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authorwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
committerwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
commitcb3b3855b844c14c0e943c1a7614fc29820cf666 (patch)
tree8e9a6ae74e9c98515b813f412476058274d3fde4 /src/core/Camera.cpp
parentcc235be3aa1ad97ac7067af0d619ee714d9d05eb (diff)
rename clamp macro to Clamp to fix compilation with g++11
Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r--src/core/Camera.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 5881dacd..f3b41655 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -661,7 +661,7 @@ CCamera::Process(void)
// Process Shake
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
- shakeStrength = clamp(shakeStrength, 0.0f, 2.0f);
+ shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f);
int shakeRand = CGeneral::GetRandomNumber();
float shakeOffset = shakeStrength*0.1f;
GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
@@ -1877,7 +1877,7 @@ CCamera::CamShake(float strength, float x, float y, float z)
float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f);
strength = mult*strength;
- if(clamp(curForce, 0.0f, 2.0f) < strength){
+ if(Clamp(curForce, 0.0f, 2.0f) < strength){
m_fCamShakeForce = strength;
m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@@ -1888,7 +1888,7 @@ void
CamShakeNoPos(CCamera *cam, float strength)
{
float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f;
- if(clamp(curForce, 0.0f, 2.0f) < strength){
+ if(Clamp(curForce, 0.0f, 2.0f) < strength){
cam->m_fCamShakeForce = strength;
cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@@ -3572,7 +3572,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
float
CCamera::Find3rdPersonQuickAimPitch(void)
{
- float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
+ float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
float rot = Asin(clampedFrontZ);