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authorFire_Head <Fire-Head@users.noreply.github.com>2020-04-21 22:56:16 +0300
committerGitHub <noreply@github.com>2020-04-21 22:56:16 +0300
commitf754e0532127d3afe25cfd745e824547863e5494 (patch)
treec2345edc73343cea111d14b1e5323fb9f0297a96
parent9c2fd41bce44f83c3936383e7923f76b43a1008e (diff)
parent828dc85be5a7a24bdcf6aaca2eeda1756de63bfd (diff)
Merge pull request #483 from Fire-Head/master
fix RenderExtraPlayerShadows
-rw-r--r--src/render/Shadows.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 319cdd3c..d5970ebe 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -1642,9 +1642,9 @@ CShadows::RenderExtraPlayerShadows(void)
int32 nColorStrength;
if ( fLightDist < fRadius*0.5f )
- nColorStrength = CTimeCycle::GetLightShadowStrength();
+ nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8);
else
- nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult);
+ nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult);
float fInv = 1.0f / fLightDist;
vecLight.x *= fInv;