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author | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
commit | b26eec5dafc7720d2c8e61db7dd6da29442cab94 (patch) | |
tree | 4dfc58239c4555d4d4e6d0b327b65b7dab6cae65 /src/animation/CutsceneMgr.cpp | |
parent | 3370ae04cbb051aa5f853de64c8f7956530a4ea7 (diff) | |
parent | 7b22b7e2af691a78741199f19397248903b6c2b2 (diff) |
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
Diffstat (limited to 'src/animation/CutsceneMgr.cpp')
-rw-r--r-- | src/animation/CutsceneMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 03f9c486..b4f226e8 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -231,7 +231,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) pPlayerPed->m_pWanted->ClearQdCrimes(); pPlayerPed->bIsVisible = false; pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; - CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); CTimer::Resume(); @@ -369,7 +369,7 @@ CCutsceneMgr::DeleteCutsceneData(void) ms_loaded = false; FindPlayerPed()->bIsVisible = true; - CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE); CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); if (CGeneral::faststricmp(ms_cutsceneName, "end")) { |