diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-01-25 12:41:22 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-01-25 12:48:27 +0200 |
commit | da253837d162686627c64f0faaedd5549db444da (patch) | |
tree | d061108eccd39287c37ec09aa00af1eac5298b56 /src/audio/AudioScriptObject.h | |
parent | 6ff06ff7c6d515533d8c18d1ce673c78a18695e2 (diff) |
audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
Diffstat (limited to 'src/audio/AudioScriptObject.h')
-rw-r--r-- | src/audio/AudioScriptObject.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index 3d32913d..9aac1c30 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -128,4 +128,21 @@ enum _SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123, }; +class cAudioScriptObject +{ +public: + int16 AudioId; + CVector Posn; + int32 AudioEntity; + + void Reset(); /// ok + + static void* operator new(size_t); + static void* operator new(size_t, int); + static void operator delete(void*, size_t); + static void operator delete(void*, int); +}; + +static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); + extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
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