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authorSergeanur <s.anureev@yandex.ua>2021-07-08 03:24:47 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-08 03:24:47 +0300
commit47f153fe76880ae3a62d82b1193c2a5a4d466836 (patch)
tree3c6a9949544f245c38a001b9c6848ba7bf731424 /src/core/Frontend.cpp
parentf9a2f1daf75d5235742917359d3ec10395d46bbc (diff)
Use CPad functions to check key states in script loader
Diffstat (limited to 'src/core/Frontend.cpp')
-rw-r--r--src/core/Frontend.cpp17
1 files changed, 2 insertions, 15 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 125360ff..7ff80697 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -4290,29 +4290,16 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
-#ifdef RW_GL3
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
+ if (CPad::GetPad(0)->GetChar('R')) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) {
+ if (CPad::GetPad(0)->GetChar('D')) {
scriptToLoad = 2;
DoSettingsBeforeStartingAGame();
return;
}
-#elif defined _WIN32
- if (GetAsyncKeyState('R') & 0x8000) {
- scriptToLoad = 1;
- DoSettingsBeforeStartingAGame();
- return;
- }
- if (GetAsyncKeyState('D') & 0x8000) {
- scriptToLoad = 2;
- DoSettingsBeforeStartingAGame();
- return;
- }
-#endif
}
#endif