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authorSergeanur <s.anureev@yandex.ua>2021-05-10 02:34:21 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:32:43 +0300
commit6537dfe7f103161676a8850801383b0d63efd40e (patch)
treef5c7fc57cd126bfcdc27f17076d8c390efa5aa22 /src/control/Pickups.cpp
parentf2b59f5097366af964c65824c1e2fd0779d07eed (diff)
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Diffstat (limited to 'src/control/Pickups.cpp')
-rw-r--r--src/control/Pickups.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index be9f734d..a1e2a851 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -689,8 +689,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
if (!entity->bDoNotRender) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
- float modifiedSin = 0.3f * (s + 1.0f);
+ float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f);
int16 colorId;
@@ -749,7 +748,20 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
}
- entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
+ float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800);
+ float c = Cos(angle) * aWeaponScale[colorId];
+ float s = Sin(angle) * aWeaponScale[colorId];
+
+ // we know from SA they were setting each field manually like this
+ entity->GetMatrix().rx = c;
+ entity->GetMatrix().ry = s;
+ entity->GetMatrix().rz = 0.0f;
+ entity->GetMatrix().fx = -s;
+ entity->GetMatrix().fy = c;
+ entity->GetMatrix().fz = 0.0f;
+ entity->GetMatrix().ux = 0.0f;
+ entity->GetMatrix().uy = 0.0f;
+ entity->GetMatrix().uz = aWeaponScale[colorId];
}
}