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author | aap <aap@papnet.eu> | 2019-05-15 16:52:37 +0200 |
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committer | aap <aap@papnet.eu> | 2019-05-15 16:52:37 +0200 |
commit | 600bf0351476a5a21aabb5429132ddf7f52ac0b9 (patch) | |
tree | d8e48b3a581679e33830fb7c98ed69e1e242e2c2 /README.md |
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diff --git a/README.md b/README.md new file mode 100644 index 00000000..812b9c83 --- /dev/null +++ b/README.md @@ -0,0 +1,101 @@ +# Intro + +The aim of this project is to reverse GTA III for PC by replacing +parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus) +such that we have a working game at all times. + +# Strategy + +A good approach is to start at the fringes of the code base, +i.e. classes that don't depend on code that we don't have reversed yet. +If a function uses only few unreversed functions that would be inconvenient +to reverse at the time, calling the original functions is acceptable. + +# Progress + +This is a list of some things that have been reversed to some non-trivial extent. +Not everything is listed, check the code. + +``` +CPool +CTxdStore +CVector +CVector2D +CMatrix +CModelInfo +CBaseModelInfo +CSimpleModelInfo +CTimeModelInfo +CClumpModelInfo +CPedModelInfo +CVehicleModelInfo +CVisibilityPlugins +CRenderer +CEntity +CPhysical +CCollision +CCullZones +CTheZones +CPathFind +``` + +# Low hanging fruit + +There are a couple of things that have been reversed for other projects +already that could probably be put into this project without too much effort. +Again, the list is not complete: + +* Animation (https://github.com/aap/iii_anim) +* File Loader (https://github.com/aap/librwgta/tree/master/tools/IIItest) +* ... + +# Coding style + +I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style), +but realize that this is not the most popular style, so I'm willing to compromise. +Try not to deviate too much so the code will look similar across the whole project. + +To give examples, these two styles (or anything in between) are fine: + +``` +type +functionname(args) +{ + if(a == b){ + s1; + s2; + } + if(x != y) + s3; +} + +type functionname(args) +{ + if (a == b) { + s1; + s2; + } + if (x != y) + s3; +} +``` + +This one (or anything more extreme) is heavily discouraged: + +``` +type functionname ( args ) +{ + if ( a == b ) + { + s1; + s2; + } + if ( x != y ) + { + s3; + } +} +``` + +Indentation is done with TABS. + |