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authorSergeanur <s.anureev@yandex.ua>2021-09-01 16:36:34 +0300
committerSergeanur <s.anureev@yandex.ua>2021-09-01 16:36:34 +0300
commit669c8c8988ab5489ba735816071388fe38c4c8f1 (patch)
tree1e9b91d0916d4819398a2581008b119facebfbe5 /src/audio/sampman_null.cpp
parent4b747e567ae9242aea008e5749de60062a54b6fb (diff)
Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
Diffstat (limited to 'src/audio/sampman_null.cpp')
-rw-r--r--src/audio/sampman_null.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
index 7cc2d385..f66488b8 100644
--- a/src/audio/sampman_null.cpp
+++ b/src/audio/sampman_null.cpp
@@ -157,6 +157,22 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
}
bool8
+cSampleManager::IsMissionAudioLoaded(uint8 nSlot, uint32 nSample)
+{
+ ASSERT(nSlot < MISSION_AUDIO_COUNT);
+
+ return FALSE;
+}
+
+bool8
+cSampleManager::LoadMissionAudio(uint8 nSlot, uint32 nSample)
+{
+ ASSERT(nSlot < MISSION_AUDIO_COUNT);
+
+ return FALSE;
+}
+
+bool8
cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );