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authorSergeanur <s.anureev@yandex.ua>2021-01-21 23:11:36 +0200
committerSergeanur <s.anureev@yandex.ua>2021-01-21 23:11:36 +0200
commite8db0e3abb52c465d842133c09ea320a820e3121 (patch)
treecf5a011373899891c6a191f024839a29d018d8fb
parent95448eea3d3d0bc7eb1c1963c4cf8fce56431241 (diff)
parented74182cc2da8f556705aaaeb3fcdeb8d5a47e7b (diff)
Merge branch 'lcs' into lcsfont
* lcs: fix enable screenshots for librw; update librw Get rid of bitfields in CPool Sync matrix with master free cam inversion fix free cam inversion fix Fix CFont::PrintStringFromBottom pc radar fix work on colourfilters PSP rendering and shader cleanup fix handbrake fix wrong ifdef fix some free cam fixes for controller sync milessdk with re3mss vehicle fixes fix add the bad crack "features" behind SECUROM define # Conflicts: # src/render/Font.cpp
-rw-r--r--src/control/CarCtrl.cpp13
-rw-r--r--src/control/Garages.cpp12
-rw-r--r--src/control/PathFind.cpp6
-rw-r--r--src/control/Replay.cpp2
-rw-r--r--src/control/RoadBlocks.cpp11
-rw-r--r--src/control/Script.cpp6
-rw-r--r--src/control/Script4.cpp2
-rw-r--r--src/control/Script7.cpp2
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Camera.cpp50
-rw-r--r--src/core/Camera.h6
-rw-r--r--src/core/Frontend.cpp18
-rw-r--r--src/core/Game.cpp13
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/Pools.cpp2
-rw-r--r--src/core/Radar.cpp6
-rw-r--r--src/core/re3.cpp20
-rw-r--r--src/core/templates.h71
-rw-r--r--src/entities/Entity.cpp6
-rw-r--r--src/extras/custompipes.h4
-rw-r--r--src/extras/custompipes_d3d9.cpp119
-rw-r--r--src/extras/custompipes_gl.cpp118
-rw-r--r--src/extras/postfx.cpp105
-rw-r--r--src/extras/postfx.h5
-rw-r--r--src/extras/screendroplets.cpp6
-rw-r--r--src/extras/shaders/Makefile121
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.hlsl5
-rw-r--r--src/extras/shaders/leedsDefault.frag (renamed from src/extras/shaders/leedsVehicle_blend.frag)24
-rw-r--r--src/extras/shaders/leedsDefault.vert51
-rw-r--r--src/extras/shaders/leedsDefault_PS_x.hlsl (renamed from src/extras/shaders/leedsVehicle_add_PS.hlsl)25
-rw-r--r--src/extras/shaders/leedsDefault_VS_x.hlsl (renamed from src/extras/shaders/leedsVehicle_VS.hlsl)29
-rw-r--r--src/extras/shaders/leedsVehicle.vert27
-rw-r--r--src/extras/shaders/leedsVehicle_add.frag32
-rw-r--r--src/extras/shaders/leedsVehicle_add_PS.csobin496 -> 0 bytes
-rw-r--r--src/extras/shaders/leedsVehicle_add_PS.inc44
-rw-r--r--src/extras/shaders/leedsVehicle_add_gl.inc34
-rw-r--r--src/extras/shaders/leedsVehicle_blend_PS.csobin572 -> 0 bytes
-rw-r--r--src/extras/shaders/leedsVehicle_blend_PS.hlsl33
-rw-r--r--src/extras/shaders/leedsVehicle_blend_PS.inc50
-rw-r--r--src/extras/shaders/leedsVehicle_mobile_PS.csobin728 -> 0 bytes
-rw-r--r--src/extras/shaders/leedsVehicle_mobile_PS.hlsl6
-rw-r--r--src/extras/shaders/leedsVehicle_vs_gl.inc29
-rw-r--r--src/extras/shaders/make.cmd3
-rw-r--r--src/extras/shaders/make_glsl.sh9
-rw-r--r--src/extras/shaders/make_hlsl.cmd7
-rw-r--r--src/extras/shaders/makeinc_glsl.sh6
-rw-r--r--src/extras/shaders/makeinc_hlsl.sh (renamed from src/extras/shaders/makeinc.sh)1
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_PS.cso (renamed from src/extras/shaders/colourfilterLCS_PS.cso)bin292 -> 308 bytes
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_PS.inc (renamed from src/extras/shaders/colourfilterLCS_PS.inc)11
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_frag.inc (renamed from src/extras/shaders/colourfilterLCS_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/contrastPS.cso (renamed from src/extras/shaders/contrastPS.cso)bin344 -> 344 bytes
-rw-r--r--src/extras/shaders/obj/contrastPS.inc (renamed from src/extras/shaders/contrastPS.inc)0
-rw-r--r--src/extras/shaders/obj/contrast_frag.inc (renamed from src/extras/shaders/contrast_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/default_UV2_VS.cso (renamed from src/extras/shaders/default_UV2_VS.cso)bin628 -> 628 bytes
-rw-r--r--src/extras/shaders/obj/default_UV2_VS.inc (renamed from src/extras/shaders/default_UV2_VS.inc)0
-rw-r--r--src/extras/shaders/obj/default_UV2_vert.inc (renamed from src/extras/shaders/default_UV2_gl.inc)0
-rw-r--r--src/extras/shaders/obj/im2d_UV2_vert.inc (renamed from src/extras/shaders/im2d_UV2_gl.inc)0
-rw-r--r--src/extras/shaders/obj/im2d_vert.inc (renamed from src/extras/shaders/im2d_gl.inc)0
-rw-r--r--src/extras/shaders/obj/leedsBuilding_VS.cso (renamed from src/extras/shaders/leedsBuilding_VS.cso)bin652 -> 652 bytes
-rw-r--r--src/extras/shaders/obj/leedsBuilding_VS.inc (renamed from src/extras/shaders/leedsBuilding_VS.inc)0
-rw-r--r--src/extras/shaders/obj/leedsBuilding_mobile_VS.cso (renamed from src/extras/shaders/leedsBuilding_mobile_VS.cso)bin808 -> 808 bytes
-rw-r--r--src/extras/shaders/obj/leedsBuilding_mobile_VS.inc (renamed from src/extras/shaders/leedsBuilding_mobile_VS.inc)0
-rw-r--r--src/extras/shaders/obj/leedsBuilding_mobile_vert.inc (renamed from src/extras/shaders/leedsBuilding_mobile_vs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/leedsBuilding_vert.inc (renamed from src/extras/shaders/leedsBuilding_vs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/leedsDefault_ADD_PS.csobin0 -> 532 bytes
-rw-r--r--src/extras/shaders/obj/leedsDefault_ADD_PS.inc47
-rw-r--r--src/extras/shaders/obj/leedsDefault_BLEND_PS.csobin0 -> 608 bytes
-rw-r--r--src/extras/shaders/obj/leedsDefault_BLEND_PS.inc53
-rw-r--r--src/extras/shaders/obj/leedsDefault_ENV_VS.cso (renamed from src/extras/shaders/leedsVehicle_VS.cso)bin1204 -> 1204 bytes
-rw-r--r--src/extras/shaders/obj/leedsDefault_ENV_VS.inc (renamed from src/extras/shaders/leedsVehicle_VS.inc)2
-rw-r--r--src/extras/shaders/obj/leedsDefault_frag.inc (renamed from src/extras/shaders/leedsVehicle_blend_gl.inc)26
-rw-r--r--src/extras/shaders/obj/leedsDefault_vert.inc53
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_PS.csobin0 -> 728 bytes
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_PS.inc (renamed from src/extras/shaders/leedsVehicle_mobile_PS.inc)20
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_VS.cso (renamed from src/extras/shaders/leedsVehicle_mobile_VS.cso)bin1556 -> 1556 bytes
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_VS.inc (renamed from src/extras/shaders/leedsVehicle_mobile_VS.inc)0
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_frag.inc (renamed from src/extras/shaders/leedsVehicle_mobile_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/leedsVehicle_mobile_vert.inc (renamed from src/extras/shaders/leedsVehicle_mobile_vs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_PS.cso (renamed from src/extras/shaders/neoGloss_PS.cso)bin444 -> 444 bytes
-rw-r--r--src/extras/shaders/obj/neoGloss_PS.inc (renamed from src/extras/shaders/neoGloss_PS.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_VS.cso (renamed from src/extras/shaders/neoGloss_VS.cso)bin764 -> 764 bytes
-rw-r--r--src/extras/shaders/obj/neoGloss_VS.inc (renamed from src/extras/shaders/neoGloss_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_frag.inc (renamed from src/extras/shaders/neoGloss_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoGloss_vert.inc (renamed from src/extras/shaders/neoGloss_vs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoRimSkin_VS.cso (renamed from src/extras/shaders/neoRimSkin_VS.cso)bin2404 -> 2404 bytes
-rw-r--r--src/extras/shaders/obj/neoRimSkin_VS.inc (renamed from src/extras/shaders/neoRimSkin_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoRimSkin_vert.inc (renamed from src/extras/shaders/neoRimSkin_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoRim_VS.cso (renamed from src/extras/shaders/neoRim_VS.cso)bin1384 -> 1384 bytes
-rw-r--r--src/extras/shaders/obj/neoRim_VS.inc (renamed from src/extras/shaders/neoRim_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoRim_vert.inc (renamed from src/extras/shaders/neoRim_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_PS.cso (renamed from src/extras/shaders/neoVehicle_PS.cso)bin476 -> 476 bytes
-rw-r--r--src/extras/shaders/obj/neoVehicle_PS.inc (renamed from src/extras/shaders/neoVehicle_PS.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_VS.cso (renamed from src/extras/shaders/neoVehicle_VS.cso)bin1896 -> 1896 bytes
-rw-r--r--src/extras/shaders/obj/neoVehicle_VS.inc (renamed from src/extras/shaders/neoVehicle_VS.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_frag.inc (renamed from src/extras/shaders/neoVehicle_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoVehicle_vert.inc (renamed from src/extras/shaders/neoVehicle_vs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/neoWorldVC_PS.cso (renamed from src/extras/shaders/neoWorldVC_PS.cso)bin524 -> 524 bytes
-rw-r--r--src/extras/shaders/obj/neoWorldVC_PS.inc (renamed from src/extras/shaders/neoWorldVC_PS.inc)0
-rw-r--r--src/extras/shaders/obj/neoWorldVC_frag.inc (renamed from src/extras/shaders/neoWorldVC_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/scale_PS.cso (renamed from src/extras/shaders/scale_PS.cso)bin368 -> 348 bytes
-rw-r--r--src/extras/shaders/obj/scale_PS.inc (renamed from src/extras/shaders/scale_PS.inc)14
-rw-r--r--src/extras/shaders/obj/scale_frag.inc (renamed from src/extras/shaders/scale_fs_gl.inc)1
-rw-r--r--src/extras/shaders/obj/screenDroplet_PS.cso (renamed from src/extras/shaders/screenDroplet_PS.cso)bin324 -> 324 bytes
-rw-r--r--src/extras/shaders/obj/screenDroplet_PS.inc (renamed from src/extras/shaders/screenDroplet_PS.inc)0
-rw-r--r--src/extras/shaders/obj/screenDroplet_frag.inc (renamed from src/extras/shaders/screenDroplet_fs_gl.inc)0
-rw-r--r--src/extras/shaders/obj/simple_frag.inc (renamed from src/extras/shaders/simple_fs_gl.inc)0
-rw-r--r--src/extras/shaders/scale.frag1
-rw-r--r--src/extras/shaders/scale_PS.hlsl4
-rw-r--r--src/fakerw/fake.cpp3
-rw-r--r--src/fakerw/rwcore.h3
-rw-r--r--src/math/Matrix.cpp450
-rw-r--r--src/math/Matrix.h102
-rw-r--r--src/math/Vector.cpp18
-rw-r--r--src/modelinfo/ModelIndices.h2
-rw-r--r--src/render/SpecialFX.cpp2
-rw-r--r--src/render/Sprite2d.cpp6
-rw-r--r--src/render/Weather.cpp19
-rw-r--r--src/render/Weather.h1
-rw-r--r--src/save/GenericGameStorage.cpp5
-rw-r--r--src/skel/glfw/glfw.cpp4
-rw-r--r--src/skel/win/win.cpp4
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/weapons/Weapon.cpp15
m---------vendor/librw0
124 files changed, 1077 insertions, 934 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index faee574c..5bee2a1c 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -36,6 +36,7 @@
#include "WaterLevel.h"
#include "World.h"
#include "Zones.h"
+#include "Pickups.h"
#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
@@ -3217,8 +3218,9 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){
- if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition()))
+ if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){
LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds();
+ }
}
}
}
@@ -3236,8 +3238,15 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
- if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos))
+ if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){
LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds();
+#ifdef SECUROM
+ if ((myrand() & 7) == 5){
+ // if pirated game
+ CPickups::Init();
+ }
+#endif
+ }
}
}
}
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index f083ecb5..2a91e99e 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -177,6 +177,10 @@ void CGarages::Update(void)
static uint32 GarageToBeTidied = 0;
if (CReplay::IsPlayingBack())
return;
+#ifdef SECUROM
+ extern uint8 gameProcessPirateCheck;
+ if (gameProcessPirateCheck == 2) return;
+#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
@@ -1522,7 +1526,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
m_bRecreateDoorOnNextRefresh = false;
if (m_pDoor1) {
if (m_bDoor1IsDummy) {
- if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
@@ -1532,7 +1536,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
}
}
else {
- if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
@@ -1544,7 +1548,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
}
if (m_pDoor2) {
if (m_bDoor2IsDummy) {
- if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
@@ -1554,7 +1558,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
}
}
else {
- if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
bNeedToFindDoorEntities = true;
else {
if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index aa453701..0f135029 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -1820,6 +1820,12 @@ CPathFind::Load(uint8 *buf, uint32 size)
m_pathNodes[i].bBetweenLevels = true;
else
m_pathNodes[i].bBetweenLevels = false;
+
+#ifdef SECUROM
+ // if pirated game
+ for(i = 0; i < m_numPathNodes; i++)
+ m_pathNodes[i].bDisabled = true;
+#endif
}
void
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index aef48217..5d109c6f 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -336,7 +336,7 @@ void CReplay::RecordThisFrame(void)
GoToNextBlock();
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL;
- general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
+ general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
general->player_pos = FindPlayerCoors();
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
Record.m_nOffset += sizeof(*general);
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 260978b3..bcb7e059 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -26,6 +26,10 @@ int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
+#ifdef SECUROM
+uint8 roadBlocksPirateCheck = 0;
+#endif
+
void
CRoadBlocks::Init(void)
{
@@ -189,6 +193,13 @@ CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
void
CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
{
+#ifdef SECUROM
+ if (roadBlocksPirateCheck == 0)
+ // if not pirated game
+ // roadBlocksPirateCheck = 1;
+ // else
+ roadBlocksPirateCheck = 2;
+#endif
CMatrix tmp;
CVector forward = (point2 - point1);
float distBetween = forward.Magnitude();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 038eff6d..4862d1df 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2145,6 +2145,12 @@ void CMissionCleanup::Process()
if (CStreaming::IsScriptOwnedModel(i))
CStreaming::SetMissionDoesntRequireModel(i);
}
+#ifdef SECUROM
+ if ((myrand() & 3) == 2){
+ // if pirated game
+ CWeather::ForceHurricaneWeather();
+ }
+#endif
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index 12eb179c..8586b398 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -1493,7 +1493,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
const CVector& pos = pVehicle->GetPosition();
- float heading = CGeneral::GetATanOfXY(pos.y - GET_FLOAT_PARAM(2), pos.x - GET_FLOAT_PARAM(1)) + HALFPI;
+ float heading = CGeneral::GetATanOfXY(pos.x - GET_FLOAT_PARAM(1), pos.y - GET_FLOAT_PARAM(2)) + HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
pVehicle->SetHeading(heading);
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
index a5c8e717..f7694055 100644
--- a/src/control/Script7.cpp
+++ b/src/control/Script7.cpp
@@ -793,6 +793,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->bIsFrozen = ScriptParams[1];
+ pVehicle->bInfiniteMass = ScriptParams[1];
return 0;
}
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
@@ -1109,6 +1110,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
pObject->bIsFrozen = ScriptParams[1];
+ pObject->bInfiniteMass = ScriptParams[1];
return 0;
}
case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 47c944a5..63d8b30b 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5064,7 +5064,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
- float stickY = pad->GetCarGunUpDown();
+ float stickY = -pad->GetCarGunUpDown();
// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 992c7d74..1390d5f2 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -3863,7 +3863,7 @@ CCamera::GetScreenFadeStatus(void)
}
-
+//--LCS: TODO
void
CCamera::RenderMotionBlur(void)
{
@@ -3872,7 +3872,8 @@ CCamera::RenderMotionBlur(void)
CMBlur::MotionBlurRender(m_pRwCamera,
m_BlurRed, m_BlurGreen, m_BlurBlue,
- m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
+// m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
+ m_motionBlur, m_BlurType, 32); // hack hack
}
void
@@ -4055,9 +4056,17 @@ CCamera::CalculateDerivedValues(void)
bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y < CDraw::GetNearClipZ()) return false;
if(c.y > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
@@ -4070,9 +4079,17 @@ CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y + radius < CDraw::GetNearClipZ()) return false;
if(c.y - radius > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
@@ -4090,11 +4107,24 @@ CCamera::IsSphereVisible(const CVector &center, float radius)
}
bool
-CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
+#ifdef GTA_PS2
+CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
+#else
+CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
+#endif
{
int i;
int frustumTests[6] = { 0 };
- RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
+#ifdef GTA_PS2
+ TransformPoints(box, 8, *mat, box);
+#else
+ #ifdef FIX_BUGS
+ for (i = 0; i < 8; i++)
+ box[i] = *mat * box[i];
+ #else
+ RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
+ #endif
+#endif
for(i = 0; i < 8; i++){
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 4da7b499..538ff067 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -633,7 +633,11 @@ public:
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
- bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
+#ifdef GTA_PS2
+ bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
+#else
+ bool IsBoxVisible(CVector *box, const CMatrix *mat);
+#endif
};
VALIDATE_SIZE(CCamera, 0xE9D8);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 62e2e65f..4f6da8ef 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -65,7 +65,7 @@ const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
#define MIN_BRIGHTNESS 180
#define MAX_BRIGHTNESS 700
#else
-// PS2
+// PS2, also PSP probably
// 8 bars (32 step)
#define DEFAULT_BRIGHTNESS 0x120
#define MIN_BRIGHTNESS 0x80
@@ -3250,7 +3250,9 @@ CMenuManager::PrintBriefs()
void
CMenuManager::PrintStats()
{
- static uint8 pirateCheck = 0;
+#ifdef SECUROM
+ static uint8 statsPirateCheck = 0;
+#endif
static float scrollY = 0;
int rowNum = CStats::ConstructStatLine(99999);
@@ -3263,11 +3265,13 @@ CMenuManager::PrintStats()
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
- if (pirateCheck == 0)
+#ifdef SECUROM
+ if (statsPirateCheck == 0)
// if not pirated game
- pirateCheck = 46;
+ // statsPirateCheck = 46;
// else
- // pirateCheck = 45;
+ statsPirateCheck = 45;
+#endif
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
@@ -3287,8 +3291,10 @@ CMenuManager::PrintStats()
lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
}
- if (pirateCheck == 45)
+#ifdef SECUROM
+ if (statsPirateCheck == 45)
return;
+#endif
float nextYChange, y, alpha;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 43e5856c..b8a5bd7a 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -121,6 +121,10 @@ bool8 CGame::VarUpdatePlayerCoords;
int gameTxdSlot;
+#ifdef SECUROM
+uint8 gameProcessPirateCheck = 0;
+#endif
+
// --MIAMI: File done
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
@@ -846,7 +850,14 @@ void CGame::Process(void)
FrontEndMenuManager.Process();
CTheZones::Update();
- // DRM call in here
+#ifdef SECUROM
+ if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){
+ // if game not pirated
+ // gameProcessPirateCheck = 1;
+ // else
+ gameProcessPirateCheck = 2;
+ }
+#endif
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CStreaming::Update();
uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 1e4f48f4..2548e70d 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -153,7 +153,7 @@ void PickUpChicksCheat()
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
{
CVehicle *vehicle = FindPlayerVehicle();
- if ( FindPlayerVehicle()->m_vehType == 5 )
+ if ( FindPlayerVehicle()->IsBike() )
{
if ( vehicle->pPassengers[0] )
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index ee60f316..bd246b71 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -111,7 +111,7 @@ CPools::CheckPoolsEmpty()
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{
- if (ms_pObjectPool->IsFreeSlot(slot)) return;
+ if (ms_pObjectPool->GetIsFree(slot)) return;
CObject *object = ms_pObjectPool->GetSlot(slot);
if (object->ObjectCreatedBy == TEMP_OBJECT) {
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index d9802acc..50a8652a 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -481,6 +481,10 @@ void CRadar::Draw3dMarkers()
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+#ifdef SECUROM
+ extern uint8 roadBlocksPirateCheck;
+ if (roadBlocksPirateCheck == 2) return;
+#endif
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -680,7 +684,7 @@ void CRadar::DrawRadarMask()
CVector2D(-1.0, -1.0f)
};
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index efb6ec3b..12b49c9a 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -87,19 +87,21 @@ CustomFrontendOptionsPopulate(void)
// These work only if we have neo folder, so they're dynamically added
#ifdef EXTENDED_PIPELINES
- const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
+ const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
- FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
+ FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
#else
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
- FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
+ FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
@@ -649,8 +651,8 @@ extern bool gbRenderWorld2;
#endif
#ifdef EXTENDED_COLOURFILTER
- static const char *filternames[] = { "None", "PS2" };
- e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_NORMAL, filternames);
+ static const char *filternames[] = { "None", "PSP", "PS2" };
+ e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_PS2, filternames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
@@ -661,13 +663,13 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
#endif
#ifdef EXTENDED_PIPELINES
- static const char *worldpipenames[] = { "PS2", "Mobile" };
+ static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
- 1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
+ 1, CustomPipes::WORLDPIPE_PSP, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
DebugMenuEntrySetWrap(e, true);
- static const char *vehpipenames[] = { "PS2", "Mobile", "Neo" };
+ static const char *vehpipenames[] = { "PSP", "PS2", "Mobile" };
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
- 1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
+ 1, CustomPipes::VEHICLEPIPE_PSP, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
extern bool gbRenderDebugEnvMap;
diff --git a/src/core/templates.h b/src/core/templates.h
index 19881219..7bc85ee6 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -29,38 +29,58 @@ public:
}
};
+#define POOLFLAG_ID 0x7f
+#define POOLFLAG_ISFREE 0x80
+
template<typename T, typename U = T>
class CPool
{
U *m_entries;
- union Flags {
- struct {
- uint8 id : 7;
- uint8 free : 1;
- };
- uint8 u;
- } *m_flags;
+ uint8 *m_flags;
int32 m_size;
int32 m_allocPtr;
public:
CPool(int32 size, const char *name){
m_entries = (U*)new uint8[sizeof(U)*size];
- m_flags = (Flags*)new uint8[sizeof(Flags)*size];
+ m_flags = new uint8[size];
m_size = size;
m_allocPtr = -1;
for(int i = 0; i < size; i++){
- m_flags[i].id = 0;
- m_flags[i].free = 1;
+ SetId(i, 0);
+ SetIsFree(i, true);
}
}
+
+ int GetId(int i) const
+ {
+ return m_flags[i] & POOLFLAG_ID;
+ }
+
+ bool GetIsFree(int i) const
+ {
+ return !!(m_flags[i] & POOLFLAG_ISFREE);
+ }
+
+ void SetId(int i, int id)
+ {
+ m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
+ }
+
+ void SetIsFree(int i, bool isFree)
+ {
+ if (isFree)
+ m_flags[i] |= POOLFLAG_ISFREE;
+ else
+ m_flags[i] &= ~POOLFLAG_ISFREE;
+ }
~CPool() {
Flush();
}
void Flush() {
if (m_size > 0) {
delete[] (uint8*)m_entries;
- delete[] (uint8*)m_flags;
+ delete[] m_flags;
m_entries = nil;
m_flags = nil;
m_size = 0;
@@ -86,9 +106,9 @@ public:
m_allocPtr = 0;
}
#endif
- while(!m_flags[m_allocPtr].free);
- m_flags[m_allocPtr].free = 0;
- m_flags[m_allocPtr].id++;
+ while(!GetIsFree(m_allocPtr));
+ SetIsFree(m_allocPtr, false);
+ SetId(m_allocPtr, GetId(m_allocPtr)+1);
return (T*)&m_entries[m_allocPtr];
}
T *New(int32 handle){
@@ -98,37 +118,37 @@ public:
}
void SetNotFreeAt(int32 handle){
int idx = handle>>8;
- m_flags[idx].free = 0;
- m_flags[idx].id = handle & 0x7F;
+ SetIsFree(idx, false);
+ SetId(idx, handle & POOLFLAG_ID);
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
- if(m_flags[m_allocPtr].free)
+ if(GetIsFree(m_allocPtr))
return;
}
void Delete(T *entry){
int i = GetJustIndex(entry);
- m_flags[i].free = 1;
+ SetIsFree(i, true);
if(i < m_allocPtr)
m_allocPtr = i;
}
T *GetSlot(int i){
- return m_flags[i].free ? nil : (T*)&m_entries[i];
+ return GetIsFree(i) ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
#ifdef FIX_BUGS
if (handle == -1)
return nil;
#endif
- return m_flags[handle>>8].u == (handle & 0xFF) ?
+ return m_flags[handle>>8] == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
int32 GetIndex(T* entry) {
int i = GetJustIndex_NoFreeAssert(entry);
- return m_flags[i].u + (i << 8);
+ return m_flags[i] + (i<<8);
}
int32 GetJustIndex(T* entry) {
int index = GetJustIndex_NoFreeAssert(entry);
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
- assert(!IsFreeSlot(index));
+ assert(!GetIsFree(index));
return index;
}
int32 GetJustIndex_NoFreeAssert(T* entry) {
@@ -140,13 +160,12 @@ public:
int i;
int n = 0;
for(i = 0; i < m_size; i++)
- if(!m_flags[i].free)
+ if(!GetIsFree(i))
n++;
return n;
}
- bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){
- delete[] (uint8*)flags;
+ delete[] flags;
delete[] (uint8*)entries;
flags = nil;
entries = nil;
@@ -155,7 +174,7 @@ public:
void CopyBack(uint8 *&flags, U *&entries){
memcpy(m_flags, flags, sizeof(uint8)*m_size);
memcpy(m_entries, entries, sizeof(U)*m_size);
- debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
+ debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
m_allocPtr = 0;
ClearStorage(flags, entries);
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 921da7df..f7175acd 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -448,7 +448,11 @@ CEntity::GetIsOnScreen(void)
bool
CEntity::GetIsOnScreenComplex(void)
{
- RwV3d boundBox[8];
+#ifdef GTA_PS2
+ CVuVector boundBox[8];
+#else
+ CVector boundBox[8];
+#endif
if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
return true;
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
index e83201ff..faf99efc 100644
--- a/src/extras/custompipes.h
+++ b/src/extras/custompipes.h
@@ -1,7 +1,7 @@
#pragma once
-#ifdef EXTENDED_PIPELINES
#ifdef LIBRW
+#ifdef EXTENDED_PIPELINES
namespace CustomPipes {
@@ -86,6 +86,7 @@ extern int16 QuadIndices[6];
void EnvMapRender(void);
enum {
+ VEHICLEPIPE_PSP,
VEHICLEPIPE_PS2,
VEHICLEPIPE_MOBILE,
@@ -106,6 +107,7 @@ void AttachVehiclePipe(rw::Atomic *atomic);
void AttachVehiclePipe(rw::Clump *clump);
enum {
+ WORLDPIPE_PSP,
WORLDPIPE_PS2,
WORLDPIPE_MOBILE
};
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index 9a02f874..551d1a74 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -45,12 +45,11 @@ enum {
VSLOC_ambient,
VSLOC_viewMat, // only vehicle
- PSLOC_colorscale = 1,
-
// Leeds vehicle PS2
VSLOC_texMat = rw::d3d::VSLOC_afterLights,
- PSLOC_shininess = 1,
+ PSLOC_colorscale = 1,
+ PSLOC_shininess,
PSLOC_skyTop,
PSLOC_skyBot
};
@@ -124,6 +123,9 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(SRCBLEND, BLENDONE);
+ float colorscale[4];
+ colorscale[3] = 1.0f;
+
InstanceData *inst = header->inst;
for(rw::uint32 i = 0; i < header->numMeshes; i++){
Material *m = inst->material;
@@ -140,6 +142,13 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
setMaterial(m->color, m->surfaceProps);
+ float cs = 1.0f;
+ // how does the PS2 handle this actually? probably scaled material color?
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
+ cs = 2.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
+
if(m->texture)
d3d::setTexture(0, m->texture);
else
@@ -155,6 +164,24 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
}
void
+uploadWorldLights(void)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
+
+ d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
+}
+
+void
leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
{
using namespace rw;
@@ -172,15 +199,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *he
setVertexShader(leedsVehicle_mobile_VS);
setPixelShader(leedsVehicle_mobile_PS);
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
- d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
+ uploadWorldLights();
RGBAf skyTop, skyBot;
skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
@@ -265,7 +284,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d9;
// TODO: make this less of a kludge
- if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
leedsVehicleRenderCB(atomic, header);
// matFXGlobals.pipelines[rw::platform]->render(atomic);
return;
@@ -337,31 +356,31 @@ CreateVehiclePipe(void)
// fp = ReadTweakValueTable(fp, SpecColor);
// }
-#include "shaders/neoVehicle_VS.inc"
+#include "shaders/obj/neoVehicle_VS.inc"
neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
assert(neoVehicle_VS);
-#include "shaders/neoVehicle_PS.inc"
+#include "shaders/obj/neoVehicle_PS.inc"
neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
assert(neoVehicle_PS);
-#include "shaders/leedsVehicle_VS.inc"
- leedsVehicle_VS = rw::d3d::createVertexShader(leedsVehicle_VS_cso);
+#include "shaders/obj/leedsDefault_ENV_VS.inc"
+ leedsVehicle_VS = rw::d3d::createVertexShader(leedsDefault_ENV_VS_cso);
assert(leedsVehicle_VS);
-#include "shaders/leedsVehicle_mobile_VS.inc"
+#include "shaders/obj/leedsVehicle_mobile_VS.inc"
leedsVehicle_mobile_VS = rw::d3d::createVertexShader(leedsVehicle_mobile_VS_cso);
assert(leedsVehicle_mobile_VS);
-#include "shaders/leedsVehicle_blend_PS.inc"
- leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsVehicle_blend_PS_cso);
+#include "shaders/obj/leedsDefault_BLEND_PS.inc"
+ leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsDefault_BLEND_PS_cso);
assert(leedsVehicle_blend_PS);
-#include "shaders/leedsVehicle_add_PS.inc"
- leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsVehicle_add_PS_cso);
+#include "shaders/obj/leedsDefault_ADD_PS.inc"
+ leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsDefault_ADD_PS_cso);
assert(leedsVehicle_add_PS);
-#include "shaders/leedsVehicle_mobile_PS.inc"
+#include "shaders/obj/leedsVehicle_mobile_PS.inc"
leedsVehicle_mobile_PS = rw::d3d::createPixelShader(leedsVehicle_mobile_PS_cso);
assert(leedsVehicle_mobile_PS);
@@ -424,15 +443,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
uploadMatrices(atomic->getFrame()->getLTM());
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
- d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
+ uploadWorldLights();
float colorscale[4];
colorscale[3] = 1.0f;
@@ -442,7 +453,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
Material *m = inst->material;
float cs = 1.0f;
- if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
+ if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
cs = 255/128.0f;
colorscale[0] = colorscale[1] = colorscale[2] = cs;
d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
@@ -469,13 +480,13 @@ CreateWorldPipe(void)
// else
// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
-#include "shaders/leedsBuilding_VS.inc"
+#include "shaders/obj/leedsBuilding_VS.inc"
leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso);
assert(leedsBuilding_VS);
-#include "shaders/leedsBuilding_mobile_VS.inc"
+#include "shaders/obj/leedsBuilding_mobile_VS.inc"
leedsBuilding_mobile_VS = rw::d3d::createVertexShader(leedsBuilding_mobile_VS_cso);
assert(leedsBuilding_mobile_VS);
-#include "shaders/scale_PS.inc"
+#include "shaders/obj/scale_PS.inc"
scale_PS = rw::d3d::createPixelShader(scale_PS_cso);
assert(scale_PS);
@@ -559,11 +570,11 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateGlossPipe(void)
{
-#include "shaders/neoGloss_VS.inc"
+#include "shaders/obj/neoGloss_VS.inc"
neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
assert(neoGloss_VS);
-#include "shaders/neoGloss_PS.inc"
+#include "shaders/obj/neoGloss_PS.inc"
neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
assert(neoGloss_PS);
@@ -725,11 +736,11 @@ CreateRimLightPipes(void)
}
-#include "shaders/neoRim_VS.inc"
+#include "shaders/obj/neoRim_VS.inc"
neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
assert(neoRim_VS);
-#include "shaders/neoRimSkin_VS.inc"
+#include "shaders/obj/neoRimSkin_VS.inc"
neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
assert(neoRimSkin_VS);
@@ -850,15 +861,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
setPixelShader(CustomPipes::scale_PS);
d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_ambient, (float*)&amb, 1);
- d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_emissive, (float*)&emiss, 1);
+ CustomPipes::uploadWorldLights();
colorscale[3] = 1.0f;
@@ -866,14 +869,14 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
}
float cs = 1.0f;
- if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
cs = 255/128.0f;
colorscale[0] = colorscale[1] = colorscale[2] = cs;
d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
d3d::setTexture(0, m->texture);
- setMaterial(m->color, m->surfaceProps, 0.5f);
+ setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
drawInst(building->instHeader, inst);
}
@@ -913,15 +916,7 @@ RenderBlendPass(int pass)
setVertexShader(CustomPipes::leedsBuilding_VS);
setPixelShader(CustomPipes::scale_PS);
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_ambient, (float*)&amb, 1);
- d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_emissive, (float*)&emiss, 1);
+ CustomPipes::uploadWorldLights();
float colorscale[4];
colorscale[3] = 1.0f;
@@ -944,7 +939,7 @@ RenderBlendPass(int pass)
continue; // already done this one
float cs = 1.0f;
- if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
cs = 255/128.0f;
colorscale[0] = colorscale[1] = colorscale[2] = cs;
d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
@@ -953,7 +948,7 @@ RenderBlendPass(int pass)
rw::RGBA color = m->color;
color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps, 0.5f);
+ setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
drawInst(building->instHeader, inst);
}
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index eeb62b8d..46efdd8a 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -132,6 +132,9 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
SetRenderState(SRCBLEND, BLENDONE);
+ float colorscale[4];
+ colorscale[3] = 1.0f;
+
while(n--){
m = inst->material;
@@ -147,6 +150,13 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setMaterial(m->color, m->surfaceProps);
+ float cs = 1.0f;
+ // how does the PS2 handle this actually? probably scaled material color?
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
+ cs = 2.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ glUniform4fv(U(u_colorscale), 1, colorscale);
+
setTexture(0, m->texture);
drawInst(header, inst);
@@ -162,6 +172,23 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
#endif
}
+void
+uploadWorldLights(void)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
+
+ glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
+ glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
+}
+
static void
leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
{
@@ -186,15 +213,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
leedsVehicleShader_mobile->use();
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- glUniform4fv(U(u_amb), 1, (float*)&amb);
- glUniform4fv(U(u_emiss), 1, (float*)&emiss);
+ uploadWorldLights();
RGBAf skyTop, skyBot;
skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
@@ -276,7 +295,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw::gl3;
// TODO: make this less of a kludge
- if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
+ if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
leedsVehicleRenderCB(atomic, header);
// matFXGlobals.pipelines[rw::platform]->render(atomic);
return;
@@ -361,8 +380,8 @@ CreateVehiclePipe(void)
{
-#include "shaders/neoVehicle_fs_gl.inc"
-#include "shaders/neoVehicle_vs_gl.inc"
+#include "shaders/obj/neoVehicle_frag.inc"
+#include "shaders/obj/neoVehicle_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
neoVehicleShader = Shader::create(vs, fs);
@@ -370,12 +389,11 @@ CreateVehiclePipe(void)
}
{
-#include "shaders/leedsVehicle_add_gl.inc"
-#include "shaders/leedsVehicle_blend_gl.inc"
-#include "shaders/leedsVehicle_vs_gl.inc"
- const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_vert_src, nil };
- const char *fs_add[] = { shaderDecl, header_frag_src, leedsVehicle_add_frag_src, nil };
- const char *fs_blend[] = { shaderDecl, header_frag_src, leedsVehicle_blend_frag_src, nil };
+#include "shaders/obj/leedsDefault_vert.inc"
+#include "shaders/obj/leedsDefault_frag.inc"
+ const char *vs[] = { shaderDecl, header_vert_src, "#define ENVMAP\n", leedsDefault_vert_src, nil };
+ const char *fs_add[] = { shaderDecl, header_frag_src, "#define PASS_ADD\n", leedsDefault_frag_src, nil };
+ const char *fs_blend[] = { shaderDecl, header_frag_src, "#define PASS_BLEND\n", leedsDefault_frag_src, nil };
leedsVehicleShader_add = Shader::create(vs, fs_add);
assert(leedsVehicleShader_add);
leedsVehicleShader_blend = Shader::create(vs, fs_blend);
@@ -383,8 +401,8 @@ CreateVehiclePipe(void)
}
{
-#include "shaders/leedsVehicle_mobile_fs_gl.inc"
-#include "shaders/leedsVehicle_mobile_vs_gl.inc"
+#include "shaders/obj/leedsVehicle_mobile_frag.inc"
+#include "shaders/obj/leedsVehicle_mobile_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_mobile_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, leedsVehicle_mobile_frag_src, nil };
leedsVehicleShader_mobile = Shader::create(vs, fs);
@@ -453,15 +471,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
else
CustomPipes::leedsWorldShader->use();
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- glUniform4fv(U(u_amb), 1, (float*)&amb);
- glUniform4fv(U(u_emiss), 1, (float*)&emiss);
+ uploadWorldLights();
float colorscale[4];
colorscale[3] = 1.0f;
@@ -470,14 +480,14 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
m = inst->material;
float cs = 1.0f;
- if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
+ if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
cs = 255/128.0f;
colorscale[0] = colorscale[1] = colorscale[2] = cs;
glUniform4fv(U(u_colorscale), 1, colorscale);
setTexture(0, m->texture);
- setMaterial(m->color, m->surfaceProps, 0.5f);
+ setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
@@ -501,9 +511,9 @@ CreateWorldPipe(void)
// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
{
-#include "shaders/scale_fs_gl.inc"
-#include "shaders/leedsBuilding_vs_gl.inc"
-#include "shaders/leedsBuilding_mobile_vs_gl.inc"
+#include "shaders/obj/scale_frag.inc"
+#include "shaders/obj/leedsBuilding_vert.inc"
+#include "shaders/obj/leedsBuilding_mobile_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil };
const char *vs_mobile[] = { shaderDecl, header_vert_src, leedsBuilding_mobile_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil };
@@ -610,8 +620,8 @@ CreateGlossPipe(void)
using namespace rw::gl3;
{
-#include "shaders/neoGloss_fs_gl.inc"
-#include "shaders/neoGloss_vs_gl.inc"
+#include "shaders/obj/neoGloss_frag.inc"
+#include "shaders/obj/neoGloss_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
neoGlossShader = Shader::create(vs, fs);
@@ -782,8 +792,8 @@ CreateRimLightPipes(void)
}
{
-#include "shaders/simple_fs_gl.inc"
-#include "shaders/neoRimSkin_gl.inc"
+#include "shaders/obj/simple_frag.inc"
+#include "shaders/obj/neoRimSkin_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimSkinShader = Shader::create(vs, fs);
@@ -791,8 +801,8 @@ CreateRimLightPipes(void)
}
{
-#include "shaders/simple_fs_gl.inc"
-#include "shaders/neoRim_gl.inc"
+#include "shaders/obj/simple_frag.inc"
+#include "shaders/obj/neoRim_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimShader = Shader::create(vs, fs);
@@ -936,25 +946,17 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
#endif
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
- glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
+ CustomPipes::uploadWorldLights();
colorscale[3] = 1.0f;
setupDone = true;
}
- setMaterial(m->color, m->surfaceProps, 0.5f);
+ setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
float cs = 1.0f;
- if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
cs = 255/128.0f;
colorscale[0] = colorscale[1] = colorscale[2] = cs;
glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
@@ -999,15 +1001,7 @@ RenderBlendPass(int pass)
else
CustomPipes::leedsWorldShader->use();
- RGBAf amb, emiss;
- amb.red = CTimeCycle::GetAmbientRed();
- amb.green = CTimeCycle::GetAmbientGreen();
- amb.blue = CTimeCycle::GetAmbientBlue();
- amb.alpha = 1.0f;
- emiss = pAmbient->color;
-
- glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
- glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
+ CustomPipes::uploadWorldLights();
float colorscale[4];
colorscale[3] = 1.0f;
@@ -1035,10 +1029,10 @@ RenderBlendPass(int pass)
rw::RGBA color = m->color;
color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps, 0.5f);
+ setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
float cs = 1.0f;
- if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
+ if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
cs = 255/128.0f;
colorscale[0] = colorscale[1] = colorscale[2] = cs;
glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index b07b5426..a9e0604b 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -16,13 +16,15 @@
RwRaster *CPostFX::pFrontBuffer;
RwRaster *CPostFX::pBackBuffer;
bool CPostFX::bJustInitialised;
-int CPostFX::EffectSwitch = POSTFX_NORMAL;
+int CPostFX::EffectSwitch = POSTFX_PS2;
bool CPostFX::BlurOn = false;
bool CPostFX::MotionBlurOn = false;
static RwIm2DVertex Vertex[4];
static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
+static RwIm2DVertex BlurVertex[12];
+static RwImVertexIndex BlurIndex[18] = { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11 };
#ifdef RW_D3D9
void *colourfilterLCS_PS;
@@ -143,17 +145,17 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_D3D9
-#include "shaders/colourfilterLCS_PS.inc"
+#include "shaders/obj/colourfilterLCS_PS.inc"
colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
-#include "shaders/contrastPS.inc"
+#include "shaders/obj/contrastPS.inc"
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
#endif
#ifdef RW_OPENGL
using namespace rw::gl3;
{
-#include "shaders/im2d_gl.inc"
-#include "shaders/colourfilterLCS_fs_gl.inc"
+#include "shaders/obj/im2d_vert.inc"
+#include "shaders/obj/colourfilterLCS_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
colourFilterLCS = Shader::create(vs, fs);
@@ -161,8 +163,8 @@ CPostFX::Open(RwCamera *cam)
}
{
-#include "shaders/im2d_gl.inc"
-#include "shaders/contrast_fs_gl.inc"
+#include "shaders/obj/im2d_vert.inc"
+#include "shaders/obj/contrast_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
contrast = Shader::create(vs, fs);
@@ -205,9 +207,44 @@ CPostFX::Close(void)
#endif
}
+static float blurOffset = 0.6f;//3.0f/16.0f; // not quite sure sure about this
+static float blurIntensity = 0.25f;
+
void
CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
{
+ memcpy(BlurVertex, Vertex, sizeof(Vertex));
+ memcpy(BlurVertex+4, Vertex, sizeof(Vertex));
+ memcpy(BlurVertex+8, Vertex, sizeof(Vertex));
+ int intensity = 255*blurIntensity;
+ int i;
+ for(i = 0; i < 4; i++){
+ RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+ for(i = 4; i < 8; i++){
+ RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+ for(i = 8; i < 12; i++){
+ RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurVertex, 12, BlurIndex, 18);
+
+ // this sucks: should render colourfilter with blending instead
+ // but can't change equation to subtraction for PSP here
+ GetBackBuffer(cam);
+
+/* the old way
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -240,6 +277,7 @@ CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6);
+*/
}
void
@@ -291,7 +329,7 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
blurcolors[0] = r*f/255.0f;
blurcolors[1] = g*f/255.0f;
blurcolors[2] = b*f/255.0f;
- blurcolors[3] = 30/255.0f;
+ blurcolors[3] = EffectSwitch == POSTFX_PSP ? -1.0f : 1.0f;
#ifdef RW_D3D9
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
rw::d3d::im2dOverridePS = colourfilterLCS_PS;
@@ -339,11 +377,8 @@ CPostFX::NeedBackBuffer(void)
case POSTFX_SIMPLE:
// no actual rendering here
return false;
- case POSTFX_NORMAL:
- if(MotionBlurOn)
- return false;
- else
- return true;
+ case POSTFX_PSP:
+ case POSTFX_PS2:
case POSTFX_MOBILE:
return true;
}
@@ -354,24 +389,11 @@ bool
CPostFX::NeedFrontBuffer(int32 type)
{
// Last frame -- needed for motion blur
- if(CMBlur::Drunkness > 0.0f)
+ if(MotionBlurOn)
return true;
if(type == MOTION_BLUR_SNIPER)
return true;
- switch(EffectSwitch){
- case POSTFX_OFF:
- case POSTFX_SIMPLE:
- // no actual rendering here
- return false;
- case POSTFX_NORMAL:
- if(MotionBlurOn)
- return true;
- else
- return false;
- case POSTFX_MOBILE:
- return false;
- }
return false;
}
@@ -386,11 +408,17 @@ CPostFX::GetBackBuffer(RwCamera *cam)
void
CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
{
+ // LCS PS2 blur is drawn in three passes:
+ // blend frame with current frame 3 times to blur a bit
+ // blend one more time with colour filter
+ // motion blur like normal
+
if(pFrontBuffer == nil)
Open(cam);
assert(pFrontBuffer);
assert(pBackBuffer);
+/* // LCS: don't need that anymore
if(type == MOTION_BLUR_LIGHT_SCENE){
SmoothColor(red, green, blue, blur);
red = AvgRed;
@@ -398,6 +426,7 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
blue = AvgBlue;
blur = AvgAlpha;
}
+*/
if(NeedBackBuffer())
GetBackBuffer(cam);
@@ -405,10 +434,15 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
DefinedState();
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ if(BlurOn)
+ RenderOverlayBlur(cam, 0, 0, 0, 0);
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+
+ // TODO(LCS): check this out
if(type == MOTION_BLUR_SNIPER){
if(!bJustInitialised)
RenderOverlaySniper(cam, red, green, blue, blur);
@@ -417,21 +451,16 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
case POSTFX_SIMPLE:
// no actual rendering here
break;
- case POSTFX_NORMAL:
- if(MotionBlurOn){
- if(!bJustInitialised)
- RenderOverlayBlur(cam, red, green, blue, blur);
- }else{
- RenderOverlayShader(cam, red, green, blue, blur);
- }
- break;
+ case POSTFX_PSP:
+ case POSTFX_PS2:
case POSTFX_MOBILE:
RenderOverlayShader(cam, red, green, blue, blur);
break;
}
- if(!bJustInitialised)
- RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness);
+ if(MotionBlurOn)
+ if(!bJustInitialised)
+ RenderMotionBlur(cam, bluralpha);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
diff --git a/src/extras/postfx.h b/src/extras/postfx.h
index 9538f8e1..232c151b 100644
--- a/src/extras/postfx.h
+++ b/src/extras/postfx.h
@@ -7,9 +7,8 @@ class CPostFX
public:
enum {
POSTFX_OFF,
-// POSTFX_SIMPLE,
- POSTFX_NORMAL,
-// POSTFX_MOBILE
+ POSTFX_PSP,
+ POSTFX_PS2,
// not so sensible for the moment
POSTFX_SIMPLE = -1,
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index ac3a17b2..963b7624 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
openim2d_uv2();
#ifdef RW_D3D9
-#include "shaders/screenDroplet_PS.inc"
+#include "shaders/obj/screenDroplet_PS.inc"
screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
#endif
#ifdef RW_GL3
using namespace rw::gl3;
{
-#include "shaders/im2d_UV2_gl.inc"
-#include "shaders/screenDroplet_fs_gl.inc"
+#include "shaders/obj/im2d_UV2_vert.inc"
+#include "shaders/obj/screenDroplet_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
screenDroplet = Shader::create(vs, fs);
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
deleted file mode 100644
index 393ab660..00000000
--- a/src/extras/shaders/Makefile
+++ /dev/null
@@ -1,121 +0,0 @@
-all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
- colourfilterLCS_fs_gl.inc contrast_fs_gl.inc \
- neoRim_gl.inc neoRimSkin_gl.inc \
- neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
- neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
- im2d_UV2_gl.inc screenDroplet_fs_gl.inc \
- leedsBuilding_vs_gl.inc leedsBuilding_mobile_vs_gl.inc scale_fs_gl.inc \
- leedsVehicle_vs_gl.inc leedsVehicle_add_gl.inc leedsVehicle_blend_gl.inc \
- leedsVehicle_mobile_vs_gl.inc leedsVehicle_mobile_fs_gl.inc
-
-im2d_gl.inc: im2d.vert
- (echo 'const char *im2d_vert_src =';\
- sed 's/..*/"&\\n"/' im2d.vert;\
- echo ';') >im2d_gl.inc
-
-colourfilterLCS_fs_gl.inc: colourfilterLCS.frag
- (echo 'const char *colourfilterLCS_frag_src =';\
- sed 's/..*/"&\\n"/' colourfilterLCS.frag;\
- echo ';') >colourfilterLCS_fs_gl.inc
-simple_fs_gl.inc: simple.frag
- (echo 'const char *simple_frag_src =';\
- sed 's/..*/"&\\n"/' simple.frag;\
- echo ';') >simple_fs_gl.inc
-
-default_UV2_gl.inc: default_UV2.vert
- (echo 'const char *default_UV2_vert_src =';\
- sed 's/..*/"&\\n"/' default_UV2.vert;\
- echo ';') >default_UV2_gl.inc
-
-
-
-contrast_fs_gl.inc: contrast.frag
- (echo 'const char *contrast_frag_src =';\
- sed 's/..*/"&\\n"/' contrast.frag;\
- echo ';') >contrast_fs_gl.inc
-
-
-neoRim_gl.inc: neoRim.vert
- (echo 'const char *neoRim_vert_src =';\
- sed 's/..*/"&\\n"/' neoRim.vert;\
- echo ';') >neoRim_gl.inc
-
-neoRimSkin_gl.inc: neoRimSkin.vert
- (echo 'const char *neoRimSkin_vert_src =';\
- sed 's/..*/"&\\n"/' neoRimSkin.vert;\
- echo ';') >neoRimSkin_gl.inc
-
-neoWorldVC_fs_gl.inc: neoWorldVC.frag
- (echo 'const char *neoWorldVC_frag_src =';\
- sed 's/..*/"&\\n"/' neoWorldVC.frag;\
- echo ';') >neoWorldVC_fs_gl.inc
-
-neoGloss_fs_gl.inc: neoGloss.frag
- (echo 'const char *neoGloss_frag_src =';\
- sed 's/..*/"&\\n"/' neoGloss.frag;\
- echo ';') >neoGloss_fs_gl.inc
-
-neoGloss_vs_gl.inc: neoGloss.vert
- (echo 'const char *neoGloss_vert_src =';\
- sed 's/..*/"&\\n"/' neoGloss.vert;\
- echo ';') >neoGloss_vs_gl.inc
-
-neoVehicle_vs_gl.inc: neoVehicle.vert
- (echo 'const char *neoVehicle_vert_src =';\
- sed 's/..*/"&\\n"/' neoVehicle.vert;\
- echo ';') >neoVehicle_vs_gl.inc
-
-neoVehicle_fs_gl.inc: neoVehicle.frag
- (echo 'const char *neoVehicle_frag_src =';\
- sed 's/..*/"&\\n"/' neoVehicle.frag;\
- echo ';') >neoVehicle_fs_gl.inc
-
-im2d_UV2_gl.inc: im2d_UV2.vert
- (echo 'const char *im2d_UV2_vert_src =';\
- sed 's/..*/"&\\n"/' im2d_UV2.vert;\
- echo ';') >im2d_UV2_gl.inc
-
-screenDroplet_fs_gl.inc: screenDroplet.frag
- (echo 'const char *screenDroplet_frag_src =';\
- sed 's/..*/"&\\n"/' screenDroplet.frag;\
- echo ';') >screenDroplet_fs_gl.inc
-
-leedsBuilding_vs_gl.inc: leedsBuilding.vert
- (echo 'const char *leedsBuilding_vert_src =';\
- sed 's/..*/"&\\n"/' leedsBuilding.vert;\
- echo ';') >leedsBuilding_vs_gl.inc
-
-leedsBuilding_mobile_vs_gl.inc: leedsBuilding_mobile.vert
- (echo 'const char *leedsBuilding_mobile_vert_src =';\
- sed 's/..*/"&\\n"/' leedsBuilding_mobile.vert;\
- echo ';') >leedsBuilding_mobile_vs_gl.inc
-
-scale_fs_gl.inc: scale.frag
- (echo 'const char *scale_frag_src =';\
- sed 's/..*/"&\\n"/' scale.frag;\
- echo ';') >scale_fs_gl.inc
-
-leedsVehicle_vs_gl.inc: leedsVehicle.vert
- (echo 'const char *leedsVehicle_vert_src =';\
- sed 's/..*/"&\\n"/' leedsVehicle.vert;\
- echo ';') >leedsVehicle_vs_gl.inc
-
-leedsVehicle_add_gl.inc: leedsVehicle_add.frag
- (echo 'const char *leedsVehicle_add_frag_src =';\
- sed 's/..*/"&\\n"/' leedsVehicle_add.frag;\
- echo ';') >leedsVehicle_add_gl.inc
-
-leedsVehicle_blend_gl.inc: leedsVehicle_blend.frag
- (echo 'const char *leedsVehicle_blend_frag_src =';\
- sed 's/..*/"&\\n"/' leedsVehicle_blend.frag;\
- echo ';') >leedsVehicle_blend_gl.inc
-
-leedsVehicle_mobile_vs_gl.inc: leedsVehicle_mobile.vert
- (echo 'const char *leedsVehicle_mobile_vert_src =';\
- sed 's/..*/"&\\n"/' leedsVehicle_mobile.vert;\
- echo ';') >leedsVehicle_mobile_vs_gl.inc
-
-leedsVehicle_mobile_fs_gl.inc: leedsVehicle_mobile.frag
- (echo 'const char *leedsVehicle_mobile_frag_src =';\
- sed 's/..*/"&\\n"/' leedsVehicle_mobile.frag;\
- echo ';') >leedsVehicle_mobile_fs_gl.inc
diff --git a/src/extras/shaders/colourfilterLCS_PS.hlsl b/src/extras/shaders/colourfilterLCS_PS.hlsl
index bd91567d..df1beefc 100644
--- a/src/extras/shaders/colourfilterLCS_PS.hlsl
+++ b/src/extras/shaders/colourfilterLCS_PS.hlsl
@@ -1,13 +1,10 @@
sampler2D tex : register(s0);
float4 blurcol : register(c10);
-//float4 blurcols[10] : register(c15);
-
-
float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
{
float4 dst = tex2D(tex, texcoord.xy);
- dst += dst*blurcol;
+ dst += dst*blurcol*blurcol.a;
dst.a = 1.0;
return dst;
}
diff --git a/src/extras/shaders/leedsVehicle_blend.frag b/src/extras/shaders/leedsDefault.frag
index a3fab072..3955e6a5 100644
--- a/src/extras/shaders/leedsVehicle_blend.frag
+++ b/src/extras/shaders/leedsDefault.frag
@@ -2,29 +2,45 @@ uniform sampler2D tex0;
uniform sampler2D tex1;
uniform float u_fxparams;
+uniform vec4 u_colorscale;
#define shininess (u_fxparams)
FSIN vec4 v_color;
FSIN vec2 v_tex0;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
FSIN vec2 v_tex1;
+#endif
FSIN float v_fog;
void
main(void)
{
- vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
+ pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
+ pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
+
+ vec4 color;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
pass2.a *= shininess;
-
- pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
// We simulate drawing this in two passes.
+#if defined(PASS_ADD)
+ // First pass with standard blending, second with addition
+ // We premultiply alpha so render state should be one.
+ color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
+ color.a = pass1.a;
+#elif defined(PASS_BLEND)
// We premultiply alpha so render state should be one.
- vec4 color;
color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
color.a = pass1.a*(1.0-pass2.a) + pass2.a;
+#endif
+
+#else
+ color = pass1;
+#endif
DoAlphaTest(color.a);
diff --git a/src/extras/shaders/leedsDefault.vert b/src/extras/shaders/leedsDefault.vert
new file mode 100644
index 00000000..9cb18a66
--- /dev/null
+++ b/src/extras/shaders/leedsDefault.vert
@@ -0,0 +1,51 @@
+#ifdef ENVMAP
+uniform mat4 u_texMatrix;
+#endif
+#ifdef SKIN
+uniform mat4 u_boneMatrices[64];
+#endif
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+#ifdef ENVMAP
+VSOUT vec2 v_tex1;
+#endif
+VSOUT float v_fog;
+
+void
+main(void)
+{
+#ifdef SKIN
+ vec3 SkinVertex = vec3(0.0, 0.0, 0.0);
+ vec3 SkinNormal = vec3(0.0, 0.0, 0.0);
+ for(int i = 0; i < 4; i++){
+ SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];
+ SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];
+ }
+
+ vec4 Vertex = u_world * vec4(SkinVertex, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * SkinNormal;
+#else
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+#endif
+
+ v_tex0 = in_tex0;
+#ifdef ENVMAP
+ v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
+#endif
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+ // PS2 clamps before material color
+ // PSP clamps after...maybe another constant for this?
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/leedsVehicle_add_PS.hlsl b/src/extras/shaders/leedsDefault_PS_x.hlsl
index 943926cf..0b546523 100644
--- a/src/extras/shaders/leedsVehicle_add_PS.hlsl
+++ b/src/extras/shaders/leedsDefault_PS_x.hlsl
@@ -1,7 +1,9 @@
struct VS_out {
float4 Position : POSITION;
float3 TexCoord0 : TEXCOORD0;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
float2 TexCoord1 : TEXCOORD1;
+#endif
float4 Color : COLOR0;
};
@@ -10,25 +12,38 @@ sampler2D envTex : register(s1);
float4 fogColor : register(c0);
-float4 fxparams : register(c1);
+float4 colorscale : register(c1);
+float4 fxparams : register(c2);
#define shininess (fxparams.x)
float4 main(VS_out input) : COLOR
{
- float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
+ float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy)*colorscale;
+ pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
+ pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
+
+ float4 color;
+#if defined(PASS_BLEND) || defined(PASS_ADD)
float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
pass2.a *= shininess;
-
- pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
// We simulate drawing this in two passes.
+#if defined(PASS_ADD)
// First pass with standard blending, second with addition
// We premultiply alpha so render state should be one.
- float4 color;
color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
color.a = pass1.a;
+#elif defined(PASS_BLEND)
+ // We premultiply alpha so render state should be one.
+ color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
+ color.a = pass1.a*(1.0-pass2.a) + pass2.a;
+#endif
+
+#else
+ color = pass1;
+#endif
return color;
}
diff --git a/src/extras/shaders/leedsVehicle_VS.hlsl b/src/extras/shaders/leedsDefault_VS_x.hlsl
index eb53313a..58bee097 100644
--- a/src/extras/shaders/leedsVehicle_VS.hlsl
+++ b/src/extras/shaders/leedsDefault_VS_x.hlsl
@@ -1,6 +1,11 @@
#include "standardConstants.h"
+#ifdef ENVMAP
float4x4 texMat : register(c41);
+#endif
+#ifdef SKIN
+float4x3 boneMatrices[64] : register(c41);
+#endif
struct VS_in
{
@@ -8,12 +13,18 @@ struct VS_in
float3 Normal : NORMAL;
float2 TexCoord : TEXCOORD0;
float4 Prelight : COLOR0;
+#ifdef SKIN
+ float4 Weights : BLENDWEIGHT;
+ int4 Indices : BLENDINDICES;
+#endif
};
struct VS_out {
float4 Position : POSITION;
float3 TexCoord0 : TEXCOORD0; // also fog
+#ifdef ENVMAP
float2 TexCoord1 : TEXCOORD1;
+#endif
float4 Color : COLOR0;
};
@@ -22,12 +33,27 @@ VS_out main(in VS_in input)
{
VS_out output;
+#ifdef SKIN
+ int j;
+ float3 SkinVertex = float3(0.0, 0.0, 0.0);
+ float3 SkinNormal = float3(0.0, 0.0, 0.0);
+ for(j = 0; j < 4; j++){
+ SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ }
+ output.Position = mul(combinedMat, SkinVertex);
+// float3 V = mul(worldMat, SkinVertex).xyz;
+ float3 N = mul(normalMat, SkinNormal);
+#else
output.Position = mul(combinedMat, input.Position);
- float3 V = mul(worldMat, input.Position).xyz;
+// float3 V = mul(worldMat, input.Position).xyz;
float3 N = mul(normalMat, input.Normal);
+#endif
output.TexCoord0.xy = input.TexCoord;
+#ifdef ENVMAP
output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy;
+#endif
output.Color = input.Prelight;
output.Color.rgb += ambientLight.rgb * surfAmbient;
@@ -36,6 +62,7 @@ VS_out main(in VS_in input)
for(i = 0; i < numDirLights; i++)
output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse;
// PS2 clamps before material color
+ // PSP clamps after...maybe another constant for this?
output.Color = clamp(output.Color, 0.0, 1.0);
output.Color *= matCol;
diff --git a/src/extras/shaders/leedsVehicle.vert b/src/extras/shaders/leedsVehicle.vert
deleted file mode 100644
index b93c7ea0..00000000
--- a/src/extras/shaders/leedsVehicle.vert
+++ /dev/null
@@ -1,27 +0,0 @@
-uniform mat4 u_texMatrix;
-
-VSIN(ATTRIB_POS) vec3 in_pos;
-
-VSOUT vec4 v_color;
-VSOUT vec2 v_tex0;
-VSOUT vec2 v_tex1;
-VSOUT float v_fog;
-
-void
-main(void)
-{
- vec4 Vertex = u_world * vec4(in_pos, 1.0);
- gl_Position = u_proj * u_view * Vertex;
- vec3 Normal = mat3(u_world) * in_normal;
-
- v_tex0 = in_tex0;
- v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
-
- v_color = in_color;
- v_color.rgb += u_ambLight.rgb*surfAmbient;
- v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
- v_color = clamp(v_color, 0.0, 1.0);
- v_color *= u_matColor;
-
- v_fog = DoFog(gl_Position.w);
-}
diff --git a/src/extras/shaders/leedsVehicle_add.frag b/src/extras/shaders/leedsVehicle_add.frag
deleted file mode 100644
index e9bcef74..00000000
--- a/src/extras/shaders/leedsVehicle_add.frag
+++ /dev/null
@@ -1,32 +0,0 @@
-uniform sampler2D tex0;
-uniform sampler2D tex1;
-
-uniform float u_fxparams;
-
-#define shininess (u_fxparams)
-
-FSIN vec4 v_color;
-FSIN vec2 v_tex0;
-FSIN vec2 v_tex1;
-FSIN float v_fog;
-
-void
-main(void)
-{
- vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
- vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
- pass2.a *= shininess;
-
- pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
- pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
-
- // We simulate drawing this in two passes.
- // We premultiply alpha so render state should be one.
- vec4 color;
- color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
- color.a = pass1.a;
-
- DoAlphaTest(color.a);
-
- FRAGCOLOR(color);
-}
diff --git a/src/extras/shaders/leedsVehicle_add_PS.cso b/src/extras/shaders/leedsVehicle_add_PS.cso
deleted file mode 100644
index 11db8b0e..00000000
--- a/src/extras/shaders/leedsVehicle_add_PS.cso
+++ /dev/null
Binary files differ
diff --git a/src/extras/shaders/leedsVehicle_add_PS.inc b/src/extras/shaders/leedsVehicle_add_PS.inc
deleted file mode 100644
index dc8378f4..00000000
--- a/src/extras/shaders/leedsVehicle_add_PS.inc
+++ /dev/null
@@ -1,44 +0,0 @@
-static unsigned char leedsVehicle_add_PS_cso[] = {
- 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42,
- 0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
- 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
- 0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
- 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
- 0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
- 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
- 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
- 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x66, 0x78, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73,
- 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
- 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
- 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
- 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xb0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0,
- 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0,
- 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
- 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
- 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0xa0,
- 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
- 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
- 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0xe4, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80,
- 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x04, 0x00, 0x00, 0x04,
- 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80,
- 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0xff, 0xff, 0x00, 0x00
-};
diff --git a/src/extras/shaders/leedsVehicle_add_gl.inc b/src/extras/shaders/leedsVehicle_add_gl.inc
deleted file mode 100644
index a9835b13..00000000
--- a/src/extras/shaders/leedsVehicle_add_gl.inc
+++ /dev/null
@@ -1,34 +0,0 @@
-const char *leedsVehicle_add_frag_src =
-"uniform sampler2D tex0;\n"
-"uniform sampler2D tex1;\n"
-
-"uniform float u_fxparams;\n"
-
-"#define shininess (u_fxparams)\n"
-
-"FSIN vec4 v_color;\n"
-"FSIN vec2 v_tex0;\n"
-"FSIN vec2 v_tex1;\n"
-"FSIN float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
-" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
-" pass2.a *= shininess;\n"
-
-" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
-" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
-
-" // We simulate drawing this in two passes.\n"
-" // We premultiply alpha so render state should be one.\n"
-" vec4 color;\n"
-" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
-" color.a = pass1.a;\n"
-
-" DoAlphaTest(color.a);\n"
-
-" FRAGCOLOR(color);\n"
-"}\n"
-;
diff --git a/src/extras/shaders/leedsVehicle_blend_PS.cso b/src/extras/shaders/leedsVehicle_blend_PS.cso
deleted file mode 100644
index 8d104803..00000000
--- a/src/extras/shaders/leedsVehicle_blend_PS.cso
+++ /dev/null
Binary files differ
diff --git a/src/extras/shaders/leedsVehicle_blend_PS.hlsl b/src/extras/shaders/leedsVehicle_blend_PS.hlsl
deleted file mode 100644
index e32970b2..00000000
--- a/src/extras/shaders/leedsVehicle_blend_PS.hlsl
+++ /dev/null
@@ -1,33 +0,0 @@
-struct VS_out {
- float4 Position : POSITION;
- float3 TexCoord0 : TEXCOORD0;
- float2 TexCoord1 : TEXCOORD1;
- float4 Color : COLOR0;
-};
-
-sampler2D diffTex : register(s0);
-sampler2D envTex : register(s1);
-
-float4 fogColor : register(c0);
-
-float4 fxparams : register(c1);
-
-#define shininess (fxparams.x)
-
-float4 main(VS_out input) : COLOR
-{
- float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
- float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
- pass2.a *= shininess;
-
- pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
- pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
-
- // We simulate drawing this in two passes.
- // We premultiply alpha so render state should be one.
- float4 color;
- color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
- color.a = pass1.a*(1.0-pass2.a) + pass2.a;
-
- return color;
-}
diff --git a/src/extras/shaders/leedsVehicle_blend_PS.inc b/src/extras/shaders/leedsVehicle_blend_PS.inc
deleted file mode 100644
index 94fb000c..00000000
--- a/src/extras/shaders/leedsVehicle_blend_PS.inc
+++ /dev/null
@@ -1,50 +0,0 @@
-static unsigned char leedsVehicle_blend_PS_cso[] = {
- 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42,
- 0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
- 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
- 0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
- 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
- 0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
- 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
- 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
- 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x66, 0x78, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73,
- 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
- 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
- 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
- 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
- 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xb0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0,
- 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
- 0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
- 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
- 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0xe4, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80,
- 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x04, 0x00, 0x00, 0x04,
- 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
- 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80,
- 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80,
- 0x01, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80,
- 0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x81, 0x02, 0x00, 0x00, 0xa0,
- 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
- 0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0xff, 0x80, 0x12, 0x00, 0x00, 0x04,
- 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
- 0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
-};
diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.cso b/src/extras/shaders/leedsVehicle_mobile_PS.cso
deleted file mode 100644
index 04ffcf8e..00000000
--- a/src/extras/shaders/leedsVehicle_mobile_PS.cso
+++ /dev/null
Binary files differ
diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
index da09b872..a343b32f 100644
--- a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
+++ b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
@@ -14,9 +14,9 @@ sampler2D envTex : register(s1);
float4 fogColor : register(c0);
-float4 fxparams : register(c1);
-float3 skyTop : register(c2);
-float3 skyBot : register(c3);
+float4 fxparams : register(c2);
+float3 skyTop : register(c3);
+float3 skyBot : register(c4);
#define shininess (fxparams.x)
diff --git a/src/extras/shaders/leedsVehicle_vs_gl.inc b/src/extras/shaders/leedsVehicle_vs_gl.inc
deleted file mode 100644
index eb36b6e9..00000000
--- a/src/extras/shaders/leedsVehicle_vs_gl.inc
+++ /dev/null
@@ -1,29 +0,0 @@
-const char *leedsVehicle_vert_src =
-"uniform mat4 u_texMatrix;\n"
-
-"VSIN(ATTRIB_POS) vec3 in_pos;\n"
-
-"VSOUT vec4 v_color;\n"
-"VSOUT vec2 v_tex0;\n"
-"VSOUT vec2 v_tex1;\n"
-"VSOUT float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
-" gl_Position = u_proj * u_view * Vertex;\n"
-" vec3 Normal = mat3(u_world) * in_normal;\n"
-
-" v_tex0 = in_tex0;\n"
-" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
-
-" v_color = in_color;\n"
-" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
-" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
-" v_color = clamp(v_color, 0.0, 1.0);\n"
-" v_color *= u_matColor;\n"
-
-" v_fog = DoFog(gl_Position.w);\n"
-"}\n"
-;
diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make.cmd
deleted file mode 100644
index 8404ac6c..00000000
--- a/src/extras/shaders/make.cmd
+++ /dev/null
@@ -1,3 +0,0 @@
-@echo off
-for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
-for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
diff --git a/src/extras/shaders/make_glsl.sh b/src/extras/shaders/make_glsl.sh
new file mode 100644
index 00000000..0af98961
--- /dev/null
+++ b/src/extras/shaders/make_glsl.sh
@@ -0,0 +1,9 @@
+#!sh
+for i in *.vert; do
+ echo $i
+ ./makeinc_glsl.sh $i
+done
+for i in *.frag; do
+ echo $i
+ ./makeinc_glsl.sh $i
+done
diff --git a/src/extras/shaders/make_hlsl.cmd b/src/extras/shaders/make_hlsl.cmd
new file mode 100644
index 00000000..ae3aacb9
--- /dev/null
+++ b/src/extras/shaders/make_hlsl.cmd
@@ -0,0 +1,7 @@
+@echo off
+for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
+for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
+
+"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /DENVMAP /Fo obj\leedsDefault_ENV_VS.cso leedsDefault_VS_x.hlsl
+"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_ADD /Fo obj\leedsDefault_ADD_PS.cso leedsDefault_PS_x.hlsl
+"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_BLEND /Fo obj\leedsDefault_BLEND_PS.cso leedsDefault_PS_x.hlsl
diff --git a/src/extras/shaders/makeinc_glsl.sh b/src/extras/shaders/makeinc_glsl.sh
new file mode 100644
index 00000000..2bc6a387
--- /dev/null
+++ b/src/extras/shaders/makeinc_glsl.sh
@@ -0,0 +1,6 @@
+#!sh
+ext=${1##*.}
+name=${1%.*}
+(echo "const char *${name}_${ext}_src =";\
+sed 's/..*/"&\\n"/' $1;\
+echo ';') > obj/${name}_${ext}.inc
diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc_hlsl.sh
index a649af33..a5b12867 100644
--- a/src/extras/shaders/makeinc.sh
+++ b/src/extras/shaders/makeinc_hlsl.sh
@@ -1,4 +1,5 @@
#!sh
+cd obj
for i in *cso; do
(echo -n 'static '
xxd -i $i | grep -v '_len = ') > ${i%cso}inc
diff --git a/src/extras/shaders/colourfilterLCS_PS.cso b/src/extras/shaders/obj/colourfilterLCS_PS.cso
index e5ffa3f1..17f2d612 100644
--- a/src/extras/shaders/colourfilterLCS_PS.cso
+++ b/src/extras/shaders/obj/colourfilterLCS_PS.cso
Binary files differ
diff --git a/src/extras/shaders/colourfilterLCS_PS.inc b/src/extras/shaders/obj/colourfilterLCS_PS.inc
index f9eeab52..20738662 100644
--- a/src/extras/shaders/colourfilterLCS_PS.inc
+++ b/src/extras/shaders/obj/colourfilterLCS_PS.inc
@@ -19,9 +19,10 @@ static unsigned char colourfilterLCS_PS_cso[] = {
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
- 0x00, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
- 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80,
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0,
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0xff, 0xff, 0x00, 0x00
+ 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xff, 0xa0,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
};
diff --git a/src/extras/shaders/colourfilterLCS_fs_gl.inc b/src/extras/shaders/obj/colourfilterLCS_frag.inc
index 2c8e3532..2c8e3532 100644
--- a/src/extras/shaders/colourfilterLCS_fs_gl.inc
+++ b/src/extras/shaders/obj/colourfilterLCS_frag.inc
diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/obj/contrastPS.cso
index a87c48d7..a87c48d7 100644
--- a/src/extras/shaders/contrastPS.cso
+++ b/src/extras/shaders/obj/contrastPS.cso
Binary files differ
diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/obj/contrastPS.inc
index 5386792f..5386792f 100644
--- a/src/extras/shaders/contrastPS.inc
+++ b/src/extras/shaders/obj/contrastPS.inc
diff --git a/src/extras/shaders/contrast_fs_gl.inc b/src/extras/shaders/obj/contrast_frag.inc
index 97f78194..97f78194 100644
--- a/src/extras/shaders/contrast_fs_gl.inc
+++ b/src/extras/shaders/obj/contrast_frag.inc
diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/obj/default_UV2_VS.cso
index 5a48c663..5a48c663 100644
--- a/src/extras/shaders/default_UV2_VS.cso
+++ b/src/extras/shaders/obj/default_UV2_VS.cso
Binary files differ
diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/obj/default_UV2_VS.inc
index de832107..de832107 100644
--- a/src/extras/shaders/default_UV2_VS.inc
+++ b/src/extras/shaders/obj/default_UV2_VS.inc
diff --git a/src/extras/shaders/default_UV2_gl.inc b/src/extras/shaders/obj/default_UV2_vert.inc
index 450f3d9a..450f3d9a 100644
--- a/src/extras/shaders/default_UV2_gl.inc
+++ b/src/extras/shaders/obj/default_UV2_vert.inc
diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/obj/im2d_UV2_vert.inc
index 3feb2bc1..3feb2bc1 100644
--- a/src/extras/shaders/im2d_UV2_gl.inc
+++ b/src/extras/shaders/obj/im2d_UV2_vert.inc
diff --git a/src/extras/shaders/im2d_gl.inc b/src/extras/shaders/obj/im2d_vert.inc
index d11f5d33..d11f5d33 100644
--- a/src/extras/shaders/im2d_gl.inc
+++ b/src/extras/shaders/obj/im2d_vert.inc
diff --git a/src/extras/shaders/leedsBuilding_VS.cso b/src/extras/shaders/obj/leedsBuilding_VS.cso
index 6720364d..6720364d 100644
--- a/src/extras/shaders/leedsBuilding_VS.cso
+++ b/src/extras/shaders/obj/leedsBuilding_VS.cso
Binary files differ
diff --git a/src/extras/shaders/leedsBuilding_VS.inc b/src/extras/shaders/obj/leedsBuilding_VS.inc
index 490a8c01..490a8c01 100644
--- a/src/extras/shaders/leedsBuilding_VS.inc
+++ b/src/extras/shaders/obj/leedsBuilding_VS.inc
diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.cso b/src/extras/shaders/obj/leedsBuilding_mobile_VS.cso
index c3ac2b9b..c3ac2b9b 100644
--- a/src/extras/shaders/leedsBuilding_mobile_VS.cso
+++ b/src/extras/shaders/obj/leedsBuilding_mobile_VS.cso
Binary files differ
diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.inc b/src/extras/shaders/obj/leedsBuilding_mobile_VS.inc
index 1433ca3f..1433ca3f 100644
--- a/src/extras/shaders/leedsBuilding_mobile_VS.inc
+++ b/src/extras/shaders/obj/leedsBuilding_mobile_VS.inc
diff --git a/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc
index 56bb8a80..56bb8a80 100644
--- a/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc
+++ b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc
diff --git a/src/extras/shaders/leedsBuilding_vs_gl.inc b/src/extras/shaders/obj/leedsBuilding_vert.inc
index 33c5eccc..33c5eccc 100644
--- a/src/extras/shaders/leedsBuilding_vs_gl.inc
+++ b/src/extras/shaders/obj/leedsBuilding_vert.inc
diff --git a/src/extras/shaders/obj/leedsDefault_ADD_PS.cso b/src/extras/shaders/obj/leedsDefault_ADD_PS.cso
new file mode 100644
index 00000000..db862fdb
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_ADD_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsDefault_ADD_PS.inc b/src/extras/shaders/obj/leedsDefault_ADD_PS.inc
new file mode 100644
index 00000000..7a04522f
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_ADD_PS.inc
@@ -0,0 +1,47 @@
+static unsigned char leedsDefault_ADD_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
+ 0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
+ 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
+ 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
+ 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
+ 0x31, 0x00, 0xab, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x17, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso b/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
new file mode 100644
index 00000000..e875c795
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc b/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
new file mode 100644
index 00000000..be3a6d96
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
@@ -0,0 +1,53 @@
+static unsigned char leedsDefault_BLEND_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
+ 0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
+ 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
+ 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
+ 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
+ 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x03, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xff, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x03, 0x00, 0xff, 0x81, 0x03, 0x00, 0x00, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/leedsVehicle_VS.cso b/src/extras/shaders/obj/leedsDefault_ENV_VS.cso
index 57db3798..57db3798 100644
--- a/src/extras/shaders/leedsVehicle_VS.cso
+++ b/src/extras/shaders/obj/leedsDefault_ENV_VS.cso
Binary files differ
diff --git a/src/extras/shaders/leedsVehicle_VS.inc b/src/extras/shaders/obj/leedsDefault_ENV_VS.inc
index 89527d72..ed27d470 100644
--- a/src/extras/shaders/leedsVehicle_VS.inc
+++ b/src/extras/shaders/obj/leedsDefault_ENV_VS.inc
@@ -1,4 +1,4 @@
-static unsigned char leedsVehicle_VS_cso[] = {
+static unsigned char leedsDefault_ENV_VS_cso[] = {
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x8d, 0x00, 0x43, 0x54, 0x41, 0x42,
0x1c, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
0x0a, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
diff --git a/src/extras/shaders/leedsVehicle_blend_gl.inc b/src/extras/shaders/obj/leedsDefault_frag.inc
index 707afb10..312a32a3 100644
--- a/src/extras/shaders/leedsVehicle_blend_gl.inc
+++ b/src/extras/shaders/obj/leedsDefault_frag.inc
@@ -1,31 +1,47 @@
-const char *leedsVehicle_blend_frag_src =
+const char *leedsDefault_frag_src =
"uniform sampler2D tex0;\n"
"uniform sampler2D tex1;\n"
"uniform float u_fxparams;\n"
+"uniform vec4 u_colorscale;\n"
"#define shininess (u_fxparams)\n"
"FSIN vec4 v_color;\n"
"FSIN vec2 v_tex0;\n"
+"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
"FSIN vec2 v_tex1;\n"
+"#endif\n"
"FSIN float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
-" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
+" pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);\n"
+" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
+
+" vec4 color;\n"
+"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
" pass2.a *= shininess;\n"
-
-" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
" // We simulate drawing this in two passes.\n"
+"#if defined(PASS_ADD)\n"
+" // First pass with standard blending, second with addition\n"
+" // We premultiply alpha so render state should be one.\n"
+" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
+" color.a = pass1.a;\n"
+"#elif defined(PASS_BLEND)\n"
" // We premultiply alpha so render state should be one.\n"
-" vec4 color;\n"
" color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;\n"
" color.a = pass1.a*(1.0-pass2.a) + pass2.a;\n"
+"#endif\n"
+
+"#else\n"
+" color = pass1;\n"
+"#endif\n"
" DoAlphaTest(color.a);\n"
diff --git a/src/extras/shaders/obj/leedsDefault_vert.inc b/src/extras/shaders/obj/leedsDefault_vert.inc
new file mode 100644
index 00000000..4ff94fd4
--- /dev/null
+++ b/src/extras/shaders/obj/leedsDefault_vert.inc
@@ -0,0 +1,53 @@
+const char *leedsDefault_vert_src =
+"#ifdef ENVMAP\n"
+"uniform mat4 u_texMatrix;\n"
+"#endif\n"
+"#ifdef SKIN\n"
+"uniform mat4 u_boneMatrices[64];\n"
+"#endif\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"#ifdef ENVMAP\n"
+"VSOUT vec2 v_tex1;\n"
+"#endif\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+"#ifdef SKIN\n"
+" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
+" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
+" for(int i = 0; i < 4; i++){\n"
+" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
+" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
+" }\n"
+
+" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * SkinNormal;\n"
+"#else\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+"#endif\n"
+
+" v_tex0 = in_tex0;\n"
+"#ifdef ENVMAP\n"
+" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
+"#endif\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+" // PS2 clamps before material color\n"
+" // PSP clamps after...maybe another constant for this?\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso b/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
new file mode 100644
index 00000000..b6f70b5b
--- /dev/null
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
Binary files differ
diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.inc b/src/extras/shaders/obj/leedsVehicle_mobile_PS.inc
index ab8cc048..946b1c7a 100644
--- a/src/extras/shaders/leedsVehicle_mobile_PS.inc
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_PS.inc
@@ -7,11 +7,11 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
0xac, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xd0, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
- 0x01, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00,
+ 0x01, 0x00, 0x0a, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x01, 0x00, 0x12, 0x00,
0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
- 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00, 0xf0, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00, 0xf0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00,
0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab,
@@ -27,7 +27,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70,
0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35,
0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05,
- 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf,
+ 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05,
0x05, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x30, 0x40, 0x00, 0x00, 0x80, 0x3e,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
@@ -38,13 +38,13 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03,
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
- 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0,
0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x81,
- 0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80,
- 0x01, 0x00, 0xe4, 0xb0, 0x04, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0xd2, 0xa0,
+ 0x03, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xd2, 0xa0,
0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80,
0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
- 0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0xa0,
0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xaa, 0x80,
0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03,
0x03, 0x00, 0x08, 0x80, 0x02, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0xb0,
@@ -53,7 +53,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
0x03, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x55, 0xa0,
0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80,
0x02, 0x00, 0x55, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80,
- 0x03, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xff, 0x80,
0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
diff --git a/src/extras/shaders/leedsVehicle_mobile_VS.cso b/src/extras/shaders/obj/leedsVehicle_mobile_VS.cso
index 85796f30..85796f30 100644
--- a/src/extras/shaders/leedsVehicle_mobile_VS.cso
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_VS.cso
Binary files differ
diff --git a/src/extras/shaders/leedsVehicle_mobile_VS.inc b/src/extras/shaders/obj/leedsVehicle_mobile_VS.inc
index aa8859b1..aa8859b1 100644
--- a/src/extras/shaders/leedsVehicle_mobile_VS.inc
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_VS.inc
diff --git a/src/extras/shaders/leedsVehicle_mobile_fs_gl.inc b/src/extras/shaders/obj/leedsVehicle_mobile_frag.inc
index 8098599c..8098599c 100644
--- a/src/extras/shaders/leedsVehicle_mobile_fs_gl.inc
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_frag.inc
diff --git a/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc
index 3609e369..3609e369 100644
--- a/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc
+++ b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc
diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/obj/neoGloss_PS.cso
index aa88e450..aa88e450 100644
--- a/src/extras/shaders/neoGloss_PS.cso
+++ b/src/extras/shaders/obj/neoGloss_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/obj/neoGloss_PS.inc
index 97e5641d..97e5641d 100644
--- a/src/extras/shaders/neoGloss_PS.inc
+++ b/src/extras/shaders/obj/neoGloss_PS.inc
diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/obj/neoGloss_VS.cso
index 9635b8b7..9635b8b7 100644
--- a/src/extras/shaders/neoGloss_VS.cso
+++ b/src/extras/shaders/obj/neoGloss_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/obj/neoGloss_VS.inc
index 1ec03761..1ec03761 100644
--- a/src/extras/shaders/neoGloss_VS.inc
+++ b/src/extras/shaders/obj/neoGloss_VS.inc
diff --git a/src/extras/shaders/neoGloss_fs_gl.inc b/src/extras/shaders/obj/neoGloss_frag.inc
index 67e9724e..67e9724e 100644
--- a/src/extras/shaders/neoGloss_fs_gl.inc
+++ b/src/extras/shaders/obj/neoGloss_frag.inc
diff --git a/src/extras/shaders/neoGloss_vs_gl.inc b/src/extras/shaders/obj/neoGloss_vert.inc
index dffb423f..dffb423f 100644
--- a/src/extras/shaders/neoGloss_vs_gl.inc
+++ b/src/extras/shaders/obj/neoGloss_vert.inc
diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/obj/neoRimSkin_VS.cso
index 8410504e..8410504e 100644
--- a/src/extras/shaders/neoRimSkin_VS.cso
+++ b/src/extras/shaders/obj/neoRimSkin_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/obj/neoRimSkin_VS.inc
index ac182956..ac182956 100644
--- a/src/extras/shaders/neoRimSkin_VS.inc
+++ b/src/extras/shaders/obj/neoRimSkin_VS.inc
diff --git a/src/extras/shaders/neoRimSkin_gl.inc b/src/extras/shaders/obj/neoRimSkin_vert.inc
index 01b739b2..01b739b2 100644
--- a/src/extras/shaders/neoRimSkin_gl.inc
+++ b/src/extras/shaders/obj/neoRimSkin_vert.inc
diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/obj/neoRim_VS.cso
index 4af538b1..4af538b1 100644
--- a/src/extras/shaders/neoRim_VS.cso
+++ b/src/extras/shaders/obj/neoRim_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/obj/neoRim_VS.inc
index 03b044a6..03b044a6 100644
--- a/src/extras/shaders/neoRim_VS.inc
+++ b/src/extras/shaders/obj/neoRim_VS.inc
diff --git a/src/extras/shaders/neoRim_gl.inc b/src/extras/shaders/obj/neoRim_vert.inc
index 7cd199d0..7cd199d0 100644
--- a/src/extras/shaders/neoRim_gl.inc
+++ b/src/extras/shaders/obj/neoRim_vert.inc
diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/obj/neoVehicle_PS.cso
index ded01bfb..ded01bfb 100644
--- a/src/extras/shaders/neoVehicle_PS.cso
+++ b/src/extras/shaders/obj/neoVehicle_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/obj/neoVehicle_PS.inc
index 8b77cec2..8b77cec2 100644
--- a/src/extras/shaders/neoVehicle_PS.inc
+++ b/src/extras/shaders/obj/neoVehicle_PS.inc
diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/obj/neoVehicle_VS.cso
index 6ea47987..6ea47987 100644
--- a/src/extras/shaders/neoVehicle_VS.cso
+++ b/src/extras/shaders/obj/neoVehicle_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/obj/neoVehicle_VS.inc
index 37c5858d..37c5858d 100644
--- a/src/extras/shaders/neoVehicle_VS.inc
+++ b/src/extras/shaders/obj/neoVehicle_VS.inc
diff --git a/src/extras/shaders/neoVehicle_fs_gl.inc b/src/extras/shaders/obj/neoVehicle_frag.inc
index 20537440..20537440 100644
--- a/src/extras/shaders/neoVehicle_fs_gl.inc
+++ b/src/extras/shaders/obj/neoVehicle_frag.inc
diff --git a/src/extras/shaders/neoVehicle_vs_gl.inc b/src/extras/shaders/obj/neoVehicle_vert.inc
index b7b42622..b7b42622 100644
--- a/src/extras/shaders/neoVehicle_vs_gl.inc
+++ b/src/extras/shaders/obj/neoVehicle_vert.inc
diff --git a/src/extras/shaders/neoWorldVC_PS.cso b/src/extras/shaders/obj/neoWorldVC_PS.cso
index 5e8d1696..5e8d1696 100644
--- a/src/extras/shaders/neoWorldVC_PS.cso
+++ b/src/extras/shaders/obj/neoWorldVC_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoWorldVC_PS.inc b/src/extras/shaders/obj/neoWorldVC_PS.inc
index eb8bf2ee..eb8bf2ee 100644
--- a/src/extras/shaders/neoWorldVC_PS.inc
+++ b/src/extras/shaders/obj/neoWorldVC_PS.inc
diff --git a/src/extras/shaders/neoWorldVC_fs_gl.inc b/src/extras/shaders/obj/neoWorldVC_frag.inc
index b4385fc7..b4385fc7 100644
--- a/src/extras/shaders/neoWorldVC_fs_gl.inc
+++ b/src/extras/shaders/obj/neoWorldVC_frag.inc
diff --git a/src/extras/shaders/scale_PS.cso b/src/extras/shaders/obj/scale_PS.cso
index d7f7374c..7d8e0734 100644
--- a/src/extras/shaders/scale_PS.cso
+++ b/src/extras/shaders/obj/scale_PS.cso
Binary files differ
diff --git a/src/extras/shaders/scale_PS.inc b/src/extras/shaders/obj/scale_PS.inc
index 5f711ac8..e8f42e38 100644
--- a/src/extras/shaders/scale_PS.inc
+++ b/src/extras/shaders/obj/scale_PS.inc
@@ -22,12 +22,10 @@ static unsigned char scale_PS_cso[] = {
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
- 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02,
- 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
- 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0,
- 0x01, 0x00, 0xe4, 0x81, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80,
- 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04,
- 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
- 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x12, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0,
+ 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
};
diff --git a/src/extras/shaders/scale_fs_gl.inc b/src/extras/shaders/obj/scale_frag.inc
index 8d9563e2..14082bb9 100644
--- a/src/extras/shaders/scale_fs_gl.inc
+++ b/src/extras/shaders/obj/scale_frag.inc
@@ -11,6 +11,7 @@ const char *scale_frag_src =
"{\n"
" vec4 color;\n"
" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
+" color.rgb = clamp(color.rgb, 0.0, 1.0);\n"
" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
" DoAlphaTest(color.a);\n"
diff --git a/src/extras/shaders/screenDroplet_PS.cso b/src/extras/shaders/obj/screenDroplet_PS.cso
index 5508096b..5508096b 100644
--- a/src/extras/shaders/screenDroplet_PS.cso
+++ b/src/extras/shaders/obj/screenDroplet_PS.cso
Binary files differ
diff --git a/src/extras/shaders/screenDroplet_PS.inc b/src/extras/shaders/obj/screenDroplet_PS.inc
index c2055188..c2055188 100644
--- a/src/extras/shaders/screenDroplet_PS.inc
+++ b/src/extras/shaders/obj/screenDroplet_PS.inc
diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/obj/screenDroplet_frag.inc
index dd393b02..dd393b02 100644
--- a/src/extras/shaders/screenDroplet_fs_gl.inc
+++ b/src/extras/shaders/obj/screenDroplet_frag.inc
diff --git a/src/extras/shaders/simple_fs_gl.inc b/src/extras/shaders/obj/simple_frag.inc
index 614d79a0..614d79a0 100644
--- a/src/extras/shaders/simple_fs_gl.inc
+++ b/src/extras/shaders/obj/simple_frag.inc
diff --git a/src/extras/shaders/scale.frag b/src/extras/shaders/scale.frag
index 29165154..7d9d1ff4 100644
--- a/src/extras/shaders/scale.frag
+++ b/src/extras/shaders/scale.frag
@@ -10,6 +10,7 @@ main(void)
{
vec4 color;
color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
+ color.rgb = clamp(color.rgb, 0.0, 1.0);
color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
DoAlphaTest(color.a);
diff --git a/src/extras/shaders/scale_PS.hlsl b/src/extras/shaders/scale_PS.hlsl
index 92466e94..54da9c82 100644
--- a/src/extras/shaders/scale_PS.hlsl
+++ b/src/extras/shaders/scale_PS.hlsl
@@ -12,8 +12,8 @@ float4 colorscale : register(c1);
float4 main(VS_out input) : COLOR
{
float4 color = input.Color;
- color *= tex2D(tex0, input.TexCoord0.xy);
- color *= colorscale;
+ color *= tex2D(tex0, input.TexCoord0.xy)*colorscale;
+ color.rgb = clamp(color.rgb, 0.0, 1.0);
color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
return color;
}
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index 7f89c233..835cb849 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -411,6 +411,9 @@ void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz) { vert->setR
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx) { vert->setScreenX(scrnx); }
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny) { vert->setScreenY(scrny); }
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz) { vert->setScreenZ(scrnz); }
+float RwIm2DVertexGetScreenX(RwIm2DVertex *vert) { return vert->getScreenX(); }
+float RwIm2DVertexGetScreenY(RwIm2DVertex *vert) { return vert->getScreenY(); }
+float RwIm2DVertexGetScreenZ(RwIm2DVertex *vert) { return vert->getScreenZ(); }
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz) { vert->setU(texU, recipz); }
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz) { vert->setV(texV, recipz); }
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) { vert->setColor(red, green, blue, alpha); }
diff --git a/src/fakerw/rwcore.h b/src/fakerw/rwcore.h
index e5d21865..7a142abd 100644
--- a/src/fakerw/rwcore.h
+++ b/src/fakerw/rwcore.h
@@ -34,6 +34,9 @@ void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz);
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx);
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny);
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz);
+float RwIm2DVertexGetScreenX(RwIm2DVertex *vert);
+float RwIm2DVertexGetScreenY(RwIm2DVertex *vert);
+float RwIm2DVertexGetScreenZ(RwIm2DVertex *vert);
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz);
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz);
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha);
diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp
index 3ac3e2b9..c0d909cb 100644
--- a/src/math/Matrix.cpp
+++ b/src/math/Matrix.cpp
@@ -60,14 +60,20 @@ CMatrix::Detach(void)
void
CMatrix::Update(void)
{
- m_matrix = *m_attachment;
+ GetRight() = m_attachment->right;
+ GetForward() = m_attachment->up;
+ GetUp() = m_attachment->at;
+ GetPosition() = m_attachment->pos;
}
void
CMatrix::UpdateRW(void)
{
if (m_attachment) {
- *m_attachment = m_matrix;
+ m_attachment->right = GetRight();
+ m_attachment->up = GetForward();
+ m_attachment->at = GetUp();
+ m_attachment->pos = GetPosition();
RwMatrixUpdate(m_attachment);
}
}
@@ -75,104 +81,96 @@ CMatrix::UpdateRW(void)
void
CMatrix::operator=(CMatrix const &rhs)
{
- m_matrix = rhs.m_matrix;
+ memcpy(this, &rhs, sizeof(f));
if (m_attachment)
UpdateRW();
}
void
-CMatrix::CopyOnlyMatrix(CMatrix *other)
+CMatrix::CopyOnlyMatrix(const CMatrix &other)
{
- m_matrix = other->m_matrix;
+ memcpy(this, &other, sizeof(f));
}
CMatrix &
CMatrix::operator+=(CMatrix const &rhs)
{
- m_matrix.right.x += rhs.m_matrix.right.x;
- m_matrix.up.x += rhs.m_matrix.up.x;
- m_matrix.at.x += rhs.m_matrix.at.x;
- m_matrix.right.y += rhs.m_matrix.right.y;
- m_matrix.up.y += rhs.m_matrix.up.y;
- m_matrix.at.y += rhs.m_matrix.at.y;
- m_matrix.right.z += rhs.m_matrix.right.z;
- m_matrix.up.z += rhs.m_matrix.up.z;
- m_matrix.at.z += rhs.m_matrix.at.z;
- m_matrix.pos.x += rhs.m_matrix.pos.x;
- m_matrix.pos.y += rhs.m_matrix.pos.y;
- m_matrix.pos.z += rhs.m_matrix.pos.z;
+ GetRight() += rhs.GetRight();
+ GetForward() += rhs.GetForward();
+ GetUp() += rhs.GetUp();
+ GetPosition() += rhs.GetPosition();
return *this;
}
void
CMatrix::SetUnity(void)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::ResetOrientation(void)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
}
void
CMatrix::SetScale(float s)
{
- m_matrix.right.x = s;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = s;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = s;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = s;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = s;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = s;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::SetTranslate(float x, float y, float z)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
+ px = x;
+ py = y;
+ pz = z;
}
void
@@ -181,17 +179,17 @@ CMatrix::SetRotateXOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = c;
- m_matrix.up.z = s;
+ fx = 0.0f;
+ fy = c;
+ fz = s;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = -s;
- m_matrix.at.z = c;
+ ux = 0.0f;
+ uy = -s;
+ uz = c;
}
void
@@ -200,17 +198,17 @@ CMatrix::SetRotateYOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = -s;
+ rx = c;
+ ry = 0.0f;
+ rz = -s;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
- m_matrix.at.x = s;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = c;
+ ux = s;
+ uy = 0.0f;
+ uz = c;
}
void
@@ -219,26 +217,26 @@ CMatrix::SetRotateZOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c;
- m_matrix.right.y = s;
- m_matrix.right.z = 0.0f;
+ rx = c;
+ ry = s;
+ rz = 0.0f;
- m_matrix.up.x = -s;
- m_matrix.up.y = c;
- m_matrix.up.z = 0.0f;
+ fx = -s;
+ fy = c;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
}
void
CMatrix::SetRotateX(float angle)
{
SetRotateXOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
@@ -246,18 +244,18 @@ void
CMatrix::SetRotateY(float angle)
{
SetRotateYOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::SetRotateZ(float angle)
{
SetRotateZOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
@@ -270,21 +268,21 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
float cZ = Cos(zAngle);
float sZ = Sin(zAngle);
- m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
- m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
- m_matrix.right.z = -cX * sY;
+ rx = cZ * cY - (sZ * sX) * sY;
+ ry = (cZ * sX) * sY + sZ * cY;
+ rz = -cX * sY;
- m_matrix.up.x = -sZ * cX;
- m_matrix.up.y = cZ * cX;
- m_matrix.up.z = sX;
+ fx = -sZ * cX;
+ fy = cZ * cX;
+ fz = sX;
- m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
- m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
- m_matrix.at.z = cX * cY;
+ ux = (sZ * sX) * cY + cZ * sY;
+ uy = sZ * sY - (cZ * sX) * cY;
+ uz = cX * cY;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
@@ -293,23 +291,23 @@ CMatrix::RotateX(float x)
float c = Cos(x);
float s = Sin(x);
- float ry = m_matrix.right.y;
- float rz = m_matrix.right.z;
- float uy = m_matrix.up.y;
- float uz = m_matrix.up.z;
- float ay = m_matrix.at.y;
- float az = m_matrix.at.z;
- float py = m_matrix.pos.y;
- float pz = m_matrix.pos.z;
-
- m_matrix.right.y = c * ry - s * rz;
- m_matrix.right.z = c * rz + s * ry;
- m_matrix.up.y = c * uy - s * uz;
- m_matrix.up.z = c * uz + s * uy;
- m_matrix.at.y = c * ay - s * az;
- m_matrix.at.z = c * az + s * ay;
- m_matrix.pos.y = c * py - s * pz;
- m_matrix.pos.z = c * pz + s * py;
+ float ry = this->ry;
+ float rz = this->rz;
+ float uy = this->fy;
+ float uz = this->fz;
+ float ay = this->uy;
+ float az = this->uz;
+ float py = this->py;
+ float pz = this->pz;
+
+ this->ry = c * ry - s * rz;
+ this->rz = c * rz + s * ry;
+ this->fy = c * uy - s * uz;
+ this->fz = c * uz + s * uy;
+ this->uy = c * ay - s * az;
+ this->uz = c * az + s * ay;
+ this->py = c * py - s * pz;
+ this->pz = c * pz + s * py;
}
void
@@ -318,23 +316,23 @@ CMatrix::RotateY(float y)
float c = Cos(y);
float s = Sin(y);
- float rx = m_matrix.right.x;
- float rz = m_matrix.right.z;
- float ux = m_matrix.up.x;
- float uz = m_matrix.up.z;
- float ax = m_matrix.at.x;
- float az = m_matrix.at.z;
- float px = m_matrix.pos.x;
- float pz = m_matrix.pos.z;
-
- m_matrix.right.x = c * rx + s * rz;
- m_matrix.right.z = c * rz - s * rx;
- m_matrix.up.x = c * ux + s * uz;
- m_matrix.up.z = c * uz - s * ux;
- m_matrix.at.x = c * ax + s * az;
- m_matrix.at.z = c * az - s * ax;
- m_matrix.pos.x = c * px + s * pz;
- m_matrix.pos.z = c * pz - s * px;
+ float rx = this->rx;
+ float rz = this->rz;
+ float ux = this->fx;
+ float uz = this->fz;
+ float ax = this->ux;
+ float az = this->uz;
+ float px = this->px;
+ float pz = this->pz;
+
+ this->rx = c * rx + s * rz;
+ this->rz = c * rz - s * rx;
+ this->fx = c * ux + s * uz;
+ this->fz = c * uz - s * ux;
+ this->ux = c * ax + s * az;
+ this->uz = c * az - s * ax;
+ this->px = c * px + s * pz;
+ this->pz = c * pz - s * px;
}
void
@@ -343,23 +341,23 @@ CMatrix::RotateZ(float z)
float c = Cos(z);
float s = Sin(z);
- float ry = m_matrix.right.y;
- float rx = m_matrix.right.x;
- float uy = m_matrix.up.y;
- float ux = m_matrix.up.x;
- float ay = m_matrix.at.y;
- float ax = m_matrix.at.x;
- float py = m_matrix.pos.y;
- float px = m_matrix.pos.x;
+ float ry = this->ry;
+ float rx = this->rx;
+ float uy = this->fy;
+ float ux = this->fx;
+ float ay = this->uy;
+ float ax = this->ux;
+ float py = this->py;
+ float px = this->px;
- m_matrix.right.x = c * rx - s * ry;
- m_matrix.right.y = c * ry + s * rx;
- m_matrix.up.x = c * ux - s * uy;
- m_matrix.up.y = c * uy + s * ux;
- m_matrix.at.x = c * ax - s * ay;
- m_matrix.at.y = c * ay + s * ax;
- m_matrix.pos.x = c * px - s * py;
- m_matrix.pos.y = c * py + s * px;
+ this->rx = c * rx - s * ry;
+ this->ry = c * ry + s * rx;
+ this->fx = c * ux - s * uy;
+ this->fy = c * uy + s * ux;
+ this->ux = c * ax - s * ay;
+ this->uy = c * ay + s * ax;
+ this->px = c * px - s * py;
+ this->py = c * py + s * px;
}
@@ -373,18 +371,18 @@ CMatrix::Rotate(float x, float y, float z)
float cZ = Cos(z);
float sZ = Sin(z);
- float rx = m_matrix.right.x;
- float ry = m_matrix.right.y;
- float rz = m_matrix.right.z;
- float ux = m_matrix.up.x;
- float uy = m_matrix.up.y;
- float uz = m_matrix.up.z;
- float ax = m_matrix.at.x;
- float ay = m_matrix.at.y;
- float az = m_matrix.at.z;
- float px = m_matrix.pos.x;
- float py = m_matrix.pos.y;
- float pz = m_matrix.pos.z;
+ float rx = this->rx;
+ float ry = this->ry;
+ float rz = this->rz;
+ float ux = this->fx;
+ float uy = this->fy;
+ float uz = this->fz;
+ float ax = this->ux;
+ float ay = this->uy;
+ float az = this->uz;
+ float px = this->px;
+ float py = this->py;
+ float pz = this->pz;
float x1 = cZ * cY - (sZ * sX) * sY;
float x2 = (cZ * sX) * sY + sZ * cY;
@@ -396,18 +394,18 @@ CMatrix::Rotate(float x, float y, float z)
float z2 = sZ * sY - (cZ * sX) * cY;
float z3 = cX * cY;
- m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz;
- m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz;
- m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz;
- m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz;
- m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz;
- m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz;
- m_matrix.at.x = x1 * ax + y1 * ay + z1 * az;
- m_matrix.at.y = x2 * ax + y2 * ay + z2 * az;
- m_matrix.at.z = x3 * ax + y3 * ay + z3 * az;
- m_matrix.pos.x = x1 * px + y1 * py + z1 * pz;
- m_matrix.pos.y = x2 * px + y2 * py + z2 * pz;
- m_matrix.pos.z = x3 * px + y3 * py + z3 * pz;
+ this->rx = x1 * rx + y1 * ry + z1 * rz;
+ this->ry = x2 * rx + y2 * ry + z2 * rz;
+ this->rz = x3 * rx + y3 * ry + z3 * rz;
+ this->fx = x1 * ux + y1 * uy + z1 * uz;
+ this->fy = x2 * ux + y2 * uy + z2 * uz;
+ this->fz = x3 * ux + y3 * uy + z3 * uz;
+ this->ux = x1 * ax + y1 * ay + z1 * az;
+ this->uy = x2 * ax + y2 * ay + z2 * az;
+ this->uz = x3 * ax + y3 * ay + z3 * az;
+ this->px = x1 * px + y1 * py + z1 * pz;
+ this->py = x2 * px + y2 * py + z2 * pz;
+ this->pz = x3 * px + y3 * py + z3 * pz;
}
CMatrix &
@@ -436,21 +434,18 @@ operator*(const CMatrix &m1, const CMatrix &m2)
{
// TODO: VU0 code
CMatrix out;
- RwMatrix *dst = &out.m_matrix;
- const RwMatrix *src1 = &m1.m_matrix;
- const RwMatrix *src2 = &m2.m_matrix;
- dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z;
- dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z;
- dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z;
- dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z;
- dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z;
- dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z;
- dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z;
- dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z;
- dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z;
- dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x;
- dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y;
- dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z;
+ out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz;
+ out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz;
+ out.rz = m1.rz * m2.rx + m1.fz * m2.ry + m1.uz * m2.rz;
+ out.fx = m1.rx * m2.fx + m1.fx * m2.fy + m1.ux * m2.fz;
+ out.fy = m1.ry * m2.fx + m1.fy * m2.fy + m1.uy * m2.fz;
+ out.fz = m1.rz * m2.fx + m1.fz * m2.fy + m1.uz * m2.fz;
+ out.ux = m1.rx * m2.ux + m1.fx * m2.uy + m1.ux * m2.uz;
+ out.uy = m1.ry * m2.ux + m1.fy * m2.uy + m1.uy * m2.uz;
+ out.uz = m1.rz * m2.ux + m1.fz * m2.uy + m1.uz * m2.uz;
+ out.px = m1.rx * m2.px + m1.fx * m2.py + m1.ux * m2.pz + m1.px;
+ out.py = m1.ry * m2.px + m1.fy * m2.py + m1.uy * m2.pz + m1.py;
+ out.pz = m1.rz * m2.px + m1.fz * m2.py + m1.uz * m2.pz + m1.pz;
return out;
}
@@ -458,43 +453,50 @@ CMatrix &
Invert(const CMatrix &src, CMatrix &dst)
{
// TODO: VU0 code
- float (*scr_fm)[4] = (float (*)[4])&src.m_matrix;
- float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix;
+ dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f;
- dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f;
+ dst.f[0][0] = src.f[0][0];
+ dst.f[0][1] = src.f[1][0];
+ dst.f[0][2] = src.f[2][0];
- dst_fm[0][0] = scr_fm[0][0];
- dst_fm[0][1] = scr_fm[1][0];
- dst_fm[0][2] = scr_fm[2][0];
+ dst.f[1][0] = src.f[0][1];
+ dst.f[1][1] = src.f[1][1];
+ dst.f[1][2] = src.f[2][1];
- dst_fm[1][0] = scr_fm[0][1];
- dst_fm[1][1] = scr_fm[1][1];
- dst_fm[1][2] = scr_fm[2][1];
+ dst.f[2][0] = src.f[0][2];
+ dst.f[2][1] = src.f[1][2];
+ dst.f[2][2] = src.f[2][2];
- dst_fm[2][0] = scr_fm[0][2];
- dst_fm[2][1] = scr_fm[1][2];
- dst_fm[2][2] = scr_fm[2][2];
+ dst.f[3][0] += dst.f[0][0] * src.f[3][0];
+ dst.f[3][1] += dst.f[0][1] * src.f[3][0];
+ dst.f[3][2] += dst.f[0][2] * src.f[3][0];
- dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0];
- dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0];
- dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0];
+ dst.f[3][0] += dst.f[1][0] * src.f[3][1];
+ dst.f[3][1] += dst.f[1][1] * src.f[3][1];
+ dst.f[3][2] += dst.f[1][2] * src.f[3][1];
- dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1];
- dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1];
- dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1];
+ dst.f[3][0] += dst.f[2][0] * src.f[3][2];
+ dst.f[3][1] += dst.f[2][1] * src.f[3][2];
+ dst.f[3][2] += dst.f[2][2] * src.f[3][2];
- dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2];
- dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2];
- dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2];
-
- dst_fm[3][0] = -dst_fm[3][0];
- dst_fm[3][1] = -dst_fm[3][1];
- dst_fm[3][2] = -dst_fm[3][2];
+ dst.f[3][0] = -dst.f[3][0];
+ dst.f[3][1] = -dst.f[3][1];
+ dst.f[3][2] = -dst.f[3][2];
return dst;
}
+void
+CMatrix::CopyToRwMatrix(RwMatrix* matrix)
+{
+ matrix->right = GetRight();
+ matrix->up = GetForward();
+ matrix->at = GetUp();
+ matrix->pos = GetPosition();
+ RwMatrixUpdate(matrix);
+}
+
CMatrix
Invert(const CMatrix &matrix)
{
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index d32b1d93..6da4c767 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -3,9 +3,36 @@
class CMatrix
{
public:
- RwMatrix m_matrix;
+#ifdef GTA_PS2
+ union
+ {
+ float f[4][4];
+ struct
+ {
+ float rx, ry, rz;
+ RwMatrix *m_attachment;
+ float fx, fy, fz;
+ bool m_hasRwMatrix; // are we the owner?
+ float ux, uy, uz, uw;
+ float px, py, pz, pw;
+ };
+ };
+#else
+ union
+ {
+ float f[4][4];
+ struct
+ {
+ float rx, ry, rz, rw;
+ float fx, fy, fz, fw;
+ float ux, uy, uz, uw;
+ float px, py, pz, pw;
+ };
+ };
+
RwMatrix *m_attachment;
bool m_hasRwMatrix; // are we the owner?
+#endif
CMatrix(void);
CMatrix(CMatrix const &m);
@@ -25,36 +52,39 @@ public:
CMatrix &operator+=(CMatrix const &rhs);
CMatrix &operator*=(CMatrix const &rhs);
- const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
- CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
- CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
- CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
- CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
+ CVector &GetPosition(void) { return *(CVector*)&px; }
+ CVector &GetRight(void) { return *(CVector*)&rx; }
+ CVector &GetForward(void) { return *(CVector*)&fx; }
+ CVector &GetUp(void) { return *(CVector*)&ux; }
+
+ const CVector &GetPosition(void) const { return *(CVector*)&px; }
+ const CVector &GetRight(void) const { return *(CVector*)&rx; }
+ const CVector &GetForward(void) const { return *(CVector*)&fx; }
+ const CVector &GetUp(void) const { return *(CVector*)&ux; }
+
void SetTranslate(float x, float y, float z);
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
- m_matrix.pos.x += x;
- m_matrix.pos.y += y;
- m_matrix.pos.z += z;
+ px += x;
+ py += y;
+ pz += z;
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
void SetScale(float s);
void Scale(float scale)
{
- float *pFloatMatrix = (float*)&m_matrix;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
- pFloatMatrix[i * 4 + j] *= scale;
+ f[i][j] *= scale;
}
void Scale(float sx, float sy, float sz)
{
- float *pFloatMatrix = (float*)&m_matrix;
for (int i = 0; i < 3; i++){
- pFloatMatrix[i * 4 + 0] *= sx;
- pFloatMatrix[i * 4 + 1] *= sy;
- pFloatMatrix[i * 4 + 2] *= sz;
+ f[i][0] *= sx;
+ f[i][1] *= sy;
+ f[i][2] *= sz;
}
}
@@ -66,17 +96,17 @@ public:
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c * scale;
- m_matrix.right.y = s * scale;
- m_matrix.right.z = 0.0f;
+ rx = c * scale;
+ ry = s * scale;
+ rz = 0.0f;
- m_matrix.up.x = -s * scale;
- m_matrix.up.y = c * scale;
- m_matrix.up.z = 0.0f;
+ fx = -s * scale;
+ fy = c * scale;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = scale;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = scale;
}
void SetRotateX(float angle);
void SetRotateY(float angle);
@@ -88,22 +118,16 @@ public:
void RotateZ(float z);
void Reorthogonalise(void);
- void CopyOnlyMatrix(CMatrix *other);
+ void CopyOnlyMatrix(const CMatrix &other);
void SetUnity(void);
void ResetOrientation(void);
- void CopyRwMatrix(RwMatrix *matrix){
- m_matrix = *matrix;
- }
- void CopyToRwMatrix(RwMatrix *matrix){
- *matrix = m_matrix;
- RwMatrixUpdate(matrix);
- }
+ void CopyToRwMatrix(RwMatrix* matrix);
void SetTranslateOnly(float x, float y, float z) {
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
+ px = x;
+ py = y;
+ pz = z;
}
void SetTranslateOnly(const CVector& pos) {
SetTranslateOnly(pos.x, pos.y, pos.z);
@@ -117,11 +141,11 @@ CMatrix Invert(const CMatrix &matrix);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
{
- CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
+ CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
return CVector(
- mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
- mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
- mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
+ mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
+ mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
+ mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
}
diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp
index 42e1828e..ee76e555 100644
--- a/src/math/Vector.cpp
+++ b/src/math/Vector.cpp
@@ -23,24 +23,24 @@ CVector
Multiply3x3(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z,
+ mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z,
+ mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z);
}
CVector
Multiply3x3(const CVector &vec, const CMatrix &mat)
{
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
- mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
- mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z,
+ mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z,
+ mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z);
}
CVector
operator*(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
+ return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z + mat.px,
+ mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py,
+ mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz);
}
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 792904fc..fad0ca07 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -35,7 +35,7 @@
X("veg_treea1", MI_TREE3) \
X("veg_treeb1", MI_TREE6) \
X("veg_treea3", MI_TREE8) \
- X("doc_crane_cab", MODELID_CRANE_1) \
+ X("doc_crane_cab0", MODELID_CRANE_1) \
X("doc_crane_cab01", MODELID_CRANE_2) \
X("doc_crane_cab02", MODELID_CRANE_3) \
X("doc_crane_cab03", MODELID_CRANE_4) \
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 4eed988d..18e7fd34 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -871,7 +871,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
}
if (pMarker->m_nRotateRate != 0) {
- RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
+ CVector pos = pMarker->m_Matrix.GetPosition();
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
}
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 0cd0e8bb..92f326f8 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -277,7 +277,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ);
RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip);
- RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
+#else
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
+#endif
}
}
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 59dcb02a..ca4ef349 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -59,7 +59,7 @@ float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
-const int16 WeatherTypesList[] = {
+int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -78,7 +78,7 @@ const int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
};
-const int16 WeatherTypesList_WithHurricanes[] = {
+int16 WeatherTypesList_WithHurricanes[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -674,3 +674,18 @@ void CWeather::RestoreWeatherState()
NewWeatherType = Stored_NewWeatherType;
OldWeatherType = Stored_OldWeatherType;
}
+
+#ifdef SECUROM
+void CWeather::ForceHurricaneWeather()
+{
+ for (int i = 0; i < ARRAY_SIZE(WeatherTypesList_WithHurricanes); i++)
+ {
+ WeatherTypesList[i] = WEATHER_HURRICANE;
+ WeatherTypesList_WithHurricanes[i] = WEATHER_HURRICANE;
+ }
+
+ CWeather::OldWeatherType = WEATHER_HURRICANE;
+ CWeather::NewWeatherType = WEATHER_HURRICANE;
+ CWeather::ForcedWeatherType = WEATHER_HURRICANE;
+}
+#endif
diff --git a/src/render/Weather.h b/src/render/Weather.h
index da88168d..0e7cf9bd 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -61,6 +61,7 @@ public:
static void AddHeatHaze();
static void AddBeastie();
+ static void ForceHurricaneWeather();
static void StoreWeatherState();
static void RestoreWeatherState();
};
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 82f66308..b0cf1d98 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -326,6 +326,11 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
+#ifdef SECUROM
+ if (CTimer::m_FrameCounter > 72000){
+ buf += align4bytes(4);
+ }
+#endif
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index f039819c..9b2a768e 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -216,6 +216,10 @@ psGrabScreen(RwCamera *pCamera)
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ if(image)
+ return image;
#endif
return nil;
}
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 1fd959f2..a5f721c8 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -257,6 +257,10 @@ psGrabScreen(RwCamera *pCamera)
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ if(image)
+ return image;
#endif
return nil;
}
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 17e93bf7..a0581d5c 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1345,7 +1345,7 @@ CAutomobile::ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle
suspensionBias = 2.0f*(1.0f-pHandling->fSuspensionBias);
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
- if(bIsHandbrakeOn && Abs(fwdSpeed) > 0.1f){
+ if(bIsHandbrakeOn && Abs(fwdSpeed) > 0.01f){
#ifdef FIX_BUGS
// Not sure if this is needed, but brake usually has timestep as a factor
brake = 20000.0f * CTimer::GetTimeStepFix();
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index bc575e4a..5f2fbf77 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -44,6 +44,10 @@ float fPlayerAimScale = 2.5f;
bool CWeapon::bPhotographHasBeenTaken;
+#ifdef SECUROM
+int32 sniperPirateCheck = 0x00797743; // 'Cwy\0' ???
+#endif
+
CWeaponInfo *
CWeapon::GetInfo()
{
@@ -2201,6 +2205,13 @@ CWeapon::FireSniper(CEntity *shooter)
}
}
+#ifdef SECUROM
+ if (sniperPirateCheck){
+ // if not pirated game
+ // sniperPirateCheck = 0;
+ }
+#endif
+
#ifndef FIX_BUGS
CWeaponInfo *info = GetInfo(); //unused
#endif
@@ -2217,6 +2228,10 @@ CWeapon::FireSniper(CEntity *shooter)
dir.Normalise();
dir *= 16.0f;
+#ifdef SECUROM
+ if (sniperPirateCheck) return true;
+#endif
+
CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir);
if ( shooter == FindPlayerPed() )
diff --git a/vendor/librw b/vendor/librw
-Subproject 61b288a9fe72ae4073c0ac5fd2a5815ed510c8c
+Subproject 9260bddc66f70eb51adf0749fa835fed1562c17