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authorSergeanur <s.anureev@yandex.ua>2021-06-12 19:19:31 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:32:44 +0300
commit939d0c59a3994a564b2257b8d9e5ec107b1b7933 (patch)
treec765f6d491ead937dd7741133cf390aba380ced9 /src/audio/AudioCollision.cpp
parentedc25a689fed2bb08d6b6af4b67e9f84c460c5dc (diff)
Add macros to set sample loop offsets
Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r--src/audio/AudioCollision.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 0f96cec4..fd819641 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -170,10 +170,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@@ -311,8 +308,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
+ RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;