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authorSergeanur <s.anureev@yandex.ua>2021-07-08 03:37:14 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-08 03:37:14 +0300
commit72f67809059c732588ac29eedf8a10f9156b27b4 (patch)
treeb71ff78f38f6bbea9c032fdbd9e799616524b5a7 /src/control/Script.cpp
parent79c010f08275a7152e920bd0a9e3dbf6493f5b4c (diff)
Use CPad functions to check key states in script loader
Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r--src/control/Script.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 1eee1c9e..76ab9471 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2208,21 +2208,16 @@ void CRunningScript::Init()
int scriptToLoad = 0;
const char *scriptfile = "main.scm";
-#ifdef _WIN32
-extern "C" __declspec(dllimport) short __stdcall GetAsyncKeyState(int);
-#endif
-
int open_script()
{
- // glfwGetKey doesn't work because of CGame::Initialise is blocking
-#ifdef _WIN32
- if (GetAsyncKeyState('G') & 0x8000)
+ // glfwGetKey doesn't work because of CGame::Initialise is blocking
+ CPad::UpdatePads();
+ if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
- if (GetAsyncKeyState('R') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
- if (GetAsyncKeyState('D') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
-#endif
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
case 1: scriptfile = "freeroam_miami.scm"; break;