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authorsaml1er <danishroar@gmail.com>2020-04-11 21:45:49 +0500
committersaml1er <danishroar@gmail.com>2020-04-11 21:45:49 +0500
commit0d19036a4278a23db5af75c26a74b8d0e7d61454 (patch)
treeaa0876872177ef040fbdf6885cbeebbdfda43315 /src/control/RoadBlocks.cpp
parentf1413c477692b935b14e8ef69ea8e4aeb3dd2e7f (diff)
CRoadBlocks complete
Diffstat (limited to 'src/control/RoadBlocks.cpp')
-rw-r--r--src/control/RoadBlocks.cpp226
1 files changed, 209 insertions, 17 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index e39fe481..6adcba6b 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -2,36 +2,228 @@
#include "patcher.h"
#include "RoadBlocks.h"
#include "PathFind.h"
+#include "ModelIndices.h"
+#include "Streaming.h"
+#include "World.h"
+#include "PedPlacement.h"
+#include "Automobile.h"
+#include "CopPed.h"
+#include "VisibilityPlugins.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "General.h"
int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34;
int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8;
bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810;
-WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
-WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }
-
void
CRoadBlocks::Init(void)
{
- NumRoadBlocks = 0;
- for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
- if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
- if (NumRoadBlocks < 600) {
- InOrOut[NumRoadBlocks] = true;
- RoadBlockObjects[NumRoadBlocks] = objId;
- NumRoadBlocks++;
- } else {
+ NumRoadBlocks = 0;
+ for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
+ if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
+ if (NumRoadBlocks < 600) {
+ InOrOut[NumRoadBlocks] = true;
+ RoadBlockObjects[NumRoadBlocks] = objId;
+ NumRoadBlocks++;
+ } else {
#ifndef MASTER
- printf("Not enough room for the potential roadblocks\n");
+ printf("Not enough room for the potential roadblocks\n");
#endif
- // FIX: Don't iterate loop after NUMROADBLOCKS
- return;
- }
- }
- }
+ // FIX: Don't iterate loop after NUMROADBLOCKS
+ return;
+ }
+ }
+ }
+
+}
+
+void
+CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
+{
+ CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
+ {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
+ CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
+ if (!pEntityToAttack)
+ pEntityToAttack = (CEntity*)FindPlayerPed();
+ CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
+ float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
+ for (int32 i = 0; i < 2; i++) {
+ const int32 roadBlockIndex = i + 2 * roadBlockType;
+ CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ int32 modelInfoId = 0;
+ eCopType copType = COP_STREET;
+ switch (pVehicle->GetModelIndex())
+ {
+ case MI_FBICAR:
+ modelInfoId = MI_FBI;
+ copType = COP_FBI;
+ break;
+ case MI_MOONBEAM:
+ case MI_ESPERANT:
+ case MI_TAXI:
+ case MI_KURUMA:
+ case MI_BOBCAT:
+ case MI_MRWHOOP:
+ case MI_BFINJECT:
+ case MI_CORPSE:
+ case MI_POLICE:
+ case MI_SECURICA:
+ case MI_BANSHEE:
+ case MI_PREDATOR:
+ case MI_BUS:
+ case MI_RHINO:
+ copType = COP_STREET;
+ modelInfoId = MI_COP;
+ break;
+ case MI_ENFORCER:
+ modelInfoId = MI_SWAT;
+ copType = COP_SWAT;
+ break;
+ case MI_BARRACKS:
+ modelInfoId = MI_ARMY;
+ copType = COP_ARMY;
+ break;
+ }
+ if (!CStreaming::HasModelLoaded(modelInfoId))
+ copType = COP_STREET;
+ CCopPed* pCopPed = new CCopPed(copType);
+ if (copType == COP_STREET)
+ pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
+ CPedPlacement::FindZCoorForPed(&posForZ);
+ pCopPed->m_matrix.GetPosition() = posForZ;
+ CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
+ pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
+ pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->m_bIsDisabledCop = true;
+ pCopPed->SetIdle();
+ pCopPed->bKindaStayInSamePlace = true;
+ pCopPed->bNotAllowedToDuck = false;
+ pCopPed->m_wRoadblockNode = roadBlockNode;
+ pCopPed->bCrouchWhenShooting = roadBlockType != 2;
+ if (pEntityToAttack) {
+ pCopPed->m_pPointGunAt = pEntityToAttack;
+ pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
+ pCopPed->SetAttack(pEntityToAttack);
+ }
+ pCopPed->m_pMyVehicle = pVehicle;
+ pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle);
+ pCopPed->bCullExtraFarAway = true;
+ CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0);
+ CWorld::Add(pCopPed);
+ }
+}
+void
+CRoadBlocks::GenerateRoadBlocks(void)
+{
+ CMatrix offsetMatrix;
+ unsigned int frame = CTimer::GetFrameCounter() & 0xF;
+ int16 nRoadblockNode = (int16)(600 * frame) / 16;
+ const int16 maxRoadBlocks = (int16)(600 * (frame + 1)) / 16;
+ int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks;
+ if (CRoadBlocks::NumRoadBlocks >= maxRoadBlocks)
+ numRoadBlocks = maxRoadBlocks;
+ for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) {
+ CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]];
+ CVector2D direction = FindPlayerCoors() - mapObject->GetPosition();
+ if ((direction.x <= -80.0f || direction.x < 80.0f) || (direction.y <= -80.0f || direction.y < 80.0f)) {
+ CRoadBlocks::InOrOut[nRoadblockNode] = false;
+ continue;
+ }
+ if (direction.Magnitude() < 80.0f) {
+ CRoadBlocks::InOrOut[nRoadblockNode] = false;
+ continue;
+ }
+ else if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
+ CRoadBlocks::InOrOut[nRoadblockNode] = true;
+ }
+ else {
+ continue;
+ }
+ if (!FindPlayerVehicle())
+ continue;
+ CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
+ if ((CGeneral::GetRandomNumber() & 0x7F) >= pPlayerWanted->m_RoadblockDensity)
+ continue;
+ float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
+ int32 vehicleId = MI_POLICE;
+ if (pPlayerWanted->AreArmyRequired())
+ vehicleId = MI_BARRACKS;
+ else if (pPlayerWanted->AreFbiRequired())
+ vehicleId = MI_FBICAR;
+ else if (pPlayerWanted->AreSwatRequired())
+ vehicleId = MI_ENFORCER;
+ if (!CStreaming::HasModelLoaded(vehicleId))
+ vehicleId = MI_POLICE;
+ CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
+ float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
+ int16 radius = (int16)(fMapObjectRadius / fModelRadius);
+ if (radius >= 6)
+ continue;
+ CVector2D directionToCamera = TheCamera.m_matrix.GetPosition() - mapObject->m_matrix.GetPosition();
+ float fDotProduct = DotProduct2D(directionToCamera, mapObject->m_matrix.GetUp());
+ if (radius <= 0)
+ continue;
+ float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
+ for (int16 modelId = vehicleId; modelId < nRoadblockNode ; modelId++) {
+ uint8 nRoadblockType = fDotProduct >= 0.0f;
+ if (CGeneral::GetRandomNumber() & 1) {
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
+ }
+ else {
+ nRoadblockType = fDotProduct < 0.0f;
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
+ }
+ if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
+ offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
+ else
+ offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
+ CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ float fModelRadius = CModelInfo::GetModelInfo(modelId)->GetColModel()->boundingSphere.radius - 0.25f;
+ int16 colliding = 0;
+ CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (colliding)
+ continue;
+ CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
+ pVehicle->m_status = STATUS_ABANDONED;
+ // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
+ vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
+ pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->PlaceOnRoadProperly();
+ pVehicle->bIsStatic = false;
+ pVehicle->m_matrix.UpdateRW();
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->bIsLocked = false;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCurrentLane = 0;
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
+ pVehicle->bExtendedRange = true;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
+ pVehicle->m_bSirenOrAlarm = true;
+ if (pVehicle->m_matrix.GetForward().z <= 0.94f) {
+ delete pVehicle;
+ }
+ else {
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+ CWorld::Add(pVehicle);
+ pVehicle->bCreateRoadBlockPeds = true;
+ pVehicle->m_nRoadblockType = nRoadblockType;
+ pVehicle->m_nRoadblockNode = nRoadblockNode;
+ }
+ }
+ }
}
STARTPATCHES
InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP);
+ InjectHook(0x4376A0, &CRoadBlocks::GenerateRoadBlockCopsForCar, PATCH_JUMP);
+ InjectHook(0x436FA0, &CRoadBlocks::GenerateRoadBlocks, PATCH_JUMP);
ENDPATCHES \ No newline at end of file