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authoreray orçunus <erayorcunus@gmail.com>2020-04-04 14:39:58 +0300
committereray orçunus <erayorcunus@gmail.com>2020-04-04 14:49:19 +0300
commitbd7a59e58ea92ad135bf737e07a5c422b4364eb2 (patch)
tree67b4872ab47ee0a704021ead9468050e2700eac5 /src/core/Frontend.h
parentf56909d8b7df667aaf9c3dfa9bb2b4745b9f2293 (diff)
Frontend (last-3)
Diffstat (limited to 'src/core/Frontend.h')
-rw-r--r--src/core/Frontend.h63
1 files changed, 47 insertions, 16 deletions
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 30e4f652..9a3209c0 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -9,8 +9,8 @@
#define MENUACTION_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f
-#define MENUACTION_WIDTH 0.405f
-#define MENUACTION_HEIGHT 0.63f
+#define MENUACTION_WIDTH 0.38f
+#define MENUACTION_SCALE_MULT 0.9f
#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
#define MENUCOLUMN_MAX_Y 149.0f
@@ -44,6 +44,29 @@
#define MENUSLIDER_X 256.0f
#define MENUSLIDER_UNK 256.0f
+#define SMALLTEXT_X_SCALE 0.45f
+#define SMALLTEXT_Y_SCALE 0.7f
+#define SMALLESTTEXT_X_SCALE 0.4f
+#define SMALLESTTEXT_Y_SCALE 0.6f
+
+#define PLAYERSETUP_LIST_TOP 28.0f
+#define PLAYERSETUP_LIST_BOTTOM 125.0f
+#define PLAYERSETUP_LIST_LEFT 200.0f
+#define PLAYERSETUP_LIST_RIGHT 36.0f
+#ifdef FIX_BUGS // See the scrollbar button drawing code
+#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f
+#else
+#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f
+#endif
+#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
+#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
+#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f
+#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
+#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
+#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
+#define PLAYERSETUP_LIST_BODY_TOP 47
+#define PLAYERSETUP_ROW_HEIGHT 9
+
enum eLanguages
{
LANGUAGE_AMERICAN,
@@ -320,7 +343,7 @@ enum eCheckHover
HOVEROPTION_6,
HOVEROPTION_7,
HOVEROPTION_8,
- HOVEROPTION_BACK, // used in controller setup
+ HOVEROPTION_BACK, // also layer in controller setup and skin menu
HOVEROPTION_10,
HOVEROPTION_11,
HOVEROPTION_OVER_SCROLL_UP,
@@ -330,9 +353,9 @@ enum eCheckHover
HOVEROPTION_HOLDING_SCROLLBAR,
HOVEROPTION_PAGEUP,
HOVEROPTION_PAGEDOWN,
- HOVEROPTION_19,
- HOVEROPTION_20,
- HOVEROPTION_CHANGESKIN,
+ HOVEROPTION_LIST, // also layer in controller setup and skin menu
+ HOVEROPTION_SKIN,
+ HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
HOVEROPTION_RADIO_0,
HOVEROPTION_RADIO_1,
HOVEROPTION_RADIO_2,
@@ -367,13 +390,20 @@ enum eControlMethod
CONTROL_CLASSIC,
};
+// Why??
+enum ControllerSetupColumn
+{
+ CONTSETUP_PED_COLUMN = 0,
+ CONTSETUP_VEHICLE_COLUMN = 14,
+};
+
struct tSkinInfo
{
- int32 field_0;
- char skinName[256];
- char currSkinName[256];
+ int32 skinId;
+ char skinNameDisplayed[256];
+ char skinNameOriginal[256];
char date[256];
- tSkinInfo *field_304;
+ tSkinInfo *nextSkin;
};
struct BottomBarOption
@@ -419,15 +449,15 @@ public:
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
bool m_bShowMouse;
- tSkinInfo m_sSkin;
+ tSkinInfo m_pSkinListHead;
tSkinInfo *m_pSelectedSkin;
int32 m_nFirstVisibleRowOnList;
- float m_nCurListItemY;
+ float m_nScrollbarTopMargin;
int32 m_nTotalListRow;
int32 m_nSkinsTotal;
char _unk0[4];
int32 m_nSelectedListRow;
- bool m_bSkinsFound;
+ bool m_bSkinsEnumerated;
bool m_bQuitGameNoCD;
bool m_bRenderGameInMenu;
bool m_bSaveMenuActive;
@@ -446,10 +476,10 @@ public:
bool m_bPressedScrollButton;
int32 m_CurrCntrlAction;
char _unk1[4];
- int32 field_530;
+ int32 m_nSelectedContSetupColumn;
bool m_bKeyIsOK;
bool field_535;
- int8 m_nCurrExLayer; // TODO: What's that?
+ int8 m_nCurrExLayer;
int32 m_nHelperTextAlpha;
int32 m_nMouseOldPosX;
int32 m_nMouseOldPosY;
@@ -514,7 +544,7 @@ public:
int DisplaySlider(float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame();
void Draw();
- void DrawControllerBound(int, int, int, uint8);
+ void DrawControllerBound(int32, int32, int32, int8);
void DrawControllerScreenExtraText(int, int, int);
void DrawControllerSetupScreen();
void DrawFrontEnd();
@@ -550,6 +580,7 @@ public:
void UnloadTextures();
void WaitForUserCD();
void PrintController();
+ int GetNumOptionsCntrlConfigScreens();
// New (not in function or inlined in the game)
void ThingsToDoBeforeLeavingPage();