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authorSergeanur <s.anureev@yandex.ua>2020-06-03 01:24:08 +0300
committerSergeanur <s.anureev@yandex.ua>2020-06-03 01:24:08 +0300
commit509ca11d76373671281f17c7f828a0187ed7b9e4 (patch)
treec3d072fd7933274fbfc9f85f6be4a09613b2e7be /src/control/GameLogic.cpp
parent2ca3c50463eff025b9783930d112dd0c257c040e (diff)
parent04a91761df7c90ed16b37407d65d8674033efd3f (diff)
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r--src/control/GameLogic.cpp29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 6cfaa042..a98315e2 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -117,12 +117,20 @@ CGameLogic::Update()
}
break;
case WBSTATE_WASTED:
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(2.0f, FADE_OUT);
}
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
pPlayerInfo.m_bGetOutOfHospitalFree = false;
@@ -168,11 +176,16 @@ CGameLogic::Update()
}
break;
case WBSTATE_BUSTED:
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
+
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
@@ -191,8 +204,12 @@ CGameLogic::Update()
DMAudio.PlayLoadedMissionAudio(); // TODO: argument is 0
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
}
-
+
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
#ifdef FIX_BUGS
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
#endif
@@ -266,11 +283,19 @@ CGameLogic::Update()
}
break;
case WBSTATE_FAILED_CRITICAL_MISSION:
- if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;