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authorSergeanur <s.anureev@yandex.ua>2020-12-27 07:38:52 +0200
committerSergeanur <s.anureev@yandex.ua>2020-12-27 07:38:52 +0200
commit22f12596fd4529582acb4e4a9116a4fad2402219 (patch)
tree8d15047e4251cccb28159ecc8a82078ddaec05ff /README.md
parent0b59eeb2bf7e7079147e5e3e9063e556cd93e97b (diff)
Update readme
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1 files changed, 3 insertions, 2 deletions
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@@ -41,15 +41,16 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD
### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
```
-CMemoryHeap - only on PS2
NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
PedDebug.cpp - only on mobile (debug code)
HandlingMgr.cpp - debug functions from mobile
+CFormationInfo - unused PedAI class that could be found on mobile
CVehicle::ProcessBikeWheel - early bike code (only on mobile)
CAutomobile::DebugCode - debug function from mobile
CBoat::DebugCode - debug function from mobile
CBoat::ModifyHandlingValue - debug function from mobile
CBoat::DisplayHandlingData - debug function from mobile
-TexturePools - only on PC (slight RW modification that we don't actually need)
+CStreaming::PrintRequestList - debug function from mobile
+d3d8raster.c - only on PC (slight RW modification that we don't actually need)
```