diff options
author | IlDucci <pajaroloco_2@hotmail.com> | 2020-12-08 11:45:55 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-12 11:41:24 +0200 |
commit | c7ce05672816444f608ea9457e08936076d5b7f1 (patch) | |
tree | 7241e0b535a4cf1abda398ceb2c18886a1827c93 /gamefiles | |
parent | 4197498e2dab59916c0a41843b430d8a26b485f9 (diff) |
Spanish translation corrections and fixes
Unlike GTA3's spanish.gxt file, Vice City for PC's version has a number of issues related with the structure of the text file (it also has translation issues, but those are for a later commit).
This is what was done:
- Removed unused strings.
- Fixed string names to match the American file (fixes "STRING not found" in the intro subtitles, the media coverage strings, and probably a lot more).
- Added most of the translation changes from the iOS release (except the Cuban/Haitian censorship, as the iOS release also had voice changes that are not present in PC).
- Fixed the help screen's extra articles and missing full stops.
- Added re3's new strings, using the translation from the GTA3 version.
- A few minor translation changes of my own.
- Relocated some strings to follow the american.gxt structure.
Diffstat (limited to 'gamefiles')
-rw-r--r-- | gamefiles/TEXT/spanish.gxt | bin | 468412 -> 454498 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt Binary files differindex 6708333f..ccab7047 100644 --- a/gamefiles/TEXT/spanish.gxt +++ b/gamefiles/TEXT/spanish.gxt |