diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-07-17 18:23:11 +0300 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-07-17 18:23:11 +0300 |
commit | 1b161275e1b48ef0e13e6b83d667f56a3895d748 (patch) | |
tree | 3bc569edd7b1e6db8978f609b15b4818debbe2c3 | |
parent | 27e1fa1d28c67dee48601e2ea9a7a205b4cdaf54 (diff) |
Fix CalcScreenCoors... again
-rw-r--r-- | src/render/Sprite.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 0789769a..9ec7b002 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -29,11 +29,7 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, float recip = 1.0f/out->z; out->x *= SCREEN_WIDTH * recip; out->y *= SCREEN_HEIGHT * recip; -#ifdef ASPECT_RATIO_SCALE - float fov = CDraw::ConvertFOV(DefaultFOV); -#else const float fov = DefaultFOV; -#endif // this is used to scale correctly if you zoom in with sniper rifle float fovScale = fov / CDraw::GetFOV(); |