diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
commit | b26eec5dafc7720d2c8e61db7dd6da29442cab94 (patch) | |
tree | 4dfc58239c4555d4d4e6d0b327b65b7dab6cae65 /src/control/GameLogic.cpp | |
parent | 3370ae04cbb051aa5f853de64c8f7956530a4ea7 (diff) | |
parent | 7b22b7e2af691a78741199f19397248903b6c2b2 (diff) |
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r-- | src/control/GameLogic.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 61b8a0e0..af1680ae 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -162,7 +162,7 @@ CGameLogic::Update() AfterDeathArrestSetUpShortCutTaxi(); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f; - TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); CPad::GetPad(0)->StopShaking(0); CReferences::RemoveReferencesToPlayer(); CPopulation::m_CountDownToPedsAtStart = 10; @@ -269,7 +269,7 @@ CGameLogic::Update() pPlayerInfo.m_pPed->ClearWeapons(); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f; - TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); CPad::GetPad(0)->StopShaking(0); CReferences::RemoveReferencesToPlayer(); CPopulation::m_CountDownToPedsAtStart = 10; @@ -318,7 +318,7 @@ CGameLogic::Update() RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f; - TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); CPad::GetPad(0)->StopShaking(0); CReferences::RemoveReferencesToPlayer(); CPopulation::m_CountDownToPedsAtStart = 10; |