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authoreray orçunus <erayorcunus@gmail.com>2020-05-29 22:05:33 +0300
committereray orçunus <erayorcunus@gmail.com>2020-05-29 22:05:33 +0300
commit529cec565380b3c6689641ea427a1bf973014e02 (patch)
tree6caafab9dece0f1233f7ac9899d57b83ff421cce /src/control
parentab7a21e017b8df907c381bb63709c121e3fcb297 (diff)
R to freeroam, idle anims, weapon and cam enum fix
Diffstat (limited to 'src/control')
-rw-r--r--src/control/Script.cpp11
-rw-r--r--src/control/Script.h4
2 files changed, 10 insertions, 5 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index b9ce5073..d696c090 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS // for our script loading hack
#include "common.h"
#include "Script.h"
@@ -599,13 +598,15 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
+int scriptToLoad = 0;
+const char *scriptfile = "main.scm";
-const char* scriptfile = "main.scm";
-
+#ifdef _WIN32
+#include <Windows.h>
+#endif
int open_script()
{
- static int scriptToLoad = 1;
-
+ // glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;
diff --git a/src/control/Script.h b/src/control/Script.h
index 57b997b1..68d1dc7b 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -520,3 +520,7 @@ private:
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
};
+
+#ifdef USE_DEBUG_SCRIPT_LOADER
+extern int scriptToLoad;
+#endif \ No newline at end of file