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authoreray orçunus <erayorcunus@gmail.com>2020-04-13 05:32:11 +0300
committereray orçunus <erayorcunus@gmail.com>2020-04-13 05:42:02 +0300
commit60c412149dd0788e31398667e515a17c1a9b449a (patch)
tree7f79cf8fb0887478aee69e08b5f73fca22996ad4 /src/core/Frontend.cpp
parenta622c9e87736f52426c65b178b650fdc5b427d54 (diff)
CFileLoader last funcs and Frontend cleanup
Diffstat (limited to 'src/core/Frontend.cpp')
-rw-r--r--src/core/Frontend.cpp64
1 files changed, 36 insertions, 28 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 0e719cca..643c450f 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -31,6 +31,7 @@
#include "Radar.h"
#include "Stats.h"
#include "Messages.h"
+#include "FileLoader.h"
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
@@ -110,14 +111,14 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
-// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
-#ifdef FIX_BUGS
-CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
+// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
+#ifdef PS2_LIKE_MENU
+const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
#else
-CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
+const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
#endif
-float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name
+const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44;
@@ -130,17 +131,17 @@ uint8 CMenuManager::m_PrefsPlayerRed = 255;
uint8 CMenuManager::m_PrefsPlayerGreen = 128;
uint8 CMenuManager::m_PrefsPlayerBlue; // why??
-CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
+CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8;
// Move this somewhere else.
-float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2
-
-uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
-char *&pEditString = *(char**)0x628D00;
-int32 *&pControlEdit = *(int32**)0x628D08;
-bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
-int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
-int32 &JoyButtonJustClicked = *(int32*)0x628D10;
+float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C;
+
+uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8;
+char *pEditString; // = *(char**)0x628D00;
+int32 *pControlEdit; // = *(int32**)0x628D08;
+bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14;
+int32 MouseButtonJustClicked; // = *(int32*)0x628D0C;
+int32 JoyButtonJustClicked; // = *(int32*)0x628D10;
//int32 *pControlTemp = 0;
#ifndef MASTER
@@ -844,6 +845,10 @@ CMenuManager::Draw()
break;
}
+#ifdef PS2_LIKE_MENU
+ CFont::SetFontStyle(FONT_BANK);
+#endif
+
switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_PC_OLD1:
case MENUPAGE_CONTROLLER_PC_OLD2:
@@ -2140,7 +2145,7 @@ CMenuManager::DrawFrontEndNormal()
}
#define optionWidth MENU_X(66.0f)
- #define rawOptionHeight 20.0f
+ #define rawOptionHeight 22.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
#define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
#define leftPadding MENU_X_LEFT_ALIGNED(90.0f)
@@ -3187,31 +3192,33 @@ CMenuManager::PrintBriefs()
newColor = TEXT_COLOR;
FilterOutColorMarkersFromString(gUString, newColor);
- // newColor wasn't used at all! let's fix this
+#ifdef PS2_LIKE_MENU
+ // This PS2 code was always here, but unused
bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
- bool colorNotChanged = bSame
-#ifndef FIX_BUGS
- && newColor.a == TEXT_COLOR.a
-#endif
- ;
+ bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
if (!colorNotChanged) {
newColor.r /= 2;
newColor.g /= 2;
newColor.b /= 2;
}
-#ifdef FIX_BUGS
- newColor.a = FadeIn(255);
- // because some colors aren't visible, due to they were made for PS2
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
CFont::SetDropShadowPosition(1);
+#endif
+
+#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
+ newColor.a = FadeIn(255);
CFont::SetColor(newColor);
#endif
CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString);
nextY += MENU_Y(menuXYpadding);
}
}
+
+#ifdef PS2_LIKE_MENU
+ CFont::SetDropShadowPosition(0);
+#endif
}
// Not sure about name. Not to be confused with CPad::PrintErrorMessage
@@ -4317,8 +4324,7 @@ CMenuManager::ProcessButtonPresses(void)
DoSettingsBeforeStartingAGame();
break;
case MENUACTION_RELOADIDE:
- // TODO
- // CFileLoader::ReloadObjectTypes("GTA3.IDE");
+ CFileLoader::ReloadObjectTypes("GTA3.IDE");
break;
case MENUACTION_RELOADIPL:
CGame::ReloadIPLs();
@@ -5023,7 +5029,7 @@ CMenuManager::PrintController(void)
CFont::SetFontStyle(FONT_BANK); // X
// CFont::SetScale(0.4f, 0.4f);
- CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
// CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
@@ -5217,6 +5223,8 @@ CMenuManager::PrintController(void)
return;
}
}
+
+ CFont::SetDropShadowPosition(0); // X
}
#ifdef MENU_MAP