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authorshfil <filip.gawin@zoho.com>2020-07-29 18:25:27 +0200
committerGitHub <noreply@github.com>2020-07-29 18:25:27 +0200
commit8ceeb106ef10126e8e8429c096cadafc689f1ae0 (patch)
treeb04ad13d164a6d3c5b3d50fb806a02d25c210955
parente823e018600bbc71fd4a58c50d86f1bd2ce467ff (diff)
Update README.md
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1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
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@@ -31,7 +31,7 @@ such that we have a working game at all times.
- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
-> :information_source: **If you choose OpenAL(OAL) on Windows** You must read [Running OAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OAL-build-on-Windows).
+> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.