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authorSergeanur <s.anureev@yandex.ua>2020-11-14 22:13:32 +0200
committerSergeanur <s.anureev@yandex.ua>2020-11-15 19:51:35 +0200
commita6f5f4634c63a515196a0f650682953356cb8e18 (patch)
tree806ca1627dbab6626634822037688aff376038c2 /src/collision/ColPoint.h
parentbe205d960207a9a9f22cce6e99dbf4c39fb8d510 (diff)
Make collision code placement more like original (+ small fixes)
Diffstat (limited to 'src/collision/ColPoint.h')
-rw-r--r--src/collision/ColPoint.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/collision/ColPoint.h b/src/collision/ColPoint.h
new file mode 100644
index 00000000..a15b2345
--- /dev/null
+++ b/src/collision/ColPoint.h
@@ -0,0 +1,34 @@
+#pragma once
+
+struct CColPoint
+{
+ CVector point;
+ int pad1;
+ // the surface normal on the surface of point
+ CVector normal;
+ int pad2;
+ uint8 surfaceA;
+ uint8 pieceA;
+ uint8 surfaceB;
+ uint8 pieceB;
+ float depth;
+
+ const CVector &GetNormal() { return normal; }
+ float GetDepth() { return depth; }
+ void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
+ this->depth = depth;
+ this->surfaceA = surfA;
+ this->pieceA = pieceA;
+ this->surfaceB = surfB;
+ this->pieceB = pieceB;
+ }
+ void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
+ this->surfaceA = surfA;
+ this->pieceA = pieceA;
+ this->surfaceB = surfB;
+ this->pieceB = pieceB;
+ }
+
+ CColPoint &operator=(const CColPoint &other);
+};
+