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author | Sergeanur <s.anureev@yandex.ua> | 2021-09-01 16:36:34 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-09-01 16:36:34 +0300 |
commit | 669c8c8988ab5489ba735816071388fe38c4c8f1 (patch) | |
tree | 1e9b91d0916d4819398a2581008b119facebfbe5 /src/audio/sampman_null.cpp | |
parent | 4b747e567ae9242aea008e5749de60062a54b6fb (diff) |
Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
Diffstat (limited to 'src/audio/sampman_null.cpp')
-rw-r--r-- | src/audio/sampman_null.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp index 7cc2d385..f66488b8 100644 --- a/src/audio/sampman_null.cpp +++ b/src/audio/sampman_null.cpp @@ -157,6 +157,22 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank) } bool8 +cSampleManager::IsMissionAudioLoaded(uint8 nSlot, uint32 nSample) +{ + ASSERT(nSlot < MISSION_AUDIO_COUNT); + + return FALSE; +} + +bool8 +cSampleManager::LoadMissionAudio(uint8 nSlot, uint32 nSample) +{ + ASSERT(nSlot < MISSION_AUDIO_COUNT); + + return FALSE; +} + +bool8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); |