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authorSergeanur <s.anureev@yandex.ua>2021-05-22 13:08:26 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:44:36 +0300
commit1fa0116f5f856b4dbe68bb289443e28ae4012543 (patch)
treefac52d580474b0317e4c7186b89b4696736a3e6d /src/audio/AudioManager.h
parentc7821635fde41f2302d7f755ae80d8f1a3c815b7 (diff)
Use bool8 in audio code
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h114
1 files changed, 57 insertions, 57 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index f59c56b1..c6169ed3 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -13,7 +13,7 @@ public:
int32 m_nCounter;
int32 m_nSampleIndex;
uint8 m_nBankIndex;
- bool m_bIs2D;
+ bool8 m_bIs2D;
int32 m_nReleasingVolumeModificator;
uint32 m_nFrequency;
uint8 m_nVolume;
@@ -24,16 +24,16 @@ public:
uint8 m_nEmittingVolume;
float m_fSpeedMultiplier;
float m_fSoundIntensity;
- bool m_bReleasingSoundFlag;
+ bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
- bool m_bReverbFlag;
+ bool8 m_bReverbFlag;
uint8 m_nLoopsRemaining;
- bool m_bRequireReflection; // Used for oneshots
+ bool8 m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
uint8 field_4C;
int32 m_nReleasingVolumeDivider;
- bool m_bIsProcessed;
- bool m_bLoopEnded;
+ bool8 m_bIsProcessed;
+ bool8 m_bLoopEnded;
int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
};
@@ -48,7 +48,7 @@ class tAudioEntity
public:
eAudioType m_nType;
void *m_pEntity;
- bool m_bIsUsed;
+ bool8 m_bIsUsed;
uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
@@ -78,7 +78,7 @@ public:
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
#ifdef GTA_PC
- bool m_bDelay;
+ bool8 m_bDelay;
uint32 m_nDelayTimer;
#endif
@@ -110,14 +110,14 @@ class cMissionAudio
{
public:
CVector m_vecPos[MISSION_AUDIO_SLOTS];
- bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
+ bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
- bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
+ bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS];
int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
- bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
- bool m_bIsMobile[MISSION_AUDIO_SLOTS];
+ bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS];
+ bool8 m_bIsMobile[MISSION_AUDIO_SLOTS];
};
VALIDATE_SIZE(cMissionAudio, 0x38);
@@ -141,7 +141,7 @@ class CPed;
class cPedParams
{
public:
- bool m_bDistanceCalculated;
+ bool8 m_bDistanceCalculated;
float m_fDistance;
CPed *m_pPed;
@@ -157,7 +157,7 @@ class cVehicleParams
{
public:
int32 m_VehicleType;
- bool m_bDistanceCalculated;
+ bool8 m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
cTransmission *m_pTransmission;
@@ -193,15 +193,15 @@ enum {
class cAudioManager
{
public:
- bool m_bIsInitialised;
+ bool8 m_bIsInitialised;
uint8 m_bReverb; // unused
- bool m_bFifthFrameFlag;
+ bool8 m_bFifthFrameFlag;
uint8 m_nActiveSamples;
uint8 field_4; // unused
- bool m_bDynamicAcousticModelingStatus;
+ bool8 m_bDynamicAcousticModelingStatus;
int8 field_6;
float m_fSpeedOfSound;
- bool m_bTimerJustReset;
+ bool8 m_bTimerJustReset;
int32 m_nTimer;
tSound m_sQueueSample;
uint8 m_nActiveSampleQueue;
@@ -217,11 +217,11 @@ public:
cAudioScriptObjectManager m_sAudioScriptObjectManager;
// miami
- uint8 m_bIsPlayerShutUp;
+ bool8 m_bIsPlayerShutUp;
uint8 m_nPlayerMood;
uint32 m_nPlayerMoodTimer;
uint8 field_rest[4];
- bool m_bGenericSfx;
+ bool8 m_bGenericSfx;
cPedComments m_sPedComments;
int32 m_nFireAudioEntity;
@@ -253,19 +253,19 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
- bool ShouldDuckMissionAudio(uint8 slot) const;
+ bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool8 ShouldDuckMissionAudio(uint8 slot) const;
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
- void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); // done
void AddReflectionsToRequestedQueue(); // done
void AddReleasingSounds(); // done
void AddSampleToRequestedQueue(); // done
void AgeCrimes(); // done (inlined in vc)
- void CalculateDistance(bool &condition, float dist); // done
- bool CheckForAnAudioFileOnCD() const; // done
+ void CalculateDistance(bool8 &condition, float dist); // done
+ bool8 CheckForAnAudioFileOnCD() const; // done
void ClearActiveSamples(); // done
void ClearMissionAudio(uint8 slot); // done (inlined in vc)
void ClearRequestedQueue(); // done (inlined in vc)
@@ -382,7 +382,7 @@ public:
void GenerateIntegerRandomNumberTable(); // done
char *Get3DProviderName(uint8 id) const; // done
- uint8 GetCDAudioDriveLetter() const; // done
+ char GetCDAudioDriveLetter() const; // done
int8 GetCurrent3DProviderIndex() const; // done
int8 AutoDetect3DProviders() const; // done
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
@@ -399,17 +399,17 @@ public:
float velocityChange); // done
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
- bool HasAirBrakes(int32 model) const; // done
+ bool8 HasAirBrakes(int32 model) const; // done
void Initialise(); // done
void InitialisePoliceRadio(); // done
void InitialisePoliceRadioZones(); // done
void InterrogateAudioEntities(); // done (inlined)
- bool IsAudioInitialised() const; // done
- bool IsMissionAudioSampleFinished(uint8 slot); // done
- bool IsMP3RadioChannelAvailable() const; // done
+ bool8 IsAudioInitialised() const; // done
+ bool8 IsMissionAudioSampleFinished(uint8 slot); // done
+ bool8 IsMP3RadioChannelAvailable() const; // done
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
+ bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, uint16 sound, float vol); // done
@@ -423,20 +423,20 @@ public:
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // done
- bool ProcessAirBrakes(cVehicleParams& params); // done
- bool ProcessBoatEngine(cVehicleParams& params);
- bool ProcessBoatMovingOverWater(cVehicleParams& params); //done
+ bool8 ProcessAirBrakes(cVehicleParams& params); // done
+ bool8 ProcessBoatEngine(cVehicleParams& params);
+ bool8 ProcessBoatMovingOverWater(cVehicleParams& params); //done
#ifdef GTA_BRIDGE
void ProcessBridge(); // done(bcs not exists in VC)
void ProcessBridgeMotor(); // done(bcs not exists in VC)
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
void ProcessBridgeWarning(); // done(bcs not exists in VC)
#endif
- bool ProcessCarBombTick(cVehicleParams& params); // done
+ bool8 ProcessCarBombTick(cVehicleParams& params); // done
void ProcessCarHeli(cVehicleParams& params); // done
void ProcessCesna(cVehicleParams& params); // done
//void ProcessCrane(); // done(bcs not exists in VC)
- bool ProcessEngineDamage(cVehicleParams& params); // done
+ bool8 ProcessEngineDamage(cVehicleParams& params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
@@ -465,25 +465,25 @@ public:
void ProcessProjectiles(); // done
void ProcessRainOnVehicle(cVehicleParams& params); // done
void ProcessReverb() const; // done
- bool ProcessReverseGear(cVehicleParams& params); // done
+ bool8 ProcessReverseGear(cVehicleParams& params); // done
void ProcessScriptObject(int32 id); // done
void ProcessSpecial(); // done
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams &params); //done(bcs not exists in VC)
#endif
void ProcessVehicle(CVehicle *vehicle); // done
- bool ProcessVehicleDoors(cVehicleParams &params); // done
+ bool8 ProcessVehicleDoors(cVehicleParams &params); // done
void ProcessVehicleEngine(cVehicleParams &params); // done
void ProcessVehicleFlatTyre(cVehicleParams &params); // done
- bool ProcessVehicleHorn(cVehicleParams &params); // done
+ bool8 ProcessVehicleHorn(cVehicleParams &params); // done
void ProcessVehicleOneShots(cVehicleParams &params); // done
- bool ProcessVehicleReverseWarning(cVehicleParams &params); // done
- bool ProcessVehicleRoadNoise(cVehicleParams &params); // done
- bool ProcessVehicleSirenOrAlarm(cVehicleParams &params); // done
- bool ProcessVehicleSkidding(cVehicleParams &params); // done
+ bool8 ProcessVehicleReverseWarning(cVehicleParams &params); // done
+ bool8 ProcessVehicleRoadNoise(cVehicleParams &params); // done
+ bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params); // done
+ bool8 ProcessVehicleSkidding(cVehicleParams &params); // done
void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
- bool ProcessWetRoadNoise(cVehicleParams& params); // done
+ bool8 ProcessWetRoadNoise(cVehicleParams& params); // done
void ProcessEscalators(); // done
void ProcessExtraSounds(); // done
@@ -502,26 +502,26 @@ public:
void ServicePoliceRadioChannel(uint8 wantedLevel); // done
void ServiceSoundEffects(); // done
int8 SetCurrent3DProvider(uint8 which); // done
- void SetDynamicAcousticModelingStatus(uint8 status); // done
+ void SetDynamicAcousticModelingStatus(bool8 status); // done
void SetEffectsFadeVol(uint8 volume) const; // done
void SetEffectsMasterVolume(uint8 volume) const; // done
void SetMP3BoostVolume(uint8 volume) const; // done
- void SetEntityStatus(int32 id, uint8 status); // done
+ void SetEntityStatus(int32 id, bool8 status); // done
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
- void SetMonoMode(uint8 mono); // done
+ void SetMonoMode(bool8 mono); // done
void SetMusicFadeVol(uint8 volume) const; // done
void SetMusicMasterVolume(uint8 volume) const; // done
void SetSpeakerConfig(int32 conf) const; // done
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
- bool SetupCrimeReport(); // done
- bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done
- bool SetupJumboFlySound(uint8 emittingVol); // done
- bool SetupJumboRumbleSound(uint8 emittingVol); // done
- bool SetupJumboTaxiSound(uint8 vol); // done
- bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
+ bool8 SetupCrimeReport(); // done
+ bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); // done
+ bool8 SetupJumboFlySound(uint8 emittingVol); // done
+ bool8 SetupJumboRumbleSound(uint8 emittingVol); // done
+ bool8 SetupJumboTaxiSound(uint8 vol); // done
+ bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
void SetupPedComments(cPedParams &params, uint16 sound); // done
void SetupSuspectLastSeenReport();
@@ -530,12 +530,12 @@ public:
void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
void UpdateReflections(); // done
- bool UsesReverseWarning(int32 model) const; // done
- bool UsesSiren(cVehicleParams &params) const; // done
- bool UsesSirenSwitching(cVehicleParams &params) const; // done
+ bool8 UsesReverseWarning(int32 model) const; // done
+ bool8 UsesSiren(cVehicleParams &params) const; // done
+ bool8 UsesSirenSwitching(cVehicleParams &params) const; // done
CVehicle *FindVehicleOfPlayer(); // done
- void SetPedTalkingStatus(CPed *ped, uint8 status); // done
+ void SetPedTalkingStatus(CPed *ped, bool8 status); // done
void SetPlayersMood(uint8 mood, uint32 time); // done
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }