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authorwithmorten <morten.with@gmail.com>2021-02-13 14:59:36 +0100
committerGitHub <noreply@github.com>2021-02-13 14:59:36 +0100
commit42952743ba9fef44ff5de3c7614c349721283c9c (patch)
tree7afcc9c6f461fcba492e9b20a4fde3b36094b2e3 /README.md
parent04345643a06d45c62fe8db2ad2cd1f475e716acd (diff)
readme fixes
Diffstat (limited to 'README.md')
-rw-r--r--README.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index e9cf57b8..1a4d65b5 100644
--- a/README.md
+++ b/README.md
@@ -156,16 +156,16 @@ inside the game.
This was done by replacing single functions of the game
with their reversed counterparts using a dll.
-After a bit of work then project lay dormant for about a year
+After a bit of work the project lay dormant for about a year
and was picked up again and pushed to github in May 2019.
-At the time I had reversed around 10k lines of code and estimated
+At the time I (aap) had reversed around 10k lines of code and estimated
the final game to have around 200-250k.
Others quickly joined the effort and we made very quick progress
throughout the summer of 2019
after which the pace slowed down a bit.
Due to everyone staying home during the start of the Corona pandemic
-everybody had much time to work on re3 again and
+everybody had a lot of time to work on re3 again and
we finally got a standalone exe in April 2020 (around 180k lines by then).
After the initial excitement and fixing and polishing the code more
@@ -182,4 +182,4 @@ Since then we have started LCS, which is currently work in progress.
We don't feel like we're in a position to give this code a license.\
The code should only be used for educational, documentation and modding purposes.\
We do not encourage piracy or commercial use.\
-Please keep derivate work open source and give proper credit. \ No newline at end of file
+Please keep derivate work open source and give proper credit.