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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-19 17:39:19 +0300 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-19 17:43:16 +0300 |
commit | a6972714b7ce5b7834e55a3b23acf28cf51a78ff (patch) | |
tree | 8d74d2f68371cdfca7b6ef9336502bf6ebae254e /src/control/Pickups.cpp | |
parent | f71cfdf8ef20174b9d5ffafb9c81291a2baa192d (diff) |
Melee weapons(half-working), Ped and Hud bits
Diffstat (limited to 'src/control/Pickups.cpp')
-rw-r--r-- | src/control/Pickups.cpp | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index eb772e13..78b8d198 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -49,6 +49,16 @@ uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 5 uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = { 0, 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, 4, 4, 4, @@ -70,16 +80,20 @@ uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = { uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; // TODO(Miami): Those are all placeholders!! -uint8 aWeaponReds[] = { 0, 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, +uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 0, 255, 0 }; -uint8 aWeaponGreens[] = { 0, 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, +uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0 }; -uint8 aWeaponBlues[] = { 0, 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, +uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 128, 255, 0, 0 }; -float aWeaponScale[] = { 1.0f, 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, +float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, +2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }; |