diff options
author | aap <aap@papnet.eu> | 2021-05-23 17:45:07 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 21:32:43 +0300 |
commit | 50058371efaf4c5713b7a608db0c7990ec3d78a6 (patch) | |
tree | 314722ae778432755c8ea0563a317df52fe130ee /src/core/Camera.cpp | |
parent | ce0a097392c5c6349ec9b5f83120dbc6a5c02230 (diff) |
CEntity and C(Vu)Vector fixes and cleanup
Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index fd2d5eed..5c86ca99 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3675,16 +3675,18 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { - CMatrix mat = m_cameraMatrix; +#if GTA_VERSION < GTA3_PC_10 // not sure this condition is the right one + // Maybe this was a copy of the other function with m_cameraMatrix + return IsSphereVisible(center, radius, &m_cameraMatrix); +#else + // ...and on PC they decided to call the other one with a default matrix. + CMatrix mat(m_cameraMatrix); // this matrix construction is stupid and gone in VC return IsSphereVisible(center, radius, &mat); +#endif } bool -#ifdef GTA_PS2 -CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat) -#else -CCamera::IsBoxVisible(CVector *box, const CMatrix *mat) -#endif +CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) { int i; int frustumTests[6] = { 0 }; |