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authoraap <aap@papnet.eu>2021-02-12 21:52:33 +0100
committeraap <aap@papnet.eu>2021-02-12 21:52:33 +0100
commit2ce946584e8c9584a7674a095521269b1bc5f40c (patch)
tree9182991c93288c61e4f9e0efdd477d80500b0ded
parent78cc2aa9ccc1fd37f448d61cc2bcb3b915bcecdf (diff)
add history section to readme
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@@ -148,6 +148,35 @@ We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_ST
Do not use features from C++11 or later.
+## History
+
+re3 was started sometime in the spring of 2018,
+initially as a way to test reversed collision and physics code
+inside the game.
+This was done by replacing single functions of the game
+with their reversed counterparts using a dll.
+
+After a bit of work then project lay dormant for about a year
+and was picked up again and pushed to github in May 2019.
+At the time I had reversed around 10k lines of code and estimated
+the final game to have around 200-250k.
+Others quickly joined the effort and we made very quick progress
+throughout the summer of 2019
+after which the pace slowed down a bit.
+
+Due to everyone staying home during the start of the Corona pandemic
+everybody had much time to work on re3 again and
+we finally got a standalone exe in April 2020 (around 180k lines by then).
+
+After the initial excitement and fixing and polishing the code more
+reVC was started in early May 2020 by starting from re3 code,
+not by starting from scratch replacing functions with a dll.
+After a few months of mostly steady progress we considered reVC
+finished in December.
+
+Since then we have started LCS, which is currently work in progress.
+
+
## License
We don't feel like we're in a position to give this code a license.\