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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-27 07:38:52 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-27 07:38:52 +0200 |
commit | 22f12596fd4529582acb4e4a9116a4fad2402219 (patch) | |
tree | 8d15047e4251cccb28159ecc8a82078ddaec05ff /README.md | |
parent | 0b59eeb2bf7e7079147e5e3e9063e556cd93e97b (diff) |
Update readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -41,15 +41,16 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD ### Unreversed / incomplete classes (at least the ones we know) The following classes have only unused or practically unused code left: ``` -CMemoryHeap - only on PS2 NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover) PedDebug.cpp - only on mobile (debug code) HandlingMgr.cpp - debug functions from mobile +CFormationInfo - unused PedAI class that could be found on mobile CVehicle::ProcessBikeWheel - early bike code (only on mobile) CAutomobile::DebugCode - debug function from mobile CBoat::DebugCode - debug function from mobile CBoat::ModifyHandlingValue - debug function from mobile CBoat::DisplayHandlingData - debug function from mobile -TexturePools - only on PC (slight RW modification that we don't actually need) +CStreaming::PrintRequestList - debug function from mobile +d3d8raster.c - only on PC (slight RW modification that we don't actually need) ``` |