMBlur::SetDrunkBlur(m_nDrunkenness / 255.f); + } CPed::ProcessControl(); + SetNearbyPedsToInteractWithPlayer(); if (bWasPostponed) return; - CPad *padUsed = CPad::GetPad(0); + CPad *padUsed = GetPadFromPlayer(this); m_pWanted->Update(); - CEntity::PruneReferences(); + PruneReferences(); + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) { + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *fireAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weaponInfo)); + if (fireAnim && fireAnim->currentTime - fireAnim->timeStep < weaponInfo->m_fAnimLoopEnd && m_nPedState == PED_ATTACK) { + if (m_fGunSpinSpeed < 0.45f) { + m_fGunSpinSpeed = Min(0.45f, m_fGunSpinSpeed + CTimer::GetTimeStep() * 0.013f); + } + + if (padUsed->GetWeapon() && GetWeapon()->m_nAmmoTotal > 0 && fireAnim->currentTime >= weaponInfo->m_fAnimLoopStart) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_ATTACK, 0.0f); + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_2, m_fGunSpinSpeed * (20.f / 9)); + } + } else { + if (m_fGunSpinSpeed > 0.0f) { + if (m_fGunSpinSpeed >= 0.45f) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_3, 0.0f); + } + m_fGunSpinSpeed = Max(0.0f, m_fGunSpinSpeed - CTimer::GetTimeStep() * 0.003f); + } + } + } + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); + } if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT) RestoreSprintEnergy(1.0f); @@ -1486,27 +1711,30 @@ CPlayerPed::ProcessControl(void) return; } if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { - if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { - CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); - if (!rollDoorAssoc) { - rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW); - } + if (!CReplay::IsPlayingBack() || m_pMyVehicle) { + if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { + CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); - // These comparisons are wrong, they return uint16 - if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || padUsed - && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f - || padUsed->GetBrake() != 0.0f)) { + if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); - if (rollDoorAssoc) - m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); - } else { - m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; - if (m_pMyVehicle->bLowVehicle) - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); - else - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); + } else { + // These comparisons are wrong, they return uint16 + if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); + + } else { + m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; + if (m_pMyVehicle->bLowVehicle) + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); + else + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); - rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } + } } } return; @@ -1515,8 +1743,8 @@ CPlayerPed::ProcessControl(void) m_nMoveState = PEDMOVE_STILL; if (bIsLanding) RunningLand(padUsed); - if (padUsed && padUsed->WeaponJustDown() && !TheCamera.Using1stPersonWeaponMode()) { + if (padUsed && padUsed->WeaponJustDown() && !TheCamera.Using1stPersonWeaponMode()) { // ...Really? eWeaponType playerWeapon = FindPlayerPed()->GetWeapon()->m_eWeaponType; if (playerWeapon == WEAPONTYPE_SNIPERRIFLE || playerWeapon == WEAPONTYPE_LASERSCOPE) { @@ -1539,12 +1767,19 @@ CPlayerPed::ProcessControl(void) if (TheCamera.Using1stPersonWeaponMode()) { if (padUsed) PlayerControlFighter(padUsed); - } else if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { + + } else if (TheCamera.Cams[0].Using3rdPersonMouseCam() +#ifdef FREE_CAM + && !CCamera::bFreeCam +#endif + ) { if (padUsed) PlayerControl1stPersonRunAround(padUsed); + } else if (m_nPedState == PED_FIGHT) { if (padUsed) PlayerControlFighter(padUsed); + } else if (padUsed) { PlayerControlZelda(padUsed); } @@ -1621,6 +1856,7 @@ CPlayerPed::ProcessControl(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { if (padUsed) PlayerControlSniper(padUsed); + } else if (padUsed) { PlayerControlM16(padUsed); } @@ -1683,20 +1919,18 @@ CPlayerPed::ProcessControl(void) m_lookTimer = 0; float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading()); float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur); - if (m_nPedState != PED_ATTACK - && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { + if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) { float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f)); float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur); - if (m_fLookDirection != 999999.0f) { - if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) - camAngle = rightTurnAngle; - else - camAngle = leftTurnAngle; - } else { + + if (m_fLookDirection == 999999.0f || bIsDucking) camAngle = rightTurnAngle; - } + else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) + camAngle = rightTurnAngle; + else + camAngle = leftTurnAngle; } SetLookFlag(camAngle, true); SetLookTimer(CTimer::GetTimeStepInMilliseconds() * 5.0f); @@ -1722,18 +1956,23 @@ CPlayerPed::ProcessControl(void) m_bSpeedTimerFlag = false; } + if (bDontAllowWeaponChange && FindPlayerPed() == this) { + if (!CPad::GetPad(0)->GetTarget()) + bDontAllowWeaponChange = false; + } + if (m_nPedState != PED_SNIPER_MODE && (GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING || m_nPedState == PED_ATTACK)) m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds(); -#ifdef PED_SKIN - if (!bIsVisible && IsClumpSkinned(GetClump())) + if (!bIsVisible) UpdateRpHAnim(); -#endif } +// --MIAMI: Done bool CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty) { + // GetPadFromPlayer(); // unused uint32 slot = CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot; if (!HasWeaponSlot(slot) || GetWeapon(slot).m_eWeaponType == weapon) @@ -1746,7 +1985,6 @@ CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty) return m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN || slot != m_currentWeapon; } -// TODO(Miami): This only works on gamepad cam! This isn't fair void CPlayerPed::PlayIdleAnimations(CPad *padUsed) { @@ -1816,6 +2054,84 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed) // --MIAMI: Done void +CPlayerPed::SetNearbyPedsToInteractWithPlayer(void) +{ + if (CGame::noProstitutes) + return; + + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed && nearPed->m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) { + int mi = nearPed->GetModelIndex(); + if (CPopulation::CanSolicitPlayerOnFoot(mi)) { + CVector distToMe = nearPed->GetPosition() - GetPosition(); + CVector dirToMe = GetPosition() - nearPed->GetPosition(); + dirToMe.Normalise(); + if (DotProduct(dirToMe, nearPed->GetForward()) > 0.707 && DotProduct(GetForward(), nearPed->GetForward()) < -0.707 // those are double + && distToMe.MagnitudeSqr() < 9.0f && nearPed->m_objective == OBJECTIVE_NONE) { + nearPed->SetObjective(OBJECTIVE_SOLICIT_FOOT, this); + nearPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; + nearPed->Say(SOUND_PED_SOLICIT); + } + } else if (CPopulation::CanSolicitPlayerInCar(mi)) { + if (InVehicle() && m_pMyVehicle->IsVehicleNormal()) { + if (m_pMyVehicle->IsCar()) { + CVector distToVeh = nearPed->GetPosition() - m_pMyVehicle->GetPosition(); + if (distToVeh.MagnitudeSqr() < 25.0f && m_pMyVehicle->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil) && nearPed->m_objective == OBJECTIVE_NONE) { + nearPed->SetObjective(OBJECTIVE_SOLICIT_VEHICLE, m_pMyVehicle); + } + } + } + } + } + } +} + +// --MIAMI: Done +void +CPlayerPed::UpdateMeleeAttackers(void) +{ + CVector attackCoord; + if (((CTimer::GetFrameCounter() + m_randomSeed + 7) & 3) == 0) { + GetMeleeAttackCoords(attackCoord, m_nAttackDirToCheck, 2.0f); + + // Check if there is any vehicle/building inbetween us and m_nAttackDirToCheck. Peds will be able to attack us from those available directions. + if (CWorld::GetIsLineOfSightClear(GetPosition(), attackCoord, true, true, false, true, false, false, false) + && !CWorld::TestSphereAgainstWorld(attackCoord, 0.4f, m_pMeleeList[m_nAttackDirToCheck], true, true, false, true, false, false)) { + if (m_pMeleeList[m_nAttackDirToCheck] == this) + m_pMeleeList[m_nAttackDirToCheck] = nil; // mark it as available + } else { + m_pMeleeList[m_nAttackDirToCheck] = this; // slot not available. useful for m_bNoPosForMeleeAttack + } + if (++m_nAttackDirToCheck >= ARRAY_SIZE(m_pMeleeList)) + m_nAttackDirToCheck = 0; + } + // 6 directions + for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); ++i) { + CPed *victim = m_pMeleeList[i]; + if (victim && victim != this) { + if (victim->m_nPedState != PED_DEAD && victim->m_pedInObjective == this) { + if (victim->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || victim->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || victim->m_objective == OBJECTIVE_KILL_CHAR_ON_BOAT) { + GetMeleeAttackCoords(attackCoord, i, 2.0f); + if ((attackCoord - GetPosition()).MagnitudeSqr() > 12.25f) + m_pMeleeList[i] = nil; + } else { + m_pMeleeList[i] = nil; + } + } else { + m_pMeleeList[i] = nil; + } + } + } + m_bNoPosForMeleeAttack = m_pMeleeList[0] == this && m_pMeleeList[1] == this && m_pMeleeList[2] == this +#ifdef FIX_BUGS + && m_pMeleeList[3] == this +#endif + && m_pMeleeList[4] == this && m_pMeleeList[5] == this; +} + +// --MIAMI: Done +void CPlayerPed::RemovePedFromMeleeList(CPed *ped) { int i = 0; diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 8a6e7576..e09a67f0 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -31,12 +31,12 @@ public: bool m_bAdrenalineActive; bool m_bHasLockOnTarget; bool m_bCanBeDamaged; - bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else + bool m_bNoPosForMeleeAttack; + bool unk1; CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; CPed *m_pMeleeList[6]; // reachable peds at each direction(6) - char unused1; - int16 m_nCheckPlayersIndex; + int16 m_nAttackDirToCheck; float m_fWalkAngle; //angle between heading and walking direction float m_fFPSMoveHeading; RpAtomic* m_pMinigunTopAtomic; //atomic for the spinning part of the minigun model @@ -45,6 +45,8 @@ public: unsigned int m_nPadDownPressedInMilliseconds; unsigned int m_nLastBusFareCollected; + static bool bDontAllowWeaponChange; + CPlayerPed(); ~CPlayerPed(); void SetMoveAnim() { }; @@ -64,18 +66,18 @@ public: class CPlayerInfo *GetPlayerInfoForThisPlayerPed(); void SetRealMoveAnim(void); void RestoreSprintEnergy(float); - bool DoWeaponSmoothSpray(void); + float DoWeaponSmoothSpray(void); void DoStuffToGoOnFire(void); bool DoesTargetHaveToBeBroken(CVector, CWeapon*); void RunningLand(CPad*); - bool IsThisPedAttackingPlayer(CPed*); + bool IsThisPedAnAimingPriority(CPed*); void PlayerControlSniper(CPad*); void PlayerControlM16(CPad*); void PlayerControlFighter(CPad*); void ProcessWeaponSwitch(CPad*); void MakeObjectTargettable(int32); void PlayerControl1stPersonRunAround(CPad *padUsed); - void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool); + void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool, bool); void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool); bool FindNextWeaponLockOnTarget(CEntity*, bool); bool FindWeaponLockOnTarget(void); @@ -87,6 +89,12 @@ public: void RemovePedFromMeleeList(CPed*); void GetMeleeAttackCoords(CVector&, int8, float); int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&); + bool CanIKReachThisTarget(CVector, CWeapon*, bool); + void RotatePlayerToTrackTarget(void); + bool MovementDisabledBecauseOfTargeting(void); + void FindNewAttackPoints(void); + void SetNearbyPedsToInteractWithPlayer(void); + void UpdateMeleeAttackers(void); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 78a8599e..5a6ff94f 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -1437,3 +1437,21 @@ CFont::SetDropColor(CRGBA col) if (Details.alphaFade < 255.0f) Details.dropColor.a *= Details.alphaFade / 255.0f; } + +void +CFont::FilterOutTokensFromString(wchar *str) +{ + int newIdx = 0; + wchar copy[256], *c; + UnicodeStrcpy(copy, str); + + for (c = copy; *c != '\0'; c++) { + if (*c == '~') { + c++; + while (*c != '~') c++; + } else { + str[newIdx++] = *c; + } + } + str[newIdx] = '\0'; +} diff --git a/src/render/Font.h b/src/render/Font.h index 47a39f73..8942bcc6 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -200,6 +200,7 @@ public: static void SetColor(CRGBA col); static void SetDropColor(CRGBA col); static wchar FindNewCharacter(wchar c); + static void FilterOutTokensFromString(wchar*); #ifdef MORE_LANGUAGES static void ReloadFonts(uint8 set); diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp index 42d4f52c..b0df610f 100644 --- a/src/weapons/WeaponEffects.cpp +++ b/src/weapons/WeaponEffects.cpp @@ -8,7 +8,6 @@ #include "WeaponType.h" RwTexture *gpCrossHairTex; -RwRaster *gpCrossHairRaster; CWeaponEffects gCrossHair; @@ -40,7 +39,6 @@ CWeaponEffects::Init(void) CTxdStore::SetCurrentTxd(slot); gpCrossHairTex = RwTextureRead("target256", "target256m"); - gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); CTxdStore::PopCurrentTxd(); } @@ -99,7 +97,7 @@ CWeaponEffects::Render(void) #else RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA); #endif - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrossHairTex)); RwV3d pos; float w, h; |