diff options
author | eray orçunus <erayorcunus@gmail.com> | 2020-04-04 14:39:58 +0300 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-04-04 14:49:19 +0300 |
commit | bd7a59e58ea92ad135bf737e07a5c422b4364eb2 (patch) | |
tree | 67b4872ab47ee0a704021ead9468050e2700eac5 /src/core/Frontend.h | |
parent | f56909d8b7df667aaf9c3dfa9bb2b4745b9f2293 (diff) |
Frontend (last-3)
Diffstat (limited to 'src/core/Frontend.h')
-rw-r--r-- | src/core/Frontend.h | 63 |
1 files changed, 47 insertions, 16 deletions
diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 30e4f652..9a3209c0 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -9,8 +9,8 @@ #define MENUACTION_X_MARGIN 40.0f #define MENUACTION_POS_Y 60.0f -#define MENUACTION_WIDTH 0.405f -#define MENUACTION_HEIGHT 0.63f +#define MENUACTION_WIDTH 0.38f +#define MENUACTION_SCALE_MULT 0.9f #define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f #define MENUCOLUMN_MAX_Y 149.0f @@ -44,6 +44,29 @@ #define MENUSLIDER_X 256.0f #define MENUSLIDER_UNK 256.0f +#define SMALLTEXT_X_SCALE 0.45f +#define SMALLTEXT_Y_SCALE 0.7f +#define SMALLESTTEXT_X_SCALE 0.4f +#define SMALLESTTEXT_Y_SCALE 0.6f + +#define PLAYERSETUP_LIST_TOP 28.0f +#define PLAYERSETUP_LIST_BOTTOM 125.0f +#define PLAYERSETUP_LIST_LEFT 200.0f +#define PLAYERSETUP_LIST_RIGHT 36.0f +#ifdef FIX_BUGS // See the scrollbar button drawing code +#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f +#else +#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f +#endif +#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f +#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64 +#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f +#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f +#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f +#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f +#define PLAYERSETUP_LIST_BODY_TOP 47 +#define PLAYERSETUP_ROW_HEIGHT 9 + enum eLanguages { LANGUAGE_AMERICAN, @@ -320,7 +343,7 @@ enum eCheckHover HOVEROPTION_6, HOVEROPTION_7, HOVEROPTION_8, - HOVEROPTION_BACK, // used in controller setup + HOVEROPTION_BACK, // also layer in controller setup and skin menu HOVEROPTION_10, HOVEROPTION_11, HOVEROPTION_OVER_SCROLL_UP, @@ -330,9 +353,9 @@ enum eCheckHover HOVEROPTION_HOLDING_SCROLLBAR, HOVEROPTION_PAGEUP, HOVEROPTION_PAGEDOWN, - HOVEROPTION_19, - HOVEROPTION_20, - HOVEROPTION_CHANGESKIN, + HOVEROPTION_LIST, // also layer in controller setup and skin menu + HOVEROPTION_SKIN, + HOVEROPTION_USESKIN, // also layer in controller setup and skin menu HOVEROPTION_RADIO_0, HOVEROPTION_RADIO_1, HOVEROPTION_RADIO_2, @@ -367,13 +390,20 @@ enum eControlMethod CONTROL_CLASSIC, }; +// Why?? +enum ControllerSetupColumn +{ + CONTSETUP_PED_COLUMN = 0, + CONTSETUP_VEHICLE_COLUMN = 14, +}; + struct tSkinInfo { - int32 field_0; - char skinName[256]; - char currSkinName[256]; + int32 skinId; + char skinNameDisplayed[256]; + char skinNameOriginal[256]; char date[256]; - tSkinInfo *field_304; + tSkinInfo *nextSkin; }; struct BottomBarOption @@ -419,15 +449,15 @@ public: int32 m_nMouseTempPosX; int32 m_nMouseTempPosY; bool m_bShowMouse; - tSkinInfo m_sSkin; + tSkinInfo m_pSkinListHead; tSkinInfo *m_pSelectedSkin; int32 m_nFirstVisibleRowOnList; - float m_nCurListItemY; + float m_nScrollbarTopMargin; int32 m_nTotalListRow; int32 m_nSkinsTotal; char _unk0[4]; int32 m_nSelectedListRow; - bool m_bSkinsFound; + bool m_bSkinsEnumerated; bool m_bQuitGameNoCD; bool m_bRenderGameInMenu; bool m_bSaveMenuActive; @@ -446,10 +476,10 @@ public: bool m_bPressedScrollButton; int32 m_CurrCntrlAction; char _unk1[4]; - int32 field_530; + int32 m_nSelectedContSetupColumn; bool m_bKeyIsOK; bool field_535; - int8 m_nCurrExLayer; // TODO: What's that? + int8 m_nCurrExLayer; int32 m_nHelperTextAlpha; int32 m_nMouseOldPosX; int32 m_nMouseOldPosY; @@ -514,7 +544,7 @@ public: int DisplaySlider(float, float, float, float, float, float); void DoSettingsBeforeStartingAGame(); void Draw(); - void DrawControllerBound(int, int, int, uint8); + void DrawControllerBound(int32, int32, int32, int8); void DrawControllerScreenExtraText(int, int, int); void DrawControllerSetupScreen(); void DrawFrontEnd(); @@ -550,6 +580,7 @@ public: void UnloadTextures(); void WaitForUserCD(); void PrintController(); + int GetNumOptionsCntrlConfigScreens(); // New (not in function or inlined in the game) void ThingsToDoBeforeLeavingPage(); |