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authorFilip Gawin <filip.gawin@zoho.com>2019-07-31 17:54:18 +0200
committerFilip Gawin <filip.gawin@zoho.com>2019-08-27 21:13:17 +0200
commitaf5bd951aeb43c341d5126bc4141992169e46d57 (patch)
tree08c819a7c31d30abb6915b21b80239ace256b692 /src/audio/AudioManager.cpp
parent7d1e1bf1ddde0f78dba3c236238a307d2537c05f (diff)
More audio ped
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r--src/audio/AudioManager.cpp1329
1 files changed, 1294 insertions, 35 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index e586366d..76bfb793 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -6,6 +6,7 @@
#include "Automobile.h"
#include "Camera.h"
#include "DMAudio.h"
+#include "Explosion.h"
#include "Garages.h"
#include "ModelIndices.h"
#include "MusicManager.h"
@@ -16,6 +17,7 @@
#include "Pools.h"
#include "sampman.h"
#include "Stats.h"
+#include "SurfaceTable.h"
#include "Vehicle.h"
#include "Plane.h"
#include "World.h"
@@ -96,10 +98,54 @@ enum eVehicleModel {
CAR159,
};
-void *cAudioScriptObject::operator new(size_t sz) { return CPools::GetAudioScriptObjectPool()->New(); }
-void *cAudioScriptObject::operator new(size_t sz, int handle) { return CPools::GetAudioScriptObjectPool()->New(handle); }
-void cAudioScriptObject::operator delete(void *p, size_t sz) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); }
-void cAudioScriptObject::operator delete(void *p, int handle) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); }
+void
+cPedComments::Add(tPedComment *com)
+{
+ uint8 index;
+
+ if(nrOfCommentsInBank[activeBank] >= 20u) {
+ index = field_1120[activeBank][19];
+ if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return;
+ } else {
+ index = nrOfCommentsInBank[activeBank]++;
+ }
+ m_asPedComments[activeBank][index] = *com;
+
+ uint32 i = 0;
+ if(index != 0) {
+ for(i = 0; i < index; i++) {
+ if(m_asPedComments[activeBank][field_1120[activeBank][i]].m_bVolume <
+ m_asPedComments[activeBank][index].m_bVolume) {
+ memmove(&field_1120[activeBank][i + 1], &field_1120[activeBank][i],
+ 19 - i);
+ break;
+ }
+ }
+ }
+
+ field_1120[activeBank][i] = index;
+}
+
+void *
+cAudioScriptObject::operator new(size_t sz)
+{
+ return CPools::GetAudioScriptObjectPool()->New();
+}
+void *
+cAudioScriptObject::operator new(size_t sz, int handle)
+{
+ return CPools::GetAudioScriptObjectPool()->New(handle);
+}
+void
+cAudioScriptObject::operator delete(void *p, size_t sz)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
+void
+cAudioScriptObject::operator delete(void *p, int handle)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
@@ -407,9 +453,9 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
float speedOfSource = (dist / field_19195) * speedMultiplier;
if(speedOfSound > fabsf(speedOfSource)) {
if(speedOfSource < 0.0f) {
- speedOfSource = max(speedOfSource, -1.5f);
+ speedOfSource = Max(speedOfSource, -1.5f);
} else {
- speedOfSource = min(speedOfSource, 1.5f);
+ speedOfSource = Min(speedOfSource, 1.5f);
}
newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
}
@@ -830,7 +876,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.field_76 = 5;
m_sQueueSample.m_nLoopEnd =
@@ -861,8 +907,8 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0;
- m_sQueueSample.m_fSoundIntensity = 240.0;
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 240.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 12;
m_sQueueSample.m_bOffset = 0;
@@ -3729,7 +3775,6 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
-
float dist;
float distSquared;
float maxDist;
@@ -4002,68 +4047,68 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_PHYSICAL:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessPhysical(id);
+ ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessExplosions(id);
+ ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessFires(id);
+ ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessWeather(id);
+ ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessCrane();
+ ProcessCrane();
}
break;
case AUDIOTYPE_SCRIPTOBJECT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessScriptObject(id);
+ ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessBridge();
+ ProcessBridge();
}
break;
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = 0;
- cAudioManager::ProcessFrontEnd();
+ ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessProjectiles();
+ ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
- if(!m_bUserPause) cAudioManager::ProcessGarages();
+ if(!m_bUserPause) ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessFireHydrant();
+ ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessWaterCannon(id);
+ ProcessWaterCannon(id);
}
break;
default: return;
@@ -4071,11 +4116,88 @@ cAudioManager::ProcessEntity(int32 id)
}
}
-WRAPPER
void
cAudioManager::ProcessExplosions(int32 explosion)
{
- EAXJMP(0x575AC0);
+ uint8 type;
+ CVector *pos;
+ float maxDist;
+ float distSquared;
+
+ for(uint8 i = 0; i < 48u; i++) {
+ if(CExplosion::GetExplosionActiveCounter(i) == 1) {
+ CExplosion::ResetExplosionActiveCounter(i);
+ type = CExplosion::GetExplosionType(i);
+ switch(type) {
+ case EXPLOSION_GRENADE:
+ case EXPLOSION_ROCKET:
+ case EXPLOSION_BARREL:
+ case EXPLOSION_TANK_GRENADE:
+ maxDist = 160000.f;
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ case EXPLOSION_MOLOTOV:
+ maxDist = 40000.f;
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 19000;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ case EXPLOSION_MINE:
+ case EXPLOSION_HELI_BOMB:
+ maxDist = 90000.f;
+ m_sQueueSample.m_fSoundIntensity = 300.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 12347;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ default:
+ maxDist = 160000.f;
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
+ if(type == EXPLOSION_HELI)
+ m_sQueueSample.m_nFrequency =
+ 8 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ }
+ pos = CExplosion::GetExplosionPosition(i);
+ m_sQueueSample.m_vecPos.x = pos->x;
+ m_sQueueSample.m_vecPos.y = pos->y;
+ m_sQueueSample.m_vecPos.z = pos->z;
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = i;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
}
void
@@ -5220,11 +5342,1001 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
}
}
-WRAPPER
void
-cAudioManager::ProcessPed(CPhysical *)
+cAudioManager::ProcessOneShotScriptObject(uint8 sound)
+{
+ CPlayerPed *playerPed;
+ uint8 emittingVolume;
+ float maxDist;
+ float distSquared;
+
+ cPedParams male;
+ cPedParams female;
+
+ static uint8 iSound = 0;
+
+ switch(sound) {
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
+ male.m_pPed = nil;
+ male.m_bDistanceCalculated = 0;
+ male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ cAudioManager::SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
+ female.m_pPed = nil;
+ female.m_bDistanceCalculated = 0;
+ female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ cAudioManager::SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
+ return;
+ case SCRIPT_SOUND_GATE_START_CLUNK:
+ case SCRIPT_SOUND_GATE_STOP_CLUNK:
+ maxDist = 1600.f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_GATE;
+ m_sQueueSample.m_bBankIndex = 0;
+ if(sound == SCRIPT_SOUND_GATE_START_CLUNK)
+ m_sQueueSample.m_nFrequency = 10600;
+ else
+ m_sQueueSample.m_nFrequency = 9000;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = RandomDisplacement(10u) + 50;
+ break;
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
+ maxDist = 2500.f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 9;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 90;
+ break;
+ case SCRIPT_SOUND_110:
+ case SCRIPT_SOUND_111:
+ if(cSampleManager.IsSampleBankLoaded(0) != 1) return;
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ break;
+ case SCRIPT_SOUND_PAYPHONE_RINGING:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAYPHONE_RINGING;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_L:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_S:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ break;
+ case SCRIPT_SOUND_GLASS_CRACK:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
+ maxDist = 3025.f;
+ m_sQueueSample.m_fSoundIntensity = 55.0f;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 19000;
+ m_sQueueSample.field_16 = 9;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = RandomDisplacement(11u) + 25;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_1:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_2:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_METAL_COLLISION:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 30 + 70;
+ break;
+ case SCRIPT_SOUND_TIRE_COLLISION:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP:
+ playerPed = FindPlayerPed();
+ if(playerPed) {
+ switch(playerPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ case SURFACE_SCAFFOLD:
+ case SURFACE_FLESH:
+ case SURFACE_SAND:
+ case SURFACE_TIRE:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
+ m_sQueueSample.field_16 = 18;
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return;
+ case SURFACE_PUDDLE: return;
+ default: break;
+ }
+ }
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_HARD_DROP;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(750u) + 18000;
+ m_sQueueSample.field_16 = 15;
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
+ m_sQueueSample.field_16 = 18;
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ default: return;
+ }
+
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPed(CPhysical *ped)
{
- EAXJMP(0x56F450);
+ cPedParams params;
+
+ params.m_pPed = 0;
+ params.m_bDistanceCalculated = 0;
+ params.m_fDistance = 0.0f;
+
+ m_sQueueSample.m_vecPos = ped->GetPosition();
+
+ params.m_bDistanceCalculated = 0;
+ params.m_pPed = (CPed *)ped;
+ params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(&params);
+ ProcessPedOneShots(&params);
+}
+
+void
+cAudioManager::ProcessPedHeadphones(cPedParams *params)
+{
+ CPed *ped;
+ CVehicle *veh;
+ uint8 emittingVol;
+
+ if(params->m_fDistance < 49.f) {
+ ped = params->m_pPed;
+ if(!(ped->m_ped_flagA20) || ped->m_bodyPartBleeding != 2) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
+ emittingVol = 10;
+ veh = ped->m_pMyVehicle;
+ if(veh && veh->m_type == 0) {
+ for(int32 i = 2; i < 6; i++) {
+ if(!veh->IsDoorClosed((eDoors)i) ||
+ veh->IsDoorMissing((eDoors)i)) {
+ emittingVol = 42;
+ break;
+ }
+ }
+ }
+ } else {
+ emittingVol = 42;
+ }
+
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 64;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HEADPHONES;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_PED_HEADPHONES);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 7.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return;
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPedOneShots(cPedParams *params)
+{
+ uint8 emittingVol;
+ int32 sampleIndex;
+
+ CPed *ped = params->m_pPed;
+
+ char processed;
+ int16 sound;
+ char noReflection;
+ CWeapon *weapon;
+ uint16 i;
+ float maxDist;
+
+ static uint8 iSound = 21;
+
+ i = 0;
+ weapon = nil;
+ while(i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24) {
+ noReflection = 0;
+ processed = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ sound = m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex];
+ switch(sound) {
+ case SOUND_STEP_START:
+ case SOUND_STEP_END:
+ if(!params->m_pPed->bIsLooking) {
+ emittingVol = m_anRandomTable[3] % 15u + 45;
+ if(FindPlayerPed() !=
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol >>= 1;
+ maxDist = 400.f;
+ switch(params->m_pPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ sampleIndex =
+ m_anRandomTable[1] % 5u + AUDIO_SAMPLE_PED_FALL_GRASS_1;
+ break;
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ sampleIndex =
+ m_anRandomTable[4] % 5u + AUDIO_SAMPLE_PED_FALL_DIRT_1;
+ break;
+ case SURFACE_METAL6:
+ case SURFACE_METAL_DOOR:
+ case SURFACE_BILLBOARD:
+ case SURFACE_STEEL:
+ case SURFACE_METAL_POLE:
+ case SURFACE_STREET_LIGHT:
+ case SURFACE_METAL14:
+ case SURFACE_METAL15:
+ case SURFACE_METAL_FENCE:
+ case SURFACE_METAL27:
+ case SURFACE_METAL28:
+ sampleIndex =
+ m_anRandomTable[0] % 5u + AUDIO_SAMPLE_PED_FALL_METAL_1;
+ break;
+ case SURFACE_SAND:
+ sampleIndex =
+ (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1;
+ break;
+ case SURFACE_PUDDLE:
+ sampleIndex = (m_anRandomTable[3] & 3) +
+ AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ break;
+ case SURFACE_WOOD:
+ case SURFACE_WOOD_BOX:
+ case SURFACE_WOOD_PLANK:
+ sampleIndex =
+ m_anRandomTable[2] % 5u + AUDIO_SAMPLE_PED_FALL_WOOD_1;
+ break;
+ case SURFACE_HEDGE:
+ sampleIndex =
+ m_anRandomTable[2] % 5u + AUDIO_SAMPLE_COLLISION_HEDGE;
+ break;
+ default:
+ sampleIndex = m_anRandomTable[2] % 5u +
+ AUDIO_SAMPLE_PED_FALL_PAVEMENT_1;
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 =
+ m_asAudioEntities[0]
+ .m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex] -
+ 28;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
+ switch(params->m_pPed->m_nMoveState) {
+ case 2:
+ emittingVol >>= 2;
+ m_sQueueSample.m_nFrequency =
+ 9 * m_sQueueSample.m_nFrequency / 10u;
+ break;
+ case 3:
+ emittingVol >>= 1;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ break;
+ case 4:
+ m_sQueueSample.m_nFrequency =
+ 12 * m_sQueueSample.m_nFrequency / 10u;
+ break;
+ default: break;
+ }
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ goto LABEL_84;
+ }
+ break;
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ if(!ped->bIsLooking) {
+ maxDist = 900.f;
+ emittingVol = m_anRandomTable[3] % 20 + 80;
+ if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[3] & 3) +
+ AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ } else if(sound == SOUND_FALL_LAND) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_LAND;
+ } else {
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_PED_FALL_COLLAPSE;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ goto LABEL_84;
+ }
+ break;
+ case SOUND_21:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto LABEL_81;
+ case SOUND_22:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto LABEL_81;
+ case SOUND_23:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ goto LABEL_80;
+ case SOUND_24:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto LABEL_81;
+ case SOUND_25:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto LABEL_81;
+ case SOUND_26:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ goto LABEL_80;
+ case SOUND_WEAPON_PUNCH_ATTACK:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto LABEL_81;
+ case SOUND_28:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto LABEL_81;
+ case SOUND_29:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ goto LABEL_80;
+ case SOUND_2A:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nFrequency = 18000;
+ goto LABEL_81;
+ case SOUND_2B:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nFrequency = 16500;
+ goto LABEL_81;
+ case SOUND_2C:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ LABEL_80:
+ m_sQueueSample.m_nFrequency = 20000;
+ LABEL_81:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ goto LABEL_84;
+ case SOUND_WEAPON_BAT_ATTACK:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 22000;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 20 + 100;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ goto LABEL_84;
+ case SOUND_WEAPON_SHOT_FIRED:
+ weapon = &ped->m_weapons[ped->m_currentWeapon];
+ switch(weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ maxDist = 2500.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[1] % 10 + 90;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ goto LABEL_84;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_UZI_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ goto LABEL_84;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 10 + 100;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ goto LABEL_84;
+ case WEAPONTYPE_AK47:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[1] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ goto LABEL_84;
+ case WEAPONTYPE_M16:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_M16_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[4] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ goto LABEL_84;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 110;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ goto LABEL_84;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ maxDist = 8100.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[0] % 20 + 80;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ goto LABEL_84;
+ case WEAPONTYPE_FLAMETHROWER:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = 9;
+ emittingVol = 90;
+ m_sQueueSample.m_nFrequency =
+ (10 * m_sQueueSample.m_nEntityIndex & 2047) +
+ cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bEmittingVolume = 90;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 6;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ goto LABEL_84;
+ default: goto LABEL_100;
+ }
+
+ break;
+ case SOUND_WEAPON_RELOAD:
+ weapon = &ped->m_weapons[ped->m_currentWeapon];
+ switch(weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
+ RandomDisplacement(300u);
+ goto LABEL_63;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = 39243;
+ goto LABEL_63;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = 30290;
+ goto LABEL_63;
+ case WEAPONTYPE_AK47:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
+ goto LABEL_62;
+ case WEAPONTYPE_M16:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
+ goto LABEL_62;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
+ goto LABEL_62;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
+ LABEL_62:
+ LABEL_63:
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ goto LABEL_84;
+ default: goto LABEL_100;
+ }
+
+ break;
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ case SOUND_WEAPON_UZI_BULLET_ECHO:
+ case SOUND_WEAPON_M16_BULLET_ECHO:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_75;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 40;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ goto LABEL_84;
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 70;
+ m_sQueueSample.m_bEmittingVolume = 70;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ goto LABEL_84;
+ case SOUND_WEAPON_HIT_PED:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[0] % 20 + 90;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ goto LABEL_84;
+ case SOUND_SPLASH:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1400u) + 20000;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[2] % 30 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ LABEL_84:
+ if(processed && iSound > 60u) iSound = 21;
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ if(noReflection) {
+ if(0.2f * m_sQueueSample.m_fSoundIntensity >
+ m_sQueueSample.m_fDistance) {
+ noReflection = 0;
+ } else {
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.m_bOffset = 0;
+ }
+ }
+ m_sQueueSample.m_bReverbFlag = 1;
+ AddSampleToRequestedQueue();
+ if(noReflection) {
+ m_sQueueSample.m_bOffset = 127;
+ ++m_sQueueSample.m_nSampleIndex;
+ if(m_asAudioEntities[0].m_awAudioEvent
+ [i +
+ 20 * m_sQueueSample.m_nEntityIndex] !=
+ 47 ||
+ weapon->m_eWeaponType !=
+ WEAPONTYPE_FLAMETHROWER) {
+ m_sQueueSample.field_4 = iSound++;
+ if(iSound > 60u) iSound = 21;
+ } else {
+ ++m_sQueueSample.field_4;
+ }
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ break;
+ default: SetupPedComments(params, sound); break;
+ }
+ LABEL_100:
+ ++i;
+ }
}
void
@@ -5396,8 +6508,8 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
- 30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1;
m_sQueueSample.m_bBankIndex = 0;
@@ -5420,7 +6532,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[1]) {
- m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
+ m_sQueueSample.m_bVolume = ComputeVolume(
70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2;
@@ -5444,11 +6556,19 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
}
}
-WRAPPER
void
cAudioManager::ProcessScriptObject(int32 id)
{
- EAXJMP(0x576070);
+ cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
+ if(entity) {
+ m_sQueueSample.m_vecPos.x = entity->m_vecPos.x;
+ m_sQueueSample.m_vecPos.y = entity->m_vecPos.y;
+ m_sQueueSample.m_vecPos.z = entity->m_vecPos.z;
+ if(m_asAudioEntities[id].field_24 == 1)
+ ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
+ else
+ ProcessLoopingScriptObject(entity->m_wSound);
+ }
}
void
@@ -5490,7 +6610,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
- cAudioManager::AddSampleToRequestedQueue();
+ AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[2]) {
@@ -5579,7 +6699,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
maxDist = 400.f;
- m_sQueueSample.m_fSoundIntensity = 20.0;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
default: break;
}
@@ -5598,7 +6718,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -5611,6 +6731,136 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
}
}
+void
+cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
+{
+ CPed *ped = params->m_pPed;
+ uint8 emittingVol;
+ float maxDist;
+ float soundIntensity;
+ tPedComment pedComment;
+
+ if(ped) {
+ switch(sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1;
+ break;
+ case SOUND_AMMUNATION_WELCOME_2:
+ pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2;
+ break;
+ case SOUND_AMMUNATION_WELCOME_3:
+ pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3;
+ break;
+ default:
+ pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
+ if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
+ break;
+ }
+
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ if(sound != SOUND_PAGER) {
+ switch(sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ case SOUND_AMMUNATION_WELCOME_2:
+ case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
+ default:
+ if(CWorld::GetIsLineOfSightClear(
+ TheCamera.GetGameCamPosition(),
+ m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
+ emittingVol = maxVolume;
+ } else {
+ emittingVol = 31;
+ }
+ break;
+ }
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.field_25 = 10;
+ if(m_sQueueSample.m_bVolume) {
+ pedComment.field_4 = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos.x = m_sQueueSample.m_vecPos.x;
+ pedComment.m_vecPos.y = m_sQueueSample.m_vecPos.y;
+ pedComment.m_vecPos.z = m_sQueueSample.m_vecPos.z;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_bVolume;
+ m_sPedComments.Add(&pedComment);
+ }
+ }
+ }
+ } else {
+ switch(sound) {
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ maxDist = 160000.f;
+ soundIntensity = 400.f;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29u +
+ AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1;
+ break;
+ case SOUND_PED_BODYCAST_HIT:
+ if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+ audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
+ pedComment.m_nSampleIndex =
+ (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
+ AUDIO_SAMPLE_PED_BODYCAST_HIT_1;
+ break;
+ case SOUND_INJURED_PED_MALE_OUCH:
+ case SOUND_8A:
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15u +
+ AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1;
+ break;
+ case SOUND_INJURED_PED_FEMALE:
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11u +
+ AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1;
+ break;
+ default: return;
+ }
+
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ if(sound != SOUND_PAGER) {
+ switch(sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ case SOUND_AMMUNATION_WELCOME_2:
+ case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
+ default:
+ if(CWorld::GetIsLineOfSightClear(
+ TheCamera.GetGameCamPosition(),
+ m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
+ emittingVol = maxVolume;
+ } else {
+ emittingVol = 31;
+ }
+ break;
+ }
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.field_25 = 10;
+ if(m_sQueueSample.m_bVolume) {
+ pedComment.field_4 = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos.x = m_sQueueSample.m_vecPos.x;
+ pedComment.m_vecPos.y = m_sQueueSample.m_vecPos.y;
+ pedComment.m_vecPos.z = m_sQueueSample.m_vecPos.z;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_bVolume;
+ m_sPedComments.Add(&pedComment);
+ }
+ }
+ }
+ }
+}
+
WRAPPER void
cAudioManager::Service()
{
@@ -5663,6 +6913,8 @@ WRAPPER void cAudioManager::PreloadMissionAudio(char *)
}
STARTPATCHES
+InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
+
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
@@ -5842,6 +7094,7 @@ InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
+InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
@@ -5854,10 +7107,16 @@ InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
+InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
+InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
+InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
+InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
+InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
ENDPATCHES