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authorSergeanur <s.anureev@yandex.ua>2021-01-21 23:11:36 +0200
committerSergeanur <s.anureev@yandex.ua>2021-01-21 23:11:36 +0200
commite8db0e3abb52c465d842133c09ea320a820e3121 (patch)
treecf5a011373899891c6a191f024839a29d018d8fb /src/core/Cam.cpp
parent95448eea3d3d0bc7eb1c1963c4cf8fce56431241 (diff)
parented74182cc2da8f556705aaaeb3fcdeb8d5a47e7b (diff)
Merge branch 'lcs' into lcsfont
* lcs: fix enable screenshots for librw; update librw Get rid of bitfields in CPool Sync matrix with master free cam inversion fix free cam inversion fix Fix CFont::PrintStringFromBottom pc radar fix work on colourfilters PSP rendering and shader cleanup fix handbrake fix wrong ifdef fix some free cam fixes for controller sync milessdk with re3mss vehicle fixes fix add the bad crack "features" behind SECUROM define # Conflicts: # src/render/Font.cpp
Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r--src/core/Cam.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 47c944a5..63d8b30b 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5064,7 +5064,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
- float stickY = pad->GetCarGunUpDown();
+ float stickY = -pad->GetCarGunUpDown();
// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead