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authorRoman Masanin <36927roma@gmail.com>2020-09-21 01:55:22 +0300
committerRoman Masanin <36927roma@gmail.com>2020-09-21 01:55:22 +0300
commit5b9e4c47802058da5b3841aed2ae175d51487b8b (patch)
tree81374e0bed1001e5970be39ac59a332ca2be7043 /src/audio/AudioManager.cpp
parent223cd118355322e5b70180bf6d7a404b17e65ae0 (diff)
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r--src/audio/AudioManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index f5cd9361..c0a70e31 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -86,7 +86,7 @@ cAudioManager::Terminate()
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
- for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
+ for (uint32 i = 0; i < MAX_SFX_BANKS; i++) {
if (SampleManager.IsSampleBankLoaded(i))
SampleManager.UnloadSampleBank(i);
}
@@ -934,7 +934,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
- m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
+ m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
m_asActiveSamples[i].m_bIs2D = false;
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;