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author | shfil <filip.gawin@zoho.com> | 2021-01-14 18:00:22 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-14 18:00:22 +0100 |
commit | 260591cc543c3deb7f414d201d46f0742c82e756 (patch) | |
tree | c0acd938a5aa4d9b924dd7f423c9fa2b4c99ce14 /README.md | |
parent | ad908f5ddead2276cde8c46df10203be36ef30b4 (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -18,7 +18,7 @@ such that we have a working game at all times. ## Building from Source -Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script. (premake) +If you gonna use premake, then pefore starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script. <details><summary>Linux Premake</summary> @@ -41,7 +41,7 @@ conan export vendor/librw librw/master@ mkdir build cd build conan install .. re3/master@ -if build -o re3:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo -conan build .. +conan build .. -if build -bf build -pf package ``` </details> |