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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-18 13:23:50 +0300 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-18 13:23:50 +0300 |
commit | 0f160d110ff0ae9a10aef401ab0b743f241745a8 (patch) | |
tree | 7315dd5781a6c0f35b4cbab8de1fc89cfb50aa57 /src/control/Script.cpp | |
parent | ba242bcf584d885167a9499e53f5bcaf6c9cc866 (diff) |
fixed car AI bug
Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 85e27956..d9c32e7a 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1909,6 +1909,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) CTheScripts::ClearSpaceForMissionEntity(pos, car); car->m_status = STATUS_ABANDONED; car->bIsLocked = true; + CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; car->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; |