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author | Zach Charo <zach@zlau.net> | 2020-11-30 19:08:15 -0600 |
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committer | GitHub <noreply@github.com> | 2020-11-30 19:08:15 -0600 |
commit | 6eb0fd52d7f36623ca78d6717fcbd64fd3e7ecd9 (patch) | |
tree | 653ec27a524697c42c0b02b9371b50b52439d1fb /src/core/Camera.cpp | |
parent | 2c59e1c8945a5c6de6415611d4f1dbc720790d73 (diff) |
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 1e1aa722..9281a20a 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -720,7 +720,7 @@ CCamera::Process(void) else LODDistMultiplier = 1.0f; // missing on PS2 - GenerationDistMultiplier = LODDistMultiplier; + GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f); LODDistMultiplier *= CRenderer::ms_lodDistScale; // |