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authorSergeanur <s.anureev@yandex.ua>2021-08-18 17:31:34 +0300
committerSergeanur <s.anureev@yandex.ua>2021-08-18 17:31:34 +0300
commit296e7ed9ad28a681ed22c2afaa518fee79eec1f1 (patch)
treeb979e049c13b35c0989af94e64bfa81c0936d620 /src/audio/AudioLogic.cpp
parenta13089cd2e32d9d5f63ab1035d6eef03c45ce774 (diff)
Possible fix of ProcessVehicleOneShots crash
Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r--src/audio/AudioLogic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 699dec79..10382a77 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3341,7 +3341,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
int32 frequency;
CPed *pPed = params.m_pVehicle->pDriver;
if(!pPed)
- break;
+ continue;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);