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authorSergeanur <s.anureev@yandex.ua>2021-08-29 10:31:13 +0300
committerSergeanur <s.anureev@yandex.ua>2021-08-29 10:31:13 +0300
commiteeacbfeb6ac8c594c8f5c2e770300129c8d54eea (patch)
tree6010523f07d3c7eb2684fd8bdbcbe5d0cd9f3fe7
parent2be8fcfa64a9925206ed2356c2934c7559873a6a (diff)
parent9a7b469f4e7249ff0c0ecd72b2c28036d71e599d (diff)
Merge branch 'miami' into lcs
-rw-r--r--src/audio/AudioCollision.cpp42
-rw-r--r--src/audio/AudioLogic.cpp6388
-rw-r--r--src/audio/AudioManager.cpp8
-rw-r--r--src/audio/AudioManager.h11
-rw-r--r--src/audio/AudioSamples.h12
-rw-r--r--src/audio/PolRadio.cpp124
-rw-r--r--src/audio/sampman.h10
-rw-r--r--src/audio/sampman_miles.cpp16
-rw-r--r--src/audio/sampman_null.cpp4
-rw-r--r--src/audio/sampman_oal.cpp16
-rw-r--r--src/peds/EmergencyPed.cpp2
-rw-r--r--src/vehicles/Vehicle.h2
12 files changed, 3379 insertions, 3256 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 4b37d83b..02330756 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -8,8 +8,6 @@
#include "SurfaceTable.h"
#include "sampman.h"
-const int CollisionSoundIntensity = 60;
-
void
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
float velocity)
@@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
}
CVector pos = (v1 + v2) * 0.5f;
distSquared = GetDistanceSquared(pos);
- if(distSquared < SQR(CollisionSoundIntensity)) {
+ if(distSquared < SQR(COLLISION_MAX_DIST)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
@@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
void
cAudioCollisionManager::AddCollisionToRequestedQueue()
{
- int32 collisionsIndex;
- int32 i;
+ uint32 collisionsIndex;
+ uint32 i;
if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
@@ -83,11 +81,11 @@ cAudioManager::ServiceCollisions()
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
- for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
- for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
@@ -103,8 +101,8 @@ cAudioManager::ServiceCollisions()
}
}
- for(i = 0; i < NUMAUDIOCOLLISIONS; i++) {
- if(!abRepeatedCollision2[i]) {
+ for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
+ if (!abRepeatedCollision2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
@@ -116,11 +114,11 @@ cAudioManager::ServiceCollisions()
}
}
- for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
- if(!abRepeatedCollision1[index]) {
- for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- if(!abRepeatedCollision2[j]) {
+ if (!abRepeatedCollision1[index]) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ if (!abRepeatedCollision2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
@@ -134,12 +132,12 @@ cAudioManager::ServiceCollisions()
}
}
- for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
m_sCollisionManager.m_bCollisionsInQueue = 0;
}
-static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
+static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_COL_TARMAC_1,
SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1,
@@ -181,7 +179,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
uint16 s1;
uint16 s2;
- int32 emittingVol;
+ uint32 emittingVol;
float ratio;
static uint16 counter = 28;
@@ -200,11 +198,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio);
}
- emittingVol = 40.f * ratio;
+ emittingVol = 40 * ratio;
if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) {
@@ -268,7 +266,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
+ m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
@@ -286,7 +284,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
@@ -297,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
+ m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 33f22fb2..e709a51d 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -19,6 +19,7 @@
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
+#include "ParticleObject.h"
#include "Ped.h"
#include "Physical.h"
#include "Placeable.h"
@@ -44,9 +45,6 @@
#include "Wanted.h"
#include "KeyGen.h"
-// TODO: Get rid of *intensity* consts (and get rid of term 'intensity' in general)
-// Make them defines, not floats because they were not floats on PS2
-
void
cAudioManager::PreInitialiseGameSpecificSetup()
{
@@ -428,6 +426,300 @@ cAudioManager::ProcessPhysical(int32 id)
}
}
+enum
+{
+ CAR_HELI_MAX_DIST = 250,
+ CAR_HELI_ENGINE_MAX_DIST = 140,
+ CAR_HELI_ENGINE_START_MAX_DIST = 30,
+ CAR_HELI_ENGINE_START_VOLUME = 70,
+ CAR_HELI_SEAPLANE_MAX_DIST = 20,
+ CAR_HELI_SEAPLANE_VOLUME = 100,
+ CAR_HELI_REAR_MAX_DIST = 27,
+ CAR_HELI_REAR_VOLUME = 25,
+
+ FLAT_TYRE_MAX_DIST = 60,
+ FLAT_TYRE_VOLUME = 100,
+
+
+ RAIN_ON_VEHICLE_MAX_DIST = 22,
+ RAIN_ON_VEHICLE_VOLUME = 30,
+
+ REVERSE_GEAR_MAX_DIST = 30,
+ REVERSE_GEAR_VOLUME = 24,
+
+ MODEL_CAR_ENGINE_MAX_DIST = 35,
+ MODEL_CAR_ENGINE_VOLUME = 90,
+ MODEL_HELI_ENGINE_VOLUME = 70,
+
+ VEHICLE_ROAD_NOISE_MAX_DIST = 95,
+ VEHICLE_ROAD_NOISE_VOLUME = 30,
+
+ WET_ROAD_NOISE_MAX_DIST = 30,
+ WET_ROAD_NOISE_VOLUME = 23,
+
+ VEHICLE_ENGINE_MAX_DIST = 50,
+ VEHICLE_ENGINE_BASE_VOLUME = 75,
+ VEHICLE_ENGINE_FULL_VOLUME = 90,
+
+ CESNA_IDLE_MAX_DIST = 200,
+ CESNA_REV_MAX_DIST = 90,
+ CESNA_VOLUME = 80,
+
+ PLAYER_VEHICLE_ENGINE_VOLUME = 120,
+
+ VEHICLE_SKIDDING_MAX_DIST = 40,
+ VEHICLE_SKIDDING_VOLUME = 50,
+
+ VEHICLE_HORN_MAX_DIST = 40,
+ VEHICLE_HORN_VOLUME = 80,
+
+ VEHICLE_SIREN_MAX_DIST = 110,
+ VEHICLE_SIREN_VOLUME = 80,
+
+ VEHICLE_REVERSE_WARNING_MAX_DIST = 50,
+ VEHICLE_REVERSE_WARNING_VOLUME = 60,
+
+ VEHICLE_DOORS_MAX_DIST = 40,
+ VEHICLE_DOORS_VOLUME = 100,
+
+ AIR_BRAKES_MAX_DIST = 30,
+ AIR_BRAKES_VOLUME = 70,
+
+ ENGINE_DAMAGE_MAX_DIST = 40,
+ ENGINE_DAMAGE_VOLUME = 6,
+ ENGINE_DAMAGE_ON_FIRE_VOLUME = 60,
+
+ CAR_BOMB_TICK_MAX_DIST = 40,
+ CAR_BOMB_TICK_VOLUME = 60,
+
+ VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST = 35,
+ VEHICLE_ONE_SHOT_HELI_BLADE_VOLUME = 70,
+
+ VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST = 60,
+ VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME = 117,
+
+ VEHICLE_ONE_SHOT_DOOR_MAX_DIST = 50,
+ VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME = 122,
+ VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME = 117,
+
+ VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST = 40,
+ VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME = 80,
+
+ VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST = 35,
+ VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME = 80,
+
+ VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST = 40,
+ VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME = 60,
+
+ VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME = 30,
+
+ VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST = 35,
+ VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME = 55,
+
+ VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST = 60,
+ VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME = 35,
+
+ VEHICLE_ONE_SHOT_BOAT_SLOWDOWN_MAX_DIST = 50,
+
+ VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST = 35,
+ VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME = 70,
+
+ VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST = 40,
+ VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME = 90,
+
+ VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST = 30,
+ VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME = CAR_BOMB_TICK_VOLUME,
+
+ VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST = 180,
+ VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME = 75,
+
+ VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST = 120,
+ VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME = 65,
+
+ VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST = 40,
+ VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME = 90,
+
+ VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST = 50,
+ VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME = 50,
+
+ VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST = 40,
+ VEHICLE_ONE_SHOT_WATER_FALL_VOLUME = 90,
+
+ VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST = 40,
+ VEHICLE_ONE_SHOT_SPLATTER_VOLUME = 55,
+
+ VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST = 40,
+
+ TRAIN_NOISE_FAR_MAX_DIST = 140,
+ TRAIN_NOISE_NEAR_MAX_DIST = 70,
+ TRAIN_NOISE_VOLUME = 70,
+
+ BOAT_ENGINE_MAX_DIST = 90,
+ BOAT_ENGINE_REEFER_IDLE_VOLUME = 80,
+
+ BOAT_ENGINE_LOW_ACCEL_VOLUME = 45,
+ BOAT_ENGINE_HIGH_ACCEL_MIN_VOLUME = 15,
+ BOAT_ENGINE_HIGH_ACCEL_VOLUME_MULT = 105,
+
+ BOAT_MOVING_OVER_WATER_MAX_DIST = 50,
+ BOAT_MOVING_OVER_WATER_VOLUME = 30,
+
+ JUMBO_MAX_DIST = 440,
+ JUMBO_RUMBLE_SOUND_MAX_DIST = 240,
+ JUMBO_ENGINE_SOUND_MAX_DIST = 180,
+ JUMBO_WHINE_SOUND_MAX_DIST = 170,
+
+ PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST = 15,
+ PED_ONE_SHOT_SHIRT_FLAP_VOLUME = 90,
+
+ PED_ONE_SHOT_MINIGUN_MAX_DIST = 150,
+ PED_ONE_SHOT_MINIGUN_VOLUME = MAX_VOLUME,
+
+ PED_ONE_SHOT_SKATING_MAX_DIST = 20,
+ PED_ONE_SHOT_SKATING_VOLUME = 70,
+
+ PED_ONE_SHOT_STEP_MAX_DIST = 20,
+ PED_ONE_SHOT_STEP_VOLUME = 45,
+
+ PED_ONE_SHOT_FALL_MAX_DIST = 30,
+ PED_ONE_SHOT_FALL_VOLUME = 80,
+
+ PED_ONE_SHOT_PUNCH_MAX_DIST = 30,
+ PED_ONE_SHOT_PUNCH_VOLUME = 100,
+
+ PED_ONE_SHOT_WEAPON_COLT45_VOLUME = 90,
+ PED_ONE_SHOT_WEAPON_UZI_VOLUME = 70,
+ PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME = 100,
+ PED_ONE_SHOT_WEAPON_M4_VOLUME = 90,
+ PED_ONE_SHOT_WEAPON_M16_VOLUME = MAX_VOLUME,
+ PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME = 110,
+ PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME = 80,
+
+ PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST = 60,
+ PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME = 90,
+
+ PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST = 30,
+ PED_ONE_SHOT_WEAPON_RELOAD_VOLUME = 75,
+
+ PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST = 120,
+ PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME = 80,
+
+ PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST = 60,
+ PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME = 70,
+
+ PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST = 60,
+ PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST = 50,
+ PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME = 100,
+
+ PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST = 30,
+ PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME = 90,
+
+ PED_ONE_SHOT_SPLASH_MAX_DIST = 40,
+ PED_ONE_SHOT_SPLASH_PED_VOLUME = 70,
+
+ PED_COMMENT_MAX_DIST = 40,
+ PED_COMMENT_POLICE_HELI_MAX_DIST = 400,
+
+ EXPLOSION_DEFAULT_MAX_DIST = 200,
+ EXPLOSION_MOLOTOV_MAX_DIST = 150,
+ EXPLOSION_MINE_MAX_DIST = 200,
+
+ FIRE_DEFAULT_MAX_DIST = 80,
+ FIRE_DEFAULT_VOLUME = 80,
+ FIRE_BUILDING_MAX_DIST = 80,
+ FIRE_BUILDING_VOLUME = 100,
+ FIRE_PED_MAX_DIST = 25,
+ FIRE_PED_VOLUME = 60,
+ FIRE_EXTINGUISH_VOLUME = 100,
+
+ WATER_CANNON_MAX_DIST = 30,
+ WATER_CANNON_VOLUME = 50,
+
+ SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_MAX_DIST = 1000,
+ SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_VOLUME = 100,
+
+ SCRIPT_OBJECT_WILLIE_CARD_SWIPE_MAX_DIST = 40,
+ SCRIPT_OBJECT_WILLIE_CARD_SWIPE_VOLUME = 70,
+
+ SCRIPT_OBJECT_GATE_MAX_DIST = 40,
+
+ SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST = 50,
+ SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME = 90,
+
+ SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST = 80,
+ SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME = 80,
+
+ SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST = 60,
+ SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME = 70,
+ SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME = 60,
+
+ SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST = 55,
+ SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME = 25,
+
+ SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST = 60,
+ SCRIPT_OBJECT_BOX_DESTROYED_VOLUME = 80,
+
+ SCRIPT_OBJECT_METAL_COLLISION_VOLUME = 70,
+ SCRIPT_OBJECT_TIRE_COLLISION_VOLUME = 60,
+ SCRIPT_OBJECT_HIT_BALL_VOLUME = 60,
+
+ SCRIPT_OBJECT_GUNSHELL_MAX_DIST = 20,
+ SCRIPT_OBJECT_GUNSHELL_VOLUME = 30,
+
+ SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_MAX_DIST = 40,
+ SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_VOLUME = 60,
+
+ SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_MAX_DIST = 80,
+ SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_VOLUME = 60,
+
+ //SCRIPT_OBJECT_SHORT_MAX_DIST = 30,
+ SCRIPT_OBJECT_LONG_MAX_DIST = 80,
+ SCRIPT_OBJECT_DEFAULT_VOLUME = MAX_VOLUME,
+ SCRIPT_OBJECT_BANK_ALARM_VOLUME = 90,
+ SCRIPT_OBJECT_SNORING_MAX_DIST = 6,
+ SCRIPT_OBJECT_SNORING_VOLUME = 25,
+ SCRIPT_OBJECT_GARAGE_DOOR_SLIDING_VOLUME = 90,
+ SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_MAX_DIST = 40,
+ SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_VOLUME = 60,
+ SCRIPT_OBJECT_NEW_WATERFALL_VOLUME = 30,
+
+ FRONTEND_VOLUME = 127,
+
+ //CRANE_MAX_DIST = 80,
+ //CRANE_VOLUME = 100,
+
+ PROJECTILE_ROCKET_MAX_DIST = 90,
+ PROJECTILE_ROCKET_VOLUME = MAX_VOLUME,
+
+ PROJECTILE_MOLOTOV_MAX_DIST = 30,
+ PROJECTILE_MOLOTOV_VOLUME = 50,
+
+ PROJECTILE_TEARGAS_MAX_DIST = 40,
+ PROJECTILE_TEARGAS_VOLUME = 80,
+
+ ESCALATOR_MAX_DIST = 30,
+ ESCALATOR_VOLUME = 26,
+
+ ARCADE_MAX_DIST = 18,
+ ARCADE_VOLUME = 50,
+
+ GARAGES_MAX_DIST = 80,
+ GARAGES_VOLUME = 90,
+ GARAGES_DOOR_VOLUME = 60,
+
+ FIRE_HYDRANT_MAX_DIST = 35,
+ FIRE_HYDRANT_VOLUME = 40,
+
+ BRIDGE_MOTOR_MAX_DIST = 400,
+ BRIDGE_MOTOR_VOLUME = MAX_VOLUME,
+ BRIDGE_MAX_DIST = BRIDGE_MOTOR_MAX_DIST + 50,
+
+ BRIDGE_WARNING_VOLUME = 100,
+
+ MISSION_AUDIO_MAX_DIST = 80,
+ MISSION_AUDIO_VOLUME = 127,
+};
+
#pragma region VEHICLE AUDIO
enum eVehicleModel {
LANDSTAL,
@@ -683,7 +975,7 @@ const eSfxSample aEngineSounds[][2] = {
};
bool8 bPlayerJustEnteredCar;
-const bool8 HornPattern[8][44] = {
+Const static bool8 HornPattern[8][44] = {
{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE,
@@ -705,139 +997,136 @@ const bool8 HornPattern[8][44] = {
void
cAudioManager::ProcessVehicle(CVehicle* veh)
{
- CVehicle* playerVeh;
cVehicleParams params;
- CBike* bike;
- CAutomobile* automobile;
- playerVeh = FindVehicleOfPlayer();
- if (playerVeh == veh
- || CGame::currArea == AREA_OVALRING
- || CGame::currArea == AREA_BLOOD
- || CGame::currArea == AREA_DIRT
- || CGame::currArea == AREA_EVERYWHERE
- || CGame::currArea == AREA_MALL
- || CGame::currArea == AREA_MAIN_MAP) {
- m_sQueueSample.m_vecPos = veh->GetPosition();
- params.m_bDistanceCalculated = FALSE;
- params.m_pVehicle = veh;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil;
- params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
- if (veh->GetStatus() == STATUS_SIMPLE)
- params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
- else
- params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
- params.m_VehicleType = veh->m_vehType;
-
- if (CGame::currArea == AREA_MALL && playerVeh != veh) {
- ProcessVehicleOneShots(params);
- ProcessVehicleSirenOrAlarm(params);
- ProcessEngineDamage(params);
+ if (FindVehicleOfPlayer() != veh) {
+ switch (CGame::currArea)
+ {
+ case AREA_OVALRING:
+ case AREA_BLOOD:
+ case AREA_DIRT:
+ case AREA_EVERYWHERE:
+ case AREA_MALL:
+ case AREA_MAIN_MAP:
+ break;
+ default:
return;
}
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)veh;
- UpdateGasPedalAudio(veh, params.m_VehicleType);
- if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
- ProcessModelVehicle(params);
- ProcessEngineDamage(params);
- } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
- ProcessModelHeliVehicle(params);
+ }
+
+ m_sQueueSample.m_vecPos = veh->GetPosition();
+ params.m_bDistanceCalculated = FALSE;
+ params.m_pVehicle = veh;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil;
+ params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
+ if (veh->GetStatus() == STATUS_SIMPLE)
+ params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ else
+ params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
+ params.m_VehicleType = veh->m_vehType;
+
+ if (CGame::currArea == AREA_MALL && FindVehicleOfPlayer() != veh) {
+ ProcessVehicleOneShots(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessEngineDamage(params);
+ return;
+ }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ UpdateGasPedalAudio(veh, params.m_VehicleType);
+ if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
+ ProcessModelVehicle(params);
+ ProcessEngineDamage(params);
+ } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
+ ProcessModelHeliVehicle(params);
+ ProcessEngineDamage(params);
+ } else {
+ switch (veh->GetVehicleAppearance()) {
+ case VEHICLE_APPEARANCE_HELI:
+ ProcessCarHeli(params);
+ ProcessVehicleFlatTyre(params);
ProcessEngineDamage(params);
- } else {
- switch (veh->GetVehicleAppearance()) {
- case VEHICLE_APPEARANCE_HELI:
- ProcessCarHeli(params);
+ break;
+ case VEHICLE_APPEARANCE_BOAT:
+ case VEHICLE_APPEARANCE_PLANE:
+ break;
+ default:
+ if (ProcessVehicleRoadNoise(params)) {
+ ProcessReverseGear(params);
+ if (CWeather::WetRoads > 0.0f)
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
ProcessVehicleFlatTyre(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ if (UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(params);
+ if(HasAirBrakes(params.m_nIndex))
+ ProcessAirBrakes(params);
+ ProcessCarBombTick(params);
+ ProcessVehicleEngine(params);
ProcessEngineDamage(params);
- break;
- case VEHICLE_APPEARANCE_BOAT:
- case VEHICLE_APPEARANCE_PLANE:
- break;
- default:
- if (ProcessVehicleRoadNoise(params)) {
- ProcessReverseGear(params);
- if (CWeather::WetRoads > 0.0f)
- ProcessWetRoadNoise(params);
- ProcessVehicleSkidding(params);
- ProcessVehicleFlatTyre(params);
- ProcessVehicleHorn(params);
- ProcessVehicleSirenOrAlarm(params);
- if (UsesReverseWarning(params.m_nIndex))
- ProcessVehicleReverseWarning(params);
- if(HasAirBrakes(params.m_nIndex))
- ProcessAirBrakes(params);
- ProcessCarBombTick(params);
- ProcessVehicleEngine(params);
- ProcessEngineDamage(params);
- ProcessVehicleDoors(params);
- }
- break;
+ ProcessVehicleDoors(params);
}
+ break;
}
- ProcessVehicleOneShots(params);
- automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- break;
- case VEHICLE_TYPE_BOAT:
- if (veh->m_modelIndex == MI_SKIMMER)
- ProcessCarHeli(params);
- else
- ProcessBoatEngine(params);
- ProcessBoatMovingOverWater(params);
- ProcessVehicleOneShots(params);
- break;
+ }
+ ProcessVehicleOneShots(params);
+ ((CAutomobile*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ case VEHICLE_TYPE_BOAT:
+ if (veh->m_modelIndex == MI_SKIMMER)
+ ProcessCarHeli(params);
+ else
+ ProcessBoatEngine(params);
+ ProcessBoatMovingOverWater(params);
+ ProcessVehicleOneShots(params);
+ break;
#ifdef GTA_TRAIN
case VEHICLE_TYPE_TRAIN:
ProcessTrainNoise(params);
ProcessVehicleOneShots(params);
break;
#endif
- case VEHICLE_TYPE_HELI:
- ProcessCarHeli(params);
- ProcessVehicleOneShots(params);
- break;
- case VEHICLE_TYPE_PLANE:
- ProcessPlane(params);
- ProcessVehicleOneShots(params);
+ case VEHICLE_TYPE_HELI:
+ ProcessCarHeli(params);
+ ProcessVehicleOneShots(params);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ ProcessPlane(params);
+ ProcessVehicleOneShots(params);
+ ProcessVehicleFlatTyre(params);
+ break;
+ case VEHICLE_TYPE_BIKE:
+ UpdateGasPedalAudio(veh, params.m_VehicleType);
+ if (ProcessVehicleRoadNoise(params)) {
+ if (CWeather::WetRoads > 0.0f)
+ ProcessWetRoadNoise(params);
+ ProcessVehicleSkidding(params);
+ ProcessVehicleHorn(params);
+ ProcessVehicleSirenOrAlarm(params);
+ ProcessCarBombTick(params);
+ ProcessEngineDamage(params);
+ ProcessVehicleEngine(params);
ProcessVehicleFlatTyre(params);
- break;
- case VEHICLE_TYPE_BIKE:
- bike = (CBike*)veh;
- UpdateGasPedalAudio(veh, params.m_VehicleType);
- if (ProcessVehicleRoadNoise(params)) {
- if (CWeather::WetRoads > 0.0f)
- ProcessWetRoadNoise(params);
- ProcessVehicleSkidding(params);
- ProcessVehicleHorn(params);
- ProcessVehicleSirenOrAlarm(params);
- ProcessCarBombTick(params);
- ProcessEngineDamage(params);
- ProcessVehicleEngine(params);
- ProcessVehicleFlatTyre(params);
- }
- ProcessVehicleOneShots(params);
- bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- break;
- default:
- break;
}
- ProcessRainOnVehicle(params);
+ ProcessVehicleOneShots(params);
+ ((CBike*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ break;
+ default:
+ break;
}
+ ProcessRainOnVehicle(params);
}
-void
+bool8
cAudioManager::ProcessCarHeli(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 250.0f;
-
- CVehicle* playerVeh;
- CVehicle* veh;
CAutomobile* automobile;
CBoat* boat;
- uint8 emittingVol;
+ uint8 Vol;
int16 brakeState;
int16 accelerateState;
uint32 freq;
@@ -850,245 +1139,175 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
float volumeModifier;//TODO find better name
bool8 hunterBool;
-
- static uint32 freqFrontPrev = 14287;
- static uint32 freqPropellerPrev = 7143;
- static uint32 freqSkimmerPrev = 14287;
+ CMatrix cameraMatrix;
boat = nil;
automobile = nil;
hunterBool = FALSE;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return;
+ static uint32 freqFrontPrev = 14287;
+ static uint32 freqPropellerPrev = 7143;
+ static uint32 freqSkimmerPrev = 14287;
- playerVeh = FindPlayerVehicle();
- veh = params.m_pVehicle;
- if (playerVeh == veh) {
- accelerateState = Pads[0].GetAccelerate();
- brakeState = Pads[0].GetBrake();
- } else {
- accelerateState = veh->m_fGasPedal * 255.0f;
- brakeState = veh->m_fBrakePedal * 255.0f;
- }
- freqModifier = Abs(veh->GetUp().y);
- cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
- if (veh->m_modelIndex == MI_SKIMMER) {
- boat = (CBoat*)veh;
- propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
- } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
- propellerSpeed = 1.0f;
- } else {
- automobile = (CAutomobile*)veh;
- propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
- }
- if (propellerSpeed == 0.0f)
- return;
+ if (params.m_fDistance < SQR(CAR_HELI_MAX_DIST)) {
+ if (FindPlayerVehicle() == params.m_pVehicle) {
+ accelerateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ accelerateState = params.m_pVehicle->m_fGasPedal * 255.0f;
+ brakeState = params.m_pVehicle->m_fBrakePedal * 255.0f;
+ }
+ cameraMatrix = TheCamera.GetMatrix();
+ freqModifier = DotProduct(cameraMatrix.GetUp(), CVector(0.0f, 1.0f, 0.0f));
+ freqModifier = ABS(freqModifier);
+ cameraAngle = (DotProduct(params.m_pVehicle->GetMatrix().GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
+ if (params.m_pVehicle->GetModelIndex() == MI_SKIMMER) {
+ boat = (CBoat*)params.m_pVehicle;
+ propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
+ } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
+ propellerSpeed = 1.0f;
+ } else {
+ automobile = (CAutomobile*)params.m_pVehicle;
+ propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ }
+
+ if (propellerSpeed == 0.0f)
+ return TRUE;
- propellerSpeed = Min(1.0f, propellerSpeed);
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ propellerSpeed = Min(1.0f, propellerSpeed);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- //sound on long distances
- if (m_sQueueSample.m_fDistance >= 40.0f)
- emittingVol = propellerSpeed * 75.0f;
- else if (m_sQueueSample.m_fDistance >= 25.0f)
- emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
- else
- emittingVol = 0;
- if (emittingVol != 0) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 88;
- if (boat != nil) {
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- if (accelerateState > 0 || brakeState > 0)
- m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
- else
- m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ //sound on long distances
+ if (m_sQueueSample.m_fDistance < 40.0f) {
+ if (m_sQueueSample.m_fDistance < 25.0f)
+ Vol = 0;
+ else
+ Vol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
+ } else
+ Vol = propellerSpeed * 75.0f;
+ if (Vol > 0) {
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 88;
+ if (boat != nil) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
+ else
+ m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = CAR_HELI_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
}
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
}
- }
- CVector backPropellerPos;
- if (automobile != nil)
- automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos);
- else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
+ CVector backPropellerPos;
+ if (automobile != nil)
+ automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos);
+ else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
#ifdef FIX_BUGS
- backPropellerPos =
+ backPropellerPos =
#endif
- params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f);
- else
- backPropellerPos = m_sQueueSample.m_vecPos;
-
- if (params.m_fDistance >= SQR(140.0f))
- return;
-
- if (propellerSpeed >= 0.4f)
- volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
- else
- volumeModifier = 0.0f;
- if (!boat) {
- freq = Min(1300, 7000.0f * freqModifier);
- if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
- freq = 1300;
- if (veh->m_modelIndex == MI_HUNTER)
- hunterBool = TRUE;
- }
-
-
- //sound from front of helicopter
- emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 3;
- if (hunterBool) {
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = 140.0f;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
- } else if (boat != nil) {
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
-
- if (accelerateState > 0 || brakeState > 0)
- m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
- else
- m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
- if (propellerSpeed < 1.0f)
- m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
- m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
- freqFrontPrev = m_sQueueSample.m_nFrequency;
-
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = 140.0f;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = 140.0f;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
- }
- }
-
-
- //after accel rotor sound
- emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 1;
- if (hunterBool) {
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
- } else if (boat) {
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f);
+ else
+ backPropellerPos = m_sQueueSample.m_vecPos;
- if (accelerateState > 0 || brakeState > 0)
- m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
+ if (params.m_fDistance < SQR(CAR_HELI_ENGINE_MAX_DIST)) {
+ if (propellerSpeed < 0.4f)
+ volumeModifier = 0.0f;
else
- m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
+ volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
+ if (!boat) {
+ freq = Min(1300, 7000 * freqModifier);
+ if (FindPlayerVehicle() == params.m_pVehicle && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
+ freq = 1300;
+ if (params.m_pVehicle->GetModelIndex() == MI_HUNTER)
+ hunterBool = TRUE;
+ }
- if (propellerSpeed < 1.0f)
- m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
+ //sound from front of helicopter
+ Vol = (1.0f - cameraAngle) * volumeModifier * MAX_VOLUME;
+ if (!boat) {
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
+ else
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency >> 1);
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
+ freqFrontPrev = m_sQueueSample.m_nFrequency;
+ }
- m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
- freqPropellerPrev = m_sQueueSample.m_nFrequency;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
- }
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = 140.0f;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
- }
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 3;
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
+ } else if (boat) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
+ }
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
- //engine starting sound
- if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
- if (automobile->bEngineOn) {
- if (propellerSpeed < 1.0f) {
- emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
+ //engine starting sound
+ if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < CAR_HELI_ENGINE_START_MAX_DIST && automobile->bEngineOn && propellerSpeed < 1.0f) { //strange way to check if automobile != nil
+ Vol = (1.0f - propellerSpeed / 2.0f) * CAR_HELI_ENGINE_START_VOLUME;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_START_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- freq = 3000.0f * propellerSpeed + 30000;
+ freq = 3000 * propellerSpeed + 30000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- freq = 3000.0f * propellerSpeed + 6000;
+ freq = 3000 * propellerSpeed + 6000;
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = 30.0f;
+ m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_START_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 30;
SET_SOUND_REVERB(TRUE);
@@ -1096,115 +1315,152 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
AddSampleToRequestedQueue();
}
}
- }
- }
-
- if (boat) {
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
- m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
+ //after accel rotor sound
+ Vol = ((cameraAngle + 1.0f) * volumeModifier * MAX_VOLUME) / 2.0f;
+ if (boat) {
if (accelerateState > 0 || brakeState > 0)
- m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
+ m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
else
- m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
+ m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
+
if (propellerSpeed < 1.0f)
- m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
- m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
- freqSkimmerPrev = m_sQueueSample.m_nFrequency;
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency >> 1);
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(propellerSpeed * 100.0f);
- SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4)
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_MaxDistance = 20.0f;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 7;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
+ freqPropellerPrev = m_sQueueSample.m_nFrequency;
}
- }
- } else {
- //vacuum cleaner sound
- vecPosOld = m_sQueueSample.m_vecPos;
- distanceCalculatedOld = params.m_bDistanceCalculated;
- distanceOld = params.m_fDistance;
-
- m_sQueueSample.m_vecPos = backPropellerPos;
- params.m_bDistanceCalculated = FALSE;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (params.m_fDistance < SQR(27.0f)) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 1;
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ } else if (boat) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
+ }
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(volumeModifier * 25.0f);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = 27.0f;
+ m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
- }
+
+ if (boat) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < CAR_HELI_SEAPLANE_MAX_DIST && propellerSpeed > 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * CAR_HELI_SEAPLANE_VOLUME, CAR_HELI_SEAPLANE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (accelerateState > 0 || brakeState > 0)
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
+ else
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
+ if (propellerSpeed < 1.0f)
+ m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency >> 1);
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
+ freqSkimmerPrev = m_sQueueSample.m_nFrequency;
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(propellerSpeed * CAR_HELI_SEAPLANE_VOLUME);
+ SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4)
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_MaxDistance = CAR_HELI_SEAPLANE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 7;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
+ } else {
+ //vacuum cleaner sound
+ vecPosOld = m_sQueueSample.m_vecPos;
+ distanceCalculatedOld = params.m_bDistanceCalculated;
+ distanceOld = params.m_fDistance;
+
+ m_sQueueSample.m_vecPos = backPropellerPos;
+ params.m_bDistanceCalculated = FALSE;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (params.m_fDistance < SQR(CAR_HELI_REAR_MAX_DIST)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * CAR_HELI_REAR_VOLUME, CAR_HELI_REAR_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(volumeModifier * CAR_HELI_REAR_VOLUME);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = CAR_HELI_REAR_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
- m_sQueueSample.m_vecPos = vecPosOld;
- params.m_bDistanceCalculated = distanceCalculatedOld;
- params.m_fDistance = distanceOld;
+ m_sQueueSample.m_vecPos = vecPosOld;
+ params.m_bDistanceCalculated = distanceCalculatedOld;
+ params.m_fDistance = distanceOld;
+ }
+ }
+ return TRUE;
}
+ return FALSE;
}
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
{
- const int SOUND_INTENSITY = 22.0f;
-
- CVehicle *veh;
- uint8 emittingVol;
-
- if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
- return;
-
- veh = params.m_pVehicle;
- veh->m_bRainAudioCounter++;
- if (veh->m_bRainAudioCounter >= 2) {
- veh->m_bRainAudioCounter = 0;
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- emittingVol = 30.0f * CWeather::Rain;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
- if (veh->m_bRainSamplesCounter > 4)
- veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 9;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
- m_sQueueSample.m_nLoopCount = 1;
- SET_EMITTING_VOLUME(emittingVol);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REVERB(FALSE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(RAIN_ON_VEHICLE_MAX_DIST) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ CVehicle *veh = params.m_pVehicle;
+ veh->m_bRainAudioCounter++;
+ if (veh->m_bRainAudioCounter >= 2) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ uint8 Vol = RAIN_ON_VEHICLE_VOLUME * CWeather::Rain;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, RAIN_ON_VEHICLE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
+ if (veh->m_bRainSamplesCounter > 4)
+ veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ SET_EMITTING_VOLUME(Vol);
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = RAIN_ON_VEHICLE_MAX_DIST;
+ m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REVERB(FALSE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
}
}
}
@@ -1212,62 +1468,60 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
bool8
cAudioManager::ProcessReverseGear(cVehicleParams& params)
{
- const int reverseGearIntensity = 30;
-
- CAutomobile* automobile;
+ CVehicle *veh;
+ CAutomobile *automobile;
+ uint8 Vol;
float modificator;
- uint8 emittingVolume;
- if (params.m_fDistance >= SQR(reverseGearIntensity))
- return FALSE;
- automobile = (CAutomobile*)params.m_pVehicle;
- if (automobile->m_modelIndex == MI_CADDY)
- return TRUE;
- if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- if (automobile->m_nDriveWheelsOnGround != 0) {
- modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
- } else {
- if (automobile->m_nDriveWheelsOnGroundPrev != 0)
- automobile->m_fGasPedalAudio *= 0.4f;
- modificator = automobile->m_fGasPedalAudio;
- }
- modificator = Abs(modificator);
- emittingVolume = modificator * 24.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume > 0) {
- if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
- m_sQueueSample.m_nCounter = 62;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
- } else {
- m_sQueueSample.m_nCounter = 61;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
+ if (params.m_fDistance < SQR(REVERSE_GEAR_MAX_DIST)) {
+ veh = params.m_pVehicle;
+ if (veh->GetModelIndex() == MI_CADDY)
+ return TRUE;
+ if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ automobile = (CAutomobile*)params.m_pVehicle;
+ if (automobile->m_nDriveWheelsOnGround > 0)
+ modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
+ else {
+ if (automobile->m_nDriveWheelsOnGroundPrev > 0)
+ automobile->m_fGasPedalAudio *= 0.4f;
+ modificator = automobile->m_fGasPedalAudio;
+ }
+ modificator = ABS(modificator);
+ Vol = (REVERSE_GEAR_VOLUME * modificator);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, REVERSE_GEAR_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ if (params.m_pVehicle->m_fGasPedal < 0.0f) {
+ m_sQueueSample.m_nCounter = 61;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
+ } else {
+ m_sQueueSample.m_nCounter = 62;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = (6000 * modificator) + 7000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = REVERSE_GEAR_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVolume);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = reverseGearIntensity;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
}
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
void
cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 35.0f;
-
static uint32 prevFreq = 22050;
uint32 freq;
@@ -1275,449 +1529,431 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
int16 acceletateState;
int16 brakeState;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return;
-
- if (FindPlayerVehicle() == params.m_pVehicle)
- isPlayerVeh = TRUE;
- else
-#ifdef FIX_BUGS
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
-#else
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
-#endif
- if (isPlayerVeh) {
- brakeState = Pads[0].GetBrake();
- acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
- } else {
- acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
- brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
- }
- if (acceletateState < brakeState)
- acceletateState = brakeState;
- freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30);
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(70);
- SET_LOOP_OFFSETS(SFX_CAR_RC_HELI)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(MODEL_CAR_ENGINE_MAX_DIST)) {
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = TRUE;
+ else
+ #ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+ #else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+ #endif
+ if (isPlayerVeh) {
+ brakeState = Pads[0].GetBrake();
+ acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MODEL_HELI_ENGINE_VOLUME, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(MODEL_HELI_ENGINE_VOLUME);
+ SET_LOOP_OFFSETS(SFX_CAR_RC_HELI)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ if (isPlayerVeh)
+ prevFreq = freq;
}
- if (isPlayerVeh)
- prevFreq = freq;
}
void
cAudioManager::ProcessModelVehicle(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 35.0f;
-
static uint32 prevFreq = 14000;
- static uint8 prevVolume = 0;
+ static uint8 LastVol = 0;
uint32 freq;
int16 acceletateState;
int16 brakeState;
- uint8 volume;
+ uint8 Vol;
bool8 isPlayerVeh;
bool8 vehSlowdown;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return;
-
- if (FindPlayerVehicle() == params.m_pVehicle)
- isPlayerVeh = TRUE;
- else
-#ifdef FIX_BUGS
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
-#else
- isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
-#endif
- if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
- if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
- freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
- } else {
- volume = 127;
- freq = 25000;
- }
- if (isPlayerVeh) {
- volume = Clamp2(volume, prevVolume, 7);
- freq = Clamp2(freq, prevFreq, 800);
- }
- if (volume > 0) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(volume);
- SET_LOOP_OFFSETS(SFX_RC_REV)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(MODEL_CAR_ENGINE_MAX_DIST)) {
+ if (FindPlayerVehicle() == params.m_pVehicle)
+ isPlayerVeh = TRUE;
+ else
+ #ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
+ #else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+ #endif
+ if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
+ if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
+ Vol = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
+ freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
+ } else {
+ Vol = 127;
+ freq = 25000;
}
- }
- if (isPlayerVeh) {
- prevFreq = freq;
- prevVolume = volume;
- }
- } else if (params.m_pVehicle != nil) {
- if (isPlayerVeh) {
- acceletateState = Pads[0].GetAccelerate();
- brakeState = Pads[0].GetBrake();
- } else {
- acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
- brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
- }
- if (acceletateState < brakeState)
- acceletateState = brakeState;
- if (acceletateState <= 0) {
- vehSlowdown = TRUE;
- volume = 127;
- freq = 18000;
- } else {
- vehSlowdown = FALSE;
- volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
- freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
- }
- if (isPlayerVeh && !vehSlowdown) {
- volume = Clamp2(volume, prevVolume, 7);
- freq = Clamp2(freq, prevFreq, 800);
- }
- if (!vehSlowdown)
-#ifdef THIS_IS_STUPID
- freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
-#else
- freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
-#endif
- if (params.m_pVehicle->bIsDrowning)
- volume /= 4;
- if (volume > 0) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- if (vehSlowdown) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
- m_sQueueSample.m_nFramesToPlay = 6;
- } else {
+ if (isPlayerVeh) {
+ Vol = Clamp2(Vol, LastVol, 7);
+ freq = Clamp2(freq, prevFreq, 800);
+ }
+ if (Vol > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(SFX_RC_REV)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(volume);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
}
- }
- if (isPlayerVeh) {
- if (vehSlowdown) {
+ if (isPlayerVeh) {
prevFreq = freq;
- prevVolume = volume;
+ LastVol = Vol;
+ }
+ } else if (params.m_pVehicle != nil) {
+ if (isPlayerVeh) {
+ acceletateState = Pads[0].GetAccelerate();
+ brakeState = Pads[0].GetBrake();
+ } else {
+ acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ if (acceletateState <= 0) {
+ vehSlowdown = TRUE;
+ Vol = 127;
+ freq = 18000;
+ } else {
+ vehSlowdown = FALSE;
+ Vol = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
+ freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
+ }
+ if (isPlayerVeh && !vehSlowdown) {
+ Vol = Clamp2(Vol, LastVol, 7);
+ freq = Clamp2(freq, prevFreq, 800);
+ }
+ if (!vehSlowdown)
+ #ifdef THIS_IS_STUPID
+ freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
+ #else
+ freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
+ #endif
+ if (params.m_pVehicle->bIsDrowning)
+ Vol >>= 2;
+ if (Vol > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ if (vehSlowdown) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
+ m_sQueueSample.m_nFramesToPlay = 6;
+ } else {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
+ if (isPlayerVeh) {
+ if (vehSlowdown) {
+ prevFreq = freq;
+ LastVol = Vol;
+ }
}
}
}
}
-void
+bool8
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 60.0f;
-
CAutomobile* automobile;
CBike* bike;
bool8 wheelBurst;
- uint8 emittingVol;
+ uint8 Vol;
float modifier;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return;
-
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)params.m_pVehicle;
- wheelBurst = FALSE;
- for (int i = 0; i < 4; i++)
- if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
- wheelBurst = TRUE;
- if (!wheelBurst)
- return;
- break;
- case VEHICLE_TYPE_BIKE:
- bike = (CBike*)params.m_pVehicle;
- wheelBurst = FALSE;
- for(int i = 0; i < 2; i++)
- if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
- wheelBurst = TRUE;
- if (!wheelBurst)
- return;
- break;
- default:
- return;
- }
- modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
- if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
- emittingVol = (100.0f * modifier);
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 95;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 5;
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
- m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(SFX_TYRE_BURST_L)
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(FLAT_TYRE_MAX_DIST)) {
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ wheelBurst = FALSE;
+ for (int i = 0; i < 4; i++)
+ if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = TRUE;
+ if (!wheelBurst)
+ return TRUE;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ wheelBurst = FALSE;
+ for(int i = 0; i < 2; i++)
+ if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
+ wheelBurst = TRUE;
+ if (!wheelBurst)
+ return TRUE;
+ break;
+ default:
+ return TRUE;
+ }
+ modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
+ if (modifier > 0.01f) {
+ Vol = (FLAT_TYRE_VOLUME * modifier);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, FLAT_TYRE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 95;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 5;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
+ m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(SFX_TYRE_BURST_L)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_MaxDistance = FLAT_TYRE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
}
+ return TRUE;
}
+ return FALSE;
}
bool8
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 95.0f;
-
- int32 emittingVol;
+ uint8 Vol;
uint32 freq;
float multiplier;
int sampleFreq;
float velocity;
uint8 wheelsOnGround;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
- break;
- case VEHICLE_TYPE_BIKE:
- wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
- break;
- default:
- wheelsOnGround = 4;
- break;
- }
- if (params.m_pTransmission == nil || wheelsOnGround == 0)
- return TRUE;
-
- velocity = Abs(params.m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- freq = 6050 * emittingVol / 30 + 16000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
+ if (params.m_fDistance < SQR(VEHICLE_ROAD_NOISE_MAX_DIST)) {
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if ((params.m_pTransmission != nil) && (wheelsOnGround > 0)) {
+ velocity = Abs(params.m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ Vol = VEHICLE_ROAD_NOISE_VOLUME * Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * Vol / VEHICLE_ROAD_NOISE_VOLUME + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ multiplier = (m_sQueueSample.m_fDistance / VEHICLE_ROAD_NOISE_MAX_DIST) * 0.5f;
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * multiplier) + ((3 * sampleFreq) >> 2);
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ROAD_NOISE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
}
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
}
+ return TRUE;
}
-
- return TRUE;
+ return FALSE;
}
bool8
cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 30.0f;
-
float relativeVelocity;
- int32 emittingVol;
+ uint8 Vol;
float multiplier;
int freq;
- float velocity;
+ float velChange;
uint8 wheelsOnGround;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
- break;
- case VEHICLE_TYPE_BIKE:
- wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
- break;
- default:
- wheelsOnGround = 4;
- break;
- }
- if (params.m_pTransmission == nil || wheelsOnGround == 0)
- return TRUE;
-
- velocity = Abs(params.m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
- emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
- freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * multiplier;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(WET_ROAD_NOISE_MAX_DIST)) {
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if ((params.m_pTransmission != nil) && (wheelsOnGround > 0)) {
+ velChange = Abs(params.m_fVelocityChange);
+ if (velChange > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity));
+ Vol = WET_ROAD_NOISE_VOLUME * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, WET_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ multiplier = (m_sQueueSample.m_fDistance / WET_ROAD_NOISE_MAX_DIST) * 0.5f;
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * multiplier;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = WET_ROAD_NOISE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
}
+ return TRUE;
}
-
- return TRUE;
+ return FALSE;
}
bool8
cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 50.0f;
-
- CVehicle* playerVeh;
- CVehicle* veh;
- CAutomobile* automobile;
- cTransmission* transmission;
- CBike* bike;
- tWheelState* wheelState;
- float* gasPedalAudioPtr;
-
- int32 freq = 0;
- uint8 currentGear;
- uint8 emittingVol;
- int8 wheelsOnGround;
- int8 wheelsOnGroundPrev;
+ CAutomobile *automobile;
float relativeGearChange;
- float relativeChange;
+#ifdef FIX_BUGS
+ uint32 freq = 0; // uninitialized variable
+#else
+ uint32 freq;
+#endif
+ uint8 Vol;
+ cTransmission *transmission;
+ uint8 currentGear;
float modificator;
- float traction;
- bool8 isMoped;
- bool8 caddyBool;
-
- isMoped = FALSE;
- caddyBool = FALSE;
- traction = 0.0f;
- if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
- playerVeh = FindPlayerVehicle();
- veh = params.m_pVehicle;
- if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
+ uint8 wheelsOnGround;
+ uint8 wheelsOnGroundPrev;
+ CBike *bike;
+ tWheelState *wheelState;
+ float *gasPedalAudioPtr;
+
+ bool8 isMoped = FALSE;
+ bool8 isGolfCart = FALSE;
+ float traction = 0.0f;
+ if (params.m_fDistance < SQR(VEHICLE_ENGINE_MAX_DIST)) {
+ if (FindPlayerVehicle() == params.m_pVehicle && params.m_pVehicle->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
return TRUE;
}
- if (veh->bEngineOn) {
+ if (params.m_pVehicle->bEngineOn) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
+ if (FindPlayerVehicle() == params.m_pVehicle && params.m_pVehicle->GetModelIndex() != MI_CADDY)
ProcessPlayersVehicleEngine(params, params.m_pVehicle);
- return TRUE;
- }
- transmission = params.m_pTransmission;
- if (transmission != nil) {
- switch (veh->m_modelIndex) {
- case MI_PIZZABOY:
- case MI_FAGGIO:
- isMoped = TRUE;
- currentGear = transmission->nNumberOfGears;
- break;
- case MI_CADDY:
- currentGear = transmission->nNumberOfGears;
- caddyBool = TRUE;
- break;
- default:
- currentGear = veh->m_nCurrentGear;
- break;
- }
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)veh;
- wheelsOnGround = automobile->m_nDriveWheelsOnGround;
- wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
- wheelState = automobile->m_aWheelState;
- gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
- break;
- case VEHICLE_TYPE_BIKE:
- bike = (CBike*)veh;
- wheelsOnGround = bike->m_nDriveWheelsOnGround;
- wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
- wheelState = bike->m_aWheelState;
- gasPedalAudioPtr = &bike->m_fGasPedalAudio;
- break;
- default:
- debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
- return TRUE;
- }
-
- if (wheelsOnGround != 0) {
- if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together
- if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
+ else {
+ transmission = params.m_pTransmission;
+ if (transmission != nil) {
+ switch (params.m_pVehicle->GetModelIndex()) {
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ isMoped = TRUE;
+ currentGear = transmission->nNumberOfGears;
+ break;
+ case MI_CADDY:
+ currentGear = transmission->nNumberOfGears;
+ isGolfCart = TRUE;
+ break;
+ default:
+ currentGear = params.m_pVehicle->m_nCurrentGear;
+ break;
+ }
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ wheelsOnGround = automobile->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
+ wheelState = automobile->m_aWheelState;
+ gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ wheelsOnGround = bike->m_nDriveWheelsOnGround;
+ wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
+ wheelState = bike->m_aWheelState;
+ gasPedalAudioPtr = &bike->m_fGasPedalAudio;
+ break;
+ default:
+ debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
+ return TRUE;
+ }
+ if (wheelsOnGround > 0) {
+ if (params.m_pVehicle->bIsHandbrakeOn && (!isMoped || !isGolfCart)) { // what a weird check
+ if (params.m_fVelocityChange == 0.0f)
+ traction = 0.9f;
+ } else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE || isMoped || isGolfCart) {
traction = 0.0f;
} else {
switch (transmission->nDriveType) {
@@ -1758,102 +1994,100 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
break;
}
}
- } else if (params.m_fVelocityChange == 0.0f) {
- traction = 0.9f;
- }
- if (transmission->fMaxVelocity <= 0.0f) {
- relativeChange = 0.0f;
- modificator = 0.0f;
- } else {
- if (!isMoped && !caddyBool) {
- if (currentGear != 0) {
- relativeGearChange = Min(1.0f,
- params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
- if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
- params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
- traction = 0.7f;
- relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
- } else {
- relativeChange = Min(1.0f,
- 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ if (transmission->fMaxVelocity > 0.0f) {
+ if (isMoped || isGolfCart)
+ modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
+ else {
+ if (currentGear > 0) {
+ relativeGearChange = Min(1.0f,
+ params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
+ if (traction == 0.0f && params.m_pVehicle->GetStatus() != STATUS_SIMPLE &&
+ params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
+ traction = 0.7f;
+ modificator = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
+ } else {
+ modificator = Min(1.0f,
+ 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
+ }
}
- modificator = relativeChange;
- } else {
- modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
- }
+ } else
+ modificator = 0.0f;
+ } else {
+ if (wheelsOnGroundPrev > 0)
+ *gasPedalAudioPtr *= 0.4f;
+ modificator = *gasPedalAudioPtr;
}
+ if (currentGear == 0 || wheelsOnGround > 0) {
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ freq = 22050;
+ else
+ freq = 13000 * modificator + 14000;
+ } else
+ freq = 1200 * currentGear + 18000 * modificator + 14000;
+ if (modificator < 0.75f)
+ Vol = modificator / 0.75f * (VEHICLE_ENGINE_FULL_VOLUME - VEHICLE_ENGINE_BASE_VOLUME) + VEHICLE_ENGINE_BASE_VOLUME;
+ else
+ Vol = VEHICLE_ENGINE_FULL_VOLUME;
} else {
- if (wheelsOnGroundPrev != 0)
- *gasPedalAudioPtr *= 0.4f;
- relativeChange = *gasPedalAudioPtr;
- modificator = relativeChange;
+ modificator = 0.0f;
+ Vol = VEHICLE_ENGINE_BASE_VOLUME;
}
- if (currentGear != 0 || wheelsOnGround == 0)
- freq = 1200 * currentGear + 18000.0f * modificator + 14000;
- else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
- freq = 22050;
- else
- freq = 13000.0f * modificator + 14000;
- if (modificator >= 0.75f)
- emittingVol = 90;
- else
- emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
- } else {
- modificator = 0.0f;
- emittingVol = 75;
- }
- if (veh->bIsDrowning)
- emittingVol /= 4;
- if (caddyBool) {
- emittingVol = 100.0f * modificator;
- freq = 2130.0f * modificator + 4270;
- m_sQueueSample.m_nCounter = 2;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- if (!caddyBool) {
- if (veh->GetStatus() == STATUS_SIMPLE) {
- if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
- m_sQueueSample.m_nCounter = 52;
- freq = 10000.0f * modificator + 22050;
+ if (params.m_pVehicle->bIsDrowning)
+ Vol >>= 2;
+ if (isGolfCart) {
+ Vol = 100 * modificator;
+ freq = 2130 * modificator + 4270;
+ m_sQueueSample.m_nCounter = 2;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ if (!isGolfCart) {
+ if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) {
+ if (modificator < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
+ freq = 10000 * modificator + 22050;
+ m_sQueueSample.m_nCounter = 52;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
} else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
+ if (params.m_pVehicle->m_fGasPedal < 0.02f) {
+ m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
+ freq = 10000 * modificator + 22050;
+ m_sQueueSample.m_nCounter = 52;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
+ m_sQueueSample.m_nCounter = 2;
+ }
}
+ }
+ if (isGolfCart) {
+ if (FindVehicleOfPlayer() == params.m_pVehicle)
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0; // TODO: PS2 bank
+ m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nEntityIndex % 100;
} else {
- if (veh->m_fGasPedal < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
- m_sQueueSample.m_nCounter = 52;
- freq = 10000.0f * modificator + 22050;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
- m_sQueueSample.m_nCounter = 2;
- }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0; // TODO: PS2 bank
+ m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
}
- m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
- } else {
- if (FindVehicleOfPlayer() == params.m_pVehicle)
- m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
- else
- m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART;
- m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK)
+ m_sQueueSample.m_nFrequency >>= 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 8;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK)
- m_sQueueSample.m_nFrequency /= 2;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 8;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
}
}
return TRUE;
@@ -1892,9 +2126,9 @@ cAudioManager::PlayerJustLeftCar(void)
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping)
+cAudioManager::AddPlayerCarSample(uint8 Vol, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 bLooping)
{
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
@@ -1906,16 +2140,15 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nFrequency = freq;
- if (notLooping) {
+ if (bLooping) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 8;
- } else {
+ } else
m_sQueueSample.m_nLoopCount = 1;
- }
- SET_EMITTING_VOLUME(emittingVolume);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_MaxDistance = 50.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
@@ -1926,9 +2159,9 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp
void
cAudioManager::ProcessCesna(cVehicleParams &params)
{
- if(params.m_fDistance < SQR(200)) {
+ if(params.m_fDistance < SQR(CESNA_IDLE_MAX_DIST)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_IDLE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
@@ -1938,17 +2171,17 @@ cAudioManager::ProcessCesna(cVehicleParams &params)
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 8;
- SET_EMITTING_VOLUME(80);
+ SET_EMITTING_VOLUME(CESNA_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = 200.0f;
+ m_sQueueSample.m_MaxDistance = CESNA_IDLE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
- if(params.m_fDistance < SQR(90)) {
- m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ if(params.m_fDistance < SQR(CESNA_REV_MAX_DIST)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_REV_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
@@ -1958,10 +2191,10 @@ cAudioManager::ProcessCesna(cVehicleParams &params)
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 4;
- SET_EMITTING_VOLUME(80);
+ SET_EMITTING_VOLUME(CESNA_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = 90.0f;
+ m_sQueueSample.m_MaxDistance = CESNA_REV_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
@@ -1976,33 +2209,36 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
{
static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
- tWheelState* wheelState;
- CAutomobile* automobile;
- CBike* bike;
- CVector pos;
- float* gasPedalAudioPtr;
+ float relativeVelocityChange;
+ float accelerationMultipler;
+ uint8 wheelInUseCounter;
+ float time;
+ int baseFreq;
+ uint8 vol;
+ int32 freq;
+ int freqModifier;
+ uint32 soundOffset;
+ uint8 engineSoundType;
int16 accelerateState;
int16 brakeState;
- int32 freq;
- int32 baseFreq;
- int32 freqModifier;
+ bool8 channelUsed;
+
+ uint8 currentGear;
+ float gasPedalAudio;
+ CVector pos;
+ bool8 slowingDown;
+
+ tWheelState *wheelState;
+ CAutomobile *automobile;
+ CBike *bike;
+ float *gasPedalAudioPtr;
+
uint32 gearSoundLength;
- uint32 soundOffset;
- uint8 engineSoundType;
- uint8 wheelInUseCounter;
uint8 wheelsOnGround;
- uint8 vol;
- uint8 currentGear;
uint8 wheelsOnGroundPrev;
- float accelerationMultipler;
- float gasPedalAudio;
float velocityChangeForAudio;
- float relativeVelocityChange;
- float time;
- bool8 channelUsed;
- bool8 slowingDown;
bool8 noGearBox;
bool8 stuckInSand;
@@ -2031,20 +2267,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
CurrentPretendGear = 1;
bHandbrakeOnLastFrame = FALSE;
}
-#ifdef FIX_BUGS
+#ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle
if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) {
#else
if (CReplay::IsPlayingBack()) {
#endif
- accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
- brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
+ accelerateState = (255 * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
+ brakeState = (255 * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
}
slowingDown = params.m_fVelocityChange < -0.001f;
channelUsed = SampleManager.GetChannelUsedFlag(nChannel);
- if (params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO) {
+ if (params.m_pVehicle->GetModelIndex() == MI_PIZZABOY || params.m_pVehicle->GetModelIndex() == MI_FAGGIO) {
CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
currentGear = CurrentPretendGear;
if (params.m_pVehicle->bIsHandbrakeOn) {
@@ -2052,13 +2288,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
nCruising = 0;
LastAccel = 0;
accelerateState = 0;
- } else {
+ } else
nCruising = 1;
- }
isMoped = TRUE;
- } else {
+ } else
currentGear = params.m_pVehicle->m_nCurrentGear;
- }
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
@@ -2120,15 +2354,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
if (params.m_fVelocityChange != 0.0f) {
time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange;
if (time > 0.0f)
- freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
+ freqModifier = -(Min(0.2f, time) * 3000 * 5);
else
- freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
+ freqModifier = -(Max(-0.2f, time) * 3000 * 5);
if (slowingDown)
freqModifier = -freqModifier;
} else
freqModifier = 0;
+
if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
freqModifier += 1400;
+
gearSoundLength = 0;
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
@@ -2181,15 +2417,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
noGearBox = TRUE;
break;
}
- if (!channelUsed || nCruising || noGearBox) {
- gearSoundStartTime = CTimer::GetTimeInMilliseconds();
- } else {
+ if (channelUsed && nCruising == 0 && !noGearBox) {
gearSoundLength -= 1000;
if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) {
channelUsed = FALSE;
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
}
- }
+ } else
+ gearSoundStartTime = CTimer::GetTimeInMilliseconds();
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
@@ -2206,56 +2441,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
default:
break;
}*/
- if (accelerateState <= 0) {
- if (slowingDown) {
- if (channelUsed) {
- SampleManager.StopChannel(nChannel);
- bAccelSampleStopped = TRUE;
- }
- if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
- gasPedalAudio = *gasPedalAudioPtr;
- else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
- gasPedalAudio = 0.0f;
- else
- gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
- *gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
- } else if (LastAccel > 0) {
- if (channelUsed) {
- SampleManager.StopChannel(nChannel);
- bAccelSampleStopped = TRUE;
- }
- nCruising = 0;
- if (wheelsOnGround == 0
- || params.m_pVehicle->bIsHandbrakeOn
- || lostTraction
- || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
- if (isMoped) {
- gasPedalAudio = 0.0f;
- } else {
- *gasPedalAudioPtr *= 0.6f;
- gasPedalAudio = *gasPedalAudioPtr;
- }
- }
- if (gasPedalAudio > 0.05f) {
- freq = (5000.f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 19000;
- vol = (25.0f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 40;
- if (params.m_pVehicle->bIsDrowning)
- vol /= 4;
- if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
- AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE);
- }
- }
- freq = (10000.f * gasPedalAudio) + 22050;
- vol = 110 - (40.0f * gasPedalAudio);
- if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
- if (params.m_pVehicle->bIsDrowning)
- vol /= 4;
- AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE);
-
- CurrentPretendGear = Max(1, currentGear);
- } else {
+ if (accelerateState > 0) {
if (nCruising > 0) {
PlayCruising:
bAccelSampleStopped = TRUE;
@@ -2264,15 +2450,16 @@ PlayCruising:
|| lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) {
nCruising = 0;
} else {
- if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
+ if (accelerateState < 220 || params.m_fVelocityChange + 0.001f < velocityChangeForAudio) {
+ if (nCruising > 3)
+ nCruising--;
+ } else
if (nCruising < 800)
nCruising++;
- } else if (nCruising > 3)
- nCruising--;
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq >>= 1;
- AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
+ AddPlayerCarSample(PLAYER_VEHICLE_ENGINE_VOLUME, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
}
} else {
stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
@@ -2288,10 +2475,10 @@ PlayCruising:
baseFreq = (15000 * *gasPedalAudioPtr) + 14000;
else
baseFreq = (25000 * *gasPedalAudioPtr) + 14000;
- vol = (25.0f * *gasPedalAudioPtr) + 60;
+ vol = (25 * *gasPedalAudioPtr) + 60;
} else {
baseFreq = (8000 * accelerationMultipler) + 16000;
- vol = (25.0f * accelerationMultipler) + 60;
+ vol = (25 * accelerationMultipler) + 60;
*gasPedalAudioPtr = accelerationMultipler;
}
freq = freqModifier + baseFreq;
@@ -2342,11 +2529,11 @@ PlayCruising:
}
#ifdef EXTERNAL_3D_SOUND
- SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
+ SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, PLAYER_VEHICLE_ENGINE_VOLUME);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
+ SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, VEHICLE_ENGINE_MAX_DIST, VEHICLE_ENGINE_MAX_DIST / 4.0f);
#else
- SampleManager.SetChannelVolume(nChannel, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
+ SampleManager.SetChannelVolume(nChannel, ComputeVolume(PLAYER_VEHICLE_ENGINE_VOLUME, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance));
SampleManager.SetChannelPan(nChannel, m_sQueueSample.m_nPan);
#endif
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
@@ -2365,6 +2552,55 @@ PlayCruising:
}
}
}
+ } else {
+ if (slowingDown) {
+ if (channelUsed) {
+ SampleManager.StopChannel(nChannel);
+ bAccelSampleStopped = TRUE;
+ }
+ if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
+ gasPedalAudio = *gasPedalAudioPtr;
+ else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ gasPedalAudio = 0.0f;
+ else
+ gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
+ *gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
+ } else if (LastAccel > 0) {
+ if (channelUsed) {
+ SampleManager.StopChannel(nChannel);
+ bAccelSampleStopped = TRUE;
+ }
+ nCruising = 0;
+ if (wheelsOnGround == 0
+ || params.m_pVehicle->bIsHandbrakeOn
+ || lostTraction
+ || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
+ if (params.m_pVehicle->GetModelIndex() == MI_PIZZABOY || params.m_pVehicle->GetModelIndex() == MI_FAGGIO) {
+ gasPedalAudio = 0.0f;
+ } else {
+ *gasPedalAudioPtr *= 0.6f;
+ gasPedalAudio = *gasPedalAudioPtr;
+ }
+ }
+ if (gasPedalAudio > 0.05f) {
+ freq = (5000 * ((gasPedalAudio - 0.05f) / 0.95f)) + 19000;
+ vol = (25 * ((gasPedalAudio - 0.05f) / 0.95f)) + 40;
+ if (params.m_pVehicle->bIsDrowning)
+ vol >>= 2;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq >>= 1;
+ AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE);
+ }
+ }
+ freq = (10000 * gasPedalAudio) + 22050;
+ vol = 110 - (40 * gasPedalAudio);
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq >>= 1;
+ if (params.m_pVehicle->bIsDrowning)
+ vol >>= 2;
+ AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE);
+
+ CurrentPretendGear = Max(1, currentGear);
}
LastAccel = accelerateState;
@@ -2375,8 +2611,6 @@ PlayCruising:
bool8
cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 40.0f;
-
CAutomobile *automobile;
CBike *bike;
uint8 numWheels;
@@ -2386,109 +2620,110 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
cTransmission *transmission;
- int32 emittingVol;
+ uint8 Vol;
float newSkidVal = 0.0f;
float skidVal = 0.0f;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- automobile = (CAutomobile*)params.m_pVehicle;
- numWheels = 4;
- wheelStateArr = automobile->m_aWheelState;
- wheelsOnGround = automobile->m_nWheelsOnGround;
- gasPedalAudio = automobile->m_fGasPedalAudio;
- break;
- case VEHICLE_TYPE_BIKE:
- bike = (CBike*)params.m_pVehicle;
- numWheels = 2;
- wheelStateArr = bike->m_aWheelState;
- wheelsOnGround = bike->m_nWheelsOnGround;
- gasPedalAudio = bike->m_fGasPedalAudio;
- break;
- default:
- debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
- return TRUE;
- }
- if (wheelsOnGround == 0)
- return TRUE;
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
-
- for (uint8 i = 0; i < numWheels; i++) {
- if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
- continue;
- transmission = params.m_pTransmission;
- switch (transmission->nDriveType) {
- case '4':
- newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
- break;
- case 'F':
- if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
- else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
+ if (params.m_fDistance < SQR(VEHICLE_SKIDDING_MAX_DIST)) {
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ automobile = (CAutomobile*)params.m_pVehicle;
+ numWheels = 4;
+ wheelStateArr = automobile->m_aWheelState;
+ wheelsOnGround = automobile->m_nWheelsOnGround;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
break;
- case 'R':
- if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
- newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
- else
- newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
+ case VEHICLE_TYPE_BIKE:
+ bike = (CBike*)params.m_pVehicle;
+ numWheels = 2;
+ wheelStateArr = bike->m_aWheelState;
+ wheelsOnGround = bike->m_nWheelsOnGround;
+ gasPedalAudio = bike->m_fGasPedalAudio;
break;
default:
- break;
+ debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
+ return TRUE;
}
- skidVal = Max(skidVal, newSkidVal);
- }
-
- if (skidVal > 0.0f) {
- emittingVol = 50.f * skidVal;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 3;
- switch (params.m_pVehicle->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- emittingVol /= 4;
- m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
- m_sQueueSample.m_nVolume /= 4;
- if (m_sQueueSample.m_nVolume == 0)
- return TRUE;
- break;
- case SURFACE_GRAVEL:
- case SURFACE_MUD_DRY:
- case SURFACE_SAND:
- case SURFACE_WATER:
- case SURFACE_SAND_BEACH:
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
- break;
+ if (wheelsOnGround > 0) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- default:
- m_sQueueSample.m_nSampleIndex = SFX_SKID;
- m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
- if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
- m_sQueueSample.m_nFrequency += 2000;
- break;
+ for (uint8 i = 0; i < numWheels; i++) {
+ if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
+ continue;
+ transmission = params.m_pTransmission;
+ switch (transmission->nDriveType) {
+ case '4':
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
+ break;
+ case 'F':
+ if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
+ break;
+ case 'R':
+ if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
+ newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
+ else
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
+ break;
+ default:
+ break;
+ }
+ skidVal = Max(skidVal, newSkidVal);
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 8;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (skidVal > 0.0f) {
+ Vol = VEHICLE_SKIDDING_VOLUME * skidVal;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_SKIDDING_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 3;
+ switch (params.m_pVehicle->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ Vol >>= 2;
+ m_sQueueSample.m_nFrequency = 13000 * skidVal + 35000;
+ m_sQueueSample.m_nVolume >>= 2;
+ if (m_sQueueSample.m_nVolume == 0)
+ return TRUE;
+ break;
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_SAND:
+ case SURFACE_WATER:
+ case SURFACE_SAND_BEACH:
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000 * skidVal + 10000;
+ break;
+
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_SKID;
+ m_sQueueSample.m_nFrequency = 5000 * skidVal + 11000;
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ m_sQueueSample.m_nFrequency += 2000;
+ break;
+ }
+
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 8;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_SKIDDING_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
}
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
float
@@ -2540,61 +2775,54 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheel
bool8
cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 40.0f;
-
- CVehicle *veh;
- uint8 volume;
-
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
-
- veh = params.m_pVehicle;
- if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
- return TRUE;
+ if (params.m_fDistance < SQR(VEHICLE_HORN_MAX_DIST)) {
+ if (params.m_pVehicle->m_bSirenOrAlarm && UsesSirenSwitching(params))
+ return TRUE;
- if (veh->m_modelIndex == MI_MRWHOOP)
- return TRUE;
+ if (params.m_pVehicle->GetModelIndex() == MI_MRWHOOP)
+ return TRUE;
- if (veh->IsAlarmOn())
- return TRUE;
+ if (params.m_pVehicle->IsAlarmOn())
+ return TRUE;
- if (veh->m_nCarHornTimer != 0) {
- if (veh->GetStatus() != STATUS_PLAYER) {
- veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer);
- if (veh->m_nCarHornTimer == 44)
- veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
+ if (params.m_pVehicle->m_nCarHornTimer > 0) {
+ if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) {
+ params.m_pVehicle->m_nCarHornTimer = Min(44, params.m_pVehicle->m_nCarHornTimer);
+ if (params.m_pVehicle->m_nCarHornTimer == 44)
+ params.m_pVehicle->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!HornPattern[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
- return TRUE;
- }
+ if (!HornPattern[params.m_pVehicle->m_nCarHornPattern][44 - params.m_pVehicle->m_nCarHornTimer])
+ return TRUE;
+ }
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- volume = veh->bIsDrowning ? 20 : 80;
- m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
- m_sQueueSample.m_nLoopCount = 0;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(params.m_pVehicle->bIsDrowning ? VEHICLE_HORN_VOLUME / 4 : VEHICLE_HORN_VOLUME, VEHICLE_HORN_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
#ifdef FIX_BUGS
- SET_EMITTING_VOLUME(volume);
+ SET_EMITTING_VOLUME(params.m_pVehicle->bIsDrowning ? VEHICLE_HORN_VOLUME / 4 : VEHICLE_HORN_VOLUME);
#else
- SET_EMITTING_VOLUME(80);
+ SET_EMITTING_VOLUME(VEHICLE_HORN_VOLUME);
#endif
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_HORN_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
}
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
@@ -2614,67 +2842,63 @@ cAudioManager::UsesSirenSwitching(cVehicleParams& params)
bool8
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 110.0f;
-
- CVehicle *veh;
- uint8 volume;
-
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
-
- veh = params.m_pVehicle;
- if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
- return TRUE;
+ uint8 Vol;
- if (veh->IsAlarmOn()) {
- if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
- veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
+ if (params.m_fDistance < SQR(VEHICLE_SIREN_MAX_DIST)) {
+ CVehicle *veh = params.m_pVehicle;
+ if (veh->m_bSirenOrAlarm || veh->IsAlarmOn()) {
+ if (veh->IsAlarmOn()) {
+ if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
+ veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
- if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
- return TRUE;
- }
+ if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
+ return TRUE;
+ }
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- volume = veh->bIsDrowning ? 20 : 80;
- m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 5;
- if (UsesSiren(params)) {
- if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return TRUE;
- if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
- m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
- if (params.m_nIndex == FBIRANCH)
- m_sQueueSample.m_nFrequency = 12668;
- else
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_nCounter = 60;
- } else if (params.m_nIndex == VICECHEE) {
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
- m_sQueueSample.m_nFrequency = 11440;
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ Vol = veh->bIsDrowning ? VEHICLE_SIREN_VOLUME / 4 : VEHICLE_SIREN_VOLUME;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_SIREN_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 5;
+ if (UsesSiren(params)) {
+ if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
+ return TRUE;
+ if (veh->m_nCarHornTimer > 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if (params.m_nIndex == FBIRANCH)
+ m_sQueueSample.m_nFrequency = 12668;
+ else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
+ } else if (params.m_nIndex == VICECHEE) {
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
+ m_sQueueSample.m_nFrequency = 11440;
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 7.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_SIREN_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
}
- } else {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
- m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(volume);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 7.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
@@ -2686,131 +2910,120 @@ cAudioManager::UsesReverseWarning(uint32 model)
bool8
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 50.0f;
-
CVehicle *veh = params.m_pVehicle;
- uint8 volume;
-
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
- if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- volume = veh->bIsDrowning ? 15 : 60;
- m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
- m_sQueueSample.m_nLoopCount = 0;
+ if (params.m_fDistance < SQR(VEHICLE_REVERSE_WARNING_MAX_DIST)) {
+ if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? VEHICLE_REVERSE_WARNING_VOLUME / 4 : VEHICLE_REVERSE_WARNING_VOLUME, VEHICLE_REVERSE_WARNING_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex % 1024) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
#ifdef FIX_BUGS
- SET_EMITTING_VOLUME(volume);
+ SET_EMITTING_VOLUME(veh->bIsDrowning ? VEHICLE_REVERSE_WARNING_VOLUME / 4 : VEHICLE_REVERSE_WARNING_VOLUME);
#else
- SET_EMITTING_VOLUME(60);
+ SET_EMITTING_VOLUME(VEHICLE_REVERSE_WARNING_VOLUME);
#endif
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_REVERSE_WARNING_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
}
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 40.0f;
-
CAutomobile *automobile;
int8 doorState;
- int32 emittingVol;
+ uint8 Vol;
float velocity;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
-
- automobile = (CAutomobile *)params.m_pVehicle;
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
- if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
- doorState = automobile->Doors[i].m_nDoorState;
- if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
- velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
- if (velocity > 0.0035f) {
- emittingVol = (100.0f * velocity * 10.0f / 3.0f);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = i + 6;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 10;
- m_sQueueSample.m_nLoopCount = 1;
- SET_EMITTING_VOLUME(emittingVol);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_fSpeedMultiplier = 1.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(TRUE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(VEHICLE_DOORS_MAX_DIST)) {
+ automobile = (CAutomobile *)params.m_pVehicle;
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
+ if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
+ doorState = automobile->Doors[i].m_nDoorState;
+ if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
+ velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
+ if (velocity > 0.0035f) {
+ Vol = (VEHICLE_DOORS_VOLUME * velocity / 0.3f);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_DOORS_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = i + 6;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ SET_EMITTING_VOLUME(Vol);
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_fSpeedMultiplier = 1.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_DOORS_MAX_DIST;
+ m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(TRUE);
+ AddSampleToRequestedQueue();
+ }
}
}
}
}
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
cAudioManager::ProcessAirBrakes(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 30.0f;
CAutomobile *automobile;
- uint8 volume;
-
- if (params.m_fDistance > SQR(SOUND_INTENSITY))
- return FALSE;
- automobile = (CAutomobile *)params.m_pVehicle;
- if (!automobile->bEngineOn)
- return TRUE;
+ uint8 Vol;
- if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
- (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
+ if (params.m_fDistance < SQR(AIR_BRAKES_MAX_DIST)) {
+ automobile = (CAutomobile *)params.m_pVehicle;
+ if (automobile->bEngineOn && (automobile->m_fVelocityChangeForAudio >= 0.025f && params.m_fVelocityChange < 0.025f ||
+ automobile->m_fVelocityChangeForAudio <= -0.025f && params.m_fVelocityChange > 0.025f)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ Vol = m_anRandomTable[0] % 10 + AIR_BRAKES_VOLUME;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, AIR_BRAKES_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 13;
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ SET_EMITTING_VOLUME(Vol);
+ RESET_LOOP_OFFSETS
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = AIR_BRAKES_MAX_DIST;
+ m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
return TRUE;
-
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- volume = m_anRandomTable[0] % 10 + 70;
- m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 13;
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 10;
- m_sQueueSample.m_nLoopCount = 1;
- SET_EMITTING_VOLUME(volume);
- RESET_LOOP_OFFSETS
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
}
-
- return TRUE;
+ return FALSE;
}
bool8
@@ -2823,295 +3036,303 @@ cAudioManager::HasAirBrakes(uint32 model)
bool8
cAudioManager::ProcessEngineDamage(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 40.0f;
-
- float health;
- uint8 emittingVolume;
+ uint8 Vol;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
- if (params.m_pVehicle->m_modelIndex == MI_CADDY)
- return TRUE;
- if (params.m_pVehicle->GetStatus() == STATUS_WRECKED)
- return TRUE;
- health = params.m_pVehicle->m_fHealth;
- if (health < 390.0f) {
- if (health < 250.0f) {
- emittingVolume = 60;
+ if (params.m_fDistance < SQR(ENGINE_DAMAGE_MAX_DIST)) {
+ if (params.m_pVehicle->m_modelIndex == MI_CADDY)
+ return TRUE;
+ if (params.m_pVehicle->GetStatus() == STATUS_WRECKED || params.m_pVehicle->m_fHealth >= 390)
+ return TRUE;
+ if (params.m_pVehicle->m_fHealth < 250.0f) {
+ Vol = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
} else {
- emittingVolume = 30;
+ Vol = 30;
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_nFrequency = 27000;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (params.m_pVehicle->bIsDrowning)
- emittingVolume /= 2;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ Vol >>= 2;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, ENGINE_DAMAGE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVolume);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = ENGINE_DAMAGE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
cAudioManager::ProcessCarBombTick(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 40.0f;
- const uint8 EMITTING_VOLUME = 60;
-
uint8 bombType;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
- if (params.m_pVehicle->bEngineOn) {
- switch (params.m_VehicleType) {
- case VEHICLE_TYPE_CAR:
- bombType = params.m_pVehicle->m_bombType;
- break;
- case VEHICLE_TYPE_BIKE:
- bombType = params.m_pVehicle->m_bombType;
- break;
- default:
- debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
- return TRUE;
- break;
- }
- if (bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 35;
- m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(EMITTING_VOLUME);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(CAR_BOMB_TICK_MAX_DIST)) {
+ if (params.m_pVehicle->bEngineOn) {
+ switch (params.m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ bombType = params.m_pVehicle->m_bombType;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ bombType = params.m_pVehicle->m_bombType;
+ break;
+ default:
+ debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
+ return TRUE;
+ }
+ if (bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(CAR_BOMB_TICK_VOLUME, CAR_BOMB_TICK_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 35;
+ m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(CAR_BOMB_TICK_VOLUME);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_MaxDistance = CAR_BOMB_TICK_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
}
}
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
void
cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
{
int16 event;
- uint8 emittingVol;
- float relVol;
- float vol;
- bool8 noReflections;
+ uint8 Vol;
+ float eventRelVol;
+ float eventVol;
+ bool8 bLoop;
bool8 stereo;
float maxDist;
+ static uint8 WaveIndex = 41;
static uint8 GunIndex = 53;
+ cPedParams pedParams;
+ static uint32 WaterFallFrame = 0;
for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflections = FALSE;
+ bLoop = FALSE;
stereo = FALSE;
SET_SOUND_REFLECTION(FALSE);
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (event) {
- case SOUND_CAR_DOOR_CLOSE_BONNET:
- case SOUND_CAR_DOOR_CLOSE_BUMPER:
- case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
- case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
- case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
- case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: {
- const float SOUND_INTENSITY = 50.0f;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[2] % 5 + 122;
+ case SOUND_HELI_BLADE:
+ {
+ static uint8 HeliIndex = 89;
+ eventRelVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ if (eventRelVol < 0.2f || eventRelVol == 1.0f)
+ continue;
+ Vol = (1.0f - eventRelVol) * VEHICLE_ONE_SHOT_HELI_BLADE_VOLUME;
+ maxDist = SQR(VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = HeliIndex++;
+ if (HeliIndex > 90)
+ HeliIndex = 89;
+ m_sQueueSample.m_nFrequency = (8000 * eventRelVol) + 16000;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST;
+ break;
+ }
+ case SOUND_CAR_WINDSHIELD_CRACK:
+ maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST);
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 68;
+ Vol = m_anRandomTable[1] % 30 + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nPriority = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST;
+ break;
+ case SOUND_CAR_DOOR_OPEN_BONNET:
+ case SOUND_CAR_DOOR_OPEN_BUMPER:
+ case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
+ case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
+ case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
+ maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST);
+ Vol = m_anRandomTable[1] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME) + VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME;
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
- m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
case NEW_DOOR:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
break;
case TRUCK_DOOR:
- m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
- break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#ifdef THIS_IS_STUPID
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
#else
- m_sQueueSample.m_nCounter = event + 22;
+ m_sQueueSample.m_nCounter = event + 10;
#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
- m_sQueueSample.m_nFrequency = 28062;
+ m_sQueueSample.m_nFrequency = 23459;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST;
SET_SOUND_REFLECTION(TRUE);
break;
- }
- case SOUND_CAR_DOOR_OPEN_BONNET:
- case SOUND_CAR_DOOR_OPEN_BUMPER:
- case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
- case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
- case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
- case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: {
- const float SOUND_INTENSITY = 50.0f;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 10 + 117;
+ case SOUND_CAR_DOOR_CLOSE_BONNET:
+ case SOUND_CAR_DOOR_CLOSE_BUMPER:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
+ maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST);
+ Vol = m_anRandomTable[2] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME) + VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME;
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
- m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
+ m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
+ break;
+ case NEW_DOOR:
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
case TRUCK_DOOR:
- m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
+ m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
- break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#ifdef THIS_IS_STUPID
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
#else
- m_sQueueSample.m_nCounter = event + 10;
+ m_sQueueSample.m_nCounter = event + 22;
#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
- m_sQueueSample.m_nFrequency = 23459;
+ m_sQueueSample.m_nFrequency = 28062;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST;
SET_SOUND_REFLECTION(TRUE);
break;
- }
- case SOUND_CAR_WINDSHIELD_CRACK: {
- const float SOUND_INTENSITY = 40.0f;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 68;
- emittingVol = m_anRandomTable[1] % 30 + 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
- m_sQueueSample.m_nPriority = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- } break;
- case SOUND_CAR_JUMP:
- case SOUND_CAR_JUMP_2: {
- const float SOUND_INTENSITY = 35.0f;
- static uint8 WheelIndex = 82;
- maxDist = SQR(SOUND_INTENSITY);
-#ifdef THIS_IS_STUPID
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
-#else
- if (event == SOUND_CAR_JUMP_2) {
-#endif
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
- emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
- emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
- }
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = WheelIndex++;
- if (WheelIndex > 85)
- WheelIndex = 82;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
- m_sQueueSample.m_nFrequency *= 2;
- m_sQueueSample.m_nPriority = 6;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- break;
- }
- case SOUND_CAR_TYRE_POP: {
- const float SOUND_INTENSITY = 60.0f;
- static uint8 WheelIndex = 91;
- m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = WheelIndex++;
- if (WheelIndex > 94)
- WheelIndex = 91;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
- m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 10 + 117;
- break;
- }
- case SOUND_CAR_ENGINE_START: {
- const float SOUND_INTENSITY = 40.0f;
+ case SOUND_CAR_ENGINE_START:
if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
|| params.m_pVehicle->m_modelIndex == MI_CADDY)
continue;
- emittingVol = 60;
- maxDist = SQR(SOUND_INTENSITY);
+ Vol = VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST);
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST;
SET_SOUND_REFLECTION(TRUE);
break;
- }
- case SOUND_CAR_LIGHT_BREAK: {
- const float SOUND_INTENSITY = 30.0f;
+ case SOUND_WEAPON_HIT_VEHICLE:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 34;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nPriority = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST);
+ Vol = m_anRandomTable[3] % 20 + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME;
+ break;
+ case SOUND_BOMB_TIMED_ACTIVATED:
+ case SOUND_91:
+ case SOUND_BOMB_ONIGNITION_ACTIVATED:
+ case SOUND_BOMB_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 36;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
+ m_sQueueSample.m_nPriority = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST;
+ SET_SOUND_REFLECTION(TRUE);
+ Vol = VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME;
+ maxDist = SQR(VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST);
+ break;
+ case SOUND_CAR_LIGHT_BREAK:
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 37;
m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 10 + 30;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST);
+ Vol = m_anRandomTable[4] % 10 + VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME;
+ break;
+ case SOUND_PLANE_ON_GROUND:
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 81;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST);
+ Vol = m_anRandomTable[4] % 25 + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME;
+ break;
+ case SOUND_CAR_JERK:
+ m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 87;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nPriority = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST);
+ Vol = m_anRandomTable[1] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME;
break;
- }
case SOUND_CAR_HYDRAULIC_1:
- case SOUND_CAR_HYDRAULIC_2: {
- const float SOUND_INTENSITY = 35.0f;
+ case SOUND_CAR_HYDRAULIC_2:
if (event == SOUND_CAR_HYDRAULIC_1)
m_sQueueSample.m_nFrequency = 15600;
else
@@ -3119,164 +3340,119 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 51;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[0] % 15 + 55;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST);
+ Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME;
break;
- }
- case SOUND_CAR_HYDRAULIC_3: {
- const float SOUND_INTENSITY = 35.0f;
+ case SOUND_CAR_HYDRAULIC_3:
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 86;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST;
m_sQueueSample.m_nFramesToPlay = 7;
- noReflections = TRUE;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[0] % 15 + 55;
+ bLoop = TRUE;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST);
+ Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME;
break;
- }
- case SOUND_CAR_JERK: {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
+ case SOUND_WATER_FALL:
+ if (m_FrameCounter <= WaterFallFrame)
+ continue;
+ WaterFallFrame = m_FrameCounter + 6;
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 87;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nPriority = 5;
+ m_sQueueSample.m_nCounter = 15;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
+ m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 15 + 55;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST);
+ SET_SOUND_REFLECTION(TRUE);
+ Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_WATER_FALL_VOLUME;
break;
- }
- case SOUND_CAR_SPLASH: {
- const float SOUND_INTENSITY = 60.0f;
- static uint8 WaveIndex = 41;
- vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol <= 150.0f)
+ case SOUND_CAR_BOMB_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 80;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST);
+ SET_SOUND_REFLECTION(TRUE);
+ Vol = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME;
+ break;
+ case SOUND_CAR_SPLASH:
+ eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (eventVol <= 150)
continue;
- if (vol > 800.0f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f;
- relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f;
+ if (eventVol > 800)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800;
+ eventRelVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150) / (800 - 150);
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WaveIndex++;
if (WaveIndex > 46)
WaveIndex = 41;
- m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
+ m_sQueueSample.m_nFrequency = (7000 * eventRelVol) + 6000;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- emittingVol = (35.0f * relVol);
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- /*case SOUND_17: {
- const float SOUND_INTENSITY = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 47;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }*/
-#ifdef GTA_TRAIN
- case SOUND_TRAIN_DOOR_CLOSE:
- case SOUND_TRAIN_DOOR_OPEN: {
- const float SOUND_INTENSITY = 35.0f;
- m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 59;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
- m_sQueueSample.m_nPriority = 5;
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[1] % 20 + 70;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST;
+ Vol = (VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME * eventRelVol);
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST);
break;
- }
+ case SOUND_CAR_JUMP:
+ case SOUND_CAR_JUMP_2:
+ {
+ static uint8 iWheelIndex = 82;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST);
+#ifdef THIS_IS_STUPID
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+#else
+ if (event == SOUND_CAR_JUMP_2) {
#endif
- case SOUND_CAR_TANK_TURRET_ROTATE: {
- const float SOUND_INTENSITY = 40.0f;
- vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- if (vol > 24.0f / 625.0f)
- vol = 24.0f / 625.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
+ Vol = Max(50, 2 * (60 * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ Vol = Max(VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME, 2 * (100 * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ }
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 79;
- m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000;
- m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_nCounter = iWheelIndex++;
+ if (iWheelIndex > 85)
+ iWheelIndex = 82;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
+ m_sQueueSample.m_nFrequency <<= 1;
+ m_sQueueSample.m_nPriority = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nFramesToPlay = 3;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
- maxDist = SQR(SOUND_INTENSITY);
- noReflections = TRUE;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST;
break;
}
- case SOUND_CAR_BOMB_TICK: {
- const float SOUND_INTENSITY = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- SET_SOUND_REFLECTION(TRUE);
- emittingVol = 60;
- break;
- }
- case SOUND_PLANE_ON_GROUND: {
- const float SOUND_INTENSITY = 180.0f;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 81;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 25 + 75;
- break;
- }
- case SOUND_HELI_BLADE:{
- const float SOUND_INTENSITY = 35.0f;
- static uint8 HeliIndex = 89;
- relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
- if (relVol < 0.2f || relVol == 1.0f)
- continue;
- emittingVol = (1.0f - relVol) * 70.0f;
- maxDist = SQR(SOUND_INTENSITY);
- m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
+ case SOUND_CAR_TYRE_POP:
+ {
+ static uint8 WheelIndex = 91;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = HeliIndex++;
- if (HeliIndex > 90)
- HeliIndex = 89;
- m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nCounter = WheelIndex++;
+ if (WheelIndex > 94)
+ WheelIndex = 91;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST);
+ Vol = m_anRandomTable[4] % (MAX_VOLUME-VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME) + VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME;
break;
}
- case SOUND_WEAPON_SHOT_FIRED: {
- const float SOUND_INTENSITY = 120.0f;
- CVehicle *playerVeh;
- CPlayerPed *playerPed;
-
+ case SOUND_WEAPON_SHOT_FIRED:
switch (params.m_pVehicle->m_modelIndex) {
case MI_HUNTER:
case MI_CHOPPER:
@@ -3286,13 +3462,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
case MI_VCNMAV:
if (params.m_pVehicle->m_modelIndex == MI_HUNTER) {
if (Pads[0].GetHandBrake() == 0) {
- playerVeh = FindPlayerVehicle();
- playerPed = FindPlayerPed();
- if (playerVeh == nil && playerPed != nil) {
- if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
- playerVeh = (CVehicle*)playerPed->m_attachedTo;
- }
- if (playerVeh != params.m_pVehicle) {
+ if (FindVehicleOfPlayer() != params.m_pVehicle) {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
} else {
@@ -3307,32 +3477,32 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
}
- maxDist = SQR(SOUND_INTENSITY);
+ maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST);
m_sQueueSample.m_nCounter = GunIndex++;
- emittingVol = MAX_VOLUME;
+ Vol = MAX_VOLUME;
if (GunIndex > 58)
GunIndex = 53;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
default:
{
- maxDist = SQR(SOUND_INTENSITY);
+ maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST);
#ifdef FIX_BUGS
- int32 sampleIndex;
- int32 frequency;
+ uint32 sampleIndex;
+ uint32 frequency;
CPed *pPed = params.m_pVehicle->pDriver;
if(!pPed)
continue;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
- frequency += RandomDisplacement(frequency / 32);
+ frequency += RandomDisplacement(frequency >> 5);
} else
switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
case WEAPONTYPE_TEC9:
@@ -3346,12 +3516,12 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
case WEAPONTYPE_MP5:
sampleIndex = SFX_MP5_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
- frequency += RandomDisplacement(frequency / 32);
+ frequency += RandomDisplacement(frequency >> 5);
break;
default:
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
- frequency += RandomDisplacement(frequency / 32);
+ frequency += RandomDisplacement(frequency >> 5);
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
@@ -3360,96 +3530,38 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
#endif
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = GunIndex++;
- emittingVol = m_anRandomTable[2] % 15 + 65;
+ Vol = m_anRandomTable[2] % 15 + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME;
if(GunIndex > 58) GunIndex = 53;
#ifdef FIX_BUGS
m_sQueueSample.m_nFrequency = frequency;
#else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
#endif
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST;
SET_SOUND_REFLECTION(TRUE);
break;
}
}
break;
- }
- case SOUND_WEAPON_HIT_VEHICLE: {
- const float SOUND_INTENSITY = 40.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 34;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nPriority = 7;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[3] % 20 + 90;
- break;
- }
- case SOUND_BOMB_TIMED_ACTIVATED:
- case SOUND_91:
- case SOUND_BOMB_ONIGNITION_ACTIVATED:
- case SOUND_BOMB_TICK: {
- const float SOUND_INTENSITY = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 36;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
- m_sQueueSample.m_nPriority = 0;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- SET_SOUND_REFLECTION(TRUE);
- emittingVol = 50;
- maxDist = SQR(SOUND_INTENSITY);
- break;
- }
- case SOUND_PED_HELI_PLAYER_FOUND: {
- cPedParams pedParams;
- pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
- pedParams.m_fDistance = params.m_fDistance;
- SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
- continue;
- }
- /* case SOUND_PED_BODYCAST_HIT:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = FALSE;
- pedParams.m_fDistance = 0.0f;
- pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
- pedParams.m_fDistance = params.m_fDistance;
- SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
- continue; */
- case SOUND_PED_VCPA_PLAYER_FOUND: {
- cPedParams pedParams;
- pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
- pedParams.m_fDistance = params.m_fDistance;
- SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
- continue;
- }
- case SOUND_WATER_FALL: {
- const float SOUND_INTENSITY = 40.0f;
- static uint32 WaterFallFrame = 0;
- if (m_FrameCounter <= WaterFallFrame)
- continue;
- WaterFallFrame = m_FrameCounter + 6;
- m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+#ifdef GTA_TRAIN
+ case SOUND_TRAIN_DOOR_CLOSE:
+ case SOUND_TRAIN_DOOR_OPEN:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 15;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
- SET_SOUND_REFLECTION(TRUE);
- emittingVol = m_anRandomTable[4] % 20 + 90;
+ m_sQueueSample.m_nCounter = 59;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
+ m_sQueueSample.m_nPriority = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST);
+ Vol = m_anRandomTable[1] % 20 + VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME;
break;
- }
- case SOUND_SPLATTER: {
- const float SOUND_INTENSITY = 40.0f;
+#endif
+ case SOUND_SPLATTER:
+ {
static uint8 CrunchOffset = 0;
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -3457,40 +3569,64 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST;
CrunchOffset++;
- maxDist = SQR(SOUND_INTENSITY);
- emittingVol = m_anRandomTable[4] % 20 + 55;
+ maxDist = SQR(VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST);
+ Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_SPLATTER_VOLUME;
CrunchOffset %= 2;
SET_SOUND_REFLECTION(TRUE);
break;
}
- case SOUND_CAR_PED_COLLISION: {
- const float SOUND_INTENSITY = 40.0f;
- vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
- emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2);
- if (emittingVol == 0)
+ case SOUND_CAR_PED_COLLISION:
+ eventVol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
+ Vol = Min(MAX_VOLUME, (3 * (eventVol / 20 * MAX_VOLUME)) / 2);
+ if (Vol == 0)
continue;
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 50;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- maxDist = SQR(SOUND_INTENSITY);
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST);
+ break;
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
+ SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
+ continue;
+ case SOUND_PED_VCPA_PLAYER_FOUND:
+ pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
+ pedParams.m_fDistance = params.m_fDistance;
+ SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
+ continue;
+ case SOUND_CAR_TANK_TURRET_ROTATE:
+ eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if (eventVol > 96.0f / 2500.0f)
+ eventVol = 96.0f / 2500.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 79;
+ m_sQueueSample.m_nFrequency = (3000 * eventVol / (96.0f / 2500.0f)) + 9000;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST;
+ Vol = (37 * eventVol / (96.0f / 2500.0f)) + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME;
+ maxDist = SQR(VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST);
+ bLoop = TRUE;
break;
- }
default:
continue;
}
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
- if (noReflections) {
+ if (bLoop) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
} else {
@@ -3498,7 +3634,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_bStatic = TRUE;
}
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(Vol);
SET_SOUND_REVERB(TRUE);
if (stereo) {
if(m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) {
@@ -3530,65 +3666,64 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
bool8
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 140.0f;
-
CTrain *train;
- uint8 emittingVol;
+ uint8 Vol;
float speedMultipler;
- if (params.m_fDistance >= SQR(SOUND_INTENSITY))
- return FALSE;
-
- if (params.m_fVelocityChange > 0.0f) {
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- train = (CTrain *)params.m_pVehicle;
- speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
- emittingVol = (70.f * speedMultipler);
- if (train->m_fWagonPosition == 0.0f) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 32;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (params.m_fDistance < SQR(TRAIN_NOISE_FAR_MAX_DIST)){
+ if (params.m_fVelocityChange > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ train = (CTrain *)params.m_pVehicle;
+ speedMultipler = Min(1.0f, train->m_fSpeed * 250.0f / 51.0f);
+ Vol = (TRAIN_NOISE_VOLUME * speedMultipler);
+ if (train->m_fWagonPosition == 0.0f) {
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_FAR_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 32;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = TRAIN_NOISE_FAR_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
}
+ /*
+ if (params.m_fDistance < SQR(TRAIN_NOISE_NEAR_MAX_DIST)) {
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_NEAR_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 5;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_MaxDistance = TRAIN_NOISE_NEAR_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
+ */
}
- //const float SOUND_INTENSITY = 70.0f;
- //if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
- // m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- // if (m_sQueueSample.m_nVolume > 0) {
- // m_sQueueSample.m_nCounter = 33;
- // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
- // m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- // m_sQueueSample.m_bIs2D = FALSE;
- // m_sQueueSample.m_nPriority = 5;
- // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
- // m_sQueueSample.m_nLoopCount = 0;
- // SET_EMITTING_VOLUME(emittingVol);
- // SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- // m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- // m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- // m_sQueueSample.m_bStatic = FALSE;
- // m_sQueueSample.m_nFramesToPlay = 3;
- // SET_SOUND_REVERB(TRUE);
- // SET_SOUND_REFLECTION(FALSE);
- // AddSampleToRequestedQueue();
- // }
- //}
- }
- return TRUE;
+ return TRUE;
+ }
+ return FALSE;
}
#endif
bool8
@@ -3598,25 +3733,23 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
float padRelativeAccerate;
bool8 isV12 = FALSE;
- static int32 LastFreq = 2000;
- static int8 LastVol = 0;
-
- static const float intensity = 90.0f;
+ static uint32 LastFreq = 2000;
+ static uint8 LastVol = 0;
- if (params.m_fDistance < SQR(intensity)) {
+ if (params.m_fDistance < SQR(BOAT_ENGINE_MAX_DIST)) {
boat = (CBoat *)params.m_pVehicle;
if(boat->GetStatus() == STATUS_WRECKED)
return TRUE;
float freqModificator;
float volModificator;
- int BaseVol;
- int BaseFreq;
+ uint8 BaseVol;
+ uint32 BaseFreq;
switch(boat->GetModelIndex()) {
case MI_RIO:
- freqModificator = 490.0f;
- volModificator = 60.0f;
+ freqModificator = 490;
+ volModificator = 60;
BaseVol = 20;
BaseFreq = 1888;
break;
@@ -3626,22 +3759,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
case MI_COASTG:
case MI_DINGHY:
case MI_JETMAX:
- freqModificator = 6000.0f;
- volModificator = 60.0f;
+ freqModificator = 6000;
+ volModificator = 60;
isV12 = TRUE;
BaseFreq = 9000;
BaseVol = 20;
break;
case MI_REEFER:
- freqModificator = 715.0f;
- volModificator = 80.0f;
+ freqModificator = 715;
+ volModificator = 80;
BaseVol = 0;
BaseFreq = 3775;
break;
case MI_TROPIC:
case MI_MARQUIS:
- freqModificator = 463.0f;
- volModificator = 60.0f;
+ freqModificator = 463;
+ volModificator = 60;
BaseVol = 20;
BaseFreq = 1782;
break;
@@ -3652,16 +3785,15 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
bool8 bIsPlayerVeh;
if(FindPlayerVehicle() == params.m_pVehicle) {
- float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
- padRelativeAccerate = padAccelerate / 255.0f;
+ padRelativeAccerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()) / 255.0f;
bIsPlayerVeh = TRUE;
} else {
padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal);
bIsPlayerVeh = FALSE;
}
- int Freq = BaseFreq + (padRelativeAccerate * freqModificator);
- int Vol = BaseVol + (padRelativeAccerate * volModificator);
+ uint32 Freq = BaseFreq + (padRelativeAccerate * freqModificator);
+ uint8 Vol = BaseVol + (padRelativeAccerate * volModificator);
if(!boat->bPropellerInWater)
Freq = (9 * Freq) / 8;
@@ -3686,7 +3818,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
if (Vol > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nFrequency = Freq;
m_sQueueSample.m_nCounter = 40;
@@ -3701,7 +3833,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = intensity;
+ m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 7;
SET_SOUND_REVERB(TRUE);
@@ -3712,7 +3844,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
if(boat->GetModelIndex() == MI_REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(BOAT_ENGINE_REEFER_IDLE_VOLUME, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nCounter = 39;
@@ -3722,10 +3854,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(80);
+ SET_EMITTING_VOLUME(BOAT_ENGINE_REEFER_IDLE_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = intensity;
+ m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 7;
SET_SOUND_REVERB(TRUE);
@@ -3746,41 +3878,39 @@ bool8
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
{
float velocityChange;
- int32 vol;
+ uint8 Vol;
float multiplier;
- if (params.m_fDistance > SQR(50))
- return FALSE;
-
- velocityChange = Abs(params.m_fVelocityChange);
- if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
+ if (params.m_fDistance < SQR(BOAT_MOVING_OVER_WATER_MAX_DIST)) {
+ velocityChange = Abs(params.m_fVelocityChange);
+ if (velocityChange > 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) {
+ velocityChange = Min(0.75f, velocityChange);
+ multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ Vol = (BOAT_MOVING_OVER_WATER_VOLUME * multiplier);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_MOVING_OVER_WATER_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 38;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = (6050 * multiplier) + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_MaxDistance = BOAT_MOVING_OVER_WATER_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 6;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ }
return TRUE;
-
- velocityChange = Min(0.75f, velocityChange);
- multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- vol = (30.f * multiplier);
- m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 38;
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(vol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = 50.0f;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 6;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
}
-
- return TRUE;
+ return FALSE;
}
void
@@ -3814,29 +3944,33 @@ cAudioManager::ProcessJumbo(cVehicleParams& params)
CPlane *plane;
float position;
- if (params.m_fDistance >= SQR(440))
- return;
-
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- plane = (CPlane*)params.m_pVehicle;
- DoJumboVolOffset();
- position = PlanePathPosition[plane->m_nPlaneId];
- if (position <= TakeOffPoint) {
- if (plane->m_fSpeed > 0.103344f) {
- ProcessJumboAccel(plane);
+ if (params.m_fDistance < SQR(JUMBO_MAX_DIST)) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ plane = (CPlane*)params.m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_nPlaneId];
+ if (position > TakeOffPoint) {
+ if (300.0f + TakeOffPoint < position) {
+ if (LandingPoint - 350.0f < position) {
+ if (position > LandingPoint) {
+ if (plane->m_fSpeed > 0.103344f)
+ ProcessJumboDecel(plane);
+ else
+ ProcessJumboTaxi();
+ }
+ else
+ ProcessJumboLanding(plane);
+ }
+ else
+ ProcessJumboFlying();
+ } else
+ ProcessJumboTakeOff(plane);
} else {
- ProcessJumboTaxi();
+ if (plane->m_fSpeed > 0.103344f)
+ ProcessJumboAccel(plane);
+ else
+ ProcessJumboTaxi();
}
- } else if (position <= TakeOffPoint + 300.0f) {
- ProcessJumboTakeOff(plane);
- } else if (position <= LandingPoint - 350.0f) {
- ProcessJumboFlying();
- } else if (position <= LandingPoint) {
- ProcessJumboLanding(plane);
- } else if (plane->m_fSpeed > 0.103344f) {
- ProcessJumboDecel(plane);
- } else {
- ProcessJumboTaxi();
}
}
@@ -3852,25 +3986,25 @@ cAudioManager::ProcessJumboTaxi()
void
cAudioManager::ProcessJumboAccel(CPlane *plane)
{
- int32 engineFreq;
- int32 vol;
+ uint32 engineFreq;
+ uint8 vol;
float modificator;
- float freqModifier;
+ float freqMult;
if (SetupJumboFlySound(20)) {
modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
- if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
- if (modificator < 0.2f) {
- freqModifier = modificator * 5.0f;
- vol = MAX_VOLUME * freqModifier;
- engineFreq = 6050.0f * freqModifier + 16000;
- } else {
- freqModifier = 1.0f;
+ if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75)) {
+ if (modificator >= 0.2f) {
+ freqMult = 1;
engineFreq = 22050;
vol = MAX_VOLUME;
+ } else {
+ freqMult = modificator * 5;
+ vol = freqMult * MAX_VOLUME;
+ engineFreq = freqMult * 6050 + 16000;
}
SetupJumboEngineSound(vol, engineFreq);
- SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500);
+ SetupJumboWhineSound(18, 14600 * freqMult + 29500);
}
}
}
@@ -3878,11 +4012,10 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
- const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
-
- if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
+ float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300;
+ if (SetupJumboFlySound((107 * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.0f - modificator))) {
if (SetupJumboEngineSound(MAX_VOLUME, 22050))
- SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ SetupJumboWhineSound(18 * (1.0f - modificator), 44100);
}
}
@@ -3896,11 +4029,11 @@ cAudioManager::ProcessJumboFlying()
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
- const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
- if (SetupJumboFlySound(107.f * modificator + 20)) {
- if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
+ float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350;
+ if (SetupJumboFlySound(107 * modificator + 20)) {
+ if (SetupJumboTaxiSound(75 * (1.0f - modificator))) {
SetupJumboEngineSound(MAX_VOLUME, 22050);
- SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
+ SetupJumboWhineSound(18 * (1.0f - modificator), 14600 * modificator + 29500);
}
}
}
@@ -3909,8 +4042,8 @@ void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
- const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
- SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
+ float modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
+ SetupJumboEngineSound(MAX_VOLUME * modificator, 6050* modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
}
@@ -3918,167 +4051,159 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
bool8
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
- const float SOUND_INTENSITY = 180.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return FALSE;
-
- uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
+ if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) {
+ uint8 Vol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST);
- if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
- emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST < 0.7f)
+ Vol -= Vol * gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
-cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
+cAudioManager::SetupJumboWhineSound(uint8 Vol, uint32 freq)
{
- const float SOUND_INTENSITY = 170.0f;
-
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return FALSE;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (m_sQueueSample.m_fDistance < JUMBO_WHINE_SOUND_MAX_DIST) {
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_WHINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_MaxDistance = JUMBO_WHINE_SOUND_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
-cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
+cAudioManager::SetupJumboEngineSound(uint8 Vol, uint32 freq)
{
- const float SOUND_INTENSITY = 180.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return FALSE;
-
- uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 3;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 4;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) {
+ uint8 FinalVol = Vol - gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_nVolume = ComputeVolume(FinalVol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 3;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(FinalVol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 4;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
-cAudioManager::SetupJumboFlySound(uint8 emittingVol)
+cAudioManager::SetupJumboFlySound(uint8 Vol)
{
- const float SOUND_INTENSITY = 440.0f;
- if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE;
-
- int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- m_sQueueSample.m_nVolume = vol;
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
+ if (m_sQueueSample.m_fDistance < JUMBO_MAX_DIST) {
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_MaxDistance = JUMBO_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ }
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
bool8
-cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
+cAudioManager::SetupJumboRumbleSound(uint8 Vol)
{
- const float SOUND_INTENSITY = 240.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return FALSE;
-
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-
- if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nCounter = 5;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = TRUE;
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
- m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 12;
- m_sQueueSample.m_nPan = 0;
- SET_SOUND_REVERB(TRUE);
- SET_SOUND_REFLECTION(FALSE);
- AddSampleToRequestedQueue();
- m_sQueueSample.m_nCounter = 6;
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
- m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_nPan = 127;
- AddSampleToRequestedQueue();
+ if (m_sQueueSample.m_fDistance < JUMBO_RUMBLE_SOUND_MAX_DIST) {
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_RUMBLE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = 5;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = TRUE;
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(Vol);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_MaxDistance = JUMBO_RUMBLE_SOUND_MAX_DIST;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 12;
+ m_sQueueSample.m_nPan = 0;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_nCounter = 6;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
+ m_sQueueSample.m_nFrequency += 200;
+ m_sQueueSample.m_nPan = 127;
+ AddSampleToRequestedQueue();
+ }
+ return TRUE;
}
- return TRUE;
+ return FALSE;
}
int32
cAudioManager::GetJumboTaxiFreq()
{
- return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3
+ return (1.0f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3
}
#pragma endregion Some jumbo crap
@@ -4119,8 +4244,8 @@ cAudioManager::ProcessPed(CPhysical *ped)
void
cAudioManager::ProcessPedOneShots(cPedParams &params)
{
- uint8 emittingVol;
- int32 sampleIndex;
+ uint8 Vol;
+ uint32 sampleIndex;
CPed *ped = params.m_pPed;
@@ -4128,7 +4253,11 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
int16 sound;
bool8 stereo;
CWeapon *weapon;
- float maxDist = 0.f; // uninitialized variable
+#ifdef FIX_BUGS
+ float maxDist = 0.0f; // uninitialized variable
+#else
+ float maxDist;
+#endif
static uint8 iSound = 21;
static uint32 iSplashFrame = 0;
@@ -4140,14 +4269,161 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
SET_SOUND_REFLECTION(FALSE);
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (sound) {
+ case SOUND_SHIRT_WIND_FLAP:
+ if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
+
+ Vol = PED_ONE_SHOT_SHIRT_FLAP_VOLUME * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+
+ switch (params.m_pPed->m_pMyVehicle->GetModelIndex())
+ {
+ case MI_ANGEL:
+ case MI_FREEWAY:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17;
+ break;
+ case MI_PCJ600:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20;
+ break;
+ case MI_SANCHEZ:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19;
+ break;
+ case MI_PIZZABOY:
+ case MI_FAGGIO:
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18;
+ break;
+ default:
+ continue;
+ };
+
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 71;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ SET_EMITTING_VOLUME(Vol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ }
+ }
+ continue;
+ case SOUND_WEAPON_MINIGUN_ATTACK:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT);
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST;
+ Vol = PED_ONE_SHOT_MINIGUN_VOLUME;
+ maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT)
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_MINIGUN_VOLUME);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ break;
+ case SOUND_WEAPON_MINIGUN_2:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 69;
+ m_sQueueSample.m_nFrequency = 18569;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST;
+ Vol = PED_ONE_SHOT_MINIGUN_VOLUME * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT)
+ SET_EMITTING_VOLUME(Vol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ break;
+ case SOUND_WEAPON_MINIGUN_3:
+ m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 69;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP);
+ m_sQueueSample.m_nPriority = 4;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ Vol = PED_ONE_SHOT_MINIGUN_VOLUME;
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_MINIGUN_VOLUME);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REFLECTION(TRUE);
+ break;
+ case SOUND_SKATING:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ uint8 param1 = soundParams & 0xFF;
+ uint32 param2 = soundParams >> 8;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = iSound;
+ stereo = TRUE;
+ iSound++;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
+ if (param2 == 0)
+ m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) >> 2;
+ m_sQueueSample.m_nPriority = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SKATING_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_SKATING_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ Vol = (m_anRandomTable[2] % 20 + PED_ONE_SHOT_SKATING_VOLUME) * param1 / MAX_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REFLECTION(TRUE);
+ break;
+ }
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ if (ped->bIsInTheAir)
+ continue;
+ maxDist = SQR(PED_ONE_SHOT_FALL_MAX_DIST);
+ Vol = m_anRandomTable[3] % 20 + PED_ONE_SHOT_FALL_VOLUME;
+ if (ped->m_nSurfaceTouched == SURFACE_WATER)
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] % 4) + SFX_FOOTSTEP_WATER_1;
+ else if (sound == SOUND_FALL_LAND)
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_FALL_MAX_DIST;
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ SET_EMITTING_VOLUME(Vol);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REFLECTION(TRUE);
+ break;
case SOUND_STEP_START:
case SOUND_STEP_END:
if (params.m_pPed->bIsInTheAir)
continue;
- emittingVol = m_anRandomTable[3] % 15 + 45;
+ Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_STEP_VOLUME;
if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
- emittingVol /= 2;
- maxDist = 400.f;
+ Vol >>= 1;
+ maxDist = SQR(PED_ONE_SHOT_STEP_MAX_DIST);
switch (params.m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
@@ -4194,11 +4470,11 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
switch (params.m_pPed->m_nMoveState) {
case PEDMOVE_WALK:
- emittingVol /= 4;
+ Vol >>= 2;
m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_RUN:
- emittingVol /= 2;
+ Vol >>= 1;
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_SPRINT:
@@ -4209,288 +4485,116 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
}
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 20.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_STEP_MAX_DIST;
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
- case SOUND_FALL_LAND:
- case SOUND_FALL_COLLAPSE:
- if (ped->bIsInTheAir)
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ {
+ uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ switch (weaponType) {
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT;
+ break;
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT;
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_MP5:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
+ break;
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL;
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL;
+ break;
+ break;
+ default:
continue;
- maxDist = SQR(30);
- emittingVol = m_anRandomTable[3] % 20 + 80;
- if (ped->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- } else if (sound == SOUND_FALL_LAND) {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 30.0f;
- m_sQueueSample.m_nLoopCount = 1;
- RESET_LOOP_OFFSETS
- SET_EMITTING_VOLUME(emittingVol);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REFLECTION(TRUE);
- break;
- case SOUND_FIGHT_37:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 18000;
- goto AddFightSound;
- case SOUND_FIGHT_38:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 16500;
- goto AddFightSound;
- case SOUND_FIGHT_39:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
- m_sQueueSample.m_nFrequency = 20000;
- goto AddFightSound;
- case SOUND_FIGHT_40:
- case SOUND_186:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 18000;
- goto AddFightSound;
- case SOUND_FIGHT_41:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 16500;
- goto AddFightSound;
- case SOUND_FIGHT_42:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
- m_sQueueSample.m_nFrequency = 20000;
- goto AddFightSound;
- case SOUND_FIGHT_43:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 18000;
- goto AddFightSound;
- case SOUND_FIGHT_44:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 16500;
- goto AddFightSound;
- case SOUND_FIGHT_45:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
- m_sQueueSample.m_nFrequency = 20000;
- goto AddFightSound;
- case SOUND_FIGHT_46:
- case SOUND_187:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 18000;
- goto AddFightSound;
- case SOUND_FIGHT_47:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 16500;
- goto AddFightSound;
- case SOUND_FIGHT_48:
- m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
- m_sQueueSample.m_nFrequency = 20000;
- AddFightSound:
- {
- uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
- uint8 damagerType = soundParams & 0xFF;
- uint32 weaponType = soundParams >> 8;
-
- if (damagerType == ENTITY_TYPE_PED) {
- if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
- CPed* ped = params.m_pPed;
- uint32 fightMove = ped->m_curFightMove;
- // LCS:removed for now
- //if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
- if (
- ped->m_nPedState == PED_ATTACK) {
- CEntity* damageEntity = ped->m_pDamageEntity;
- if (!damageEntity)
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
- else if (damageEntity->GetType() != ENTITY_TYPE_PED)
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
- // LCS:removed for now
- //else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
- else if(1)
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
- else
- m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
- }
- }
- }
- else {
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- }
- }
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = iSound;
+ m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- iSound++;
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 26 + 100;
- SET_EMITTING_VOLUME(emittingVol);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REFLECTION(TRUE);
- break;
- case SOUND_WEAPON_BAT_ATTACK:
- case SOUND_WEAPON_KNIFE_ATTACK:
- {
- uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
- uint8 damagerType = soundParams & 0xFF;
- uint32 weaponType = soundParams >> 8;
- if (damagerType == ENTITY_TYPE_PED) {
- switch (weaponType) {
- case WEAPONTYPE_SCREWDRIVER:
- case WEAPONTYPE_KNIFE:
- case WEAPONTYPE_CLEAVER:
- case WEAPONTYPE_MACHETE:
- case WEAPONTYPE_KATANA:
- if (sound == SOUND_WEAPON_KNIFE_ATTACK)
- m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH;
- else
- m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- break;
- case WEAPONTYPE_HAMMER:
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
- stereo = TRUE;
- break;
- }
- }
- else {
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ switch (weaponType) {
+ case WEAPONTYPE_SILENCED_INGRAM:
+ m_sQueueSample.m_nFrequency = 26000;
+ break;
+ case WEAPONTYPE_TEC9:
+ m_sQueueSample.m_nFrequency = 13000;
+ break;
+ case WEAPONTYPE_M4:
+ m_sQueueSample.m_nFrequency = 15600;
+ break;
+ case WEAPONTYPE_LASERSCOPE:
+ m_sQueueSample.m_nFrequency = 7904;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nFrequency = 9959;
+ break;
+ default:
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ break;
}
- m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 30.0f;
- maxDist = SQR(30);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[2] % 20 + 100;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
}
- case SOUND_WEAPON_CHAINSAW_IDLE:
- if (FindVehicleOfPlayer())
- continue;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE;
-#ifdef GTA_PS2
- m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
-#else
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
-#endif
- m_sQueueSample.m_nCounter = 70;
- m_sQueueSample.m_nFrequency = 27000;
+ m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = 50.0f;
- maxDist = SQR(50);
- m_sQueueSample.m_nLoopCount = 0;
- emittingVol = 100;
- SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE)
- SET_EMITTING_VOLUME(100);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- break;
- case SOUND_WEAPON_CHAINSAW_ATTACK:
- if (FindVehicleOfPlayer())
- continue;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
-#ifdef GTA_PS2
- m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
-#else
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
-#endif
- m_sQueueSample.m_nCounter = 68;
- m_sQueueSample.m_nFrequency = 27000;
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = 60.0f;
- maxDist = SQR(60);
- m_sQueueSample.m_nLoopCount = 0;
- emittingVol = 100;
- SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
- SET_EMITTING_VOLUME(100);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
- break;
- case SOUND_WEAPON_CHAINSAW_MADECONTACT:
- if (FindVehicleOfPlayer())
- continue;
- if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED)
- ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f);
- m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
-#ifdef GTA_PS2
- m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
-#else
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
-#endif
- m_sQueueSample.m_nCounter = 68;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000;
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = 60.0f;
- maxDist = SQR(60);
- m_sQueueSample.m_nLoopCount = 0;
- emittingVol = 100;
- SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
- SET_EMITTING_VOLUME(100);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME;
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME);
m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 5;
+ m_sQueueSample.m_bStatic = TRUE;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = ped->GetWeapon();
if (!weapon)
continue;
switch (weapon->m_eWeaponType) {
- case WEAPONTYPE_ROCKET:
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
+ case WEAPONTYPE_PYTHON:
+ m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[0] % 20 + 80;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = MAX_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
@@ -4502,115 +4606,112 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[1] % 10 + 90;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[1] % 10 + PED_ONE_SHOT_WEAPON_COLT45_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
- case WEAPONTYPE_PYTHON:
- m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT;
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = 127;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
- case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_STUBBY_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
+ case WEAPONTYPE_FLAMETHROWER:
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = iSound++;
- narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nCounter = 9;
+ Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME;
+ m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex % 2048) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
- m_sQueueSample.m_nLoopCount = 1;
- RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[2] % 10 + 100;
- SET_EMITTING_VOLUME(emittingVol);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME);
m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REFLECTION(TRUE);
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 6;
stereo = TRUE;
break;
- case WEAPONTYPE_SPAS12_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT;
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_HELICANNON:
+ m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[2] % 10 + 100;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = PED_ONE_SHOT_WEAPON_M16_VOLUME;
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_M16_VOLUME);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
- case WEAPONTYPE_TEC9:
- m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
+ case WEAPONTYPE_MP5:
+ m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 15 + 70;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
- case WEAPONTYPE_UZI:
- case WEAPONTYPE_MINIGUN:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ case WEAPONTYPE_TEC9:
+ m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 15 + 70;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
@@ -4623,31 +4724,31 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 15 + 70;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
- case WEAPONTYPE_MP5:
- m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT;
+ case WEAPONTYPE_RUGER:
+ m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 15 + 70;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_M4_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
@@ -4660,31 +4761,32 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 15 + 90;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_M4_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
- case WEAPONTYPE_RUGER:
- m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_MINIGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[3] % 15 + 90;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
@@ -4699,56 +4801,59 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = 25472;
else
m_sQueueSample.m_nFrequency = 20182;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[4] % 10 + 110;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
- case WEAPONTYPE_FLAMETHROWER:
- m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 9;
- emittingVol = 90;
- m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
+ m_sQueueSample.m_nCounter = iSound++;
+ narrowSoundRange = TRUE;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = 60.0f;
- maxDist = SQR(60);
- m_sQueueSample.m_nLoopCount = 0;
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- SET_EMITTING_VOLUME(90);
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 1;
+ RESET_LOOP_OFFSETS
+ Vol = m_anRandomTable[2] % 10 + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 6;
+ m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
- case WEAPONTYPE_M60:
- case WEAPONTYPE_HELICANNON:
- m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = 127;
- SET_EMITTING_VOLUME(127);
+ Vol = m_anRandomTable[2] % 10 + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
default:
@@ -4757,23 +4862,11 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
break;
case SOUND_WEAPON_RELOAD:
switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) {
- case WEAPONTYPE_ROCKET:
- case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
- break;
case WEAPONTYPE_COLT45:
case WEAPONTYPE_PYTHON:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
break;
- case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_SPAS12_SHOTGUN:
- case WEAPONTYPE_STUBBY_SHOTGUN:
- case WEAPONTYPE_RUGER:
- m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- m_sQueueSample.m_nFrequency = 30290;
- break;
case WEAPONTYPE_TEC9:
case WEAPONTYPE_UZI:
case WEAPONTYPE_SILENCED_INGRAM:
@@ -4784,6 +4877,18 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 39243;
break;
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_RUGER:
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
+ m_sQueueSample.m_nFrequency = 30290;
+ break;
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
+ break;
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
@@ -4792,121 +4897,263 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
default:
continue;
}
- emittingVol = 75;
+ Vol = PED_ONE_SHOT_WEAPON_RELOAD_VOLUME;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 30.0f;
- maxDist = SQR(30);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- SET_EMITTING_VOLUME(75);
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_RELOAD_VOLUME);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
- case SOUND_WEAPON_AK47_BULLET_ECHO:
- {
- uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- switch (weaponType) {
- case WEAPONTYPE_SPAS12_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT;
- break;
- case WEAPONTYPE_TEC9:
- case WEAPONTYPE_SILENCED_INGRAM:
- m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL;
- break;
- case WEAPONTYPE_UZI:
- case WEAPONTYPE_MP5:
- m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
- break;
- case WEAPONTYPE_M4:
- case WEAPONTYPE_RUGER:
- case WEAPONTYPE_SNIPERRIFLE:
- case WEAPONTYPE_LASERSCOPE:
- m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL;
- break;
- case WEAPONTYPE_M60:
- case WEAPONTYPE_HELICANNON:
- //m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT;
- break;
- default:
- continue;
- }
+ case SOUND_WEAPON_HIT_PED:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
- switch (weaponType) {
- case WEAPONTYPE_TEC9:
- m_sQueueSample.m_nFrequency = 13000;
- break;
- case WEAPONTYPE_SILENCED_INGRAM:
- m_sQueueSample.m_nFrequency = 26000;
- break;
- case WEAPONTYPE_M4:
- m_sQueueSample.m_nFrequency = 15600;
- break;
- case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nFrequency = 9959;
- break;
- case WEAPONTYPE_LASERSCOPE:
- m_sQueueSample.m_nFrequency = 7904;
- break;
- default:
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- break;
- }
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 120.0f;
- maxDist = SQR(120);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[4] % 10 + 80;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REFLECTION(TRUE);
break;
- }
- case SOUND_WEAPON_FLAMETHROWER_FIRE:
- m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
+ case SOUND_WEAPON_CHAINSAW_MADECONTACT:
+ if (FindVehicleOfPlayer())
+ continue;
+ if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED)
+ ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
+#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#endif
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 0;
+ Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME;
+ SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ break;
+ case SOUND_WEAPON_CHAINSAW_ATTACK:
+ if (FindVehicleOfPlayer())
+ continue;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
+#else
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#endif
+ m_sQueueSample.m_nCounter = 68;
+ m_sQueueSample.m_nFrequency = 27000;
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 0;
+ Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME;
+ SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ break;
+ case SOUND_WEAPON_CHAINSAW_IDLE:
+ if (FindVehicleOfPlayer())
+ continue;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
+#else
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#endif
+ m_sQueueSample.m_nCounter = 70;
+ m_sQueueSample.m_nFrequency = 27000;
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST);
+ m_sQueueSample.m_nLoopCount = 0;
+ Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME;
+ SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE)
+ SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nFramesToPlay = 5;
+ break;
+ case SOUND_WEAPON_BAT_ATTACK:
+ case SOUND_WEAPON_KNIFE_ATTACK:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
+ uint8 damagerType = soundParams & 0xFF;
+ uint32 weaponType = soundParams >> 8;
+ if (damagerType == ENTITY_TYPE_PED) {
+ switch (weaponType) {
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ if (sound == SOUND_WEAPON_KNIFE_ATTACK)
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ break;
+ case WEAPONTYPE_HAMMER:
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ break;
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
+ stereo = TRUE;
+ break;
+ }
+ }
+ else {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ }
m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ narrowSoundRange = TRUE;
m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_MaxDistance = 60.0f;
- maxDist = SQR(60);
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = 70;
- SET_EMITTING_VOLUME(70);
+ Vol = m_anRandomTable[2] % 20 + PED_ONE_SHOT_PUNCH_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REFLECTION(TRUE);
break;
- case SOUND_WEAPON_HIT_PED:
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
+ }
+ case SOUND_FIGHT_37:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_38:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_39:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
+ m_sQueueSample.m_nFrequency = 20000;
+ goto AddFightSound;
+ case SOUND_FIGHT_40:
+ case SOUND_186:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_41:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_42:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
+ m_sQueueSample.m_nFrequency = 20000;
+ goto AddFightSound;
+ case SOUND_FIGHT_43:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_44:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_45:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
+ m_sQueueSample.m_nFrequency = 20000;
+ goto AddFightSound;
+ case SOUND_FIGHT_46:
+ case SOUND_187:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto AddFightSound;
+ case SOUND_FIGHT_47:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto AddFightSound;
+ case SOUND_FIGHT_48:
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
+ m_sQueueSample.m_nFrequency = 20000;
+ AddFightSound:
+ {
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
+ uint8 damagerType = soundParams & 0xFF;
+ uint32 weaponType = soundParams >> 8;
+
+ if (damagerType == ENTITY_TYPE_PED) {
+ if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
+ /*
+ CPed* ped = params.m_pPed;
+ uint32 fightMove = ped->m_curFightMove;
+ if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
+ ped->m_nPedState == PED_ATTACK) {
+ CEntity* damageEntity = ped->m_pDamageEntity;
+ if (!damageEntity)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else if (damageEntity->GetType() != ENTITY_TYPE_PED)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
+ }
+ */
+ }
+ }
+ else {
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ }
+ }
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = iSound++;
+ m_sQueueSample.m_nCounter = iSound;
narrowSoundRange = TRUE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nPriority = 7;
+ iSound++;
+ m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 30.0f;
- maxDist = SQR(30);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[0] % 20 + 90;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[3] % 26 + PED_ONE_SHOT_PUNCH_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
+ SET_SOUND_REFLECTION(TRUE);
break;
case SOUND_SPLASH:
if (m_FrameCounter <= iSplashFrame)
@@ -4919,12 +5166,12 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 40.0f;
- maxDist = SQR(40);
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SPLASH_MAX_DIST;
+ maxDist = SQR(PED_ONE_SHOT_SPLASH_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- emittingVol = m_anRandomTable[2] % 30 + 70;
- SET_EMITTING_VOLUME(emittingVol);
+ Vol = m_anRandomTable[2] % 30 + PED_ONE_SHOT_SPLASH_PED_VOLUME;
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
@@ -4949,144 +5196,23 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 30.0f;
+ m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST;
if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE)
- emittingVol = m_anRandomTable[1] % 10 + 35;
+ Vol = m_anRandomTable[1] % 10 + 35;
else
- emittingVol = m_anRandomTable[2] % 20 + 70;
- maxDist = SQR(30);
+ Vol = m_anRandomTable[2] % 20 + 70;
+ maxDist = SQR(PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(Vol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
}
- case SOUND_SKATING:
- {
- uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- uint8 param1 = soundParams & 0xFF;
- uint32 param2 = soundParams >> 8;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = iSound;
- stereo = TRUE;
- iSound++;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
- if (param2 == 0)
- m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
- m_sQueueSample.m_nPriority = 6;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = 20.0f;
- maxDist = SQR(20);
- m_sQueueSample.m_nLoopCount = 1;
- RESET_LOOP_OFFSETS
- emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127;
- SET_EMITTING_VOLUME(emittingVol);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REFLECTION(TRUE);
- break;
- }
- case SOUND_WEAPON_MINIGUN_ATTACK:
- m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 68;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT);
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = 150.0f;
- emittingVol = 127;
- maxDist = SQR(150);
- m_sQueueSample.m_nLoopCount = 0;
- SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT)
- SET_EMITTING_VOLUME(127);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- break;
- case SOUND_WEAPON_MINIGUN_2:
- m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 69;
- m_sQueueSample.m_nFrequency = 18569;
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = 150.0f;
- emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
- maxDist = SQR(150);
- m_sQueueSample.m_nLoopCount = 0;
- SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT)
- SET_EMITTING_VOLUME(emittingVol);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- break;
- case SOUND_WEAPON_MINIGUN_3:
- m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 69;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP);
- m_sQueueSample.m_nPriority = 4;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = 150.0f;
- maxDist = SQR(150);
- m_sQueueSample.m_nLoopCount = 1;
- RESET_LOOP_OFFSETS
- emittingVol = 127;
- SET_EMITTING_VOLUME(127);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = TRUE;
- SET_SOUND_REFLECTION(TRUE);
- break;
- case SOUND_SHIRT_WIND_FLAP:
- if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
-
- emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
-
- switch (params.m_pPed->m_pMyVehicle->GetModelIndex())
- {
- case MI_ANGEL:
- case MI_FREEWAY:
- m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17;
- break;
- case MI_PIZZABOY:
- case MI_FAGGIO:
- m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18;
- break;
- case MI_PCJ600:
- m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20;
- break;
- case MI_SANCHEZ:
- m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19;
- break;
- default:
- continue;
- };
-
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 71;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_MaxDistance = 15.0f;
- maxDist = SQR(15);
- m_sQueueSample.m_nLoopCount = 0;
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- SET_EMITTING_VOLUME(emittingVol);
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_bStatic = FALSE;
- m_sQueueSample.m_nFramesToPlay = 3;
- }
- }
- continue;
default:
SetupPedComments(params, sound);
continue;
@@ -5096,28 +5222,28 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
iSound = 21;
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (stereo) {
if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) {
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nPan = 0;
- } else {
+ } else
stereo = FALSE;
- }
}
SET_SOUND_REVERB(TRUE);
AddSampleToRequestedQueue();
if (stereo) {
m_sQueueSample.m_nPan = 127;
m_sQueueSample.m_nSampleIndex++;
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
- weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_WEAPON_SHOT_FIRED &&
+ weapon->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
+ m_sQueueSample.m_nCounter++;
+ else {
m_sQueueSample.m_nCounter = iSound++;
if (iSound > 60)
iSound = 21;
- } else
- m_sQueueSample.m_nCounter++;
+ }
AddSampleToRequestedQueue();
}
}
@@ -5148,64 +5274,59 @@ void
cAudioManager::ProcessPlayerMood()
{
CPlayerPed *playerPed;
- uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
uint32 curTime = CTimer::GetTimeInMilliseconds();
- if (m_nPlayerMoodTimer <= curTime) {
- playerPed = FindPlayerPed();
- if (playerPed != nil) {
+ if (m_nPlayerMoodTimer > curTime)
+ return;
- if (playerPed->m_pWanted->GetWantedLevel() > 3) {
- m_nPlayerMood = PLAYER_MOOD_ANGRY;
- return;
- }
- if (playerPed->m_pWanted->GetWantedLevel() > 1) {
- m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
- return;
- }
+ playerPed = FindPlayerPed();
+ if (!playerPed)
+ return;
- if (lastMissionPassedTime != -1) {
- if (curTime < lastMissionPassedTime) {
- lastMissionPassedTime = curTime;
- return;
- }
- if (curTime < lastMissionPassedTime + 180000) {
- m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
- return;
- }
- }
- m_nPlayerMood = PLAYER_MOOD_CALM;
- }
- }
+ if (playerPed->m_pWanted->GetWantedLevel() > 3)
+ m_nPlayerMood = PLAYER_MOOD_ANGRY;
+ else if (playerPed->m_pWanted->GetWantedLevel() > 1)
+ m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
+ else if (CTheScripts::GetLastMissionPassedTime() != -1) {
+ if (curTime >= CTheScripts::GetLastMissionPassedTime()) {
+ if (curTime < CTheScripts::GetLastMissionPassedTime() + 180000)
+ m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
+ else
+ m_nPlayerMood = PLAYER_MOOD_CALM;
+ } else
+ CTheScripts::GetLastMissionPassedTime() = curTime;
+ } else
+ m_nPlayerMood = PLAYER_MOOD_CALM;
}
void
cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
{
CPed *ped = params.m_pPed;
- uint8 emittingVol;
- float soundIntensity;
+ uint8 Vol;
+ float maxDist;
tPedComment pedComment;
if(ped != nil) {
if(!ped->m_canTalk) return;
m_bGenericSfx = FALSE;
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
- if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
- soundIntensity = 40.0f;
+ if(pedComment.m_nSampleIndex == NO_SAMPLE)
+ return;
+ maxDist = PED_COMMENT_MAX_DIST;
} else {
m_bGenericSfx = TRUE;
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
- soundIntensity = 400.0f;
+ maxDist = PED_COMMENT_POLICE_HELI_MAX_DIST;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_PHCHAT1;
break;
case SOUND_PED_VCPA_PLAYER_FOUND:
- soundIntensity = 400.0f;
+ maxDist = PED_COMMENT_POLICE_HELI_MAX_DIST;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_PBCHAT1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
- soundIntensity = 40.0f;
+ maxDist = PED_COMMENT_MAX_DIST;
#ifdef FIX_BUGS
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 53 + SFX_MALE_PAIN_01;
#else
@@ -5213,7 +5334,7 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
#endif
break;
case SOUND_INJURED_PED_FEMALE:
- soundIntensity = 40.0f;
+ maxDist = PED_COMMENT_MAX_DIST;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 34 + SFX_FEMALE_PAIN_01;
break;
default:
@@ -5221,13 +5342,13 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
}
}
- if(params.m_fDistance < SQR(soundIntensity)) {
+ if(params.m_fDistance < SQR(maxDist)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
- emittingVol = MAX_VOLUME;
+ Vol = PED_COMMENT_VOLUME;
else
- emittingVol = 31;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ Vol = PED_COMMENT_VOLUME_BEHIND_WALL;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, maxDist, m_sQueueSample.m_fDistance);
pedComment.m_nProcess = 10;
if (m_sQueueSample.m_nVolume > 0) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
@@ -5235,7 +5356,7 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_nVolume = m_sQueueSample.m_nVolume;
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
- pedComment.m_nEmittingVolume = emittingVol;
+ pedComment.m_nEmittingVolume = Vol;
#endif
m_sPedComments.Add(&pedComment);
}
@@ -8068,9 +8189,9 @@ cPedComments::Process()
static uint8 counter = 0;
static uint32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
- if(AudioManager.m_bIsPaused) return;
+ if (AudioManager.m_bIsPaused) return;
- if(m_nPedCommentCount[m_nActiveQueue]) {
+ if (m_nPedCommentCount[m_nActiveQueue]) {
for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
if(m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex ==
prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
@@ -8113,7 +8234,7 @@ cPedComments::Process()
#else
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
#endif
- AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
+ AudioManager.m_sQueueSample.m_MaxDistance = PED_COMMENT_MAX_DIST;
AudioManager.m_sQueueSample.m_bStatic = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_vecPos;
#ifdef AUDIO_REVERB
@@ -8184,7 +8305,7 @@ PedCommentAlreadyAdded:
#pragma endregion All the ped audio code
void
-cAudioManager::ProcessExplosions(int32 explosion)
+cAudioManager::ProcessExplosions(int32 id)
{
uint8 type;
float distSquared;
@@ -8198,32 +8319,32 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
- m_sQueueSample.m_MaxDistance = 200.0f;
+ m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
SET_SOUND_REFLECTION(TRUE);
break;
- case EXPLOSION_MOLOTOV:
- m_sQueueSample.m_MaxDistance = 150.0f;
- m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
- m_sQueueSample.m_nPriority = 0;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- SET_SOUND_REFLECTION(FALSE);
- break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
- m_sQueueSample.m_MaxDistance = 200.0f;
+ m_sQueueSample.m_MaxDistance = EXPLOSION_MINE_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
SET_SOUND_REFLECTION(TRUE);
break;
+ case EXPLOSION_MOLOTOV:
+ m_sQueueSample.m_MaxDistance = EXPLOSION_MOLOTOV_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
+ m_sQueueSample.m_nPriority = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ SET_SOUND_REFLECTION(FALSE);
+ break;
default:
- m_sQueueSample.m_MaxDistance = 200.0f;
+ m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500;
if (type == EXPLOSION_HELI)
@@ -8257,10 +8378,10 @@ cAudioManager::ProcessExplosions(int32 explosion)
}
void
-cAudioManager::ProcessFires(int32)
+cAudioManager::ProcessFires(int32 id)
{
CEntity *entity;
- uint8 emittingVol;
+ uint8 Vol;
float distSquared;
for (uint8 i = 0; i < NUM_FIRES; i++) {
@@ -8269,41 +8390,41 @@ cAudioManager::ProcessFires(int32)
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
- m_sQueueSample.m_MaxDistance = 80.0f;
+ m_sQueueSample.m_MaxDistance = FIRE_BUILDING_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- emittingVol = 100;
+ Vol = FIRE_BUILDING_VOLUME;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nPriority = 6;
break;
case ENTITY_TYPE_PED:
- m_sQueueSample.m_MaxDistance = 25.0f;
+ m_sQueueSample.m_MaxDistance = FIRE_PED_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
- emittingVol = 60;
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ Vol = FIRE_PED_VOLUME;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nPriority = 10;
break;
default:
- m_sQueueSample.m_MaxDistance = 80.0f;
+ m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
- emittingVol = 80;
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6);
+ Vol = FIRE_DEFAULT_VOLUME;
m_sQueueSample.m_nPriority = 8;
}
} else {
- m_sQueueSample.m_MaxDistance = 80.0f;
+ m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- emittingVol = 80;
+ Vol = FIRE_DEFAULT_VOLUME;
m_sQueueSample.m_nPriority = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -8312,7 +8433,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
@@ -8321,12 +8442,12 @@ cAudioManager::ProcessFires(int32)
}
if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE;
- emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
+ Vol = FIRE_EXTINGUISH_VOLUME * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nFrequency = 19591;
- m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
+ m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nPriority = 9;
m_sQueueSample.m_nCounter = i + 40;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -8335,7 +8456,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
@@ -8347,19 +8468,17 @@ cAudioManager::ProcessFires(int32)
}
void
-cAudioManager::ProcessWaterCannon(int32)
+cAudioManager::ProcessWaterCannon(int32 id)
{
- const float SOUND_INTENSITY = 30.0f;
-
for (uint32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(SOUND_INTENSITY)) {
+ if (distSquared < SQR(WATER_CANNON_MAX_DIST)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(WATER_CANNON_VOLUME, WATER_CANNON_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = WATER_CANNON_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -8370,7 +8489,7 @@ cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
- SET_EMITTING_VOLUME(50);
+ SET_EMITTING_VOLUME(WATER_CANNON_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
@@ -8382,14 +8501,11 @@ cAudioManager::ProcessWaterCannon(int32)
}
#pragma region SCRIPT_OBJECTS
-const int SCRIPT_OBJECT_INTENSITY_S = 30;
-const int SCRIPT_OBJECT_INTENSITY_L = 80;
-
void
cAudioManager::ProcessScriptObject(int32 id)
{
if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
- cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
+ cAudioScriptObject *entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
if (entity != nil) {
m_sQueueSample.m_vecPos = entity->Posn;
if (m_asAudioEntities[id].m_AudioEvents == 1)
@@ -8404,53 +8520,30 @@ void
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
{
CPlayerPed *playerPed;
- uint8 emittingVolume;
+ uint8 Vol;
float distSquared;
static uint8 iSound = 0;
switch (sound) {
- case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
- m_sQueueSample.m_MaxDistance = 40.0f;
- m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = 10600;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nPriority = 3;
- emittingVolume = 60;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- SET_SOUND_REFLECTION(TRUE);
- break;
- case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
- m_sQueueSample.m_MaxDistance = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = 22000;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nPriority = 4;
- emittingVolume = 60;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- SET_SOUND_REFLECTION(TRUE);
- break;
- case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
- case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
- case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
- case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
- m_sQueueSample.m_MaxDistance = 50.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
+ case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- m_sQueueSample.m_nPriority = 9;
+ Vol = SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_VOLUME;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SEAPLANE_LOW);
+#else
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP);
+#endif
+ m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- emittingVolume = m_anRandomTable[2] % 20 + 90;
+ m_sQueueSample.m_bIs2D = TRUE;
+ SET_SOUND_REFLECTION(FALSE);
break;
case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
- emittingVolume = 70;
- m_sQueueSample.m_MaxDistance = 40.0f;
+ Vol = SCRIPT_OBJECT_WILLIE_CARD_SWIPE_VOLUME;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_WILLIE_CARD_SWIPE_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20159;
@@ -8459,85 +8552,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(FALSE);
break;
- case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
- {
- cPedParams pedParams;
- pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
- return;
- }
- case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
- {
- cPedParams pedParams;
- pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
- return;
- }
- case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
- m_sQueueSample.m_MaxDistance = 1000.0f;
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 100;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
- m_sQueueSample.m_nPriority = 1;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = TRUE;
- SET_SOUND_REFLECTION(FALSE);
- break;
- //case SCRIPT_SOUND_PAYPHONE_RINGING:
- // m_sQueueSample.m_MaxDistance = 80.0f;
- // m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
- // m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- // emittingVolume = 80;
- // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
- // m_sQueueSample.m_nPriority = 1;
- // m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- // m_sQueueSample.m_bIs2D = FALSE;
- // SET_SOUND_REFLECTION(FALSE);
- // break;
- case SCRIPT_SOUND_GLASS_BREAK_L:
- m_sQueueSample.m_MaxDistance = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- break;
- case SCRIPT_SOUND_GLASS_BREAK_S:
- m_sQueueSample.m_MaxDistance = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 60;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- break;
- case SCRIPT_SOUND_GLASS_CRACK:
- m_sQueueSample.m_MaxDistance = 60.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- SET_SOUND_REFLECTION(TRUE);
- break;
- case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
- m_sQueueSample.m_MaxDistance = 55.0f;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
- m_sQueueSample.m_nPriority = 9;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- emittingVolume = RandomDisplacement(11) + 25;
- break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
- m_sQueueSample.m_MaxDistance = 60.0f;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
@@ -8545,10 +8561,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
- emittingVolume = m_anRandomTable[2] % 20 + 80;
+ Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME;
break;
case SCRIPT_SOUND_BOX_DESTROYED_2:
- m_sQueueSample.m_MaxDistance = 60.0f;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
@@ -8556,43 +8572,43 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
- emittingVolume = m_anRandomTable[2] % 20 + 80;
+ Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME;
break;
case SCRIPT_SOUND_METAL_COLLISION:
- m_sQueueSample.m_MaxDistance = 60.0f;
+ m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
- emittingVolume = m_anRandomTable[2] % 30 + 70;
+ Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_METAL_COLLISION_VOLUME;
break;
case SCRIPT_SOUND_TIRE_COLLISION:
- m_sQueueSample.m_MaxDistance = 60.0f;
+ m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
- emittingVolume = m_anRandomTable[2] % 30 + 60;
+ Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_TIRE_COLLISION_VOLUME;
break;
case SCRIPT_SOUND_HIT_BALL:
- m_sQueueSample.m_MaxDistance = 60.0f;
+ m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
- emittingVolume = m_anRandomTable[2] % 30 + 60;
+ Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_HIT_BALL_VOLUME;
break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
@@ -8624,21 +8640,127 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nPriority = 15;
}
- m_sQueueSample.m_MaxDistance = 20.0f;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
+ Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME;
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nPriority = 18;
- m_sQueueSample.m_MaxDistance = 20.0f;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
+ Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME;
+ break;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nPriority = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME;
+ break;
+/*
+ case SCRIPT_SOUND_PAYPHONE_RINGING:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ Vol = SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
+ m_sQueueSample.m_nPriority = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ SET_SOUND_REFLECTION(FALSE);
+ break;
+*/
+ case SCRIPT_SOUND_GLASS_BREAK_L:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_S:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ Vol = SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ break;
+ case SCRIPT_SOUND_GLASS_CRACK:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ SET_SOUND_REFLECTION(TRUE);
+ break;
+ case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
+ m_sQueueSample.m_nPriority = 9;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ Vol = RandomDisplacement(11) + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME;
+ break;
+ case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ }
+ case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
+ return;
+ }
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 10600;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nPriority = 3;
+ Vol = SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_VOLUME;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ SET_SOUND_REFLECTION(TRUE);
+ break;
+ case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 22000;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nPriority = 4;
+ Vol = SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_VOLUME;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ SET_SOUND_REFLECTION(TRUE);
break;
default:
return;
@@ -8647,12 +8769,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
- SET_EMITTING_VOLUME(emittingVolume);
+ SET_EMITTING_VOLUME(Vol);
RESET_LOOP_OFFSETS
SET_SOUND_REVERB(TRUE);
AddSampleToRequestedQueue();
@@ -8663,60 +8785,15 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
void
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
{
- uint8 emittingVolume;
+ uint8 Vol;
float distSquared;
switch(sound) {
- case SCRIPT_SOUND_BANK_ALARM_LOOP:
- m_sQueueSample.m_MaxDistance = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM);
- m_sQueueSample.m_nPriority = 2;
- m_sQueueSample.m_nFramesToPlay = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- break;
- case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
- case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
- m_sQueueSample.m_MaxDistance = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP);
- m_sQueueSample.m_nPriority = 3;
- m_sQueueSample.m_nFramesToPlay = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- break;
- case SCRIPT_SOUND_SNORING_LOOP:
- m_sQueueSample.m_MaxDistance = 6.0f;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
- emittingVolume = 25;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
- m_sQueueSample.m_nPriority = 6;
- m_sQueueSample.m_nFramesToPlay = 3;
- m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- break;
- case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
- m_sQueueSample.m_MaxDistance = 40.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 60;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
- m_sQueueSample.m_nPriority = 4;
- m_sQueueSample.m_nFramesToPlay = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_bIs2D = FALSE;
- break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1;
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8726,8 +8803,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2;
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8737,8 +8814,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3;
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8748,8 +8825,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4;
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8758,11 +8835,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8771,11 +8848,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8784,11 +8861,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8797,11 +8874,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8810,11 +8887,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8823,11 +8900,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
- m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
@@ -8837,17 +8914,62 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH;
- m_sQueueSample.m_MaxDistance = 80.0f;
- emittingVolume = 127;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ Vol = SCRIPT_OBJECT_DEFAULT_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
+ case SCRIPT_SOUND_SNORING_LOOP:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SNORING_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
+ Vol = SCRIPT_OBJECT_SNORING_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
+ m_sQueueSample.m_nPriority = 6;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ break;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
+ Vol = SCRIPT_OBJECT_BANK_ALARM_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM);
+ m_sQueueSample.m_nPriority = 2;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
+ case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ Vol = SCRIPT_OBJECT_GARAGE_DOOR_SLIDING_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP);
+ m_sQueueSample.m_nPriority = 3;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ break;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ Vol = SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_VOLUME;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
+ m_sQueueSample.m_nPriority = 4;
+ m_sQueueSample.m_nFramesToPlay = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = FALSE;
+ break;
case SCRIPT_SOUND_NEW_WATERFALL:
- emittingVolume = 30;
- m_sQueueSample.m_MaxDistance = 80.0f;
+ Vol = SCRIPT_OBJECT_NEW_WATERFALL_VOLUME;
+ m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20812;
@@ -8862,14 +8984,14 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
- SET_EMITTING_VOLUME(emittingVolume);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
@@ -8881,7 +9003,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
void
cAudioManager::ProcessWeather(int32 id)
{
- uint8 vol;
+ uint8 Vol;
float x;
float y;
float modifier;
@@ -8890,27 +9012,27 @@ cAudioManager::ProcessWeather(int32 id)
static uint8 iSound = 0;
if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
- if (m_asAudioEntities[id].m_afVolume[0] < 10.0f) {
+ if (m_asAudioEntities[id].m_afVolume[0] < 10) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f) + 35;
- vol += 35;
+ Vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f);
+ Vol += 35;
} else {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
- vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f);
- vol += 40;
+ Vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f);
+ Vol += 40;
}
- m_sQueueSample.m_nVolume = vol;
+ m_sQueueSample.m_nVolume = Vol;
if (TheCamera.SoundDistUp < 20.0f)
- m_sQueueSample.m_nVolume <<= 1;
+ m_sQueueSample.m_nVolume >>= 1;
if (iSound == 4)
iSound = 0;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nPriority = 0;
- m_sQueueSample.m_nPan = (m_anRandomTable[2] & 15) + 55;
+ m_sQueueSample.m_nPan = (m_anRandomTable[2] % 16) + 55;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
@@ -8947,7 +9069,7 @@ cAudioManager::ProcessWeather(int32 id)
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
- m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
+ m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) / 75.0f * wind;
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nPriority = 1;
@@ -9135,13 +9257,13 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nFrequency = 32000;
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
} else if (staticFreq)
m_sQueueSample.m_nFrequency = 5382;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nVolume = 127;
+ m_sQueueSample.m_nVolume = FRONTEND_VOLUME;
//if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
// m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
m_sQueueSample.m_nCounter = iSound++;
@@ -9197,16 +9319,15 @@ cAudioManager::ProcessCrane()
CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
float distSquared;
bool8 distCalculated = FALSE;
- static const int intensity = 80;
if (crane) {
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
if (crane->m_nCraneState != CCrane::IDLE) {
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(intensity)) {
+ if (distSquared < SQR(CRANE_MAX_DIST)) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(CRANE_VOLUME, CRANE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
@@ -9215,17 +9336,17 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(100);
+ SET_EMITTING_VOLUME(CRANE_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_MaxDistance = CRANE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
- if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents > 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
@@ -9244,51 +9365,50 @@ cAudioManager::ProcessCrane()
void
cAudioManager::ProcessProjectiles()
{
- uint8 emittingVol;
- float distSquared;
+ uint8 Vol;
for (uint8 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_TEARGAS:
- emittingVol = 80;
- m_sQueueSample.m_MaxDistance = 40.0f;
+ Vol = PROJECTILE_TEARGAS_VOLUME;
+ m_sQueueSample.m_MaxDistance = PROJECTILE_TEARGAS_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 13879;
m_sQueueSample.m_nPriority = 7;
break;
- case WEAPONTYPE_MOLOTOV:
- emittingVol = 50;
- m_sQueueSample.m_MaxDistance = 30.0f;
- m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
- m_sQueueSample.m_nPriority = 7;
- break;
case WEAPONTYPE_ROCKET:
- emittingVol = 127;
- m_sQueueSample.m_MaxDistance = 90.0f;
+ Vol = PROJECTILE_ROCKET_VOLUME;
+ m_sQueueSample.m_MaxDistance = PROJECTILE_ROCKET_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
m_sQueueSample.m_nPriority = 3;
break;
+ case WEAPONTYPE_MOLOTOV:
+ Vol = PROJECTILE_MOLOTOV_VOLUME;
+ m_sQueueSample.m_MaxDistance = PROJECTILE_MOLOTOV_MAX_DIST;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
+ m_sQueueSample.m_nPriority = 7;
+ break;
default:
- return;
+ continue;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(emittingVol);
+ SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
@@ -9303,9 +9423,6 @@ cAudioManager::ProcessProjectiles()
void
cAudioManager::ProcessEscalators()
{
- const float SOUND_INTENSITY = 30.0f;
- const uint8 EMITTING_VOLUME = 26;
-
float distance;
for (int i = 0; i < CEscalators::NumEscalators; i++) {
@@ -9313,9 +9430,9 @@ cAudioManager::ProcessEscalators()
continue;
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distance < SQR(SOUND_INTENSITY)) {
+ if (distance < SQR(ESCALATOR_MAX_DIST)) {
m_sQueueSample.m_fDistance = Sqrt(distance);
- m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(ESCALATOR_VOLUME, ESCALATOR_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -9323,11 +9440,11 @@ cAudioManager::ProcessEscalators()
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_nFramesToPlay = 5;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = ESCALATOR_MAX_DIST;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(EMITTING_VOLUME);
+ SET_EMITTING_VOLUME(ESCALATOR_VOLUME);
SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP)
SET_SOUND_REVERB(TRUE);
m_sQueueSample.m_bStatic = FALSE;
@@ -9344,44 +9461,41 @@ CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVec
void
cAudioManager::ProcessExtraSounds()
{
- //const float SOUND_INTENSITY = 18.0f;
- //const uint8 EMITTING_VOLUME = 50;
-
- //float distance;
-
- //for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
- // m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
- // distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- // if (distance < SQR(SOUND_INTENSITY)) {
- // m_sQueueSample.m_fDistance = Sqrt(distance);
- // m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- // if (m_sQueueSample.m_nVolume > 0) {
- // m_sQueueSample.m_nCounter = i;
- // m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
- // m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
- // m_sQueueSample.m_bIs2D = FALSE;
- // m_sQueueSample.m_nLoopCount = 0;
- // m_sQueueSample.m_bStatic = FALSE;
- // m_sQueueSample.m_nPriority = 4;
- // m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- // SET_EMITTING_VOLUME(EMITTING_VOLUME);
- // SET_LOOP_OFFSETS(SFX_ARCADE)
- // SET_SOUND_REVERB(TRUE);
- // m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
- // SET_SOUND_REFLECTION(FALSE);
- // m_sQueueSample.m_nFramesToPlay = 3;
- // AddSampleToRequestedQueue();
- // }
- // }
- //}
+/*
+ float distance;
+
+ for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
+ m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
+ distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if (distance < SQR(ARCADE_MAX_DIST)) {
+ m_sQueueSample.m_fDistance = Sqrt(distance);
+ m_sQueueSample.m_nVolume = ComputeVolume(ARCADE_VOLUME, ARCADE_MAX_DIST, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume > 0) {
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nPriority = 4;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ SET_EMITTING_VOLUME(ARCADE_VOLUME);
+ SET_LOOP_OFFSETS(SFX_ARCADE)
+ SET_SOUND_REVERB(TRUE);
+ m_sQueueSample.m_MaxDistance = ARCADE_MAX_DIST;
+ SET_SOUND_REFLECTION(FALSE);
+ m_sQueueSample.m_nFramesToPlay = 3;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+*/
}
void
cAudioManager::ProcessGarages()
{
- const float SOUND_INTENSITY = 80.0f;
-
CEntity *entity;
uint8 state;
uint32 sampleIndex;
@@ -9404,12 +9518,11 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = FALSE;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(SOUND_INTENSITY)) {
+ if (distSquared < SQR(GARAGES_MAX_DIST)) {
state = CGarages::aGarages[i].m_eGarageState;
- // while is here just to exit prematurely and avoid goto
- while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
+ if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
@@ -9419,14 +9532,15 @@ cAudioManager::ProcessGarages()
else
sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >> 1;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
- } else break; // premature exit to go straight to the for loop
+ } else
+ goto CheckGarageEvents; // premature exit to go straight to the for loop
} else {
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 6543;
@@ -9449,24 +9563,24 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
- SET_EMITTING_VOLUME(90);
+ SET_EMITTING_VOLUME(GARAGES_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
- break;
}
}
+CheckGarageEvents:
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) {
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
- if (distSquared < SQR(SOUND_INTENSITY)) {
+ if (distSquared < SQR(GARAGES_MAX_DIST)) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_DOOR_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
@@ -9480,9 +9594,9 @@ cAudioManager::ProcessGarages()
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nPriority = 4;
- SET_EMITTING_VOLUME(60);
+ SET_EMITTING_VOLUME(GARAGES_DOOR_VOLUME);
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST;
SET_SOUND_REVERB(TRUE);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
@@ -9506,39 +9620,36 @@ cAudioManager::ProcessGarages()
void
cAudioManager::ProcessFireHydrant()
{
- const float SOUND_INTENSITY = 35;
-
float distSquared;
bool8 distCalculated = FALSE;
- m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
+ m_sQueueSample.m_vecPos = ((CParticleObject*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(SOUND_INTENSITY)) {
+ if (distSquared < SQR(FIRE_HYDRANT_MAX_DIST)) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(FIRE_HYDRANT_VOLUME, FIRE_HYDRANT_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nPriority = 4;
- m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nCounter = 0;
- SET_EMITTING_VOLUME(40);
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nPriority = 4;
+ m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0;
+ SET_EMITTING_VOLUME(FIRE_HYDRANT_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
- m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_MaxDistance = FIRE_HYDRANT_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
- SET_SOUND_REFLECTION(FALSE);
m_sQueueSample.m_nFramesToPlay = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ SET_SOUND_REVERB(TRUE);
+ SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
#ifdef GTA_BRIDGE
#pragma region BRIDGE
-const int bridgeIntensity = 400;
-
void
cAudioManager::ProcessBridge()
{
@@ -9548,7 +9659,7 @@ cAudioManager::ProcessBridge()
if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (dist < SQR(450.0f)) {
+ if (dist < SQR(BRIDGE_MAX_DIST)) {
CalculateDistance(distCalculated, dist);
switch (CBridge::State) {
case STATE_BRIDGE_LOCKED:
@@ -9572,35 +9683,39 @@ cAudioManager::ProcessBridge()
void
cAudioManager::ProcessBridgeWarning()
{
- // TODO: LCS
-/* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
- m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
+/*
+ if (!CStats::CommercialPassed)
+ return;
+
+ if (m_sQueueSample.m_fDistance < BRIDGE_MAX_DIST) {
+ m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_WARNING_VOLUME, BRIDGE_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(100);
+ SET_EMITTING_VOLUME(BRIDGE_WARNING_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = 450.0f;
+ m_sQueueSample.m_MaxDistance = BRIDGE_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 8;
SET_SOUND_REVERB(FALSE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
- }*/
+ }
+*/
}
void
cAudioManager::ProcessBridgeMotor()
{
- if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_fDistance < BRIDGE_MOTOR_MAX_DIST) {
+ m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, BRIDGE_MOTOR_MAX_DIST, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
@@ -9609,10 +9724,10 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
- SET_EMITTING_VOLUME(MAX_VOLUME);
+ SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = bridgeIntensity;
+ m_sQueueSample.m_MaxDistance = BRIDGE_MOTOR_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(FALSE);
@@ -9624,18 +9739,24 @@ cAudioManager::ProcessBridgeMotor()
void
cAudioManager::ProcessBridgeOneShots()
{
- if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP)
+ float maxDist;
+
+ if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
+ maxDist = BRIDGE_MOTOR_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN)
+ } else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
+ maxDist = BRIDGE_MOTOR_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP)
+ } else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
+ maxDist = BRIDGE_MOTOR_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP)
+ } else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
+ maxDist = BRIDGE_MOTOR_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- else return;
+ } else return;
- if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_fDistance < maxDist) {
+ m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, maxDist, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -9643,10 +9764,10 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
- SET_EMITTING_VOLUME(MAX_VOLUME);
+ SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_MaxDistance = bridgeIntensity;
+ m_sQueueSample.m_MaxDistance = maxDist;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(FALSE);
SET_SOUND_REFLECTION(FALSE);
@@ -9662,11 +9783,10 @@ bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS];
struct MissionAudioData {
const char *m_pName;
- int32 m_nId;
+ uint32 m_nId;
};
-
-const MissionAudioData MissionAudioNameSfxAssoc[] = {
+Const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"JDAISH2", SFX_JD_SHOCKED_2},
{"JDAICR2", SFX_JD_CRASH_CAR_2},
{"JDAICR1", SFX_JD_CRASH_CAR_1},
@@ -11536,7 +11656,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
{nil, 0}
};
-int32
+uint32
FindMissionAudioSfx(const char *name)
{
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) {
@@ -11576,7 +11696,7 @@ void
cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
- int32 missionAudioSfx = FindMissionAudioSfx(name);
+ uint32 missionAudioSfx = FindMissionAudioSfx(name);
if (missionAudioSfx != NO_SAMPLE) {
m_nMissionAudioSampleIndex[slot] = missionAudioSfx;
m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
@@ -11633,11 +11753,11 @@ cAudioManager::IsMissionAudioSamplePlaying(uint8 slot)
return m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_PLAYING;
else
return TRUE;
- } else {
- static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
-
- return (cPretendFrame[slot]++ % 64) != 0;
}
+
+ static uint32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
+
+ return (cPretendFrame[slot]++ % 64) != 0;
}
bool8
@@ -11650,7 +11770,7 @@ cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
return TRUE;
}
- static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
+ static uint32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
return (cPretendFrame[slot]++ % 64) == 0;
}
@@ -11675,7 +11795,7 @@ void
cAudioManager::ProcessMissionAudioSlot(uint8 slot)
{
float dist;
- uint8 emittingVol;
+ uint8 Vol;
uint8 pan;
float distSquared;
CVector vec;
@@ -11684,154 +11804,152 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 };
static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 };
- if (m_nMissionAudioSampleIndex[slot] == NO_SAMPLE) return;
-
- switch (m_nMissionAudioLoadingStatus[slot]) {
- case LOADING_STATUS_NOT_LOADED:
- // TODO: LoadMissionAudio
- SampleManager.LoadPedComment(m_nMissionAudioSampleIndex[slot]);
- SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
- m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED;
- nFramesUntilFailedLoad[slot] = 0;
- break;
- case LOADING_STATUS_LOADED:
- if (!m_bIsMissionAudioAllowedToPlay[slot])
- return;
- if (g_bMissionAudioLoadFailed[slot]) {
- if (m_bTimerJustReset) {
- ClearMissionAudio(slot);
- SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
- SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
+ if (m_nMissionAudioSampleIndex[slot] != NO_SAMPLE) {
+ switch (m_nMissionAudioLoadingStatus[slot]) {
+ case LOADING_STATUS_NOT_LOADED:
+ // TODO: LoadMissionAudio
+ SampleManager.LoadPedComment(m_nMissionAudioSampleIndex[slot]);
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
+ m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED;
+ nFramesUntilFailedLoad[slot] = 0;
+ break;
+ case LOADING_STATUS_FAILED:
+ if (++nFramesUntilFailedLoad[slot] >= 120) {
nFramesForPretendPlaying[slot] = 0;
- nCheckPlayingDelay[slot] = 0;
+ g_bMissionAudioLoadFailed[slot] = TRUE;
nFramesUntilFailedLoad[slot] = 0;
- } else if (!m_bIsPaused) {
- if (++nFramesForPretendPlaying[slot] < 90) {
- m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
- } else {
- m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
- m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
+ m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED;
+ }
+ return;
+ default:
+ return;
+ case LOADING_STATUS_LOADED:
+ if (!m_bIsMissionAudioAllowedToPlay[slot])
+ break;
+ if (g_bMissionAudioLoadFailed[slot]) {
+ if (m_bTimerJustReset) {
+ ClearMissionAudio(slot);
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
+ nFramesForPretendPlaying[slot] = 0;
+ nCheckPlayingDelay[slot] = 0;
+ nFramesUntilFailedLoad[slot] = 0;
+ } else if (!m_bIsPaused) {
+ if (++nFramesForPretendPlaying[slot] >= 90) {
+ m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
+ } else
+ m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
}
+ break;
}
- break;
- }
- switch (m_nMissionAudioPlayStatus[slot]) {
- case PLAY_STATUS_STOPPED:
- if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
- SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]);
- } else {
- SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_nMissionAudioSampleIndex[slot], SFX_BANK_PED_COMMENTS);
- if (m_bIsPaused)
- SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
- else
- SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
- if (m_bIsMissionAudio2D[slot]) {
- SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127);
- SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
- if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_LEFT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_LEFT)
- SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 0);
- else if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_RIGHT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_RIGHT)
- SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 127);
+ switch (m_nMissionAudioPlayStatus[slot]) {
+ case PLAY_STATUS_STOPPED:
+ if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot]))
+ SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]);
+ else {
+ SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_nMissionAudioSampleIndex[slot], SFX_BANK_PED_COMMENTS);
+ if (m_bIsPaused)
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
else
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
+ if (m_bIsMissionAudio2D[slot]) {
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127);
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
- } else {
- distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]);
- if (distSquared >= SQR(80.0f)) {
- emittingVol = 0;
- pan = 63;
+ if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_LEFT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_LEFT)
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 0);
+ else if (m_nMissionAudioSampleIndex[slot] == SFX_SFX_CAMERA_RIGHT || m_nMissionAudioSampleIndex[slot] == SFX_SFX_AIRHORN_RIGHT)
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 127);
+ else
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
} else {
- emittingVol = 127;
- if (distSquared > 0.0f) {
- dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(127, 80.0f, dist);
- }
- TranslateEntity(&m_vecMissionAudioPosition[slot], &vec);
- pan = ComputePan(80.f, &vec);
+ distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]);
+ if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) {
+ if (distSquared > 0.0f) {
+ dist = Sqrt(distSquared);
+ Vol = ComputeVolume(MISSION_AUDIO_VOLUME, MISSION_AUDIO_MAX_DIST, dist);
+ } else
+ Vol = MISSION_AUDIO_VOLUME;
+ TranslateEntity(&m_vecMissionAudioPosition[slot], &vec);
+ pan = ComputePan(MISSION_AUDIO_MAX_DIST, &vec);
+ } else {
+ Vol = 0;
+ pan = 63;
+ }
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, Vol);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
}
- SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
- SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
+ SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
}
- SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
- }
- m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
- nCheckPlayingDelay[slot] = 30;
- break;
- case PLAY_STATUS_PLAYING:
- if (m_bTimerJustReset) {
- ClearMissionAudio(slot);
- SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
- SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
+ m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
+ nCheckPlayingDelay[slot] = 30;
break;
- }
- if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
- if (!m_bIsPaused) {
- if (nCheckPlayingDelay[slot]) {
- --nCheckPlayingDelay[slot];
- } else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
- debug("FINISHED PLAYINGXXXXXXXXXXXXX");
+ case PLAY_STATUS_PLAYING:
+ if (m_bTimerJustReset) {
+ ClearMissionAudio(slot);
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
+ return;
+ }
+ if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
+ if (!m_bIsPaused) {
+ if (nCheckPlayingDelay[slot] > 0) {
+ nCheckPlayingDelay[slot]--;
+ } else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
+ debug("FINISHED PLAYINGXXXXXXXXXXXXX");
+ m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
+
+ m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
+ SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
+ m_nMissionAudioFramesToPlay[slot] = 0;
+ }
+ }
+ } else if (m_bIsMissionAudioPlaying[slot]) {
+ if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) && !m_bIsPaused && !m_bWasPaused) {
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
-
m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
- SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
+ SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
m_nMissionAudioFramesToPlay[slot] = 0;
- }
- }
- } else if (m_bIsMissionAudioPlaying[slot]) {
- if (SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_bIsPaused || m_bWasPaused) {
- if (m_bIsPaused)
- SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
- else
- {
- SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
- if (!m_bIsMissionAudio2D[slot]) {
- distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]);
- if (distSquared >= SQR(80.0f)) {
- emittingVol = 0;
- pan = 63;
- } else {
- emittingVol = 127;
- if (distSquared > 0.0f) {
- dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(127, 80.0f, dist);
- }
- TranslateEntity(&m_vecMissionAudioPosition[slot], &vec);
- pan = ComputePan(80.f, &vec);
+ } else {
+ if (m_bIsPaused)
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
+ else {
+ SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
+ if (!m_bIsMissionAudio2D[slot]) {
+ distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]);
+ if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) {
+ if (distSquared > 0.0f) {
+ dist = Sqrt(distSquared);
+ Vol = ComputeVolume(MISSION_AUDIO_VOLUME, MISSION_AUDIO_MAX_DIST, dist);
+ } else
+ Vol = MISSION_AUDIO_VOLUME;
+ TranslateEntity(&m_vecMissionAudioPosition[slot], &vec);
+ pan = ComputePan(MISSION_AUDIO_MAX_DIST, &vec);
+ } else {
+ Vol = 0;
+ pan = 63;
+ }
+ SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, Vol);
+ SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
}
- SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
- SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
}
- }
+ }
} else {
- m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
- m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
- SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
- m_nMissionAudioFramesToPlay[slot] = 0;
- }
- } else {
- if (m_bIsPaused)
- break;
- if (nCheckPlayingDelay[slot]--) {
- if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))
+ if (m_bIsPaused)
break;
- nCheckPlayingDelay[slot] = 0;
+ if (nCheckPlayingDelay[slot]-- > 0) {
+ if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))
+ break;
+ nCheckPlayingDelay[slot] = 0;
+ }
+ m_bIsMissionAudioPlaying[slot] = TRUE;
}
- m_bIsMissionAudioPlaying[slot] = TRUE;
+ break;
+ default:
+ break;
}
break;
- default:
- break;
- }
- break;
- case LOADING_STATUS_FAILED:
- if (++nFramesUntilFailedLoad[slot] >= 120) {
- nFramesForPretendPlaying[slot] = 0;
- g_bMissionAudioLoadFailed[slot] = TRUE;
- nFramesUntilFailedLoad[slot] = 0;
- m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED;
}
- break;
- default:
- break;
}
}
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 914fb1b1..c339ea43 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -776,7 +776,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
} else
#endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
- m_sQueueSample.m_MaxDistance /= 2.f;
+ m_sQueueSample.m_MaxDistance /= 2.0f;
uint32 halfOldFreq = oldFreq >> 1;
@@ -988,9 +988,9 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
uint8 vol;
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
- vol = MAX_VOLUME;
+ vol = PED_COMMENT_VOLUME;
else
- vol = 31;
+ vol = PED_COMMENT_VOLUME_BEHIND_WALL;
#ifdef EXTERNAL_3D_SOUND
sample.m_nEmittingVolume = vol;
#endif
@@ -1006,7 +1006,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nEmittingVolumeChange > 0)
sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
#endif
- sample.m_nVolume = Min(127, newVolume);
+ sample.m_nVolume = Min(MAX_VOLUME, newVolume);
}
}
if (sample.m_nVolume == 0)
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 436c18af..d8511bf0 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -381,12 +381,12 @@ public:
// vehicles
void ProcessVehicle(CVehicle *vehicle);
- void ProcessCarHeli(cVehicleParams &params);
+ bool8 ProcessCarHeli(cVehicleParams &params);
void ProcessRainOnVehicle(cVehicleParams &params);
bool8 ProcessReverseGear(cVehicleParams &params);
void ProcessModelHeliVehicle(cVehicleParams &params);
void ProcessModelVehicle(cVehicleParams &params);
- void ProcessVehicleFlatTyre(cVehicleParams &params);
+ bool8 ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessWetRoadNoise(cVehicleParams &params);
bool8 ProcessVehicleEngine(cVehicleParams &params);
@@ -663,3 +663,10 @@ public:
extern cAudioManager AudioManager;
+
+enum
+{
+ PED_COMMENT_VOLUME = 127,
+ PED_COMMENT_VOLUME_BEHIND_WALL = 31,
+ COLLISION_MAX_DIST = 60,
+};
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 41c2e3d4..49e40be4 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -454,12 +454,12 @@ enum eSfxSample
SFX_BUILDING_BAR_2,
SFX_BUILDING_BAR_3,
SFX_BUILDING_BAR_4,
- SFX_BUILDING_MAL1,
- SFX_BUILDING_MAL2,
- SFX_BUILDING_MAL3,
- SFX_BUILDING_STR1,
- SFX_BUILDING_STR2,
- SFX_BUILDING_STR3,
+ SFX_BUILDING_MALIBU_1,
+ SFX_BUILDING_MALIBU_2,
+ SFX_BUILDING_MALIBU_3,
+ SFX_BUILDING_STRIP_1,
+ SFX_BUILDING_STRIP_2,
+ SFX_BUILDING_STRIP_3,
SFX_BUILDING_CHURCH,
SFX_BUILDING_FAN_1,
SFX_BUILDING_FAN_2,
diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp
index d557cdab..d58b44fb 100644
--- a/src/audio/PolRadio.cpp
+++ b/src/audio/PolRadio.cpp
@@ -140,7 +140,7 @@ cAudioManager::ServicePoliceRadio()
#ifdef FIX_BUGS
nLastSeen -= CTimer::GetLogicalFramesPassed();
#else
- --nLastSeen;
+ nLastSeen--;
#endif
else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
@@ -159,12 +159,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
{
bool8 processed = FALSE;
uint32 sample;
- int32 freq;
+ uint32 freq;
static int cWait = 0;
static bool8 bChannelOpen = FALSE;
static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
- static int32 PoliceChannelFreq = 22050;
+ static uint32 PoliceChannelFreq = 22050;
if (!m_bIsInitialised) return;
@@ -268,12 +268,12 @@ cAudioManager::SetupCrimeReport()
float quarterX;
float quarterY;
int i;
- int32 sampleIndex;
+ uint32 sampleIndex;
bool8 processed = FALSE;
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;
- if (60 - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
+ if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
AgeCrimes();
return TRUE;
}
@@ -347,18 +347,7 @@ cAudioManager::SetupCrimeReport()
return TRUE;
}
-void
-cAudioManager::SetupSuspectLastSeenReport()
-{
- CVehicle *veh;
- uint8 color1;
- int32 main_color;
- int32 sample;
-
- int32 color_pre_modifier;
- int32 color_post_modifier;
-
- const int32 gCarColourTable[][3] = {
+Const uint32 gCarColourTable[][3] = {
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
@@ -368,9 +357,9 @@ cAudioManager::SetupSuspectLastSeenReport()
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
@@ -378,83 +367,94 @@ cAudioManager::SetupSuspectLastSeenReport()
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
- {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
- };
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
+ {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
+};
+
+void
+cAudioManager::SetupSuspectLastSeenReport()
+{
+ CVehicle *veh;
+ uint8 color1;
+ uint32 main_color;
+ uint32 sample;
+
+ uint32 color_pre_modifier;
+ uint32 color_post_modifier;
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
veh = FindVehicleOfPlayer();
@@ -691,7 +691,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY;
float quarterX;
float quarterY;
- int32 sample;
+ uint32 sample;
bool8 processed = FALSE;
CVector vec = CVector(x, y, z);
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 60a07bbb..b1bef0e6 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -6,10 +6,10 @@
#define MAX_FREQ DIGITALRATE
struct tSample {
- int32 nOffset;
+ uint32 nOffset;
uint32 nSize;
- int32 nFrequency;
- int32 nLoopStart;
+ uint32 nFrequency;
+ uint32 nLoopStart;
int32 nLoopEnd;
};
@@ -213,8 +213,8 @@ public:
int32 _GetPedCommentSlot(uint32 nComment);
- int32 GetSampleBaseFrequency (uint32 nSample);
- int32 GetSampleLoopStartOffset(uint32 nSample);
+ uint32 GetSampleBaseFrequency (uint32 nSample);
+ uint32 GetSampleLoopStartOffset(uint32 nSample);
int32 GetSampleLoopEndOffset (uint32 nSample);
uint32 GetSampleLength (uint32 nSample);
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 9e412e4a..65cfff01 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -377,15 +377,15 @@ SetUpDebugBanksInfo()
gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4;
- gBankStartOffset[46] = SFX_BUILDING_MAL1;
- gBankStartOffset[47] = SFX_BUILDING_MAL2;
+ gBankStartOffset[46] = SFX_BUILDING_MALIBU_1;
+ gBankStartOffset[47] = SFX_BUILDING_MALIBU_2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1;
- gBankStartOffset[49] = SFX_BUILDING_STR1;
- gBankStartOffset[50] = SFX_BUILDING_STR2;
- gBankStartOffset[51] = SFX_BUILDING_STR3;
+ gBankStartOffset[49] = SFX_BUILDING_STRIP_1;
+ gBankStartOffset[50] = SFX_BUILDING_STRIP_2;
+ gBankStartOffset[51] = SFX_BUILDING_STRIP_3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1;
- gBankStartOffset[48] = SFX_BUILDING_MAL3;
+ gBankStartOffset[48] = SFX_BUILDING_MALIBU_3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2;
@@ -1721,13 +1721,13 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK;
}
-int32
+uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{
return m_aSamples[nSample].nFrequency;
}
-int32
+uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{
return m_aSamples[nSample].nLoopStart;
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
index 627d122b..7cc2d385 100644
--- a/src/audio/sampman_null.cpp
+++ b/src/audio/sampman_null.cpp
@@ -184,14 +184,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK;
}
-int32
+uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return 0;
}
-int32
+uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 697b5d0b..0f0cc8c8 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -364,15 +364,15 @@ SetUpDebugBanksInfo()
gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4;
- gBankStartOffset[46] = SFX_BUILDING_MAL1;
- gBankStartOffset[47] = SFX_BUILDING_MAL2;
+ gBankStartOffset[46] = SFX_BUILDING_MALIBU_1;
+ gBankStartOffset[47] = SFX_BUILDING_MALIBU_2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1;
- gBankStartOffset[49] = SFX_BUILDING_STR1;
- gBankStartOffset[50] = SFX_BUILDING_STR2;
- gBankStartOffset[51] = SFX_BUILDING_STR3;
+ gBankStartOffset[49] = SFX_BUILDING_STRIP_1;
+ gBankStartOffset[50] = SFX_BUILDING_STRIP_2;
+ gBankStartOffset[51] = SFX_BUILDING_STRIP_3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1;
- gBankStartOffset[48] = SFX_BUILDING_MAL3;
+ gBankStartOffset[48] = SFX_BUILDING_MALIBU_3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2;
@@ -1436,14 +1436,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK;
}
-int32
+uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return m_aSamples[nSample].nFrequency;
}
-int32
+uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 954c1c79..0257d291 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -206,7 +206,7 @@ CEmergencyPed::MedicAI(void)
if (!waitUntilMedicEntersCar) {
CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- m_pMyVehicle->m_bSirenOrAlarm = 0;
+ m_pMyVehicle->m_bSirenOrAlarm = false;
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
if (m_pMyVehicle->bIsAmbulanceOnDuty) {
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index fa2f988c..940081b8 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -284,7 +284,7 @@ public:
uint8 m_vehLCS_2A4; // some timer
uint32 m_nCarHornTimer;
uint8 m_nCarHornPattern;
- uint8 m_bSirenOrAlarm;
+ bool m_bSirenOrAlarm;
uint8 m_nCarHornDelay;
int8 m_comedyControlState;
int32 m_vehLCS_2B0;